Sidney Blaylock Jr.'s Blog, page 21

December 21, 2019

The YouTuber vs The Director: Why Hollywood Needs to Stop Being a "Closed" System

Gameplay capture from a “modded” version of Empire at War (Star Wars Fleet Battle Strategy Game)



Hi Everyone,





So sorry for taking an extended break from the blog. There are reasons, which I will articulate, but probably in a post sometime in the New Year. Right now, I just want to say thank you to those who have stuck with the blog by reading older (and liking) many of the older posts here. I will be posting more regularly here (I haven’t gone away from blogging; I just needed to take a break–again, I’ll go into those reasons later). Again, a big thank you for sticking with the blog!





Right now, however, I really want to talk about Star Wars for a moment, now that the newest movie has released. Now, I’ve NOT seen Rise of Skywalker as of yet. Will I see it (at the theaters)? I’m not sure–so far, the reviews that I’ve seen have been mixed. I think I will probably email a professor that I know who is an ardent Star Wars fan to see what their reaction is and, if the professor likes it, I’ll probably attend a matinee showing in January before the new semester starts again. However, while watching a YouTube video, I discovered another reason why the previous movie (w/Rian Johnson at the helm) didn’t work for me and that has to do with an “amateur” (as Hollywood would see them) seeming to know and care more about the Star Wars universe than the director (and “professional” as Hollywood would brand them) does based on the content that both have “created.”





The Case Against Rian Johnson (and the script of The Last Jedi)



So, I’m probably “blacklisting” myself as I have designs of writing screenplays in the future, but in watching the YouTube video that I linked to above (don’t worry–at over 50 minutes I don’t expect anyone to watch the whole thing, but watching 10 mins or so, especially in the middle, should make it clear to readers why I chose to include the video). Now, before I lay out my major argument, let me be clear: while I respect Rian Johnson as both a person and director (I’ve never met the guy, so I have no opinion on him outside of his work–for me, it is the “content of one’s character”) in ALL situations), I’m not a fan of his science fiction efforts. Looper was something thing I couldn’t even finish, while The Last Jedi was disappointing to me as a lifelong Star Wars fan. While I understand the need to distance the old characters and invite the new characters, I felt that there were so many better ways that this could have been accomplished. Going against conventions just to be “radical and new” doesn’t necessarily mean that it is good. And that’s the main problem that I saw with The Last Jedi: its desire to show the main protagonists in the story in a different light that had already been explored. I won’t go into a long diatribe about it, but will ask all those who liked Knives Out–his currently critically acclaimed movie–a question: what if I took the characters in that movie and wrote a sequel in which none of them acted liked they had in the first movie and rewrote the ending so that none of it happened the way the first movie made it appear? (Don’t worry, there’s no spoilers as I’ve yet to see the movie) .Would you then think that this new movie was “cool and unique?” Chances are good that you would hate my script because neither the characters nor the world had anything that made them who they were–just changing them “to subvert expectations” would likely appear arbitrary, capricious, and dare I say, stupid (for an exercise, I may just write that script whenever I do see Knives Out just to show how subverting expectations isn’t really “clever” when it is done to something that someone else likes–when the person doing that subverting doesn’t really like it themselves–assuming, of course that I don’t like Knives Out).





Why Does a YouTuber Display More Reverence for Star Wars Than a Director (or Producer)?



Yet, for all my whinging on about Rian Johnson (and by extension, the producers of the newest trilogy), there are many people who are passionate about the series–but more importantly, who are knowledgeable about the Star Wars universe. In some ways, it seems like there are fans who know (and care) more about the property than the creators of that series. Now, there is a YouTuber who goes by the handle of TheXPGamers who produces quite a bit of Star Wars content. In this particular case (for the video that I linked above), he is playing a Star Wars game published by Lucasarts Games before the Disney buyout that deals with giant spaceship fleet battles between the forces of the Empire and the Rebels. Even though he is playing a “modded” copy (meaning that another software author has created a patch that changes the look, feel, and gameplay elements) of the original/base game, just from viewing a short portion of the video, one can see two things are evident: 1) his passion and 2) his knowledge about the SW universe. First, his passion is clear–he loves this series and learning more about it and he’s clearly invested in the lore. Second, he has both knowledge of the lore, but also strategy and how it applies to the SW universe. He is clearly a master of the game and of the tactics used to win.





And here’s my ultimate point: Rian Johnson got criticized for many things, but one of the major things that people called “BS” on was his fleet interactions. Now look, I know how hard writing is, but this where being a “closed” system hurts Hollywood. How hard would it have been to call in TheXPGamers as a “consultant” or even as a reader to help “punch up” the scenes dealing with the fleet? And if he did a good job there, then perhaps touch on characterization and other things in order to improve the script? Oh, but that’s not the way Hollywood does things–they don’t want to be sued for “stealing ideas.” Granted, that is a thing, but Hollywood wants a hit, but isn’t always sure what will deliver one. In dealing with art, the only time they seem to want to take risks is when they already have an established property (a la SW) that has a built in fanbase–but to actually open themselves up to 1) original properties/screenplays or 2) allow outsiders to come in and help shape there projects–no, that is NOT allowed. Yes, I’m aware of the “guild” structure and the like, but my point remains: if you have resources at your disposal to help you and you chose not to use them, then you cannot very well become upset when the fans call “BS” on a story/story elements. The “chase” in The Last Jedi was central to the storyline, but based on what was written in the script and presented onscreen, the director knew little-to-nothing about the “boring” ship-to-ship battles in the SW universe, so let’s make it “exciting” with a “chase” sequence (because “chase” scenes = tension, see Bullitt). However, as linked in the video, TheXPGamers knows how large fleet warfare works in SW, can describe it effectively, and can illustrate the reasons and rationales for certain decisions to be made, so why not use him as a resource as well, not to mention Lucas and any other SW alumns who are still working with (Filoni, Chow, or even other SW directors/artists/conceptual designers, even actors) come quickly to mind. And that doesn’t even count the legion of fans who have produced content (via the internet or in other forms) who have massive amounts of knowledge as well (but because they aren’t “professional”–i.e., known in Hollywood industry circles–their opinions and knowledge doesn’t count). Look, I get it, we all have to “pay our dues” if we want something, but not all “dues paying” looks exactly the same. If some pay there dues through YouTube videos, some through extensive reading and writing, and some by directing, shouldn’t that count for the same? Why does directing a moderately successful Sci-Fi movie give you access to the reins of the biggest, most important Sci-Fi franchise out there, but producing content (in the form of YouTube videos) on that very same large, successful franchise earn you nothing but contempt and being ignored by the very movie studio/entity producing that franchise?





Until Hollywood realizes that not everyone who isn’t “in” the industry is not the enemy, I predict there will be more fan/community backlash to Hollywood’s seemingly increasing arbitrary decisions to their franchises. Instead of more control, it might be better in the long run to relinquish the tight grip on their franchises and bring in fans (especially fan-based experts) to help craft the stories and shape the ultimate direction of the narratives. Otherwise, like Princess Leia predicted to Grand Moff Tarkin: “The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.”





P. S. Alien 3 and Me



And lest I be called a Rian Johnson hater (as I am pretty harsh about him in this entry), I’ve already had my moment with “fandom” with the release of Alien 3 and that is when I learned how horribly wrong a sci-fi movie can go in the hands of an “avant garde” director. Alien and Aliens were my favorite films outside of the SW universe and I was ecstatic when A3 was announced. I went to a showing at U.T. Knoxville, where I was a sophomore at the time. Words cannot express my disappointment in the film. As there was no internet at the time (not in the way there is now–AOL was just beginning to be a thing . . . I think, but it may have been a couple of years before even that if I remember correctly), there was no “fan outrage” that happened. However, I never saw another David Fincher film (I made sure to note the director of that travesty) and after the lukewarm Alien Ressurection, I’ve basically sworn off the Aliens franchise until the reviews indicate that they (the filmmakers) truly intend to make good movies again (so, no I’ve not seen Prometheus, nor Alien Covenant, nor the AvP films, nor do I intend to). So you see, I don’t hate on directors or franchises when they disappoint–I just deny them my business. That’s why Leia’s quote is so appropriate–a closed system means that you (the filmmakers) have no margin for error, so the director/writer/producer had better love the franchise as much as the fans because, like The Last Jedi (and Alien 3) shows, it is painfully obvious when they don’t.





Sidney







Please consider supporting these fine small press publishers where my work has appeared:









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The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019
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Published on December 21, 2019 19:38

December 10, 2019

Why I Play Video Games

So, every Friday one my favorite YouTube channels puts out a list video in which they create a list based on video game related topics. As I have a preference for PlayStation, this is right up my alley and is “destination TV” for me after a long week. The channel is called (of course) Playstation Access and a couple of weeks ago, one of the presenters, Rob, listed 7 reason why he liked playing games.





While reasons #1 (escapism and “becoming” the character interactively), #4 (new narrative structures–as the director and writer of your own individual journey) and #7 (keeping the inner child alive) are particular ones that speak to me. However, I wanted to just briefly articulate a couple of the more important reasons why I play games personally.





The Story



So, with Grim Dark narratives like Game of Thrones, The Walking Dead, and Breaking Bad, it is so very hard to find really good shows that aren’t characters just “crapping” on one another for the prurient interests of the viewer. Shows like this, to me, are anathema and are just like people jamming the interstate to look at the horrific crash that has occurred. Video games allow me to actually engage with stories and characters that I truly enjoy. The “hero” hasn’t gone, but rather morphed into the video game protagonist. Yeah, sure, there are games that are more akin to those hated shows above, (the Bioshock games come quickly to mind), but generally speaking, most games task you with being, if not the hero, then a protagonist that you can identify with and (usually) enjoy playing: Ryder and Commander Shepherd from the Mass Effect series comes quickly to mind here. It seems as if the protagonist “hero” has pretty much come into his or her own here.





Worldbuilding



An interesting corollary to the story (or narrative) is the focus on setting and world building in video games. Sure, the visuals are nice, but the best games have “atmosphere.” Due to the interactive nature of games, it is very easy to “fall in” to the world (much like the way description works in books). It is really nice to be able to play characters who you like and identify with in worlds that seem real and lived in.





Sidney







Please consider supporting these fine small press publishers where my work has appeared:









Read Skin Deep for Free at Aurora WolfRead Childe Roland for Free at Electric Spec







Purchase  HawkeMoon  on Amazon.com (Paperback) or eBookPurchase  Dragonhawk  on Amazon.com (Paperback) or KindlePurchase  WarLight  on Amazon.com (Paperback) or KindlePurchase  Ship of Shadows  on Amazon.com (Paperback) or KindlePurchase  Faerie Knight  on Amazon.com (Paperback) or Kindle







The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019



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Published on December 10, 2019 18:46

December 5, 2019

Mini-Movie Review: Se7en (Seven)

[image error]Image Source: https://theamericanmag.com/se7ven/



So, I watched this movie before my preliminary exam, so this mini-movie review might a bit vague as I try to remember what I was feeling about the movie. Did I like it? This is a complicated question (for a complicated movie). This will be a shorter entry, but I’ll try to put my feelings about the movie into words (& hopefully those words make sense).





Seven Deadly Sins



So, as I’m sure I’m going to be told, the concept of a serial killer enacting the the Seven Deadly Sins was probably unique at the time, but I found it a bit trite. Now, again, I must remind readers that I am interested in Sci-Fi and Fantasy and had little interest and patience for movies outside of those two genres. However, with TV series like Law and Order, NCIS, and a myriad of television shows on stations like Crime TV have probably blunted the shock value that the movie might have had on me.





Good Characters, But They Don’t Always Do Smart Things



Without getting into spoilers, the resolution of the movie is set up because the characters, while smart and determined, don’t always do the smartest things. I guessed the ending (partially) about 20 minutes before it happened. While I wasn’t able to guess one of the character’s reactions, I did guess the lead-up to his final choice in the movie. The characters, however, are more realistic in that they have real desires and goals outside of the main plot. This, I’m finding, is crucial to helping characters seem real. They need to have goals and interests that have nothing to do with the main plot–and these characters do have them. What I didn’t like, especially with Brad Pitt’s performance, was the “twitchiness” of his character. Much like his character in 12 Monkeys, Pitt jerks and twitches quite frequently (but not as much as the 12 Monkeys character), and I (personally) found it distracting.





Nihilistic Storytelling



It also has a nihilism that I find quite annoying. Sometimes the world seems to mirror the emotions/actions going on in the story. Rain seems to come down at times to help aid the depressing air of the story. While not Grimdark, but it still isn’t a “pleasant” movie to watch. There is a grit and grunge to the world that accentuates the gruesome atrocities of the serial killer.





Overall Rating: B-



While I recognize the significance of the film in terms of cinematic quality, I found it a bit tedious (and as I said above, a bit trite). Looking at it with 2019 eyes, it seemed to be trying to make a statement that has been made over and over: life sucks and people can be cruel and perpetuate that cruelty. No matter how critically acclaimed those films are in culture or cinematic history, it doesn’t make me like the film any more. I can appreciate it, but I think that, for me, films that are full of nihilism simply turn me off, no matter how well they are made or present their ideas.









Sidney







Please consider supporting these fine small press publishers where my work has appeared:









Read Skin Deep for Free at Aurora WolfRead Childe Roland for Free at Electric Spec







Purchase  HawkeMoon  on Amazon.com (Paperback) or eBookPurchase  Dragonhawk  on Amazon.com (Paperback) or KindlePurchase  WarLight  on Amazon.com (Paperback) or KindlePurchase  Ship of Shadows  on Amazon.com (Paperback) or KindlePurchase  Faerie Knight  on Amazon.com (Paperback) or Kindle







The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019



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Published on December 05, 2019 19:11

December 2, 2019

Temporarily Incommunicado–Semester's End

[image error]Must . . . Make it to semester end.
Image Source: Memegenerator.net



So this is a very short note to let you all know that with the end of the semester, grading, and me having to write a 12-15 page paper that is due tomorrow, I won’t be writing any significant posts until the latter part of the week (hopefully, Weds/Thurs/Friday). Everything should be better after this week, but I just wanted everyone to know that this week is completely jammed up for me (especially the early part of the week).





Hope to be back soon!





Sidney

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Published on December 02, 2019 17:18

November 27, 2019

Let’s Talk About the Mandalorian (on Disney+ Streaming)

[image error]Image Source: https://www.bbc.co.uk/newsround/47935790



Okay, before I begin, I should note that I’m a HUGE Star Wars fan. While I haven’t been particularly impressed with some of the later Star Wars movies (The Last Jedi & Solo I’m looking at you), I have been a pretty ardent fan of the series since I was a child. According to my mother, I did see SW is the theaters (although I have no concrete memory of it as I was younger than 5 at the time), but my first SW movie that remember concretely was Empire Strikes Back (and yes, I’m old enough to remember the movies without the annoying Episodes numbers in front of them, so that’s how I’m going to roll). I remember being taken back to see SW again in a discount theater a week later (because I liked Empire so much and it was much better the second time around as I now had some context). I give you all this backstory so that you can understand that if my comments seem too positive, it is because I’m coming at this as a fan and not as a scholar and/or dispassionate viewer.





This is the Star Wars TV show that You’ve Been Looking For



So, let’s talk about what works. To me, Mandalorian represents a show that does the “Space Western” genre correctly. While I don’t want to “crap” all over Defiance as there are talented actors and crew members who worked on that show, Mandalorian represents a shift away from that nihilistic and “grimdark” show of Defiance that emphasizes recreational drug use and heavy doses of sex/sexual innuendo over storytelling. I’m not a prude, but come on, this is supposed to a sci-fi show where people are just barely surviving rather than (being uncharacteristically crude here) getting their “freak” on. Luckily (and blessedly), there’s none of that “grimdark” ambiguity here. The titular Mandalorian is no hero–he is a bounty hunter for whom remorse and emotions are a detriment, not an asset. This is no wide-eyed farmboy here (one of the many criticisms that early Star Wars fans had with Luke Skywalker. However, we’re only 3 episodes in, but we are beginning to see an arc developing for the Mandalorian. I won’t go into details as they could be considered spoilers, but suffice to say, we’re seeing new depths to the character. One of the things that makes this show so good is the high production values of the show. In many ways, this show looks like a Star Wars movie, but given to us in 30-35 minute chunks complete with storytelling arcs that work both on a shorter level (episodic), but also sustain a longer narrative (Episode 3 had consequences so I eager to see where Ep. 4 takes us).





No Disintegrations



So, what are the downsides to the show. Well, for me, not many. The show seems to really do a good job of presenting a live-action version of the Star Wars show (much like the live action remakes of famous Disney animated movies. If there was a downside, I would have to say length (although that could also be considered a plus as well). I really like getting wrapped up in the mythology of the world and so I hate it when the show ends–it feels like the foray into the world is all too brief. However, the fact that it doesn’t overstay its welcome might also be one of its strengths, so I’m torn on whether or not this is truly an issue. For some, not me, the fact that the hero never removes his helmet might be a problem, but I like the mystery. I also like the “everyman” motif happening as well. And since there is a “matriarch” of sorts who also doesn’t remove her helmet, there’s even an “everywoman” vibe happening as well and I think there should probably be more of that. I can say with a fair amount of certainty that those who want “grimdark” storytelling (in which everyone dies a horribly gruesome and unfair death, people “crapping” all over each other just because they can) probably won’t find much here to excite their interests–it just isn’t that type of show (at least, so far, and thank goodness)!





Not a Mini-Review



While I’m enjoying my time with the show, this shouldn’t be considered a mini-review. I’ll wait until the show is finished its run to pass judgement over it. So far, however, I have to say that I like what I’ve seen and hope that it will finish its first series/season run out with distinction. Finally, a contemporary series that I can enjoy!









Sidney







Please consider supporting these fine small press publishers where my work has appeared:









Read Skin Deep for Free at Aurora WolfRead Childe Roland for Free at Electric Spec







Purchase  HawkeMoon  on Amazon.com (Paperback) or eBookPurchase  Dragonhawk  on Amazon.com (Paperback) or KindlePurchase  WarLight  on Amazon.com (Paperback) or KindlePurchase  Ship of Shadows  on Amazon.com (Paperback) or KindlePurchase  Faerie Knight  on Amazon.com (Paperback) or Kindle







The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019



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Published on November 27, 2019 14:56

November 25, 2019

Still Working on NaNoWriMo: DSSRV Outrider, Issue #2

[image error]Image Source: https://www.pinterest.com/pin/508203139184792584/



I’ve been working sporadically over the month for NaNoWriMo. On Saturday of the week before last, I managed to sit down and think about what I wanted to do for the graphic novel version of Ship of Shadows. As regular blog readers know, I finished the first issue of the script in the spring of this year, but bogged down over the summer in terms of writing it. I (unintentionally) took a break from the story as I thought I knew where it was going when I wrote the outline, but discovered (in the actual draft) that wasn’t where the story needed to go.





Showing Tana’s Backstory



One of the things that I realized was that I already told this story with the published short story, so it was very difficult for me to get super-engaged in this story as there was nothing new in this version of the story. The new ideas were coming in issue 3 and 4 (at least in the original draft). However, my mind kept rebelling and the more I tried to work on issue 2, the more my mind rebelled and the less and less motivated to work on it.





What I realized was that I had a goal in my mind for these various “remixes” of the story: the short story is the introduction of the world and characters to me (and my readers), while the novel is a longer, more lived in version of the world where the character is at the height of her abilities, but is thrown into a situation that will challenge her abilities to the maximum (& may even break them!)





So what I decided was the graphic novel should help me understand the character better. In other words, I would find out (along with the readers) more about Tana’s backstory. Why is she the way she is? And this is where I decided issue #2 should go. We see Tana at her lowest moment as a child and she must find a way to pick herself back up. Then issue 3 should pick up with the second point of the story, but the stakes should ratchet up from the original story and end on a cliffhanger. Then issue 4 moves back into Tana’s backstory. Issue 5 should then show them getting out of the horrible situation and issue 6 (the final issue) should resolve the story and show how Tana, who is a “pilot” becomes a “captain” (remember, in the novel she’s been a captain for quite a few years and has quite a bit of experience under her belt).





The Graphic Novel as a Linkage Between Short Story and Novel



If it hasn’t been clear, I’m now using the graphic novel to dig deeper into Tana’s character and I’m hoping that it will help me understand who Tana is as a character by delving into her backstory.





While I don’t intend there to be a direct one-to-one linkage between the graphic novel and the novel (i.e., that you have to read the graphic novel before reading the novel), I do want to use it to help me figure out my characters, my setting and world, and the emotions/character traits for my story. Hopefully, by working on the graphic novel and seeing how Tana develops as a character earlier in her life, I can then “build” upon that to show the readers a three dimensional character at the start of the novel, or at least, that is my hope.





See, NaNoWriMo is still helpful even if one doesn’t have the time to actually work on the pieces–one can still do the “dreaming” necessary to help create strong and meaningful drafts later down the road.





Sidney







Please consider supporting these fine small press publishers where my work has appeared:









Read Skin Deep for Free at Aurora WolfRead Childe Roland for Free at Electric Spec







Purchase  HawkeMoon  on Amazon.com (Paperback) or eBookPurchase  Dragonhawk  on Amazon.com (Paperback) or KindlePurchase  WarLight  on Amazon.com (Paperback) or KindlePurchase  Ship of Shadows  on Amazon.com (Paperback) or KindlePurchase  Faerie Knight  on Amazon.com (Paperback) or Kindle







The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019
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Published on November 25, 2019 19:37

November 21, 2019

The Rubik’s Cube — Mastery or Fun?

[image error]Image Source: https://www.wired.com/video/watch/how-to-solve-a-rubik-s-cube (Wired)



Generally speaking, I’m older than I look, which means that I’m a child of the 1980s. Actually, I was born before the 80s, but much of my formative years were in the 80s in which many of the popular culture icons (nostalgia-based) that are in the news at the moment, were beginning or at the height of their popularity. One such cultural phenomenon was the Rubik’s Cube. My parents got me one (birthday, Christmas, or maybe just because), and I loved it. I set out to master it. Now, initially, Rubik’s Cube was a hot item, fairly expensive and prestigious, but as more and more people bought it, it became a fad, it became ubiquitous and more and more were on the shelves of stores and the prices dropped. I think we had 3 or 4 by the end of the “fad.”





Mastery



I enjoyed the Rubik’s Cube, but I was never able to “master” it. I would always only be able to get one side’s face color completely correct. My uncle and I tried, but could never figure out how, on our own, to correctly solve it so that we could get all of the side’s colors aligned. However, six months later (approx.), we found a solution manual to the cube on sale (K-Mart or Waldenbooks, or maybe even Hills Dept. Store–anyway, some store that is no longer in existence) and it had the solution. My uncle read it and spent many a night with the cube until he could get it down. And doing so, he memorized the pattern. I was much less enthused, however. While I enjoyed having a completely solved cube around the house, a part of me wanted the solution to be something that we could have figured out on our own. It wasn’t cheating, but it didn’t feel, what’s the word . . . satisfying. Sure, I could have memorized the solution too, but why couldn’t the designers of the puzzle have/create an intuitive way to show the solution on the cube rather than have people solve it, write about it in a book, and then we (my uncle and I) have to memorize said solution?





Fun



So, after that experience, I always disliked (not hated, just disliked) puzzles and puzzle based games. Again, I didn’t feel they were a “cheat,” but they always felt a little crappy because they always had unintuitive solutions that I found irritating at best. And then came Tomb Raider II and the “burner” puzzles. Basically, there was a level in the TRII game in which switches had to be thrown in order to stop burners that would incinerate Lara Croft, the heroine of the games. At first, the puzzles with the burners were easy and then they became progressively harder until I couldn’t solve the final one. I was stuck on it for several days, but then I realized that earlier burners had utilized timers and I made the intuitive leap that this was just one long, multi-stage timer puzzle. My intuitive guess turned out to be correct! It took several more tries to get the timing down correctly, but, in the end, I was able to figure it out and pass that level. And to this day, I remember what my late uncle said: “And I thought you didn’t like puzzles.” I remember both the rush from solving the game’s puzzle and the praise from my uncle. Tomb Raider (and adventure games like it) have always been a favorite since then and I work diligently to solve their puzzles, dungeons, missions and tombs. Do I get every one? No, rarely one small thing stumps me and I have to rely on the internet for help, but I really try as hard as possible (i.e., being stumped for several gaming sessions in a row) before I resort to solving it. This is the difference from the Rubik’s Cube–their are context clues that allow me to feel as if I have a chance of solving the puzzles, where the cube didn’t give me enough information to solve it on my own and I lost interest in “mastering” it.





For those who think “fun” is just for children, I would encourage you to think again. For some of us, myself included, fun is the “glue” that allows us to stick to hard tasks. In addition, context clues go a long way to making something both relevant and “fun.” Without context clues, you eliminate the enjoyment and the sense of “challenge” that some of us need to figure out solutions to problems. Just saying it is so is much less enjoyable than figuring it out on our own (again, with enough clues in place to do so).





So I guess my ultimate point is: don’t be so quick to dismiss the element of fun or the necessity of clues–they may allow people like me to truly shine and enjoy your creation (game, novel, story, movie, what have you) rather than abandon it and shirk one’s shoulders and say, “oh well, it’s only for the elitists, so I’m not missing much.”





For me, it’s fun and context clues all the way.





Sidney







Please consider supporting these fine small press publishers where my work has appeared:









Read Skin Deep for Free at Aurora WolfRead Childe Roland for Free at Electric Spec







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The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019
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Published on November 21, 2019 18:17

November 20, 2019

I Passed My Test!!! And so, I’m Back to Working on the Blog!

[image error]Image Source: https://makeameme.org/meme/yes-i-5b8570



Hi, everyone! Sorry that I’ve been away from the blog for most of the month of November (& quite a bit of October). However, I do have a reason for this: SCHOOL! Basically, between taking classes, teaching classes (and grading), and reading for my Prelims (slang for Preliminary Examinations–the last major checkpoint that I had to pass before I am allowed to start on my Dissertation). I’m usually pretty good about finding an hour a day to knock out a blog post, but this semester has been incredibly difficult to do. So sorry!





I Passed My Test!



So, I had to respond to the criticism of my Prelims through an oral portion of the exam to nail some of the specifics for the test. Prelims are a strange beast as the way to pass is to show breadth of knowledge and mastery of scholars and scholarship in your field, but also to be super-specific and answer the question. I’m really good at either one or the other–I can either be super-specific and detailed or I can go general and show a breadth and wide-range of different scholarship, but I don’t usually have to do both in essays. In other words, I went for the breadth option and left some elements a bit vague, so the readers (professors) asked me to do an oral exam to nail down some of the specifics. I did so a week ago and managed to really well (YAY!) and so I passed. Now, I get to work on the Prospectus (a plan for the Dissertation) and once that is signed off on, I can then start the Dissertation itself (officially)!





As the test itself was Oct. 25th, and the oral exam was just last Tuesday, it is easy to see where my time has gone and the reason why the blog has languished (suffered). While I’m currently in the process of catching up on grading and assignment sheets, hopefully I’ll be more regular in my blogging (the semester ends on Dec. 4th, with my last Final Exam day for my classes happening on Dec. 11th), so no matter what, I should be back to a (mostly) normal schedule in the very near future!





What’s Next?



So, while I’ve been ensconced in reading, grading, planning classes, etc., I have been trying to stay current with media and current events (mostly to keep my stress level reasonable and to STAY SANE!) In doing so, I’ve have quite a bit of material to blog about, so please start looking for blog entries to start appearing more frequently. I won’t promise a full 5 day a week schedule yet (though I might hit that at some point), but blog entries should pop up with more regularity now that I’m on the Dissertation path!





So, long story short, I’m back to blogging (for probably the 3rd time this year), so look for more blog entries and for the blog to make an end-of-the-year surge to finish 2019 out strong!





Oh, and did I mention? I PASSED MY TEST!

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Published on November 20, 2019 17:25

November 6, 2019

NaNoWriMo Begun (In My Own Way)

[image error]Image Source: https://yoursay.woollahra.nsw.gov.au/nanowrimo2019/photos/60276



So, this will be a shorter blog post, but I wanted to let people know that I’ve have begun NaNoWriMo as I said that I would.





Year of the Shadow–Novel



What I did last Saturday night was to take my idea for a novel and simply sit down and break it up into a chapter-by-chapter outline. This is the first time I’ve ever been able to sit down and write out my ideas from Chapter 1 to Chapter 25 (the final chapter). Now, do I now if the book will have 25 chapters? No, of course not–this is just a skeletal outline of what I hope the book will be. I only have a protagonist and an antagonist. I’ve not even begun to think about other secondary characters that I will need to populate the novel. I have an idea for the first chapter (a really cool setting and set-up), but not for chapter 2 or following. I don’t even know old Tana (my protagonist from “Ship of Shadows”) is at the time of the story. I know she’s the captain of the ship (The Outrider) and has been so for a while, but that’s all I know at the moment.





Now What?



My next goal is to 1) do this same work for the Graphic Novel that I’m working on with “Ship of Shadows.” Without knowing where I’m going, it is so very difficult for me to actually get through the writing of the piece, but if I have a plan, then the writing just “works” (for the most part). 2) The second thing I want to do is to take my chapter-by-chapter outline and write up a half-page up to a page “rough” draft of the chapters. It will probably be half a page, maybe even less. My goal for November is simply to get a strong “rough draft” by the end of the month. With a “rough draft,” I hope that I can then start (in December) to just come up with a 1st draft of each of the chapters (with some dialogue, characterization, world-building, etc.) with the goal of 50,000 words by November 2020 (which is the NaNoWriMo goal).





Doing What Works for Me



So again, I simply can’t do NaNoWriMo properly in the field of education–there’s just too much to do (grading, class prep, reading, papers, etc.) that have to be done during the month of November. However, what I can do is plan. This is something that I’ve been guilty of not doing in previous years. So I can’t devote time during this month–I can, at least, work out a “game plan” and then work on it during the rest of the year. Even if it is NaNoWriMo 2020 (or not at all, if the rules don’t allow writing done during the year which I think they might not), I’ll still have 50,000 words down towards my goal of writing a novel. Getting the first draft down is the hardest part for me (the “rough draft” is the easiest and most fun), but once I have that down, as I’ve mentioned before on the blog, I very rarely abandon a project.





So, slight pat on the back to me for starting on the chapter outline, but I can’t get complacent–I’ve still got miles and miles to go.





Sidney







Please consider supporting these fine small press publishers where my work has appeared:









Read Skin Deep for Free at Aurora WolfRead Childe Roland for Free at Electric Spec







Purchase  HawkeMoon  on Amazon.com (Paperback) or eBookPurchase  Dragonhawk  on Amazon.com (Paperback) or KindlePurchase  WarLight  on Amazon.com (Paperback) or KindlePurchase  Ship of Shadows  on Amazon.com (Paperback) or KindlePurchase  Faerie Knight  on Amazon.com (Paperback) or Kindle







The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019
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Published on November 06, 2019 15:47

November 4, 2019

Gene Roddenberry’s Andromeda Series Review

[image error]Image Source: https://andromeda.fandom.com/wiki/Andromeda_(TV_series)



Okay, so this one is going to be an interesting review, although it might be fairly similar to my review (in tone) of my review of Farscape. So, for me, Andromeda was much closer in tone, story construction, and characterization with Farscape than other sci-fi shows that I’ve seen such as Babylon 5, the various Star Trek shows, or even the Stargate shows. There is a more fun vibe going on and less serious vibe in the show where I think the other shows tended more towards seriousness with comedic elements. This show, along with Farscape in certain episodes, tended more toward the wry comedic element rather than full on seriousness. Now depending on my mood, I felt this lightness of subject matter either funny or irritating, depending on how much I just wanted a good, old fashioned, nuts & bolts sci-fi story.





A Story of Two Series: Before Tyr and After Tyr



So, there’s just no way around it. The series can be broken up into two parts (actually 3, but we’ll get to that in a moment. Tyr, a character from the beginning of the series and what I would assume was the “pilot” episode, and a “foil” for Dylan Hunt (captain of the Andromeda) looms large in the discussion of the show. I don’t know the reaction to Tyr during the show’s initial run, but I do know that being the “foil” to Dylan, he had the chance to be redeemed to Dylan’s cause, but being the type of character he was portrayed as, also had the capacity to betray Dylan at any time. The problem is, in year 3, they actually had a storyline that dramatized his choice.





The problem was, for me, the storyline wasn’t the greatest articulation of that choice and, then it became the basis for the rest of the storylines of the show moving forward and those didn’t seem as grounded as ones before. Slight spoiler incoming (please skip to the next paragraph if you want to stay unspoiled about ANYTHING in the show–has nothing to do with the resolution of Tyr’s story or the resolution of the series in general).In fact, the whole founding of the “New Commonwealth” (while fine), didn’t really seem fleshed out very well and the idea that Dylan Hunt was a “traitor” and had to go away from the “Commonwealth” simply happened too quick for my liking. It would have taken at least a season of build up for me to have really engaged with that plot line. It all just happened too quickly for me to believe.





Can We Talk About Season 5?



So, taking a “spaceship show” and grounding it in a solar system with a limited number of planets might not have been the best thing for the show. The last 3 episodes were very good in my opinion, but that meant that I had to sit through a lot of “brown” planets to get there. Also, the same sketchiness of storytelling of the previous season was there meaning that sometimes time and character motivations didn’t seem to match up for me, but like I said, the last three or four episodes were masterful–especially when then go into an artificial sun to repair it–now that is what I’m looking for in my science fiction!





Overall Grade: B-



So, like Farscape, I thought the stories weren’t all that great usually, but the characters and the acting were pretty good and fun. I wish that there had been more of Star Trek vibe, with everyone having even more clearly delineated roles and flaws that dovetailed with the plot more often than they did. I would loved to have seen Andromeda as a “dysfunctional” Enterprise–yes, they saved the day, but there individual quirks made it much more difficult that it should have been. On the Enterprise for Star Trek, we see the crew band together to solve problems. It would have been nice to see the crew of the Andromeda try to solve problems, but have their own quirks (or other crew) get in the way, but always somehow overcoming in spite of everything and becoming more of a “family” in doing so. I also think some characters were under-used. I would have liked to have seen more storylines with Becka Valentine’s character, especially with her dealing with her substance abuse–but that arc was dealt with and was only mentioned in subsequent seasons, but not shown.





Still, the show was fun, if a little campy at times, and I say, for me, a darn sight better than Defiance with its “edgy” storylines that don’t seem to work nearly as well for me. I did enjoy my time with the show, but just wished that it could have stayed a little bit more serious.





Sidney







Please consider supporting these fine small press publishers where my work has appeared:









Read Skin Deep for Free at Aurora WolfRead Childe Roland for Free at Electric Spec







Purchase  HawkeMoon  on Amazon.com (Paperback) or eBookPurchase  Dragonhawk  on Amazon.com (Paperback) or KindlePurchase  WarLight  on Amazon.com (Paperback) or KindlePurchase  Ship of Shadows  on Amazon.com (Paperback) or KindlePurchase  Faerie Knight  on Amazon.com (Paperback) or Kindle







The Independent  (Sci-Fi Short-Story)–
3rd Draft of 3 Drafts 
Drafting Section 2 (of 3)
Mythic Mag. Deadline = January 31, 2020I, Mage (Fantasy Short Story)
Pre-Production Phase (Planning)
Pre-Writing on Rough Draft & Character Sketch
Mythic Mag. Deadline = July 31, 2020Current Longer Work-in-Progress: Ship of Shadows Graphic Novel 
(Sci-Fi) Issue # 2, Currently on Script Page 32
Personal Deadline = December 30, 2019
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Published on November 04, 2019 02:00