K.M. Alexander's Blog, page 57
March 16, 2016
I’m Doing a Reading – Help Me Choose Which Book
Norwescon 39 is just over a week away, and on Saturday night, the 26th of March I’ll be doing a reading! (9:00 PM in Cascade 1, Come see me.) Hooray! In the past I’ve read the prologue from The Stars Were Right, I mean, it’s the beginning, right? It’s a good place as any to introduce people to the world of The Bell Forging Cycle. But I was thinking, Red Litten World has been out now for five months now, and while each book builds off of each other they have been written to be standalone novels, the books can be read in any order. So I don’t have to be worried about spoiling anything. That has tempted me to read the Red Litten World prologue instead.
Instead of hemming and hawing over the decision myself. I figured why not ask you, my community of amazing and loyal readers! Which book do you think I should read? Should it be the introduction with the anur spectacles dealer from The Stars Were Right, or should it be the prologue with the creepy evangelist from Red Litten World? Use the poll below and vote. Voting will continue for a week and end next Wednesday, the 23rd. Whatever book wins will be the book I read at Norwescon!
You can see my full Norwescon 39 schedule over here. Make sure you stop by my table on Writer’s Row and say hello. We can talk about Lovecraft, horror in general, sci-fi, fantasy, the world of the Territories, whatever! I’ll have all three books available for purchase (at the discounted convention price.) You can pick up some free swag and make sure to ask me about how you can get one of my badge ribbons. There is a lot of stuff going on and I can’t wait to hang out with everyone. So vote and I’ll see you at the convention!
Filed under: The Bell Forging Cycle, Upcoming Appearances Tagged: box of choosing, conventions, norwescon, Old Broken Road, poll, Red Litten World, sea tac, Swag, The Stars Were Right, writer's row








March 8, 2016
Thrums… Thrums in the Deep
It’s been a while since I have offered up something new on the Free Stuff Page. So over the weekend, I cranked out a new desktop background for the fans and readers of the Bell Forging Cycle featuring a quote from my latest novel in the series: Red Litten World.
Strange words are oft-uttered beneath a shattered sun. This ominous bit of prophecy, spoken by one of the characters within the book, hints at sinister developments. Unlike other backgrounds, I was trying to play this one a bit more subtle, so I hope everyone likes it! Download this background from any of the links below, or click through to the Free Stuff page and check out the other free offerings.
1280×800 • 1366×768 • 1440×900 • 1680×1050
1920×1080 • 2560×1440 • iPad Air/Mini • iPad Pro
iPhone 5 • iPhone 6 • iPhone 6+
Love my books? Hate them? Leave an honest review! (Consider: Amazon or Goodreads) As I’ve said before, I can blog, tweet, and shout from the rooftops, but it’s you, my readers, that make all the difference when it comes to spreading the word.
Filed under: Swag, The Bell Forging Cycle Tagged: ashton, background, free stuff, prophecy, quote, Red Litten World








February 29, 2016
Norwescon 39 Badge Ribbons
Norwescon 39 is happening in only twenty-five days. This will be my second year attending, and if you’re in the Seattle area March 24-27th, you should come! You can preregister here, only $70 for the four days. It’s a great group of amazing people, and there is a ton to see and do, and plenty of places for you to participate.
If you follow me on Instagram, yesterday I posted a sneak peek of some of the new swag I am bringing to the convention: badge ribbons. Last year I discovered everyone’s affinity for the little things, and I can totally see the draw. They’re fun. Badge ribbons are little pieces of flair you attach to the bottom of your convention badge. They spell out all manner of things. Some are funny, some are silly, some go the way of nostalgia, some are descriptive titles, and some are informative. Throughout the convention, attendees collect these ribbons and attach them to one another, and the length of their ribbon chain grows and grows.

Loree Parker’s badge was so tall I had to do some fancy photoshop work just to get a portion of her ribbons into the picture, check out the whole thing here. My own badge was a pittance in comparison, only three ribbons (such is the case when you’re trapped at a table. C’est la vie!) Since I am returning this year and a lot more active, I wanted to participate. So, I began brainstorming some ideas for ribbons. What could I bring? Obviously, straight forward advertising on these ribbons is dumb, but I still wanted to tie my ribbons into my books and the Lovecraft mythos in general. I think I settled on a good solution. I am happy to say I will be bringing not one but three ribbons to Norwescon 39. Here they are:
Caravan Master – Silver on Black

Roader – White on Black

Shambler – White on Black

Like most of my swag, these ribbons are free, but there’s a catch. I’m turning this into a game. Of these three ribbons, you’re only going to get one. To get your hands on these beauties, you’ll need to track me down when I’m at my table on Writers Row (my full schedule is posted here), and you have to ask me about the ribbons. I will then produce THE BOX OF CHOOSING™, and you’ll get to draw a ribbon from the box. Only one ribbon is allowed per attendee, and whatever you draw is your ribbon. We’ll do this until I run out. The Roader and Shambler ribbons are plentiful, but there us only going to be about twenty-five of the rare and elusive Caravan Master ribbons. So, if you see someone lucky enough to get one, give them a sharp salute.
See you in twenty-five days.
Filed under: Swag, Upcoming Appearances Tagged: badge, Bell Caravans, box of choosing, caravan master, norwescon, ribbons, Roader, seatac, seattle, shambler








February 25, 2016
Right in the Feelies
Last weekend, I finished reading Aldous Huxley famous dystopian novel, Brave New World. It was as good as I remembered and was a pleasure to re-read it during in my “Year of Classics.” But, this isn’t a post about classic dystopian novels; this is a post about storytelling and swag. Say whhhaaaat?
Allow me to explain how I got here. Within the novel, Huxley references “feelies” a sort-of hybrid source of entertainment where all senses are stimulated. While musing over this, I decided to do a little research. So I quickly googled the term and was surprised to learn that “feelie” was not only a Huxley invention (or a college-rock band from the eighties) it was also a slang term used in video games, particularly for a type of swag.

A feelie was the name given to the bonus content included with the boxed versions of video games in the late eighties and early nineties. Props, booklets, coins, runes, histories, cloth maps, and much more. These started with Infocom titles such as Zork, Planetfall, and the game version of The Hitchhiker’s Guide to the Galaxy.
Now, I realize that tchotchkes or swag is common across a lot of industries, and it’s something that crops up in the book industry as well. Go to any convention and you’ll come away with a haul, bookmarks, pens, bottle openers, tote bags, stickers, rubber bracelets, flyers. It’s popular and plentiful. I always have loads of swag at my table; I know many other authors do as well. Swag in its most rudimentary form is effectively an advertisement; feelies go a step further. They add a little something extra.
For example, Brandon Sanderson sells vials of allomantic metals similar to the ones allomancers imbibe in his Mistborn series. Hugh Howey once gave away Fallout Shelter passes (that doubled as USB drives) from his Wool series. In my own work, you can picture the dust-covered roaders of Bell Caravans wearing patches while on the trail. You get extra information from Wal’s notes scrawled on the Map of the Known Territories. There are hints at the history of the city in the illustrations on the Syringa postcard. These details are what separates a feelie from typical swag, a good feelie helps to expand its world as well as enhance it, they assist in making a fictional world feel real, they establish it as a place you can touch.

I’ve been a big fan of this approach for a long time. To me, it’s another aspect of worldbuilding. Only instead of with writing you’re doing it with objects. The feelie reminds me of an alternate reality game, going beyond the page to establish a real-world presence for our fictional creations and increasing immersiveness. My books have always been seeded with a little something extra so why not carry that over to other outlets as well? I’ve scattered extra stuff throughout websites, in bookmarks, in posts on this blog, and on Tumblr. The Bell Caravan patches come with Caravan Employee Registration documentation, stamped by the Lovaine Caravan Authority, of course, and signed by Wal. (It’s also full of subtle little references.) I find this attention to details adds little extra for the reader who is willing to put in the time. There’s something very engaging when you introduce someone something tangible to connect them to a piece of fiction. To me, that is much more interesting than a tote bag or tee shirt with a book cover on it.

I’m cooking up a few new ideas as well, so there’s always more to come. I’ve been dreaming up feelies for my secret fantasy project, and I have some great ideas for the Coal Belly series, and The Bell Forging Cycle (as I mentioned, some of the latter is already out there, providing one is willing to put in the legwork to discover it.) I love making stuff associated with my world, and I love sharing those creations with readers. (I even give away swag packs for free.)
Now, how about you? What do you think of feelies? Do you prefer them to regular swag or do you find them silly? What has been your favorite feelie you’ve purchased or received? Are you a creator who has made something extra for your world? I’d love to see your creations, and I’m sure others would as well. Feel free to post a link in the comments and share them with all of us.
Filed under: Swag, Worldbuilding Tagged: aldous huxley, alternate reality game, Bookmarks, brave new world, feelies, Lovat, maps, patches, the bell forging cycle








February 22, 2016
Inspiration is for Amateurs
“The advice I like to give young artists, or really anybody who’ll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you’re sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and something else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that’s almost never the case.”
Kari-Lise shared this quote with me today; it was too good not to post here. It’s solid advice from an incredibly prolific artist. So, what are you going to do? Wait around for the lighting to strike or are you going to show up and get to work? In the end, it’s up to you.
Filed under: Quotes Tagged: advice, chuck close, ideas, Inspiration, process, work








January 26, 2016
My Norwescon 39 Schedule
Norwescon 39 is just around the corner (57 days!) and yesterday I received my tentative schedule! Last year I ran my table and had a blast. But this year, things are going to be a lot busier. As before, I’ll be back with another table among Writer’s Row, plus I’ll also be participating on panels, and I’ll be doing a reading on Saturday night. It’s going to be fun.
Full details are below. I tried to link to the blogs or twitter accounts for the panel’s moderators and my fellow panelists. I’m honored to be sitting next to such talented folks. I’m excited to hang out with everyone again. Listing all this out got me excited, I can’t wait.
THURSDAY, MARCH 24th
4:00 PM – 5:00 PM — Writer’s Row
Location: Writer’s Row
Details: Once again I’ll be headquartering myself at a table. Of course, I’ll bring along copies of all The Bell Forging Cycle books and, like last year, I’ll also have a bunch of free swag: stickers, buttons, and bookmarks galore. Stop on by, say hello. I’ll sign your books. We can talk cosmic horror, indie publishing, cover design, world building, weird fiction, Lovecraft, and pretty much whatever else you feel like.
5:00 PM – 6:00 PM — Horror’s Fantasy Roots
Location: Cascade 10
Moderator: Logan L. Masterson
Panelists: Jason Vanhee, Nathan Crowder, K. M. Alexander
Details: Join Logan L. Masterson, the other panelists, and myself as we discuss a time when the darkness was fought back with swords and sorcery as we explore the roots and the muddy line between fantasy and horror.
6:00 PM – 8:00 PM — Writer’s Row
Location: Writer’s Row
FRIDAY, MARCH 25th
10:00 AM – 12:00 PM — Writer’s Row
Location: Writers Row
12:00 PM – 1:00 PM — Horror Influences
Location: Cascade 9
Moderator: Nina Post
Panelists: Morgue Anne, Alex C. Renwick, Lisa Bolekaja, K. M. Alexander
Details: Join Nina Post as she talks with myself and the other panelists on who inspired us to write and create horror and on what scares us. Should be fun.
1:00 PM – 7:00 PM — Writer’s Row
Location: Writer’s Row
SATURDAY, MARCH 26th
10:00 AM – 6:00 PM — Writer’s Row
Location: Writer’s Row
6:00 PM – 7:00 PM — SF/Fantasy Battle Royale
Location: Cascade 9
Moderator: Matt Youngmark
Panelists: Erik Scott de Bie, Peter Orullian, K. M. Alexander
Details: Who would win in a fight? A fast-paced, bracket-style, breathtakingly unscientific showdown to determine this year’s Ultimate Fictional Champion. Ready…? Fight! This will be fun.
9:00 PM – 9:30 PM — Reading: K. M. Alexander
Location: Cascade 1
Moderator: K. M. Alexander
Details: Hey, look at this, I’m doing a reading! Before you hit up a room party or turn in for the evening why not come by and let me read you a creepy excerpt from one of my books. Which one… well, I’m not sure yet! (I might have a little poll to decide. Stay tuned.)
SUNDAY, MARCH 27th
10:00 AM – 11:00 AM — Horror As a Mirror
Location: Cascade 13
Moderator: Jeremy Zimmerman
Panelists: Jude-Marie Green, Kate Jonez, K. M. Alexander
Details: What does the horror genre tell us about the culture in which it was written? What does today’s horror tell us about modern society? And as a creator, how do we craft stories that have a greater impact by reflecting on things that resonate more deeply with our audiences? Join us for this thought-provoking panel.
11:00 AM – 1:00 PM — Writer’s Row
Location: Writer’s Row
1:00 PM – 2:00 PM — Location: Horror’s Unsung Character
Location: Cascade 10
Moderator: Laura Anne Gilman
Panelists: Lisa Bolekaja, Arinn Dembo, Logan L. Masterson, K. M. Alexander
Details: Where a story is set lends itself to the impact of that story. Whether you set your story in a crumbling castle, a small town in Maine, or a sleek office tower, how do writers craft a setting with staying power? Come for favorite examples and ways to build your own and play against expectations to greater effect.
2:00 PM – 3:00 PM — Writer’s Row
Location: Writer’s Row
3:00 PM – 4:00 PM — Level Up Your Self-Publishing Skills
Location: Cascade 12
Moderator: Elliott Kay
Panelists: Matt Youngmark, Ryan Macklin, K. M. Alexander
Details: Elliot Kay leads us in a discussion on self-publishing. How do you find a good editor or cover artist? What’s your pricing strategy? Does free work? What are the best keywords to use? How do you get reviews? We’ll discuss the best practices for putting out a professional product and the current strategies for finding success.
You can preregister for Norwescon 39 here and get passes to all four days for only $70. There’s also a lot of information at Norwescon.org including details on this year’s guests of honor, The Philip K. Dick Awards, Doubletree hotel information, and a lot more. Hopefully, I’ll see you there!
Filed under: Upcoming Appearances Tagged: conventions, norwescon, old broken road, panels, reading, red litten world, schedule, seatac, swag, the bell forging cycle, the stars were right, Washington








January 19, 2016
Fallout 4 and the Struggle of Consistent Worldbuilding
[!] Note: The following will contain minor spoilers for Bethesda Softworks’ Fallout 4. Consider yourself warned.
Last August I wrote an article exploring the masterful worldbuilding within George Miller’s post-apocalyptic thriller, Mad Max: Fury Road. [You can read it here.] It was easily my favorite film of 2015. There was a lot to love, both subtlety and nuance was scattered throughout the movie despite the fact that it was a two-hour action-packed car chase through a wasteland.
Well, this last fall the post-apocalyptic gods smiled on us twofold with the release of Fallout 4, Bethesda’s latest post-apocalyptic role-playing game. I’ve long been a fan of the series ever since I played the first Fallout on my PC as a kid. So I was excited. Heck, I even went out and bought a PS4 specifically to check it out. Now, before I start nitpicking, I need to preface that Fallout 4 is not a bad game. It’s a game I have been enjoying. It’s a game I would recommend. But, I think just like films, music, books, and art we can cast a critical eye at specific elements of a video game while still enjoying the game as a whole.
I was initially going to entitle this piece Fallout 4 and the Failures of Worldbuilding, but I retracted a bit. Mainly because that is both overly dramatic and clickbait garbage. Also, because in a lot of ways and in many places Fallout 4 has great worldbuilding, it’s just inconsistent. As a result, Fallout 4 continually pulls me out of the moment. Despite wanting you to engage with the world on a personal level, it doesn’t allow us to suspend our disbelief long enough to lose ourselves in its world. This makes it feel manufactured—it’s a post-apocalyptic Disneyland that is trying to be something more. A lot of that is because it falls short in one of the most important and fundamental principles of worldbuilding: it tells you one thing and then shows you something else.
First, some backstory: Fallout 4 takes place in an alternate reality two-hundred years after a thermonuclear war nearly wipes out humanity, your character—a survivor who awakened from a state of suspended animation in an underground vault—is thrust into an unforgiving and often violent world in the search for a kidnapped child. Now, missing child aside, remember that established time frame: two-hundred years. It’s important.
The discrepancy between that origin story and the world I was playing in first hit me ten minutes into the game. Up until then, I assumed maybe forty to fifty years had passed. The world certainly seemed like it was emerging from disaster, but when your Mr. Handy unit, Codsworth, introduced the timespan a lot of the following worldbuilding began to fall apart.
“A bit over 210 actually, sir. Give or take a little for the Earth’s rotation and some minor dings to the ole’ chronometer.”
When the player first emerges from the Vault, you come across the remnants of people who didn’t survive. Piles of skeletons lay outside the gate to the Vault, skeletons still wearing the clothes they died in, which didn’t make much sense. Here they are exposed to the elements, and a corpse’s dress is still recognizable as a dress? This is seen in other things as well. Many structures still stand despite little or no maintenance. Some still have power. Often these sorts of niggling details are explained away using Ragnarok-Proofing, the concept that objects in the world (buildings, robots, heck, even clothes) are just made better. So metal doesn’t rust in the same way, clothing doesn’t wear regularly, and power sources last much longer, etc. And, some of that exists, the nuclear cells powering the Commonwealth’s robots are a good example, and if that was all I’d accept it and move on. But that isn’t all, it cascades from there.
Two-hundred years is a long time. Two-hundred years ago my home city, Seattle, didn’t exist. My state, Washington, hadn’t even been conceived. Most of America lived on the East Coast and had no idea that in fifty years they were going to be in the midst of the Civil War. Yet, in Fallout 4’s world that two-hundred years doesn’t seem to have changed much of anything. If fact, it barely looks like any time has passed. Most of the world remains a burnt husk. Nothing “new” feels permanent. Most settlements are hastily constructed shantytowns, cobbled together from the remnants. What civilization does exist, happens to be a loose collection of scraped-together tribes with little or no regard for one another. Compare this to Mad Max: Fury Road, in the first ten minutes of the movie we saw societies, hierarchies, and civilization, we saw cities, small and large, and even trade routes.
We’ve been told it’s two-hundred years after a terrible event but we’re not shown that, or what we’re shown doesn’t line up to support that. Not in any conceivable fashion. These sort of inconsistencies with the details continue to appear throughout the game. We read terminal entries about daily struggles of survival, only to be shown the corpses of those who entered the logs were sitting on an arsenal. For whatever reason the citizens of Goodneighbor have the means to make custom and complex neon signs, but asking them to clean up two-hundred years worth of rubble around their residences is below their pay grade. We meet a girl with a strangely thick Irish accent, and together we stumbled across the remains of people who apparently died together during the middle of their twelve-step meeting despite being in a protected shelter. We read concerns over a raider’s kidnapped sister and an antagonistic raider band, but we never get to explore that narrative. Instead, we get to fight the raiders. The results of this action? Slightly different terminal entries and a [Cleared] tag. These sort of scenes happens frequently, and as I kept playing, I couldn’t shake the feeling that it was such unrealized potential. Minor discrepancies are noticeable, and because of this, the world of Fallout 4 often falls flat, it lacks the heart and soul that would make it feel alive.
It’s a disappointment because there are times where the world is rich. There are plenty of engaging characters (Valentine), and some fascinating locations (Salem, Covenant), and some interesting factions (The Railroad). Many times there are places where the game does shine. But those pieces are few and far between, and often they don’t seem to connect. Fallout 4 feels like it’s more concerned about being a first-person shooter than it is about fulfilling its pedigree of being a deep and multifaceted role-playing game. It’s more interested in creating small vignettes than a fully realized world. It wants you to strive for that next perk instead of that moment in its stories where you feel an emotional tug. It’s an amusement park ride that, while fun, still feels just like a ride.”
“…out-of-place accents, odd and contradictory vignettes, and bizarre behaviors all detract from the plausible post-apocalyptic world world Fallout 4 is wanting to create.”
These moments introduce questions in the world’s consistency. After all, consistent worlds are largely more believable worlds. In some cases, Fallout 4 is an improvement on its predecessor, Fallout 3. [See the Shandification of Fallout video.] It answers some of those big questions (What do they eat?) that were never answered in previous games. But strange out-of-place accents, odd and contradictory vignettes, and bizarre behaviors all detract from the plausible post-apocalyptic world Fallout 4 is wanting to create. They’re not asking open-ended questions that leave us wondering. Instead, they’re introducing concepts that pull us out of the moment.
Both Fallout and Mad Max are near and dear to me, and both have been influences in my own post-apocalyptic worldbuilding. Like both, my world of the Territories also takes place generations after an epic disaster. In fact, similar to Fallout 4, it has been so long since the apocalypse that the return of the Great Old Ones has faded into historical myth.
Within The Bell Forging Cycle civilizations have come and gone. Societies, religions, and nations have risen, expanded, and sometimes fallen. The scars of the disaster are there, and they’re clear and apparent to the people that inhabit the planet, but as Roland Deschain often says in The Dark Tower series, “the world has moved on.” Change has occurred, consistent change. There are certainly nods to post-apocalyptic tropes, in some places technology’s growth has been stymied, and people still use and seek out technology from the past. That’s part of the fun. Exploring the ideas inherent in survival after a catastrophe is one of the reasons why we read post-apocalyptic fiction. But, life hasn’t frozen. People have found other ways to solve their problems; nothing has remained static. Regression can only exist for so long; life is tenacious and robust, and when it comes to post-apocalyptic worlds (or any world for that matter), that’s a good thing for creators to remember.
Filed under: Worldbuilding, writing Tagged: fallout 4, mad max: fury road, post-apocalyptic, ragnarok-proofing, Shandification, Storytelling, worldbuilding








January 11, 2016
David Bowie on Stardust
My friend Emily shared this Blank on Blank and, after watching it, I knew I’d need to post it here. Some wonderful and amazing thoughts from David Bowie. I especially like his reasoning around art and audience and the artist’s relationship to their work. Watch it below.
“You should turn around at the end of the day and say I really like that piece of work or that piece of work sucked. Not, was that popular or wasn’t it popular?”
Rest in peace, Mr. Bowie. Thanks for being one of the good ones.
Filed under: Inspiration, Quotes Tagged: art, artist, creativity, david bowie, encouragement, ziggy stardust








January 3, 2016
Woody Guthrie’s List of “New Years Rulin’s”
In 1943, American folk legend, Woody Guthrie wrote down a list of promises he wanted to keep for a good year. Not unlike the New Year’s resolutions people make today. The list is an interesting read, and I have a few observations. But first, check it out:
January 1, 2016
Friday Link Pack — End of the Year Edition (2015)
Happy New Year! Well, we’re finally here, at the end of all things. Okay, not the end of all things, just the end of the Friday Link Pack. As I mentioned earlier in December, this will be the last Link Pack going forward. [Details Here.] We’ve reached number one-hundred, and it just so happens to be the official End of the Year Edition! [Previous years: 2014, 2013] In this, I compile the best-loved links I’ve shared over 2015 into one big post. As always, some of these I’ve mentioned on Twitter, if you’re not already following me there, please do! Even though the Link Pack is ending on the blog I’ll still continue to share stuff I find interesting on Twitter.
All right, let’s see which links you liked the most:
My Most Popular Posts Of 2015:
Map of the Known Territories
The official map to the Bell Forging Cycle has been getting a bunch of interest ever since I shared it in August. The biggest version of the map was also one of the most clicked images on the entire site. Glad everyone likes it so much. [Attn: map contains some minor Old Broken Road spoilers.]
The 2015 Lovecraft-Inspired Gift Guide
Put together this post in early December and every loved it. (Big thanks to everyone over on r/Lovecraft and r/Cthulhu.) Gifts for the Lovecraft fan on your list, or of course, yourself. A whole slew of books, music, games, and a lot more. If you’re looking for a place to spend some of that Christmas cash, look no further.
Mad Max and the Art of Worldbuilding
I’m happy to see how much everyone enjoyed my look at worldbuilding from the viewpoint of one of my favorite movies of the year, Mad Max: Fury Road. I have another article in the works following this up.
Note: I also got a lot of traffic to my Mysterious Package posts. However after some emails and not wanting to spoil things for others I elected to remove them from my site. That is why they aren’t featured on today’s list.
Most Clicked Writing Links Of 2015:
What I Get Paid For My Novels: Or, Why I’m Not Quitting My Day Job
Novelist Kameron Hurley opens up and shares how much she has made on each of her books. It’s a fantastic post. Awesome to see transparency like this. I think this is good info for every author, indie or traditional, it helps set the record straight.
Cognition as Ideology: A Dialectic of SF Theory
In January, I shared this wonderful talk from China Miéville regarding the importance of fantasy in our modern society. I highly recommend it to anyone who reads or writes speculative fiction.
Why Horror Is Good For You (And Even Better For Your Kids)
Artist Greg Ruth gives us six fantastic reasons why we should all read horror. I’m really happy this was so well received, it’s still one of my favorite articles I shared this year.
Neil Gaiman’s 8 Rules of Writing
I have long been a fan of writer’s personal lists of rules. It’s always good to glean what you can apply to your list (and yeah, we all have our personal list.) Neil Gaiman is no exception. (Note #5.)
10 Twenty-First Century Bestsellers People Tried to Ban (and Why)
The stories behind people trying to ban books are always fascinating to me. History has proven that when one tries to impose prohibition, the effect is usually opposite of the intent. What was it Mark Twain said? Oh yeah: “Nothing so needs reforming as other people’s habits. Fanatics will never learn that, though it be written in letters of gold across the sky. It is the prohibition that makes anything precious.”
Most Clicked Art Links Of 2015:
Kari-Lise Alexander Paints Nordic Beauties In “A Lovelorn Theft”
Kari-Lise’s latest solo show opened at Modern Eden Gallery in San Francisco at the end of September, and a lot of folks were interested in seeing her work. In this post, High Fructose highlighted many of the pieces from that show. After watching the series develop throughout 2015, I was excited to see it in the wild. I’m sure you’ll agree this series is gorgeous.
Women Trying To Sleep Unsuccessfully In Western Art History
For hundreds of years, women in art have been trying to take a break and catch some Zs. For whatever reason no one wants to let them. Art is weird.
Korean Artist Beautifully Illustrates What Real Love Looks Like
I loved these sweet little illustrations by Puuung, and so did you. Small touching moments rendered beautifully. Each tells its own story. [Thanks again to Stalara for sharing.]
I See Music Because I Have Synesthesia, So I Decided To Paint What I Hear
Painter Melissa McCracken is a synesthete. When she hears music it comes to her in a variety of colors. Instead of trying to describe what she sees she has decided to paint it instead. The results are fascinating.
Most Clicked Random Links of 2015:
20 Maps That Never Happened
From war plans for the invasion of Canada to the fifty states redrawn with equal populations, Vox explores twenty imaginary maps. You know, I’d be cool living in the state of Rainer.
Abandoned Indonesian Church Shaped Like a Massive Clucking Chicken
Some people do strange things to get messages from God; things like building a strangely shaped church in the middle of the jungle. Apparently the builder had intended it to look like a dove, but it’s clearly a chicken.
Arcology: Cutaways Of The Future City-Hives That Never Were
The futurist idea of arcologies is a mainstay of science fiction. I even play with the concept in the Bell Forging books. So when I saw this post from Cory Doctorow about Paolo Soleri’s 1969 book: Arcology: The City in the Image of Man. It was something I was very interested in. The book sounds fascinating, but the images… you need to see the images. [Thanks again to Steve for sharing this.]
I’ve never done shrooms, but this article is hilarious regardless. As my friend Rob pointed out, this is the Magic: The Gathering version of James Blagden’s Dock Ellis & The LSD No-No. [Thanks to Rob for sharing this.]
Most Clicked Weird Wikipedia Link of 2015:
After watching the video, I’d wager it’s safe to say that this is probably one of the more creepy Weird Wikipedia links in 2015. Check out the article and make sure to turn the captions on, makes it that much more effective.
Max Headroom Broadcast Signal Intrusion
“The Max Headroom broadcast signal intrusion was a television signal hijacking that occurred in Chicago, Illinois, United States on the evening of November 22, 1987. It is an example of what is known in the television business as broadcast signal intrusion. The intruder was successful in interrupting two broadcast television stations within the course of three hours. The hijackers were never identified.”
Make sure you watch the video as well:
Lovecraft Story Of The Year:
The Shadow over Innsmouth
Yay! My favorite Lovecraft story was also YOUR favorite. Happy to see this listed as the story of the year. It’s a good one. [Fun Fact: the Innsmouth folk served as the source of inspiration for the anur in my books.]
Animated GIF Of The Year:
Filed under: Link Pack Tagged: arcology, art, China Miéville, h.p. lovecraft, Horror, Kameron Hurley, kari-lise alexander, mad max: fury road, maps, max headroom, the bell forging cycle, The Shadow Over Innsmouth, the territories, worldbuilding, writing







