Curtis C. Chen's Blog, page 24
January 6, 2014
SnoutCast #201: Ana Roeszler
Kicking off our year of interviews with women who make puzzle games is Ana Roeszler, one of the co-founders of Puzzled Pint and a core GC member for WarTron PDX!
Show length: 26:39
File size: 25.6MB [Download mp3]
What Else?
Game Control Summit 2014: get ideas on how to run your own puzzle game!Learn about more events from Puzzle Hunt Calendar
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.
Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]

Show length: 26:39
File size: 25.6MB [Download mp3]
What Else?
Game Control Summit 2014: get ideas on how to run your own puzzle game!Learn about more events from Puzzle Hunt Calendar
Tell us we're wrong on the Internet! E-mail podcast@snout.org or post a comment at www.snout.org/podcast.
Music: instrumentals from "Code Monkey" and "Tom Cruise Crazy" by Jonathan Coulton
[ Subscribe to SnoutCast / iTunes link ]



Published on January 06, 2014 17:00
January 3, 2014
Making Book: By Any Other Name
(With apologies to Teresa Nielsen Hayden)
I'm terrible at coming up with story titles. If you've read more than a couple of 512s, you already know this; my typical go-tos are song titles (e.g., "Don't Fence Me In") or the titles of SF/F novels (e.g., "Stranger in a Strange Land"). Because you can't copyright a title, and I'm lazy. I also like re-using existing phrases, because I can then exploit that emotional resonance. Or just turn it into an awful pun. Both are good.
For this book, however, I wanted something that was at least a little more evocative and meaningful. I'm not a big fan of one-word titles, which can seem very generic, but I also didn't want something too long, since I planned to add some kind of explanatory subtitle to describe the content (i.e., to make it clear that this was a short fiction collection).
Because I am so very lazy, I procrastinated on this until DeeAnn and I started working with our friend and awesome artist Natalie Metzger on the cover and interior illustrations. I'll talk more about that process next week, but she was invaluable in helping me nail down the title and also figure out exactly what images should go on the cover.
Long story short, the relevant portion of our e-mail conversation went roughly like this:
Natalie: Have you come up with a title yet?
Me: ...
(three days pass)
Me: How about SUCCESSFUL EXPERIMENTS? Or WRITTEN ON THURSDAY? And here's a mock-up which is not very good. :)
(image attachment sent)
DeeAnn: I like WRITTEN ON THURSDAYS. And I agree, that mock-up is not good. ;)
(the next day)
Natalie: How about THURSDAY STORIES? I like how the day sounds in the title.
Me: I've got it... THURSDAY'S CHILDREN!
(End of scene.)
So there you are: the title of the book will be Thursday's Children: Flash Fiction from 512 Words or Fewer. It's not strictly a "best of" collection, as I explained last week, but it does include many of the most interesting and successful results of my often late-night weekly writing sessions--which usually happened on Thursdays. And some of them have grown up to become longer works, but many others are still developing.
In case you're curious about the mock-up image which I sent as part of the e-mail thread cited above: That's directly related to Natalie's artwork, and I'll show you how next week.
I'm terrible at coming up with story titles. If you've read more than a couple of 512s, you already know this; my typical go-tos are song titles (e.g., "Don't Fence Me In") or the titles of SF/F novels (e.g., "Stranger in a Strange Land"). Because you can't copyright a title, and I'm lazy. I also like re-using existing phrases, because I can then exploit that emotional resonance. Or just turn it into an awful pun. Both are good.
For this book, however, I wanted something that was at least a little more evocative and meaningful. I'm not a big fan of one-word titles, which can seem very generic, but I also didn't want something too long, since I planned to add some kind of explanatory subtitle to describe the content (i.e., to make it clear that this was a short fiction collection).
Because I am so very lazy, I procrastinated on this until DeeAnn and I started working with our friend and awesome artist Natalie Metzger on the cover and interior illustrations. I'll talk more about that process next week, but she was invaluable in helping me nail down the title and also figure out exactly what images should go on the cover.
Long story short, the relevant portion of our e-mail conversation went roughly like this:
Natalie: Have you come up with a title yet?
Me: ...
(three days pass)
Me: How about SUCCESSFUL EXPERIMENTS? Or WRITTEN ON THURSDAY? And here's a mock-up which is not very good. :)
(image attachment sent)
DeeAnn: I like WRITTEN ON THURSDAYS. And I agree, that mock-up is not good. ;)
(the next day)
Natalie: How about THURSDAY STORIES? I like how the day sounds in the title.
Me: I've got it... THURSDAY'S CHILDREN!
(End of scene.)
So there you are: the title of the book will be Thursday's Children: Flash Fiction from 512 Words or Fewer. It's not strictly a "best of" collection, as I explained last week, but it does include many of the most interesting and successful results of my often late-night weekly writing sessions--which usually happened on Thursdays. And some of them have grown up to become longer works, but many others are still developing.
In case you're curious about the mock-up image which I sent as part of the e-mail thread cited above: That's directly related to Natalie's artwork, and I'll show you how next week.


Published on January 03, 2014 05:12
January 1, 2014
I Miss My Friends
Last year, two of my friends took their own lives.
I was completely blindsided both times. Of course, no one should ever expect anybody they know to kill themselves, but I had not even an inkling that either of these people was so afflicted that they would even consider suicide. I know it's not my fault, and I know depression is complicated. It's been long enough that I've stopped wondering if I might have done something to help these two people specifically, and am now asking what I can do to help others with similar troubles.
I suppose that's progress.
Igal Koshevoy died on April 9, 2013. I hadn't seen him for a while, probably not since the last Portland tech community event. I missed BarCamp Portland 7 because of a trip to Seattle. At the end of that weekend, the Query Shark thing happened; two days later, I threw my "100 Rejections" party; and less than a week after that, as I was leaving for Paradise Lost III, I saw the terrible news on Twitter.
On one hand, it was a lot to deal with all at once; but it was also good, to have some distractions, and to be physically away from the immediate grief of his loss. We weren't especially close, but every time I saw Igal, he had a smile on his face and he was excited about something. Maybe that was a side effect of where I usually saw him--tech conferences, community events, party-type environments--but he always looked like he was happy to be there. I didn't know about his struggles with depression, and even if I had, I couldn't have helped. It's an illness, and sometimes we just can't cure an illness.
That's what I keep telling myself.
Matthew Schuler died on May 13, 2013. I knew him better than I knew Igal; he had joined Puzzled Pint Game Control in late 2012, and I saw him almost every week at our meetings. He brought a new energy and perspective to our monthly events, much of which came from his love of Alternate Reality Games (ARGs). I got to know him better, a little bit at a time; DeeAnn and I played our first games of Starship Artemis at his house, and we celebrated his 40th birthday at Teardrop, where he explained about "serious cocktails."
I know more about Matthew's death than I know about Igal's. I sat in his house for most of that Monday, after receiving an e-mail with the awful news. People came and went all day, and none of us could believe it; at least once, someone joked that they were still hoping it might be a hoax, possibly the rabbit hole for the most tasteless ARG ever. But it wasn't. It was real, and the unyielding truth of it felt like an ever-increasing, oppressive gravity.
The day after Matthew died was our next Puzzled Pint event. We didn't cancel it; we presented the last puzzle he would ever make, all the men on Game Control wore neckties in his honor, and we observed a moment of silence. We sat with other people who had known him and talked about how it didn't make sense, how he had been making so many future plans with all of us.
What I really don't get is this:
That's Matthew, posting a comment about Igal right after his memorial service.
Yeah.
I was able to attend both Igal's and Matthew's memorial services, and both times was struck by the many similarities in our lives. Igal immigrated to the United States as a child, like me, and was two years younger than I am (born in the same year as my sister); Matthew was five months and eight days older than I am, and part Chinese (I'm a purebred).
On one day, I looked at a display of artifacts from Igal's childhood--many of which could have come out of my own closet. On another day, I listened to Matthew's family and friends talk about his love of games and music.
And on both days, I cried, because my friends are gone forever and I miss them.
I was completely blindsided both times. Of course, no one should ever expect anybody they know to kill themselves, but I had not even an inkling that either of these people was so afflicted that they would even consider suicide. I know it's not my fault, and I know depression is complicated. It's been long enough that I've stopped wondering if I might have done something to help these two people specifically, and am now asking what I can do to help others with similar troubles.
I suppose that's progress.

Igal Koshevoy died on April 9, 2013. I hadn't seen him for a while, probably not since the last Portland tech community event. I missed BarCamp Portland 7 because of a trip to Seattle. At the end of that weekend, the Query Shark thing happened; two days later, I threw my "100 Rejections" party; and less than a week after that, as I was leaving for Paradise Lost III, I saw the terrible news on Twitter.
On one hand, it was a lot to deal with all at once; but it was also good, to have some distractions, and to be physically away from the immediate grief of his loss. We weren't especially close, but every time I saw Igal, he had a smile on his face and he was excited about something. Maybe that was a side effect of where I usually saw him--tech conferences, community events, party-type environments--but he always looked like he was happy to be there. I didn't know about his struggles with depression, and even if I had, I couldn't have helped. It's an illness, and sometimes we just can't cure an illness.
That's what I keep telling myself.

Matthew Schuler died on May 13, 2013. I knew him better than I knew Igal; he had joined Puzzled Pint Game Control in late 2012, and I saw him almost every week at our meetings. He brought a new energy and perspective to our monthly events, much of which came from his love of Alternate Reality Games (ARGs). I got to know him better, a little bit at a time; DeeAnn and I played our first games of Starship Artemis at his house, and we celebrated his 40th birthday at Teardrop, where he explained about "serious cocktails."
I know more about Matthew's death than I know about Igal's. I sat in his house for most of that Monday, after receiving an e-mail with the awful news. People came and went all day, and none of us could believe it; at least once, someone joked that they were still hoping it might be a hoax, possibly the rabbit hole for the most tasteless ARG ever. But it wasn't. It was real, and the unyielding truth of it felt like an ever-increasing, oppressive gravity.
The day after Matthew died was our next Puzzled Pint event. We didn't cancel it; we presented the last puzzle he would ever make, all the men on Game Control wore neckties in his honor, and we observed a moment of silence. We sat with other people who had known him and talked about how it didn't make sense, how he had been making so many future plans with all of us.
What I really don't get is this:

That's Matthew, posting a comment about Igal right after his memorial service.
Yeah.
I was able to attend both Igal's and Matthew's memorial services, and both times was struck by the many similarities in our lives. Igal immigrated to the United States as a child, like me, and was two years younger than I am (born in the same year as my sister); Matthew was five months and eight days older than I am, and part Chinese (I'm a purebred).
On one day, I looked at a display of artifacts from Igal's childhood--many of which could have come out of my own closet. On another day, I listened to Matthew's family and friends talk about his love of games and music.
And on both days, I cried, because my friends are gone forever and I miss them.

Published on January 01, 2014 02:00
December 30, 2013
Two Zero One Three Out
DeeAnn, Jasper, Tye, and I hope you're all enjoying your winter holidays! Here's the news from Apartment de Snout, where the women are strong, the men are still writing, and all the cats are above average:

Download PDF (1.2MB)


Download PDF (1.2MB)




Published on December 30, 2013 16:31
December 29, 2013
Making Book: Teaser
(With apologies to Teresa Nielsen Hayden)
I don't think I ever made a formal announcement about this, so here it is: a collection of stories from 512 Words or Fewer will be available next month, as a print-on-demand trade paperback or e-book edition. I'm aiming for an official release on Friday, January 31st (which happens to coincide with the Lunar New Year).
Note that this is not a "best of" collection. Certainly some of the best 512s are included, but I've turned other great pieces into longer stories for submission to paying markets. For example, I recently sold "Somebody's Daughter," a Jake and Andy novelette (13,400 words) which started with "Who's Your Daddy?". The expanded story will be in the next issue (#65) of Leading Edge Magazine, and you should all go buy that when it comes out. :)
Anyway, I'm going to post every Friday from now until the 512 book launches with some background info on its creation. DeeAnn helped me select the stories, I love the title we came up with, and there's going to be spectacular cover and interior artwork by our friend Natalie. Stay tuned for details on all that and more!
I don't think I ever made a formal announcement about this, so here it is: a collection of stories from 512 Words or Fewer will be available next month, as a print-on-demand trade paperback or e-book edition. I'm aiming for an official release on Friday, January 31st (which happens to coincide with the Lunar New Year).
Note that this is not a "best of" collection. Certainly some of the best 512s are included, but I've turned other great pieces into longer stories for submission to paying markets. For example, I recently sold "Somebody's Daughter," a Jake and Andy novelette (13,400 words) which started with "Who's Your Daddy?". The expanded story will be in the next issue (#65) of Leading Edge Magazine, and you should all go buy that when it comes out. :)
Anyway, I'm going to post every Friday from now until the 512 book launches with some background info on its creation. DeeAnn helped me select the stories, I love the title we came up with, and there's going to be spectacular cover and interior artwork by our friend Natalie. Stay tuned for details on all that and more!


Published on December 29, 2013 14:59