Stop Ending Your Stories Like That!
.
It's hot, I've got work to do, and I don't have any news about forthcoming publications. So here's a quick piece of writing advice:
Stop ending your stories like that!
By which I mean your science fiction stories. And what ticks me off about the way your science fiction story ends is that, after a great deal of suspension of disbelief, after things happen that couldn't possibly happen in the real world, after using up a small but irreplaceable fraction of the time I have left on this planet... you resolve it by having the protagonist feel better.
This is so very, very common. The traumatized veteran of a intergalactic war has an encounter with a sentient war machine and, after discovering their common posthumanity, feels better. The widower invents a machine that allows him to talk to his dead wife, and feels better. An astronaut on Pluto, awaiting rescue, becomes reconciled to his fate and also to the late father who could never express affection for her and feels better. I made up these examples off the top of my head, but they read a lot like stories I've read recently.
The problem is that this isn't a science fiction plot. Science fiction is about change -- and the more challenging the change, the better. Think how much better those stories would be if the vet merged with the war machine, becoming a new organism. Or if the dead wife enlisted her husband's help to escape from Hell. Or if the astronaut died and discovered that when chilled to Plutonian temperatures, the brain keeps on thinking, though the body is inert.
I'm not saying you can't sell stories with and-the-protagonist-felt-better endings. Obviously, they sell all the time. But you're not going to win any awards with them
And before you call me a hypocrite...
Yes, I've done it myself. "An Empty House With Many Doors" has exactly that ending. It was a good story, and I'm not about to apologize for it.
Didn't win any awards, though.
*

It's hot, I've got work to do, and I don't have any news about forthcoming publications. So here's a quick piece of writing advice:
Stop ending your stories like that!
By which I mean your science fiction stories. And what ticks me off about the way your science fiction story ends is that, after a great deal of suspension of disbelief, after things happen that couldn't possibly happen in the real world, after using up a small but irreplaceable fraction of the time I have left on this planet... you resolve it by having the protagonist feel better.
This is so very, very common. The traumatized veteran of a intergalactic war has an encounter with a sentient war machine and, after discovering their common posthumanity, feels better. The widower invents a machine that allows him to talk to his dead wife, and feels better. An astronaut on Pluto, awaiting rescue, becomes reconciled to his fate and also to the late father who could never express affection for her and feels better. I made up these examples off the top of my head, but they read a lot like stories I've read recently.
The problem is that this isn't a science fiction plot. Science fiction is about change -- and the more challenging the change, the better. Think how much better those stories would be if the vet merged with the war machine, becoming a new organism. Or if the dead wife enlisted her husband's help to escape from Hell. Or if the astronaut died and discovered that when chilled to Plutonian temperatures, the brain keeps on thinking, though the body is inert.
I'm not saying you can't sell stories with and-the-protagonist-felt-better endings. Obviously, they sell all the time. But you're not going to win any awards with them
And before you call me a hypocrite...
Yes, I've done it myself. "An Empty House With Many Doors" has exactly that ending. It was a good story, and I'm not about to apologize for it.
Didn't win any awards, though.
*
Published on July 13, 2016 08:34
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