R.K. Cowles's Blog, page 2
January 24, 2014
Gandalf Murphy and the Slambovia Circus of Dreams
January 21, 2014
CONDOS!!!!
Here's a whole new consept on living off the grid. apparently a beach view location.
January 16, 2014
New Mixed Drinks
Jumbled Bourbon #1
1 ½ oz bourbon ¾ oz maple syrup Fill the rest of the small glass up with cream or milk Shake
Jumbled Bourbon #2
Same as above Except 3/4 oz of honey In place of maple syrup
January 11, 2014
HORSES
Some photos of horses at Lone Coyote Farm near Cambridge, N.Y.
January 9, 2014
January 8, 2014
Water Reflections Photos
Here's a few photography photos of abstract water reflections.
January 7, 2014
New Card Game with Variations
Counters
Cards: two 52 standard deck[104 cards]
Teams: 4 Handed [2 Teams of 2]
6 Handed [2 Teams of 3] or [3 Teams of 2]
The Deal: Dealing 2 cards at a time to each player counter-clockwise
for 4 Handed dealing out 20 cards to each.
Dealing 2 cards to each player at a time for 6 Handed dealing
out 17 cards to each. Dealer has the option to deal 1 card
at the beginning or ending of the deal before or after
dealing 2 at a time.
Then turning up the top card of the remaining cards to
denote trump.
The Bid: From the dealers right going counter-clockwise each player bids
how many tricks they can take. There will be 10 tricks from
both 4 handed and 6 handed game.
When the next partner bids he/she combines his/hers to partners
for their bid.
Ranking of Cards:
The trumps are: 2,3,4,5,6,7,8,9,10,J,Q,K,A
The other three suits are: A,K,Q,J,10,9,8,7,6,5,4,3,2
The Play: Player on the dealer's right leads the first trick. The play is
played counter-clockwise. After the players discard 1 card the
play goes around so that each trick will have 8 cards[12 for
6 handed] If the highest or trumped with highest trump has
the same suit and value it counters each other. Then the second
highest card takes it unless it too has two of the same card with
the same value and suit. Which means it will then be the next
highest takes the trick. Trump cannot be led until broken. You
cannot trump unless you are out of the suit that was led. if you
have the suit you must beat the trick. Yet if out of a suit, you do
not have to beat it with trump. you may throw off.[When [playing
6 handed the last trick will be counted as 2 tricks] With 6 handed
the last trick will not be go around twice. The player that took the
trick, their partner leads next trick. When 6 handed the partner on
the right to the player took the tricks leads to the next.
The Game: Game is to 500
Scoring: Taking the amount you bid you recieve 10X. [example the bid 6 you
make 60] if you make extra you get 10X the bid and one point each
every extra trick. [example if the bid is 5 and the tricks are 7 then
the score is 52] If you make less than the bid you recieve nothing.
Extra Points: Taking all ten tricks and bidding ten you recieve 25 ponits.
Taking all ten tricks and bid less than ten you only recieve 10.
At half way through [making it to 250 or pass 250] and each hand you
make your bid every time without going over or under you recieve 25 points.
From the point you pass the halfway point the next hand until you reach
500 or over and the hands at this stage you did not go over or under
every hand you recieve 25 points.
__________________________________________________________________________
Countred:
Cards: two 52 standard deck[104 cards]
Teams: 4 Handed [2 Teams of 2]
6 Handed [2 Teams of 3] or [3 Teams of 2]
The Deal: Dealing 2 cards at a time to each player counter-clockwise
for 4 Handed dealing out 20 cards to each.
Dealing 2 cards to each player at a time for 6 Handed dealing
out 17 cards to each. Dealer has the option to deal 1 card
at the beginning or ending of the deal before or after dealing 2 at a time.
Then turning up the top card of the remaining cards to denote trump.
The Bid: From the dealers right going counter-clockwise each player bids
how many tricks they can take. There will be 10 tricks from
both 4 handed and 6 handed game.
When the next partner bids he/she combines his/hers to partners or their bid.
Ranking of Cards:
The trumps are: A,K,Q,J,10,9,8,7,6,5,4,3,2
The other three suits are: 2,3,4,5,6,7,8,9,10,J,Q,K,A
The Play: Player on the dealer's right leads the first trick. The play is
played counter-clockwise. After the players discard 1 card the
play goes around so that each trick will have 8 cards[12 for
6 handed] If the highest or trumped with highest trump has
the same suit and value it counters each other. Then the second
highest card takes it unless it too has two of the same card with
the same value and suit. Which means it will then be the next
highest takes the trick. Trump cannot be led until broken. You
cannot trump unless you are out of the suit that was led. if you
have the suit you must beat the trick. Yet if out of a suit, you do
not have to beat it with trump. you may throw off.[When [playing
6 handed the last trick will be counted as 2 tricks] With 6 handed
the last trick will not be go around twice. The player that took the
trick, their partner leads next trick. When 6 handed the partner on
the right to the player took the tricks leads to the next.
The Game: Game is to 500
Scoring: Taking the amount you bid you recieve 10X. [example the bid 6 you
make 60] if you make extra you get 10X the bid and one point each
every extra trick. [example if the bid is 5 and the tricks are 7 then
the score is 52] If you make less than the bid you recieve nothing.
Extra Points: Taking all ten tricks and bidding ten you recieve 25 ponits.
Taking all ten tricks and bid less than ten you only recieve 10.
At half way through [making it to 250 or pass 250] and each hand you
make your bid every time without going over or under you recieve 25 points.
From the point you pass the halfway point the next hand until you reach
500 or over and the hands at this stage you did not go over or under
every hand you recieve 25 points.
______________________________________________________________________________
Counters Back and Countred Back
Same as above respectively except the extra scoring.
When going under your bid it is not zero it is minus xtimes what you bid
[example if the bid is 6 and you only make 4 or 5 tricks you recieve -60]
4 handed and 6 handed [2 teams of 3] game the game is either to 500 or 300.
Whatever the agreement.
6 handed [3 teams of 2] the game is to 300
Extra points halfway points [500 same 250] [300 is 150]
________________________________________________________
Countering
Same as above except a joker is added. If the joker comes up as trump.
either nothing is trump which the rankings are:
A,2,3,4,5,6,7,8,9,10,J,Q,K
if there are trump it is the same as Counters
Or the dealer makes trumps. Whatever agreed upon.
Also you must beat the trick even if with trump. You can not throw off.
If someone has the joker that player throws it in and recieves the top card.
The card following is trump.
The scoring is the same as Counters Back and Countred Back except if going over
there are no tenX you only recieve the amount that were taken.
The game is to 300.
October 23, 2013
Dumb Laws,Facts, Etc.
Here are some sites that have ridiculous things that are out there in this world from laws, lawsuits, warnings and other facts.
Dumb Laws http://www.dumblaws.com/
Dumb Facts http://www.dumbwarnings.com
Dumb Lawsuits http://www.dumbwarnings.com/
Dumb Warnings http://www.dumbwarnings.com/
Dumb Quotes http://www.dumb-quotes.com/
October 8, 2013
Collection of Poetry
The first collection of the poet R.K. Cowles poetry. Five of the first ten poetic Anthology. This consists of 'Tints, Tones and Hues Volume III' which is part of the color series with leftovers and best of the first two volumes. 'Homespun' which consists of people, places, things, events, etc. of the place he lives. 'Expressing Art Through Poetry' which consists of poems of his abstract photography and other artists artwork. 'Death on a Bicycle' which consists of poems of bicycling and about death. And 'To Suckle the Senses of Nursery Rhyme Reconstructions' which consists of some of his best poetry and flip-side to nursery rhymes.