A Poke-roundup

My piece on how “AR is an MMO” traveled far and wide this week. Among the appearances:
I wrote a follow-up entitled “I Really Did Mean MMO” that anyone who liked the first post would probably like.
New World Notes asked me a few questions via Twitter DM, and the result was a little piece on what the game needs to keep thriving. I’ve played it a bunch more since, and have a completely different list at this point, but there it is if you’re interested.
Gamasutra included a snippet in their list of “quotable bits about PokemonGO.” I was also one of several designers interviewed for a story on there about the past and future of AR games.
It’s also in this week’s Critical Distance roundup.
Several MMO sites discussed the post, including Massively Overpowered, Massively Overpowered again, Mein MMO (German), MMO.it (Italian), and MMORPG.com.
So did a bunch of news sites, including El Pais (Spanish), Gamona.de (German), and NYMag — twice, once in a general article about the game, and again as one of the recommended reads in their roundup on “hot takes” on PokemonGO.
There’s probably more to come — I was asked about interviews by several outlets this week, and actually said yes to at least one, as I recall.
If you’re looking for more to read from a game-design specific angle, I recommend
Three expert mobile designers talk to The Verge about it
And a bunch more talk to The Guardian
Brian Green’s post on how MMOs are everywhere now
Wes Leviton’s article wherein he speaks from a lot of experience creation location-based games.
Also, you may recall I mentioned that alternate client views is common in MMOs? Well, here’s your global map of where all the Pokemon are. If you can get in — it’s overloading with traffic.
Published on July 19, 2016 11:02
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