Sidney Blaylock Jr.'s Blog, page 49

December 26, 2017

Nostalgia Review: AD&D Pool of Radiance (SSI Goldbox AD&D Game) for the Commodore 64

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Box Cover Artwork for Pools of Radiance (Warrior fighting a Dragon), Image Source: YouTube


This is quite possibly one of my Top Ten games that I played in my childhood.  It was the first in the loosening of the D&D/AD&D brand that I can remember.  D&D/AD&D (from now on abbreviated as D&D) was a tightly controlled brand as I recall.  I had the original D&D board game and somehow found (at a reasonable price) the AD&D Players Handbook (1st Edition), so I’ve always been a D&D player.  There were some small attempts to match D&D to the new world of home/personal computers as they were rising in popularity at about the same time.  However, Strategic Simulations’ (SSI) “Gold Box” games (so called because of the “gold” coloring on their boxes) were the PERFECT realization of the D&D ruleset at the time.  No other games series had taken all of the rules (from spell memorization, to spell effects, to combat, to handling ability roles, etc) and so completely merged them into a game that had fantastic combat along with a mysterious story.


Me and My Uncle Loved D&D

Okay, so this might be a slight exaggeration.  loved D&D and my uncle tolerated it, but as we got other RPGs such as The Bard’s Tale II, he also began to be a fan of the genre.  So when I got this game, we both created separate parties and did solo runs of the game and we both beat the story with our individual characters, passing strategies and tips back and forth on the best way of beating certain monsters.  Imagine playing chess, but instead of competitively, you played it cooperatively, each against a computerized foe that was out to destroy your lowly band of digital creations–that was part of the fun of the game.  A sort of “multiplayer” experience before online was even a “thing” in gaming.


 


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Image from C64 Version of Pools of Radiance, Image Source: The House of Games


 


Friends in High School Loved D&D

Okay, so this is actually true, although it wasn’t everyone.  We had a core group of “RPG” players who played D&D and Warhammer Fantasy RPG and who allowed be to GM.  I was a fan of the Palladium Books series of Games (Rifts, Heroes Unlimited) and they dutifully switched whenever I bought a new game system and wanted to run it–looking back, I realize they were a patient lot!  However, a few of us had computers so we also began playing Pools of Radiance at the same time, so there was shared experiences as we would (again) talk about strategies and tips from what we learned in the game.  Even then, however, I was fairly resistant to spoilers, so I don’t recall talking a lot about the plot of the game, but even still, it was still awesome to be invested in this game on multiple fronts.


 



 


While I went on to buy other games and branch out from the “Gold Box” games, I still remember Pool of Radiance specifically as one the best times that I’ve ever had in gaming and will always have fond memories of this game.


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Published on December 26, 2017 05:38

December 25, 2017

Merry Christmas, Happy Holidays, and Season’s Greetings

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Season’s Greetings poem in the shape of a Christmas Tree, Image Source: Fanpop.com


Here’s wishing everyone a happy and safe holiday season–peace on Earth and Goodwill towards all!


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Published on December 25, 2017 04:30

December 22, 2017

Everyday Writer

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Man writing on a laptop, Image Source: LinkedIn.com


So (hopefully today won’t jinx it), but everyday this week I’ve sat down and wrote.  I know, I know, from a writer that’s not much news, but for me, a person who usually writes in “spurts,” it’s a big deal.


Hobby Writer vs Professional Writer

I don’t really know if writing everyday is the best for me, but in this case it is a matter of expediency.  I have approximately 3 weeks before school resumes and I promised to have the short story for Project Skye done upon returning for school.  Once the holidays hit, my time (like most) will be restricted to family activities, so it is imperative that I carve out some time to simply write on the story everyday in order to finish it.


When Life Gives You Lemons, Make Lemonade

I’ve used this quote as the title to a blog post, but I’m using is again as inspiration to actually getting the writing done.  My computer is old–it was top of the line when I bought it, but it is old now and really needs to be replaced.  However, it still functions (mostly) and I usually don’t like replacing something until if finally breaks.  So my laptop battery, like many laptops, has decided it really doesn’t want to hold a charge anymore so that when I take it off its charging cord, it has about 45 mins of power before it needs to be recharged again.  That’s the window of time I’m using to write.  I simply disconnect, write until my computer warns me that it is about to go to “sleep” due to lack of power, then reconnect it back to the charger.  Simple.  Easy.  Effective.  No internet because the WiFi adapter is “borked,” no real time to do any other processor intensive tasks like Keynote or searching for files, just the time I have remaining on the battery sensor vs. me getting the words down.


Weekday Drafter vs Weekend Writer

So, all I’ve done this week is draft, that is put words on the page.  I have several projects that are already finished that I need to revise, however.  I’m experimenting with doing that on the weekends.  If it works out during this Winter Break, I will work to continue it during the upcoming semester.  If nothing else, I’d like to become a more productive “Hobby” writer and finish more of the projects that I swirling around in my head.  By revising and making my stories better on the weekend, including submitting them, and just using the weekdays to draft whatever I’m currently working on, I hope to increase my productivity, at the very least.


 


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Published on December 22, 2017 05:18

December 20, 2017

Back to Basics Writing Approach

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Back to Basics written on a chalkboard, Image Source: Comealive365.com


Sorry that I’ve been away from blogging for a while, but between grading, students’ presentations, my own Final Exams and related schoolwork, I’ve been too overworked to get much in the way of writing (for this blog or for myself) done.  However, I realize after getting a particularly “hard” rejection letter that I’m probably never going to be much more than a “hobby” writer despite my best efforts.  I like different things than what editors and audiences want apparently (as seemingly confirmed by the Rejection Letter that found its way into my inbox not more than 5 minutes ago).  What I like are heroes and what’s popular are villains who masquerade as heroes, so with two different competing philosophies, the one who controls the “gate” (aka the “gatekeepers”) win.  So be it.  Since it looks like I’m not going to be doing this for the “money” and only for the “love,” I intend to do this my way.  Rereading a book on writing and the writing process as I brainstormed how I would set up my next class, I came across a simple statement of the writing process that I’m going to adhere to: research, prewriting, drafting, and revision.


Research

Most of the time, I’m inspired to write something based on something external, so I do research, but I don’t really make it a formal step.  For instance, All Tomorrow’s Children was inspired by a Special Report on Sky News about Jihadi Brides.  However, rather than have a formal “research” period, I took the idea and started writing.  I think now I’m going to actually take a period of time (a week, two, whatever is necessary) and find out all I can about that topic.


Prewriting

I generally start here with an outline.  I think the outline comes too soon.  I think here is where I need character traits, motivations, etc.  Once I nail this down, then I think my outline will work better.  There’s nothing wrong so much with my plots (to me), but I think my characters leave a lot to be desired.  I feel that the characterizations are consistent and adequately explained, but the rejections notices would say otherwise.


Drafting

Here I think I’m pretty good, although I’ll look for places to get better.  I can write a rough draft in a day or two usually, and (when school isn’t too rough), I can write a submission draft in a couple of weeks to a month.  Drafting isn’t really a problem, except when life comes pounding at my door, demanding that I do X, Y, and Z all in one day or the entire world will explode–that’s when I don’t do drafting well (as this past Finals Week has illustrated).


Revision

Again, I feel I’m pretty good here too, although I feel that I have work to do.  I usually only revise or change when I feel it is necessary, but I’m trying to be more receptive to feedback that I get back from editors.  There’s a danger in listening to someone who’s rejecting your story as they don’t have a vested interest in seeing it succeed (as opposed to someone who offers to publish it if it is revised.  However, I’m trying to submit to markets who seem to give good feedback (say, Cosmic Landscapes) as opposed to markets whose comments have been “nitpicky.”  I think this is where going to the Writing Center and running it by a Consultant that I trust is also helpful–it helps me see it with an objective eye, something I can’t do no matter how much time passes between my writing it and my revising it.


 


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Published on December 20, 2017 04:30

December 11, 2017

Finals, Grading, and Papers

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Picture of Gandalf preparing for battle, Image Source: smudailycampus.com


So, this week is Finals Week.  I have two Final Exams, two papers, and grading of my students Final presentations, so my posting will be spotty this week.  Just an update on why I may not be posting on regular schedule this week, but I will do my best.


FINALS

I don’t usually have Final Exams, but this semester it worked out where I final exams in both of my classes.  I will actually be studying for my Spanish Final once I finish writing this blog post.  Both Finals have a take-home component to them, but my Spanish also has an in-class Final Exam component to it as well.


GRADING

I’m in the middle of grading my students papers as well.  I usually have them already done, but I added in revisions so I’m working my way through those who have turned in their revisions as well as grading Final Presentations.  I intend to rework the way I do revisions as I feel that while it is a good opportunity, it just didn’t work out well with the timing of my other classes/classwork.


PAPERS

This is where I really fell down this semester.  I still have time and my deadline isn’t until tomorrow, so I should be able to get them done, but I will be rushing far more than I really needed to do so.  Much of this came because the papers were due at a time that was super stressful (when the phone went down) and all my attention shifted to getting the phone fixed when it should have been on my school work.  Not my finest hour, but it is what it is, so I just have to get it done, somehow.


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Published on December 11, 2017 04:30

December 7, 2017

Barbarian At The Gates–Barbarian C64 Game (Nostalgia Review)

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Barbarian (C64 Version) Box Art, Image Source: Moby Games


So this is one of those games that I didn’t really play a whole lot growing up.  I got it based on the strength of reviews and screenshots from a Computer Magazine, but it was based on the Amiga version and back in the early days of computers, there could be a whole world of difference between one system’s game and another (not like today where most games produced by companies other than Sony or Microsoft have virtual parity with their counterparts),  Barbarian (Commodore 64/C64) was a game that was essentially a side-scroller.  As I recall, you moved right or left and tried to defeat enemies on the way to a specific objective.  I don’t really recall all that much about it–except that I remember being disappointed that the game didn’t have more depth to it.


Compare the Differences


This is the Commodore Amiga Version:



and this is the Commodore 64 version:



You’ll notice that the title of the C64 video is Bad Conversions.  This is very accurate as the game does not stay true to the original and was poorly executed.  I remember that this game was released not too long after the original Conan The Barbarian movies with Arnold Schwarzenegger and while the Amiga version recreated the experience of the movies as faithfully as possible at the time, the C64 version did not.  I can’t recall if this was a Christmas present or a Birthday present–like most children, I got my games as gifts as presents and I remember the potential of this game being so great (I was, of course, into He-Man, Conan, and even Red Sonja along with all things warrior related at the time).


This is why I now rely on Reviews rather than screenshots–I learned early that media, especially advertisements can be manipulative and that it is up to the buyer to beware.


Caveat Emptor!


 


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Published on December 07, 2017 04:30

December 5, 2017

Economics of Buying an EA Game

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Example of the dread “Loot Crate” (with prices), Image Source: ImageTech.com


So, Electronic Arts (EA) has taken a lot of heat in the past weeks for its decision to go all in on Loot Boxes and Microtransactions.  For those not aware, the major controversy in the video game industry right now is the fact than an already (comparatively) expensive hobby like video games where you are expected to pay $60.00 upfront for the product (compare with a movie that is anywhere from 7.99-19.99, a novel that is 9.99-24.99, a season of TV 9.99-39.99, or a streaming subscription, 9.99-14.99, etc.) and then buy “additional” Loot Boxes for the chance of substantially improving your character (or “grinding” for a long time by playing the game in a monotonous way in order to earn the same chance improving one’s character).


Basically, EA is changing the nature of the game (pardon the pun), from playing the game to continually paying for the game (“games as a service”).  Unfortunately, not only doesn’t the gaming public like this, EA doesn’t realize this isn’t a sustainable model.


The Economics of Buying a Game


I’m not boycotting EA games, but there tactics make it clear that I can’t support their economics any more–especially after releasing a game that clearly needed more development time: Mass Effect Andromeda.


How so?


So, I’m rarely into multiplayer–yes, I’ll sometimes dive into the multiplayer component of a game, but outside of select titles (Burnout Paradise, CoD: Modern Warfare, Destiny, and a select few others, I don’t really dive into the multiplayer components of games for any real length of time.  So you can subtract $20.00 from the game value right there.  So, a game that EA charges 59.99 for, is really only worth 39.99 to me as I don’t really delve into the multiplayer.


Okay, so now we’re down to 39.99, right?  Well, you can subtract another 10.00 for the “grinding” in this “new” system.  I buy games for fun and for diversion, not to endlessly “grind” in order to complete the game.  So, you’re new system that you put into to make you more money in addition has actually wasted you 10.00 because I want to be engaged, not bored–so now that I know I’m going to be “grinding” and bored, I knock off 10.00 with what I’m willing to pay.  Now we’re down to 29.99.


Add to the fact that I have a backlog of games to play and there are more coming out from other publishers that have lessened versions of or no Loot Boxes/Microtransactions altogether and as such, seem like they’re going to be more fun than the current crop of EA games, so now I subtract 10.00 more for the game (I still need to finish incredible games like Metal Gear Solid 5, Horizon Zero Dawn, Final Fantasy XV, etc.).  Now we’re down to 19.99.


Give us Good Games and We’ll Give You Money


The equation is simple–the publishing (book) industry relies on a stable of good to great authors pumping out books on a consistent basis.  You don’t get “gimmicks” such a Loot Crates with Stephen King’s latest novel.  You know his books are going to meet a certain level of quality and entertainment value.  This is what EA has lost and must get back if they really want to connect with gamers.  Otherwise, they are going to kill the goose that lays the golden eggs and then where will there shareholders (and their dividends) be?


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Published on December 05, 2017 04:30

December 4, 2017

Mini-Review: Dark Matter, Season 3 (No Spoilers)

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Cast of the TV Show Dark Matter, Image Source: The Verge


Without realizing it, I finished Dark Matter (DM) Season 3 (S3) last night, and overall, I liked it.  In my mind, it was a little more uneven than the previous two seasons were, but I think it is because they are trying to set-up multiple story threads to touch on in upcoming seasons (if the show has been renew–need to check as I haven’t looked to see if Syfy has renewed it yet).  Otherwise, the season had some ups and downs–more so than in the previous two seasons.


Permadeath & Exit Stage Right

They used death in S3 much as they had done in S2 to emphasize the (I guess) the capriciousness of the universe and to illustrate that they universe that the characters inhabit is a dangerous place.  The problem is, they used the deaths throughout the series, rather than at the traditional places where one might expect it, in order (again, guessing here) to keep viewers on there toes and to emphasize that no character is safe in this narrative.  However, they also had a fairly robust cast of “side characters” who existed in the world for a few episodes (or played a major part), who often left the ship for whatever reason, while others (new ones) would come on-board.  So this gave the episodes a less stable feel and very few characters on the ship were actually stable.  This contributed very much to the uneven feel of the episodes.


No Single Narrative Thread

There were many different plot lines running through DM: S3.  One such plot line (an important one that I won’t spoil) literally got introduced two episodes before the finale.  I think it (and another related “prophecy” plot line) should have placed earlier in the season, perhaps even in the first or second episode, and I think that would have gone a long way to giving the show a consistent plot “through line” to build on throughout the season.  As it was, there were many different elements going on–from double and triple crosses, to colonists rights vs corporate rights, to the idea of a good ruler vs a bad ruler, to searching for vengeance, to surviving, and et. cetera, that it all just came off just a bit jumbled.  A good kind of jumbled (for me, at least, as I love it when plots get convoluted), but still jumbled when compared to something that has a full season long arc that all the episodes have been building to (say, the final season of Star Trek Enterprise or Deep Space Nine).


Humor and Characters

One of the things that I really like about the show is that while DM can be a “dark” show (i.e., perma-death and all that), it isn’t all about blah, blah, world is such a bad place, blah, blah, blah, “Red Wedding,” blah, blah, blah, “hate all my characters, let me kill them all of in horrible ways,” blah, blah, blah.  (Yes, I know that this is a very unsubtle dig at Game of Thrones, but I’ll take any shot I can to restore a more “balanced” view of Fantasy that is more in line with tradition High Fantasy a la Tolkien, than the dreary, grim dark muck that we mostly have right now, even if that includes cheap shots).  DM allows its characters, particularly the character of the Android, but other characters as well, to inhabit an almost comedic space that one might find in a sitcom, rather than a drama.  Make no mistake, this is a sci-fi action show with the requisite space battles, warping, light speed, AI vs human conflict, etc., show that you might expect, but there are some truly hilarious moments that all characters get to participate in.  However, the Android gets to have some of the funniest lines, reminiscent of Data from Star Trek The Next Generation.  The actor’s deadpan delivery makes some of the lines truly laugh out loud funny.


Overall Rating: B (Above Average): Okay, so I was going to give it a B-, but then I got to thinking about all the fun that I had with the characters, especially the Android and I raised the grade slightly.  All it needs is a single through line for the season and less of a “revolving door” secondary character policy–let them stay on for an entire season.


Edit: Just discovered that Syfy has cancelled Dark Matter.  There will be no Season 4.  To be honest, I’m not really surprised, although it has more to do with Syfy than it does with DM.  To me, Syfy is just the television equivalent of EA at this point, with executives who care more about their investors and share prices that their audience.  I learned this the hard way when Syfy cancelled Star Gate: Universe just as it was finding its footing.  It put on the show Alphas as a replacement (only to cancel it after just two seasons).  Too bad, I really liked DM and thought it had room really grow.  I should let anyone know who might be interested in starting it though (a potential minor spoiler, but I don’t really guess it matters now): S3 ends on a cliffhanger (that is now likely to go unresolved).  Just thought you should know.


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Published on December 04, 2017 04:30

December 1, 2017

Perfect is the Enemy of Good

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Voltaire Quotation, “Perfect is the Enemy of Good,” Image Source: Theness.org


So, I missed a blog entry yesterday, and I’m extremely late with this one.  Sorry about that, but I’m in the midst of grading and working on assignments for school.


One thing that I have to really work on for next semester is my ability to actively plan and execute my projects, be they academic, professional, writing, or personal.  I fill like that I have a lot of projects on the “fire,” but like a poor chef, I’m not really all that good with managing and prioritizing what needs to get done.  The net result are days like today, with wasted productivity and me in mental anguish about all the things that need to get done, instead of actually doing those things.


My goal, I guess, needs to be not worrying so much about making something “perfect,” but rather on completing it and making it at least good in the sense that is finished and then I can use revision as necessary to make it perfect.  The stress that I feel from trying to make something perfect could be better utilized to actually finishing the piece (whatever it may be) and gaining satisfaction in that way.


Well, I’ve defined the problem and proposed a possible solution.  Now all that remains is to execute the strategy and see how works in action in the real world.  So, while NaNoWriMo was a complete bust for me and I’m slowly sinking under weight of grading and assignments, I need focus on completing one task at a time and the rest will take care of itself.  And that’s why you’re getting this blog post–even as ridiculously late as it is–because I’m trying to complete one task after another today with hopes that I will be successful at, if not eliminating, at least minimizing the mountain of assignments and tasks that have accumulated over the past weeks.  Wish me luck!


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Published on December 01, 2017 09:18

November 29, 2017

All the World’s a Stage


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A Crowded Apple Store, Image Source: 9to5 Mac


I wasn’t sure of what I was going to write about today, but I thought I’d turn my attention to my experience yesterday of going to the Apple Store and finally getting my phone fixed.  Although, more accurate, I guess would be the fact that they replaced the defective unit with a replacement phone, but irregardless, I now have working phone.  While that is great, what I really want to note was the amazing level of diversity in the store as well as the fact that there were plenty of examples of characters that were in the store during my brief visit.


Characters, Characters, Everywhere

So, unlike most of the customers, I wasn’t in the store to shop, but to get technical assistance.  In doing so, I (and the few who were like me) had to do a lot of waiting on the outskirts and so I got to do something that I rarely do and that’s to actually observe people as they interact with others.  Remember, I don’t necessarily enjoy “people watching,” and perhaps that’s why I don’t write characters as well as I do plots.  Well, yesterday I got to observe, really observe, people and I saw a huge range of emotions, personalities, and personal interactions that I have stored away for future references.  Normally, I consider people watching a useless endeavor, but for some reason, yesterday, I found myself mostly “bemused” as I waited for the technician to diagnose my phone and I actually watched the people.  In particular, I saw (in no order): two typical high school students (boys joshing around with each other), a mother with a stroller, a young boy watching the Apple TV in the store and playing games on it, a husband and wife deciding on a laptop, another husband and wife deciding on phone, an older gentleman with a phone problem much like mine, an early career woman looking for a new phone, and a business man dressed in button shirt, slacks, and a tie, among others.


Character Sketches

So, I remember from watching episode of Star Trek Deep Space Nine, Sisko’s son, Jake, while wanting to be a writer, sat on the ship’s promenade and noted the people who were entering the station and he wrote one or two sentences down as character sketches.  While I was only in the store for a fairly short period of time (50 minutes approximately), I still feel like I got a year’s worth of potential characters just from visit.  For instance, the business man was dressed just as one might expect and he was even checking his watch in manner, that while not completely displaying impatience, did seem to indicate that time was important to him–perhaps he had an important appointment, or perhaps he needed to pick up a child from school.  Whatever the reason, time was important to him and that’s something I could use in a future story somehow.


So, even though losing the phone was an ordinary frustration of life, I now have a more concrete understanding of characterization because of it.  I doubt that I’ll ever come to love the phenomenon of “people watching,” but maybe if I can at least learn to tolerate it over short periods of time, I might yet be the writer I’ve always hoped that I’d become.


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Published on November 29, 2017 05:59