"I don't have to waste time playing the pricing game"

Justin Williams, creator of the excellent Elements app and others, recently wrote about his no-nonsense, single-price approach to app pricing. On why Elements is five bucks, and always five bucks:




I frequently explain to people that I don't build consumer
applications and instead target the nerds. The nerds
are more than willing to spend money on quality software.
Nerds have bought tens of thousands of copies of OmniFocus's
$40 iPad app, so I find it hard to believe they would
struggle to part with a $5 bill to use my application.



Moreover,
I don't want someone who is interested in the app to
hesitate buying it because they fear it may go on sale
soon. By never putting it on sale, I ensure that everyone
who hops on board the Elements train got paid the same
toll and doesn't feel cheated out of a few bucks.



Does that make me a bad Capitalist? Am I leaving money
on the table? Maybe, but at least I don't have second
thoughts or hesitations about it and I don't have to
waste any of my time playing the pricing game.
I don't need or even want everyone with an iPhone or
iPad to be my customer. I'd rather have a small percentage
of the user base that I can more easily manage as a
small independent development shop.




I'm always dubious about the various App Store strategies I see trotted out for gaming the store (or perhaps more accurately, gaming your audience). Sales, keyword marketing, carefully timed promotions... all of these have a role, but I often sniff a little rancid SEO snake oil, too. I'm sure part of my skepticism is that I simply have little affinity or talent for marketing stunts; we distrust what we don't understand. For me, though, that's all the more reason to like Justin's advice for pricing and App Store marketing: build something great, seed it with an enthusiastic community, and let the App Store take care of itself.


Tags:

business,

pricing

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Published on March 26, 2011 19:33
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