Nathan Meunier's Blog, page 4
May 3, 2017
Great #Gamedev Reading: Going Solo
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My early morning ritual of coffee and gamedev research often bears interesting fruit. Between podcasts, articles, and social media, I come across a lot of interesting content about the ins and outs of game development, and indie development in particular. Here’s a quick roundup of a few great #gamedev reads I stumbled into this week.
1) Making it Work as a Solo Developer
Wall of text aside, this awesome in-depth Reddit AMA from indie dev Jeffrey Nielson shares his journey into solo developm...
April 28, 2017
Steam Launch Diary #6: Finding A Silver Lining and Overcoming Adversity
Missile Cards is OUT NOW on steam. Only $4.99! (And coming to iOS soon, too) – If you want to support my ongoing gamedev efforts this year, grabbing a copy during this critical launch month means a lot! Thanks!
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What. A. Week. After being publicly mocked by Duke Nukem 3D co-creator George Broussard for putting what he calls a “throwaway game” on Steam, I didn’t think things could get much worse this week. There’s nothing like having someone kick dirt in your face when you’re already down and...
April 25, 2017
A Bit of Missile Cards Love in PC Gamer
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Well this was a nice surprise in a long, crappy day! Very kind, thoughtful write-up just went live over at PC Gamer. Super cool! You can read the piece here!
Steam Launch Diary #5: Failing Forward and Abandoning the Quest to “Break Even”
Edit: Hi George, thanks for the traffic.
Missile Cards is OUT NOW on steam. Only $4.99! – If you want to support my ongoing gamedev efforts this year, grabbing a copy during this critical launch month means a lot! Thanks!
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See that chart up there? That’s Missile Cards’ Steam sales since the April 7 launch. That big spike looks pretty exciting…until you learn that this peak represents a mere 55 copies sold during launch day. The rest is all downhill from there. Over the last two weeks, I’ve be...
April 19, 2017
Steam Launch Diary #4: Recovery, Reflection, and Next Steps
Missile Cards is OUT NOW on steam. Only $4.99! – If you want to support my ongoing gamedev efforts this year, grabbing a copy during this critical launch month means a lot! Thanks!
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Taking some time away from Missile Cards hustle the past few days has given me a bit of breathing room to process things, tinker on some other upcoming projects, and consider next steps. Before I dig in, here’s an update of where things stand, since we’re almost two weeks out into launch month and things aren’t lo...
April 15, 2017
Steam Launch Diary #3: Hope vs. Severe Demotivation
Missile Cards is OUT NOW on steam. Only $4.99! – If you want to support my ongoing gamedev efforts this year, grabbing a copy during this critical launch month means a lot! Thanks!
[image error]OK. It’s officially been a full week of launch month for my new retro strategy card game, Missile Cards. Let’s break down where things are at, yeah?
Total Steam sales during launch week: 164
# of Sales needed to hit my break even point for development: 5,000
Current motivation level: Bleh.
It’s super difficult to...
April 13, 2017
Minimizing Risk as an Indie Developer (#Gamedev Audio Blog #6)
It’s been a challenging week, with Missile Cards launch sales flowing along at a painfully slow trickle. What better time to talk about minimizing risk as a small indie developer, especially when you’re bootstrapping it and pushing to traction with your first few games projects!
This episode covers tips on minimizing risk to lessen the impact of your games tanking — or at least selling well below your least optimistic estimates.
Enjoy the episode? Please subscribe to my YouTube channel and/o...
April 11, 2017
Steam Launch Diary #2: Big Questions and Unknowns
Missile Cards is out NOW on Steam at 10% off this week! Only $4.49 for a few more days – If you want to support my ongoing gamedev efforts this year, grabbing a copy this critical launch week means a lot! Thanks!
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It’s t-shirt weather in Vermont at the moment, and the cool breeze wafting in through the window offers a much needed reminder this morning that, yes, there is a living, breathing world outside of this dark, narrow launch tunnel. It’s been a hell of a few days for various reasons, b...
Steam Launch Update #2: Big Questions and Unknowns
Missile Cards is out NOW on Steam at 10% off this week! Only $4.49 for a few more days – If you want to support my ongoing gamedev efforts this year, grabbing a copy this critical launch week means a lot! Thanks!
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It’s t-shirt weather in Vermont at the moment, and the cool breeze wafting in through the window offers a much needed reminder this morning that, yes, there is a living, breathing world outside of this dark, narrow launch tunnel. It’s been a hell of a few days for various reasons, b...
April 9, 2017
Experimenting and Struggling with Launching your Indie Game (An Update)
[image error]It’s day 3 of Missile Cards‘ launch, and I’m about to dive into a full day of freelance word slinging to get caught up on some actual human work deadlines. Before I switch gears from intense Steam game launch hustle over into intense “crap I need to pay my mortgage soon” work hustle, here’s a mini-launch update.
In 48 hours, Missile Cards has sold 91 copies on Steam.
That’s not great. Not awful either, unless you compare it to the 5,000 copies in launch month goal I’ve set for myself. THEN i...


