Samantha Lienhard's Blog, page 39

May 19, 2023

Celebrating All Things Mysterious: Sarawak

The first thing that stands out about Sarawak is its visual style.

While I’ve tagged this review with the “visual novel” tag, Sarawak is closer to interactive fiction. Text appears on the screen to be read novel-style, and pictures appear alongside the text to accompany it.

The style almost feels like that of a pop-up book, which makes it stand out.

You play as a young woman who is contacted by the police to inform her that her mother has been arrested under suspicion of murdering a professor. Troubled by this, you begin your own investigation.

Although there are several choices to make, these mainly influence dialogue and provide some extra story details, while the story itself follows a fairly linear path. Occasionally, you need to interact with the images in order to solve puzzles. For example, when you come across a locked gate with a number of gears on it, you must move the gears into the correct positions to unlock the gate.

The puzzles can be a little strange, but they’re fairly simple and straightforward.

The murder mystery takes a backseat to learning more about the professor’s past, but it still builds up a compelling story and what felt like it could be a larger conspiracy… until the murder case abruptly wrapped up and the next screen said “The End.” My surprise was partly my own doing, since I’d looked at the chapter select screen and misremembered the number of chapters, but even if I hadn’t mistakenly believed I was only 2/3 through the story, the ending would have still felt abrupt.

So Sarawak left me with mixed feelings. I love its presentation and it has an interesting enough story, but I felt like the story was just getting good when it ended. A longer story in this style with a more fleshed-out mystery might have been really compelling.

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Published on May 19, 2023 10:36

May 17, 2023

Celebrating All Things Mysterious: MMM: Murder Most Misfortunate

Murder Most Misfortunate is a visual novel with adventure game elements in which you play as a high society lady named Miss Fortune, who is invited to join a private gathering at a secluded mansion, only for one of them to be murdered.

When a bloody dagger shows up in her purse, Miss Fortune decides to investigate the crime to find the killer before she herself is blamed.

Miss Fortune is an… interesting protagonist. A widow with 9 dead husbands behind her, she’s the sort of character who will politely warn characters that it’s unhealthy to upset her while standing by an open window. She is sarcastic, morbid, and not especially concerned about the people around her.

The game is split into three acts: Act 1 to set up the story, Act 2 to allow the player to investigation, and Act 3 to call everyone together and reveal the culprit.

During Act 2, the game takes on a point-and-click adventure format in which you visit each room of the mansion to inspect objects in the environment, gather evidence, and talk to characters to gain more information. Sometimes, information you learn unlocks additional conversation options that could lead to new clues. While investigating environments, you have to scroll from one side to the other by bringing the mouse to the edge of the screen, which I found a little annoying, but everything else is fine.

You choose when to advance to Act 3, which means it’s possible to start the confrontation without the evidence that you need. If you want to make it a bit more difficult, there is an option to make the second act timed. If time runs out before you’re ready, you proceed to the third act anyway.

Once you’ve gathered everyone together, it’s time for you to accuse another guest of murder and present the evidence to show how they did it. The most interesting thing about Murder Most Misfortunate is that you can support an argument against any other character. While one character is the true culprit, with the most fleshed out ending, each of the others has an ending in which they’re arrested if you’ve found the right evidence to make your case against them.

Murder Most Misfortunate is a short game, taking only a couple of hours to beat, but it’s an enjoyable mystery with added entertainment from being able to pursue a case against any character.

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Published on May 17, 2023 10:34

May 15, 2023

Celebrating All Things Mysterious: Chicken Police – Looks Can Be Deceiving

Mystery games with animals in the lead roles seem oddly popular, with Aviary Attorney being one of the most notable ones we’ve discussed in the past.

And another such game is Chicken Police – Paint it RED, an adventure game styled after classic film noir detective stories in which you play Sonny, a once-famous detective now on forced leave who reunites with his estranged partner to solve one last case.

It is set in a world of anthropomorphic animals, but unlike the more stylized approach of games like Aviary Attorney, the character designs in Chicken Police are photorealistic humans with animal heads. The effect is uncanny and somewhere between terrifying and hilarious.

But… the more I played, the more I got used to them. By the time I reached the end of the game, the designs felt almost normal.

You see, Chicken Police handles its world in such a way that I could immerse myself in it and believe the setting despite its bizarre presentation. When I saw the character models and heard the film noir narration (with the main character delivering an impressive Humphrey Bogart impression), I expected it to be a parody.

But while it definitely has humor and funny nods to the genre, Chicken Police plays its premise straight. It is a gritty detective story, and since it takes itself seriously, I can look past the fact that I’m playing as a human-shaped chicken in a trench coat and start seeing who he is as a character. It’s a dark story at times that deals with mature themes, although the undercurrent of humor keeps it from getting too bleak.

The adventure game elements in Chicken Police are light, with only a handful of puzzles. Most of your time will be spent visiting locations and talking to characters.

During key conversations, you’ll be able to question a character in a special sequence where you must choose the right questions to ask to either increase or decrease the character’s opinion of you while trying to avoid being steered you off-topic. At the end of these segments, you’re graded based on how well you did, with the option to retry if you want a better score. There are a handful of mini-games segments, as well.

In between required story scenes, other areas open up for you to visit for optional conversations. There is a ton of optional dialogue and worldbuilding details in this game. If you’re like me, the sort of player who likes to inspect everything and exhaust every conversation option, you’ll be rewarded with nearly every visit and revisit to a location having new conversations both for talking to characters and inspecting items in the background. Everything is fully voiced, too.

All of this results a world built up beyond the details that pertain to the main plot, which is part of what helps it stand out. The case in Chicken Police – Paint it RED is wrapped up by the end, but it leaves open the possibility of further Chicken Police stories to come… and that’s something I’d definitely like to see.

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Published on May 15, 2023 10:26

May 12, 2023

Celebrating All Things Mysterious: Parascientific Escape: Crossing at the Farthest Horizon

After talking about Cruise in the Distant Seas on Monday and Gear Detective on Wednesday, it’s now time to conclude our look at the Parascientific Escape trilogy with the final entry.

While the first two games were largely separate despite a few connections, Parascientific Escape: Crossing at the Farthest Horizon brings them together and serves a sequel to both.

Hitomi travels to the country of Witsarock in response to a letter from “the Ghost,” while Kyosuke visits Witsarock to meet a man who has information for him, only to find he’s been murdered.

The story alternates between the two characters, as well as other characters, in order to tell a bigger story than that of its predecessors. With both protagonists coming together and the antagonist’s plot being brought into the light at last, it has the potential to be the best in the series.

Unfortunately, it isn’t.

Crossing at the Farthest Horizon plays nearly identically to Gear Detective. With both Hitomi and Kyosuke as protagonists, I’d hoped both their psychic powers would come into play (perhaps even others, when I saw other characters getting viewpoint sections), but the handful of escape room sections only let you play as Kyosuke.

Some of the puzzles feel less intuitive, and the hint system isn’t as helpful as in Gear Detective. Worse, at one point the memo used to record puzzle details simply left off the final line of a puzzle by mistake, which had me stuck for quite a while.

It also has far more typos than either of the previous two games, not enough to be a big problem, but enough to be noticeable.

Playing this third game also made me understand why I criticize these stories’ idealistic approaches to their problems. After all, I normally eat up stories about redemption and the power of friendship. In the Parascientific Escape series, however, developments occur so quickly that it doesn’t feel natural. It’s hard to buy a character desperate to save a murderer she considers a friend when they’ve only known each other for a few hours. It’s difficult to be emotionally invested in a villain’s redemption when you’ve only seen them on-screen a handful of times.

Click for Parascientific Escape spoilersThis goes double for anything involving romance. How did Yukiya end up interested in Ritsu? I know they met briefly in Gear Detective, but Crossing at the Farthest Horizon has him wanting to ask her out, and it felt like it came out of nowhere.

Unrelated to that, Iori also felt like an unnecessary addition, when keeping Ritsu as the main antagonist could have allowed her to be more fleshed out.

Parascientific Escape: Crossing at the Farthest Horizon has some exciting moments and some interesting puzzles, and it’s nice to see the first two games’ stories brought to a resolution. If you were hoping for it to build upon its predecessors and be the best of the three, however, you might be disappointed.

The mystery unfortunately takes a backseat once again, as well. We’ve now covered all three entries as part of our mystery game celebration, but the second is the only one I’d really call a mystery.

But don’t worry! We’re not even halfway through the month yet, so stay tuned for next week as we discuss even more mystery games!

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Published on May 12, 2023 11:09

May 10, 2023

Celebrating All Things Mysterious: Parascientific Escape: Gear Detective – Solving Murders With Mild Time Travel

On Monday, we discussed Parascientific Escape: Cruise in the Distant Seas, and now it’s time to talk about the second game in the trilogy.

Parascientific Escape: Gear Detective is set in the same universe as the first game, but with a new cast of characters. You play a detective named Kyosuke, who is an artificial psychic due to a specially-designed prosthetic arm and eye.

Along with his assistant, he begins investigating a recent serial killing case, using his psychic powers to help.

His ability is “chronokinesis,” which allows him to look up to 5 days into the past and manipulate objects within that time frame. This gives you a limited degree of time travel to use when solving puzzles. For example, if you need to open a locked drawer and have a memo telling you what time the drawer was last open, you can look back at that time when the key is in view and hide it so that it can’t be taken away. More commonly, you can look into the past to see passwords, clues about codes, etc.

While it uses largely the same gameplay systems as its predecessor for the escape room sections (minus the sliding block puzzles), everything is slightly more streamlined. In a peculiar design decision, you can set the difficulty to easy if you want the game to automatically give you the dialogue for tapping on an object when there’s only one option. Why there’s a “difficulty” setting solely to select whether or not you need to manually tap “look” or not, I don’t know.

Now, Gear Detective is much more of a visual novel than its predecessor was. While the first game felt like a series of escape rooms broken up by visual novel storytelling, Gear Detective is the reverse, a visual novel with occasional escape room situations.

In fact, instead of the visual novel sections just providing story beats between puzzles, now there are entire segments where the gameplay is simply visiting different locations to get new dialogue and try different actions through the visual novel interface. It’s never challenging, since at worst you’ll just visit each location until you find one with a new option, but it allows for more optional conversations if you want to take the time for them.

The narrative sections also include dialogue options, as well. These options might look like they’re just for flavor, but there are actually multiple endings this time around.

Once you’ve completed the game, you can see whether your progress in each chapter is marked with a gold star, a pink star, or nothing at all. The result you’ve gotten the majority of determines your ending. You can then replay chapters with the option to skip the “adventure” (visual novel) parts or “investigation” (escape room) parts. Not needing to replay the investigations makes it easy to go back through for the other endings, although the need to repeatedly move between locations to perform different actions starts to feel tedious when you’re doing that.

The story is fine, less humorous than the first game’s yet with a more clearly defined narrative. It still had that odd mix of dark topics and power-of-friendship idealism, but the connections back to the first game left me intrigued about how it will all come together.

Parascientific Escape: Gear Detective might lack the aspects that made Cruise in the Distant Seas unique and feel more like a traditional visual novel / adventure game instead, but it’s a stronger game overall. Will the third game surpass it? Stay tuned, as we’ll conclude our look at this trilogy on Friday!

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Published on May 10, 2023 10:59

May 8, 2023

Celebrating All Things Mysterious: Parascientific Escape: Cruise in the Distant Seas – Escape Rooms and Psychic Powers

During the final days of the 3DS eShop back in March, you might recall me mentioning the Parascientific Escape series as being among my final purchases.

Parascientific Escape is a trilogy of short adventure games released exclusively for the 3DS. Since they appeared to be mysteries, what better time to try them out than during our mystery game month?

Parascientific Escape: Cruise in the Distant Seas is the first game in the series. Set in a world where psychic powers have begun to rise to prominence, you play a young woman named Hitomi who is rare for being the only known double psychic – someone with two psychic powers.

After receiving an anonymous letter asking her to meet with someone on a cruise ship, she boards the ship and goes to the meeting place at the appointed time. However, once she arrives at the room where the letter told her to go, an explosion rocks the ship and the passengers are told to evacuate, while Hitomi finds herself locked in the room. Her situation then takes a turn for the worse when she meets a girl with a bomb strapped to her neck and instructions saying she must find three keycards hidden around the ship in order to deactivate the bomb.

The story is told through visual novel sequences, while the adventure game segments play out like a series of escape rooms. You use the touch screen to examine items in the environment and use items you find in order to solve puzzles.

It can be a little tedious at times. For example, to open a drawer, you’d likely need to tap the drawer, select “look,” read dialogue about the drawer, tap the drawer again, and then select the new option “open.” Fortunately, the array of options is limited enough that it doesn’t get too annoying.

As is common for these kinds of escape room sequences, you’ll need to solve puzzles to proceed, some a simple matter of using the correct item in the correct spot, others with more of a riddle-like approach. But there’s a third type of puzzle that helps this game stand out a bit from the genre, thanks to Hitomi’s powers.

Hitomi’s psychic powers allow her to see through objects and manipulate objects with telekinesis, which comes into play with the puzzles. For example, one puzzle has you look inside a locked drawer and see that there is a hole in the base of the drawer. You then use telekinesis to move the item you need until it falls through the hole. Each puzzle gives you a limited number of times you can use each psychic power, so you need to plan your moves carefully. They’re essentially sliding block puzzles, but they make for a nice change of pace.

Meanwhile, the story is… fine. It has some funny moments, as well as dramatic ones (although the music doesn’t always match the scene, such as upbeat music continuing to play in the background during the bomb revelation), and the overall premise is intriguing. Its tone feels a bit off at times, though, approaching dark concepts through an idealistic perspective where friendship always triumphs.

It’s also not as much of a mystery game as I expected, although trying to learn the antagonist’s identity and motivations are an important part of the plot. It feels like more of a thriller. I suppose it’s as much of a mystery as Zero Escape is, albeit on a smaller scale.

But the characters are likeable enough, with some pretty funny interactions, so that kept me going.

Anyway, Parascientific Escape: Cruise in the Distant Seas is an enjoyable enough game if you like the idea of an escape room style adventure game with psychic powers adding a bit of a twist. Until I played it, I’d thought the Parascientific Escape games were all entirely separate, but Cruise in the Distant Seas leaves loose ends to be resolved in a sequel. Stay tuned, because we’ll be talking about the second game in the trilogy next!

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Published on May 08, 2023 10:45

May 5, 2023

Celebrating All Things Mysterious: Puzzle Agent 2 – A Puzzling Story

All the way back in 2014, I played a game called Puzzle Agent.

With so many years before I finally played Puzzle Agent 2, it’s not a big surprise that when I started it up, I realized it was a direct sequel to a game I remembered nothing about.

Fortunately, Puzzle Agent 2 includes a summary of the first game’s story in the form of case notes, so I was able to catch up on what was happening as I returned to the strange town of Scoggins.

You play as Nelson Tethers, an FBI agent in the Puzzle Division. Unsatisfied with the way the Scoggins case was wrapped up, he returns to the puzzle-obsessed town to unofficially continue his investigation into unexplained disappearances, gnome sightings, and other mysteries that arise the deeper he digs into the town’s secrets.

Puzzle Agent 2 is structured a lot like a Professor Layton game. You visit various locations around Scoggins, solve puzzles either presented by other characters or found in the environment, and click around to gather hint coins pieces of gum you can use to gain puzzle hints.

The range of puzzle difficulty is oddly varied. A couple puzzles depend on you having very specific knowledge (like the digits of pi), while others are so easy I thought I must have misunderstood the instructions.

As for the story, I have mixed feelings about it. The atmosphere is great, the dialogue is filled with funny moments, and the mystery is compelling and exciting… except when I reached the end, I realized I still had questions. While the final explanation for the mystery made sense overall, it made some scenes and details feel out of place.

Click for Puzzle Agent 2 spoilersIf the disappearances are because the astronauts in the woods are killing people, what was up with the scene where they caught Tethers, drugged him, and… returned him safely to his room??

Some parts of the story just feel a bit rushed.

With that said, Puzzle Agent 2 was a fun game that took me a bit over 3 hours to beat, so if you’re looking for a bite-sized Layton-esque mystery while we await the next Professor Layton game, it’s worth checking out!

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Published on May 05, 2023 10:45

May 3, 2023

Celebrating All Things Mysterious: Danganronpa 2 – A Return to the World of Hope and Despair

Back in 2020, I played Danganronpa and said I was looking forward to starting the sequel… although it took me over 2 years to get there.

One of the winners of this year’s Celebrating All Things Romantic contest back in February tasked me with playing Danganronpa 2, and I finished it with perfect timing to make it the first mystery game we discuss of this month’s celebration.

Danganronpa 2: Goodbye Despair has a similar premise to its predecessor – a group of high school students are trapped and forced to playing a killing game in which anyone who murders a classmate and gets away with it will be allowed to leave. The setting is an island, this time, instead of a school, and certain aspects of its presentation are a bit more grandiose, but the general principles remain the same.

Gameplay essentially has three phases. In free time, you’ll have a limited number of time slots with which to hang out with other characters, until someone is murdered. Then you’ll be in the investigation stage, where you gather evidence in a point-and-click format (albeit with the ability to move in a 3D space in some areas). Finally, you’ll advance to the trial, where you’ll use that evidence to uncover the killer by discovering contradictions… and playing a lot of mini-games.

I’ve realized I kind of hate Danganronpa’s mini-games.

These are murder mysteries. The challenge should be based on logic, on looking at the clues and seeing what truth they lead toward. I should not get stuck in a murder mystery because I knew the correct answer but couldn’t aim it at the contradiction fast enough, or skateboard past obstacles to reach the right answer, or any of the other annoying mini-games Danganronpa 2 makes you do even when you know what the answer is.

(To its credit, there are separate difficulty settings for the action and logic aspects of the case, so you can make the action part easier without reducing the complexity of the mystery-solving aspect.)

Anyway, I don’t know if Danganronpa 2’s mini-games are worse than the first game’s or if I just didn’t mind them as much back then, but every mini-game made me seethe over how much I prefer Ace Attorney’s style of just letting me present the contradictory evidence. One exception is the Closing Argument, where you lay out exactly how the murder occurred. I like that one.

Like with its predecessor, one of Danganronpa 2’s greatest strengths is that giving you a core cast of characters from which all the murderers and victims will come raises the tension dramatically. It wasn’t long before I was looking at the shrinking cast of characters wondering if any of my favorites would make it out alive.

The characters felt a bit one-note to me (with a couple notable exceptions), and Monokuma managed to be even more annoying due to the addition of Monomi, another squeaky-voiced mascot character. On the other hand, Monomi has the catchiest song in the game, so I have to appreciate her for that.

I spent a good portion of Danganronpa 2 feeling that I liked the first game much better, but by the time I finished, I was less sure. I prefer the first game’s atmosphere and overarching mystery, but the final stretch of Danganronpa 2 was so exciting that it made me reconsider. Despite a couple parts requiring dubious leaps of logic, the cases are pretty solid, as well. And while I have some quibbles with the ending, it also resolved some issues I had with earlier parts of the game.

Danganronpa 2 might have annoyed me at times, but it left me wanting to play more from the series. It’s readily available alongside the others nowadays, with its most recent re-release being the Danganronpa Decadence collection on Switch.

Despite that, it’s not as simple as just picking up the next game. Danganronpa 3 the anime is the actual continuation of the storyline and is not the same thing as the third game, Danganronpa V3. There’s also a spin-off game called Ultra Despair Girls that seems rather divisive. But one way or another, I’ll continue the Danganronpa series soon… hopefully not with as big a gap in between this time.

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Published on May 03, 2023 11:25

May 1, 2023

Celebrating All Things Mysterious 2023 – A Mystery Game Celebration

Last year, we celebrated May Mystery Game Madness for the first time, and now it’s back!

(Under the name “Celebrating All Things Mysterious,” since that title format seems more popular for our romance-themed month, so I wanted to test it here.)

Once again, May will be devoted to mystery games and related works. As with the past few contests, one day a week will be reserved for non-themed news if something especially exciting comes up.

Promotions

While there are no special sales this month to correspond with the celebration, you can find my short murder mystery “The Domino Lady Takes the Case” in the pulp fiction collection Domino Lady Volume 3, as well as my crime story “The Domino Lady Deceived” in Domino Lady Volume 4. Both are anthologies starring the classic pulp fiction heroine known as the Domino Lady.

Work is continuing on Drops of Death, as well, so I look forward to the day when I’ll be able to promote that.

Contest

Are you ready for a contest? All month long, you can earn points just by joining in the conversation!

The available prizes are:

Domino Lady Volume 3 (ebook)Domino Lady Volume 4 (ebook)Phoenix Wright Trilogy (gift sent through Steam)The Great Ace Attorney Chronicles (gift sent through Steam)The Centennial Case: A Shijima Story (gift sent through Steam)AI: The Somnium Files (gift sent through Steam)$15 sent through PayPalYou pick a game for me to review!

If you choose the review option, your chosen game must be something I either own or is easily obtainable, which you can discuss with me beforehand. It must be a single game, not a collection (although the chosen game can be part of a collection). I will start playing it in June.

Contest Rules:

No purchase is necessary.Only comments made between May 1, 2023 at 1:00 PM EST and May 31, 2023 at 11:59 PM EST will be counted.Each non-spam, non-anonymous comment on any Celebrating All Things Mysterious blog post earns you 1 point.Retweeting any Celebrating All Things Mysterious tweet from me also earns you 1 point.You must use an email address or website URL (or include another way of contacting you) in your comment so I can contact you if you win.The top 3 point earners will win prizes.The person with the most points will get their first pick of the prizes. The person with the second most points will pick second, and the person with the third most points will pick third.In the event of a tie, tied winners will be contacted at the same time. A tie for third place will allow for more than 3 winners. If tied winners choose the same prize, duplicate prizes will be possible.The winner will be contacted by June 2, 2023.

I love mystery stories, especially murder mysteries, and last year we discovered several great games through the May mystery game celebration. So let’s get ready to discuss mystery games and see what this month-long celebration has in store for us!

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Published on May 01, 2023 10:14

April 28, 2023

Otome News Continues With Radiant Tale and Norn9: Last Era Release Dates

The surge of otome game news continues!

After last week’s cluster of otome announcements and then Idea Factory’s Charade Maniacs release date reveal, it was time for Aksys to take the stage today.

In a short “All Aksys 2023 Update” video, Aksys provided updates on several of their upcoming titles.

The otome games Radiant Tale and Norn9: Last Era both got release dates. Radiant Tale will be out on July 27, and Last Era on August 24. Yes, the upcoming months are becoming packed with games I’m interested in. Preorders for both are open now.

Jack Jeanne, which will be out on June 15, was also highlighted as they showed off its impressive Limited Editions.

Now, it wasn’t all otome news. They also showed Inescapable, which I’ve been interested in since its announcements, a fantasy farming game called Pretty Princess Magical Garden Island, and the dungeon crawler Mon-Yu, which now has the amazing full English title “Mon-Yu: Defeat Monsters and Gain Strong Weapons and Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be a Day When the Heroes Defeat the Devil King” that they impressively fit onto the box art without looking bad.

So while there were no new announcements, it was exciting to get release date news. I’m looking forward to the oncoming rush of games I want to play, even if my backlog trembles in fear.

Are you interested in any of the games from Aksys’s update?

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Published on April 28, 2023 11:27