Division of Labour
Okay, so most of today was lost to Tom Clancy’s The Division. It arrived around midday and I held myself back until after lunch, but I was playing it pretty much non-stop (aside from a break for dinner and Lucifer) until midnight when my controller batteries died on me in the middle of a firefight. At least I now know how long the batteries last…
I figured tomorrow was going to be lost to it, but no. Tomorrow I need to get back into the right rhythm, which means writing until at least mid-afternoon (when I usually start noticeably slowing down and have trouble maintaining concentration: yes, just like a day job). Already The Collective has fallen to not being able to figure out how to get the protagonists where they need to be, so I’ve moved on. Frostburn, the next Ultrahumans book, has been more or less plotted out and started. Looks like there’ll be two Ultrahumans books in a row. Oh, and book 3 now has a name: Hunting Mink.
So… Do I like my new game? Well, obviously, though it’s not a real certainty until it keeps me entertained for several months. However, it also has the most ludicrous concept of any game I’ve ever played (with the possible exception of the Riddler’s parts in the Batman: Arkham… series). It sounds clever and kind of realistic, but it’s totally comic book. There’s an apparently airborne virus which is spread through infected bank notes… Um… We have a vast army of ‘sleeper agents’ embedded in the populace who are basically special ops soldiers living as normal people and no one has noticed. Real special ops soldiers train constantly. No one has noticed that the girl who works in the coffee shop down the road shoots 2000 rounds a day at the firing range and runs 10 miles before going to work? Mind you, it is set in New York, so… maybe.
Anyway, tomorrow, back to superheroes who aren’t trying to be normal…
In case you’re wondering, I don’t have super-willpower…

