Kill Screen Magazine's Blog, page 350

August 14, 2014

How the X ended up on game controllers

It’s more than a tic-tac-toe character, or a rock back, or a sign for treasure, or...

 •  0 comments  •  flag
Share on Twitter
Published on August 14, 2014 08:30

Paper Playscapes is musical chairs with an architectural twist

You can already hear the music.

 •  0 comments  •  flag
Share on Twitter
Published on August 14, 2014 05:00

Japanese "Device Art" exhibition captures playful interactions with hardware

If you had a chance to check MoMA's last design exhibition Talk to Me, you might have noticed several devices such as Sputniko!'s Menstruation Machine which mimics the pain of, well, menstruation. Or Kate Hartman's Talk to Yourself Hat which transmits sounds from one’s mouth directly into one’s ears via a conspicuous, trunk-like tube. Technology can be gloriously strange.


The new "Device Art" exhibition that kicks off at the Ars Electronica Center in Linz, Austria, captures playfully creative design, but from their encounter with ancient Japanese traditions. The Device Art movement emerged ten years ago. Hiroo Iwata, a professor at Tsukuba University in Japan, and one of those who was present at the birth of Device Art, explains its origins:



Device Art evolved from a background of manufacturing traditions and a Japanese aesthetic. In traditional Japanese culture there are crafts in which technology and art meld in an indistinct combination, and it is possible to view Device Art as a new art form for the digital age. Unlike Western art, which is generally viewed in galleries and museums, in Japan artworks have been something to be enjoyed as a part of everyday life. A typical example of this is a tea ceremony room, which abounds with works of art—tea utensils, flower vases, etc.



Some of the pieces that are showing are utterly surreal such as Touchy (above), a wearable device that literally transforms a human being into a functioning camera, and Mr. Knocky  (below) which can play drums without the aid of electricity. There's also Food Simulator (below) which generates force according to the captured force of real food. No doubt there are a wealth of videogame controllers that would fit in with the exhibition. Donkey Kong Bongos, I'm looking at you.


 •  0 comments  •  flag
Share on Twitter
Published on August 14, 2014 04:00

Mind: Path to Thalamus works best when it forgets itself

"All of this sounds pretty cheesy or lame I'm sure. And it is."

 •  0 comments  •  flag
Share on Twitter
Published on August 14, 2014 03:00

Daniel Benmergui on the troubles of telling all the world’s stories

The troubles and trials of telling every story ever.

 •  0 comments  •  flag
Share on Twitter
Published on August 14, 2014 03:00

Flying high on the unfriendly skies of Hohokum

Like stumbling around with a hippie all day. In a good way? 

 •  0 comments  •  flag
Share on Twitter
Published on August 14, 2014 03:00

August 13, 2014

Here are 3 new games to play this week

Videogames!

 •  0 comments  •  flag
Share on Twitter
Published on August 13, 2014 12:58

Hohokum custom vinyl lights up the sky

Ghostly releases all the tracks online with some custom vinyl to boot.

 •  0 comments  •  flag
Share on Twitter
Published on August 13, 2014 08:44

Exhibition shows what the world looks like to a driverless car

Discovering the physical world through the virtual

 •  0 comments  •  flag
Share on Twitter
Published on August 13, 2014 08:00

Kill Screen Magazine's Blog

Kill Screen Magazine
Kill Screen Magazine isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Kill Screen Magazine's blog with rss.