Nathan Meunier's Blog, page 3
July 1, 2017
So…Uh. THAT happened! (Missile Cards iOS Update)
Yesterday started off with a lot of questions about how the rest of this iOS launch for Missile Cards was going to go. I wrote up a lengthy post about failure, how it’s a normal part of the creative process (it absolutely is), and why you shouldn’t give up easily. Then, later in the day, a bunch of things all exploded at once–driving that point home in some powerful ways.
First…THIS happened.
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*****AAAAAAAaaaaaaAAAAaaaaAAAAaAA!*****
Getting featured on the main page of the App Store is HUGE....
June 30, 2017
Why Failure Is No Excuse To Give Up Hope and Stop Trying
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Giving up is easy. Man, there have been so many points in my professional life where I came close to just packing it in. But even when catastrophes and setbacks piled up to soul-crushing heights, I’ve stuck with it and found new branches to pursue while staying true to who I am: a creator of things.
Failure is a natural part of personal and professional growth, and while it’s seen by so many as this big insidious mark that looms over those who’ve experienced it, the reality is almost ALL of...
June 28, 2017
Missile Cards is OUT TODAY on iOS!
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This is it! Go time. The iOS version (universal app) of Missile Cards is OUT TODAY on iOS for $2.99, which is a very reasonable price for upwards of 7-10 hours of explosive portable pew-pew. So if you like strategy card games, quirky card-based things, retro things that go boom, or the idea of a turn-based Missile Command + Solitaire mash-up, then for the love of all that is sacred, please consider grabbing the game on iOS today!
Get Missile Cards on iOS today for only $2.99Not convinced ye...
June 26, 2017
How To Help Missile Cards Succeed on iOS Launch Week
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Here I stand, at the precipice of another intense launch week: excited, anxious, ready to hustle like crazy, and entirely unsure of what the future holds beyond the next few days of battleprep. Missile Cards launches on iOS this Wednesday (6/28). *Gasp!*
Getting the game out on mobile is my second (and probably last) chance to try to hit (and hopefully exceed) my “break even” sales goal to cover the project’s development. Beyond that, I’m really hoping it does well enough to help establish a...
June 21, 2017
Missile Cards Launching on iOS on 6/28
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ONE WEEK. One week from today, Missile Cards will be launching on the App Store for iPhone and iPad. That’s crazy. I’m excited, and a little freaked out. Since it launched on Steam in April, a lot of people have been telling me they want to be able to play this intense strategy card game I made on their iThingies. So yeah…SOON! That is a thing that will happen. More specifically, next week, on Wed. June 28th this year of 2017.
A quick recap, if you’re wondering what the heck is a Missile Ca...
June 2, 2017
Game Maker Studio, Indie Dev Tips and Indie Entrepreneurship
Happy Friday! Just wanted to pop in for a sec to share this super fun podcast interview over at the GameMaker Podcast, where I chat at length about my past in games writing, creative entrepreneurship, shifting over to indie development, making small games fast, using Game Maker Studio, Touchfight Games, making and launching Missile Cards and much more!
If you’re interested in making games, Game Maker, or solo indie development in general, give this episode a listen (and check out the show in...
May 25, 2017
Wanted: Missile Cards iOS Beta Testers!
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Whew, what a month! The iOS version of Missile Cards is FINALLY almost ready to go. Exciting stuff! So…I’m running a very quick Beta test this weekend to kick the tires and test this thing out in the wilds on various iOS devices.
The Beta runs from 5/25 (tomorrow) to 5/30 (Tuesday)! Slots are limited, so if you want to sign-up read on!
A few quick notes first: First, you’ll need to grab the free Testflight app and signup up for a free account – This only takes a sec. Be sure to take note of...May 19, 2017
6 Reasons to Start a Devlog for your Indie Game (#Gamedev Audio Blog #7)
When it come to creating things, from making games to writing ebooks, I’m a nerd for process. I find reading other peoples’ devlogs a blast, but creating your own has numerous benefits, too. For indie devs, a devlog can be a great tool for getting the word out about your game, sharing your creative ideas, and documenting your design process to learn from down the road post-launch.
Episode 7 of my GameDev Audio Blog series looks at 6 reasons you should considering starting a devlog for your i...
May 11, 2017
Killer Video Review of Missile Cards!
The folks over at Defunct Games just posted a REALLY fantastic video review of Missile Cards! Worth a watch if you’ve been curious about the game or want to know what it’s all about.
I’m working to wrap up an upcoming iOS edition, but you can grab the game for $4.99 right now on Steam for PC!
May 8, 2017
Steam Launch Diary #7: Mobile is My Second Chance Hail Mary
Missile Cards is OUT NOW on steam. Only $4.99! (And coming to iOS soon, too) – If you want to support my ongoing gamedev efforts this year, grabbing a copy means a lot! Thanks!
[image error]Well, I survived Missile Cards’ launch month on Steam! Nothing went quite as planned, as is almost always the case with any game launch, but that’s just another reason to go into every launch hoping for the best but being prepared for the worst.
I hustled my ass off throughout the month, and I definitely saw some posit...


