Kill Screen Magazine's Blog, page 425

March 20, 2014

A journey in footsteps with Stranded

You take things much slower, absorbing the tink, crunch, and domphs.

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Published on March 20, 2014 03:00

March 19, 2014

This gun creates a wormhole between you and your friend's apartment

At an event like Game Developers Conference, it’s easy to get your various incarnations of reality scrambled. Virtual reality has a bigger presence than ever this year, and there’s always augmented reality looming, but there are also the non-categorizable forms: projects that blur the boundaries between AR and VR. One such project is a shooter called Rescape that scans the room you’re occupying and the room your opponent is occupying and conjoins them into a nonphysical play-space where you can run and duck and spray virtual gunfire from your living room into their living room. 



At least that’s the vision as explained to me last night by the Swedish developer 13th Lab, who was throwing your typical eat-and-drink-with-impunity afterparty at the 21st Amendment Brewery in San Francisco, rallying up support for their newly launched Kickstarter project.  



I have to say the Rescape demo isn’t there yet. It was pretty utterly broken. But also very promisingly broken, a sort of vision for what future play could look like. Last night it looked like a multiplayer shooter played with plastic guns cradling iPhones equipped with special wide-surveying camera lenses. 



In its current unfinished incarnation it is local multiplayer only. You could hold the gun to your shoulder and point it at another person carrying a gun and you would see him magically transformed into a space marine when staring through the screen of the mobile, which was situated on the barrel like a scope would be. Just imagine frat brothers running around the frat house pointing plastic rifles enhanced by digitized magic that allows them to head-cap each other and you’ve got it. 



It seems potentially capable of reliably scanning your surroundings and transforming it into game architecture, too. That in itself was pretty remarkable, aside from the fact that when I turned 90 degrees to the right a large, glitchy black polygon blocked my view inexplicably. But it’s the idea here, which has been under development for four years and is still very much a work in progress, that’s fascinating. 



And that idea is that these guys have conceptualized a new type of reality that transfers physical space into a game world fused together from disparate real-world architecture, for the sake of some communal headhunting, or whatever.  



If they ever get this together it has high potential. 

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Published on March 19, 2014 12:29

Sony introduces future of videogames with accidental Matrix reference

Discarded project titles: Neuromancer, Lawnmower Man, Cyberhat. 

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Published on March 19, 2014 09:15

Why I quit playing Baldur’s Gate 2: A Confession

What century is this from, anyway?

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Published on March 19, 2014 06:00

March 18, 2014

The March Madness of animated gif should prove spectacular


It’s mid-March, and that can only mean one thing: a flurry of other non-related contests using brackets in imitation of March Madness. T.GIF animation tourney, held March 22 through April 7, is one such tournament, and it’s amazing for a couple of reasons. One, because the name T.GIF hadn’t been taken already. And two, because it is a single-elimination showdown among the world’s premier net art practitioners competing to make the most “no you didn’t” animated gif. We've got dibs on LaTurbo Avedon, who we profiled last year. If there are any other favorites we should be watching, let us know in the comments.



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Published on March 18, 2014 10:30

Be the first to beat this game and you can change it forever

What hath Twitch Plays Pokemon wrought?

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Published on March 18, 2014 07:03

Final Fantasy X / X-2 enshrines the series’ awkward teenage years

Blitzball, aeons, dresspheres, fayth-- It’s just like high school.

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Published on March 18, 2014 06:47

Luftrausers makes the right moves, but has one big problem

Fly the unfriendly skies.

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Published on March 18, 2014 06:38

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