Kill Screen Magazine's Blog, page 422
March 28, 2014
Monopoly should be less bad now that it's crowdsourcing a new rulebook
Monopoly is, factually speaking, a bad game. But now the boardgame about greedy banking is trying to set things right after all those yawn-inducing living room snooze-fests, which doubtlessly soured millions of Americans to the pastime of boardgaming before they reached the age of consent. Hasbro, the owner, has launched a campaign to allow fans to haggle over which rules should be changed, because no one ever plays by the rules anyway.
The parley is going down on Monopoly’s Facebook page, but the ten rule changes up for consideration won’t exactly set the board on fire. They include: landing on “free parking” rewards you the tax cash; rolling snake-eyes nets you quick money; landing on “go” grants you a $200 bonus; and so on. Crowdsourcing the rules may not save the game from mediocracy, but at least it’s an acknowledgement that the game is broken. I’d love to see this redesign in the hands of some notable boardgame designers, as we’ve seen with games like Risk Legacy.
Box Art Review: DARK SOULS II IS BOTH EFFECTIVE AND RIDICULOUS
Quoth Hans Zimmer: “BROMMMM.”
The most interesting game at GDC was being shown on a laptop from some dude’s backpack
Inside Brigador, a game you should give a shit about.
Take a stroll through the mysterious, beautiful Ether One
Dickens does Myst.
What does it mean when we call videogames cinematic?
From Shenmue to Papers, Please, our medium has a thorny history with its older sibling.
March 27, 2014
Can the beautiful, beleaguered isometric perspective make a comeback?
Inside Xenonauts, the combat sim that hopes to try.
The introspective night driving of Glitchhikers
RIYL: David Lynch, driving.
Glorkian Warrior: The Trials of Glork is a return to a simpler time
We’d like to apologize for the superlatives herein.
March 26, 2014
Playlist 3/26: The Sun Does Not Exist is psychedelic, Shu's Garden merrily rolls, and Luftrausers ignites the skies
Treat yourself.
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