Jerry Stratton's Blog, page 41
November 27, 2019
A Song of Thanksgiving: America, the Beautiful
November 20, 2019
TRS-80 Color Computer RCHECK+ in Perl
November 16, 2019
Computers and Serial Imagery linked on Astounding ASCII Art
ASCII art has always fascinated me. So when I ran across Laurence Press’s article in the old Artist and Computer• collection, it inspired me to write the asciiArt script for 42 Astounding Scripts.
I ended up not using his greyscale palette, however, mainly because it required too much choice for a script. Most of the letters appear multiple times in his palette. That said, it’s not a bad palette. Choosing somewhat randomly from his 8-level list, the palette --palette "#OX*+=- " produces recognizable ASCII art for complex images.
He also suggests inserting “arbitrary material”, which is what I called “sequential” in the book: using a word or phrase for all non-white sections of the image.
He has some very interesting ideas that I did not use for the script, but which you could program in if you wanted, such as randomly adding noise to the non-white or the white sections.
But also interesting is how unsure he is that using computers for art is a worthwhile use of computer time.
It is uncomfortable to be begging for ‘bootleg’ time. The problem is that computer art doesn’t really fit anywhere. Neither computer scientists and computer science departments, nor artists and art departments generally take it seriously enough to underwrite experimentation. Perhaps this is as it should be, or perhaps the quality of our work will win a place for computer generated art, I think that the jury is (justifiably) still out.
I think the jury is in today about whether using computers for artwork is a worthwhile use of computer time. And that’s partly because a few years after he wrote that, he’d have been able to go out to the local Radio Shack and buy a complete computer that could do what he had to use “bootleg time” for in 1975.
November 13, 2019
A free market in union representation
November 9, 2019
Part 1: Copyrightability of RPG Stat Blocks linked on Role-playing design notes
It’s been a long time since I wrote my series on gaming copyright and why, and what kind of, open source licenses are useful and what are merely backdoor attempts to bar people from doing what they’re legally entitled to do under copyright law. As I stated regularly, I am not a lawyer, just an interested amateur. Frylock, as his name might suggest to you if you’re up on your Shakespeare, is a lawyer. He’s just started a series on copyrightability in RPGs, specifically stat blocks, at Frylock’s Gaming & Geekery.
His inspiration is very similar to my initial inspiration for writing Gods & Monsters: a threat from Wizards of the Coast. His came directly, however; mine only came obliquely through Ryan Dancey on Usenet. Keep an eye on his series—the first installment is very informative—and keep an eye on whether there’s a legal battle at all, or WotC/Hasbro just ignores him.
Part 1: Copyrightability of RPG Stat Blocks
Part 2: Copyrightability of RPG Abilities and Spells
November 6, 2019
The way to be a programmer is to program
November 2, 2019
Editorial linked on Astoundingly useful programming tools
The author of Pythonista also has a text editor on the app store. But Editorial isn’t just a great text editor; it’s also a great way of running scripts on text documents. I use it extensively when writing blog posts, to format my posts, to create lists, and to look up information on the fly on my own web site and others.
The drag-and-drop workflow creator is very powerful, and incorporates many of the features of Pythonista while keeping those features extraordinarily simple to use.
October 30, 2019
Roast beef for National Sandwich Day
October 26, 2019
Artist and Computer linked on Astounding Computer History
This is the book that inspired me to finally write an ASCII art generator. Artist and Computer• is a fascinating collection of essays by artists from the seventies, just before the onset of the home computer. It contains everything from oscilloscope art to ASCII art, as well as primitive three-dimensional work.
Because it is set before the advent of the home computer, the artists often didn’t own the computer they were using to create their art. Many worked with a programmer. But they all had to have some understanding of programming in order to manage the process.
The artist now goes to an art supply store to purchase a given set of tools, whereas the computer artist can create the tools he will use. This is remarkable and allows for unlimited possibilities in the art to be created. — Ruth Leavitt (Artist and Computer•)