Kill Screen Magazine's Blog, page 357
July 31, 2014
July 30, 2014
You can stream Hohokum's rippling, pastel soundtrack for free
Yellow Submarine, meet Kid A.
Haemo is The Unfinished Swan with its throat cut
Recommended to: vampires, really.
The Wolf Among Us’s finale feels surprisingly real-life for a comicbook
Whose fantasy is this?
Super Mario Sunshine, Ecco the Dolphin, and the beaches of videogames
In videogames, life’s a beach until the enemies show up.
Look on in disgust at anatomical Barbie and all her squished organs
You should probably get that spleen checked out, Barbie.
July 29, 2014
Crawl eyes an August 6th release date
Learning that Crawl is only a little bit more than a week away from hitting early access may not do much for you, initially. Understandable. It's been a while since this local multiplayer game been on the radar.
To jog your memory, Crawl looks like some sort of variation of tag set in hell. One player is human and the others play murderous ghosts jostling to deliver the killing blow onto the mortal so that they may, in turn, become human. Ghosts can posses monsters and traps, constantly switching to get a leg up on the human player, yes, but on the other ghosts too. It looks great, down to the last pixel:
Lovely. Powerhoof, the developers of Crawl, do a fantastic job of juggling an air of Lovecraftian horror with the pure mechanical silliness of their game in their trailers. It's hard to believe that'll survive through to when you're an hour deep into a game with three friends, dropping f-bombs left and right, but hey. We'll have to see come August 6th when the game hits Steam.
Wake the Dreamer blurs the line between the conscious and unconscious
Games are weird.
Japanese art collective blurs line between videogames and gallery-art in American debut
Who said math and science weren't art?
Soft Body is a graceful, lo-fi attack on brutalist modern shooters
In which we envision Marcus Fenix using the bathroom.
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