Back around 1992 (or so), I published a role-playing game called Gatecrasher. This was back in the day when RPGs were on paper, and used all sorts of weird dice.
In retrospect, Gatecrasher was a triumph of vision over skill. The main design goal was “use all the dice.” But if you wanted to do something like “Spaceships and Sorcery,” playing an angel in enchanted chain mail wielding a propane-powered flaming sword and struggling to scrounge up spaceship fuel in time to make the Mars-Jupiter H...
Published on August 18, 2016 08:42