Samantha Lienhard's Blog, page 160
October 14, 2015
Nintendo News: Attorneys, Yokai, and Ghosts
The past few days have been filled with news on some of our favorite Nintendo games, so let’s discuss Ace Attorney 6, Yo-Kai Watch, and Fatal Frame: Maiden of Black Water.
Ace Attorney 6 News
New details for Ace Attorney 6 were revealed in the latest issue of Famitsu, as Siliconera reported yesterday.
Ace Attorney 6 will not be set entirely in the Kurain Kingdom, but parts take place in Japan (which will most likely still be awkwardly localized to America in the English version).
It’s unclear who will be in Japan, since the trailer that revealed Apollo seemed to show him in Kurain. However, since the new Famitsu article refers to Phoenix and Apollo as the game’s two protagonists, that may have been a trick.
This news highlights one important question: will Athena Cykes be in Ace Attorney 6? Some view it as a sign that her role will be diminished, but since Apollo wasn’t shown in Dual Destinies promotional material for quite some time, it’s still too soon to say.
(Also, Blackquill cameo, please!)
Gaspen Payne, meanwhile, went to Kurain and earned a reputation as an undefeated prosecutor. That Phoenix Wright follows him there just shows the kind of luck the Paynes have.
Of course, Ace Attorney 6 rumors continue to fly. The latest fan theory suggests Princess Leifa is dead and being channeled by Maya. That could be an interesting twist, but we’ll see what Capcom has in mind.
Yo-Kai Watch News
I didn’t watch the Yo-Kai Watch anime, but I’ve heard a positive reception to it so far. While the series continues to expand in Japan, the first game will arrive here on November 6–and a demo will be available next week.
Enter the world of #YOKAIWATCH with a free demo, arriving on 3DS #eShop on 10/22! pic.twitter.com/sKBDL0GF8S
— Nintendo of America (@NintendoAmerica) October 13, 2015
This is great news, especially since so many people still seem unclear about what Yo-Kai Watch is. Maybe this will finally stop the accusations that Yo-Kai Watch is a generic Pokemon clone.
I can’t wait to try the demo on October 22, and I hope you join me.
Fatal Frame: Maiden of Black Water News
Speaking of October 22, the Yo-Kai Watch demo isn’t the only thing hitting the eShop. The fifth Fatal Frame game, Maiden of Black Water, also comes out on October 22. While it’s still digital-only for North America, it got quite a bit of attention yesterday after the latest trailer.
Fans weren’t pleased Nintendo intentionally called the trailer “spoopy,” until it made Fatal Frame start trending on Twitter.
Yes, in a marketing move that could have been a disaster, those maniacal geniuses at Nintendo drew more attention to Fatal Frame than it’s had in a long time. I saw fans who didn’t know Fatal Frame V even existed learn about it through this stunt.
Maybe I should be celebrating all things spoopy instead?
Share your thoughts on the latest Nintendo announcements in the comments below, and let me know which of these three games you’re most interested in!
(Also, unrelated to Nintendo, Tales of Zestiria pre-orders on Steam will include Symphonia as a bonus. Sylvarant here I come!)
Did you enjoy this post? Be sure to share it with your social networks!
The post Nintendo News: Attorneys, Yokai, and Ghosts appeared first on Samantha Lienhard.
October 12, 2015
Kingdom Hearts: A Door Worth Unlocking
When the original Kingdom Hearts came out in 2002, I ignored it.
I continued to avoid Kingdom Hearts as the series continued after that. I had no interest in playing a game about Disney characters, even with Final Fantasy elements. It sounded too weird, and I had no interest.
Well, I finally relented and tried the 1.5 Remix, starting with the Final Mix of the first game. Like many other games and series I ignored, I enjoyed it.
Kingdom Hearts is a weird concept. Let’s get that out of the way. There is no reason why Disney combined with Final Fantasy should equal anything but a train wreck, let alone a series so popular people are clamoring for the newest one.
Yet, somehow, it works.
As I played, I developed my own idea about why Kingdom Hearts works. Even though Final Fantasy characters appear, it isn’t really a crossover. It struck me much more as a Final Fantasy story told with Disney characters.
But enough babbling about what Kingdom Hearts is or isn’t. Let’s talk about the game itself. It’s an action RPG, with melee, magic, helpful abilities you can equip to help you in combat and/or exploration, and a summons feature I always forgot about. Combat is solid. It took me a little getting used to, particularly since the party AI often seemed less than helpful, but once I learned Cure, everything fell into place.
(Tip: if you’re struggling at the start of Kingdom Hearts, forget Olympus and go to the Deep Jungle. You learn Cure there. It’s a godsend.)
A few changes to the controls for the 1.5 Remix gave me trouble, as the D-pad controls the menu–so if you want to access an item or summons while moving, you better be able to use the left analog stick and D-pad at the same time. I got used to it, but it wasn’t ideal.
Exploration was enjoyable, with treasure chests and secrets to find… except for the platforming elements. In theory, I like Kingdom Hearts’s platforming. In practice, the controls felt a little too clunky. However, they were perfect compared to the gummi ship sections. I hate the gummi ship. It’s a gameplay switch as you shoot enemies while flying to the next world, and it’s the one thing I really disliked.
Fortunately, you get the ability to warp directly between worlds you’ve already visited. As soon as my ship could warp, I never flew it normally again except for when I was going somewhere new.
Speaking of those worlds…
It was simultaneously ridiculous and enjoyable to visit Disney worlds and interact with their characters. While there were some worlds present that I didn’t care about, some of my favorites were well-represented: Aladdin and The Nightmare Before Christmas, to name a couple, not to mention Maleficent’s large role in the story.
After the first few wacky cutscenes, I suspended my disbelief pretty easily and accepted the premise. Maleficent is leading other Disney villains in an evil plot involving shadowy “Heartless” creatures, and main character Sora has to fight them because he has the Keyblade. With the help of Donald and Goofy, who were sent by King Mickey. Sure, why not?
Donald and Goofy were one of the reasons I steered clear of the series to begin with, because they annoy me. They grew on me as I played, but if I’m honest, I most enjoyed the game when it was least focused on Disney stuff.
Although I understand the story gets pretty convoluted later in the series, the first game’s story seemed fairly straightforward. It was an entertaining adventure against forces of darkness, and I loved how each Disney world was a sort of “what-if” scenario: the events of the movie re-imagined in the context of Kingdom Hearts.
It also did something that, as a writer, I found absolutely brilliant from a narrative perspective.
Kingdom Hearts 1 SpoilersAnsem’s Reports.
As you play through the game, you find pieces of a report written by Ansem, a man who studied the Heartless. You only find the odd-numbered ones at first, though, #1, #3, and so on.
So you’re missing parts of his story, but they tell you enough to give you a general idea of what he was doing.
I already liked them because they had a bit of a Lovecraftian vibe. I expected them to end with Ansem dying or maybe turning evil.
When he was finally revealed as the true villain behind Maleficent’s scheme, I thought my prediction was correct. After that reveal, the game gave me the even-numbered Ansem’s Reports to fill in the gaps.
And they changed EVERYTHING.
Reading #1 and #3 with #2 in place between them twisted the entire tone and meaning of Ansem’s Report.
I love it. It was unexpected, and brilliantly handled. It goes to show how much you can change something’s meaning just by cutting out a few key details.
In short, the majority of Kingdom Hearts’s gameplay was enjoyable, and its intriguing story had a few great moments that really worked for me, despite my ambivalence toward some of the overt Disney content. (It also had some glorious music.)
Yes, it’s too late for me. I’ve opened the door to Kingdom Hearts, and now I’ll be swept away in the obsession like everyone else who loves this series.
After I take a break for something more in keeping with the Halloween spirit, I’ll move on to Chain of Memories! In the meantime, I encourage anyone else who ignored this series like I did to give Kingdom Hearts a chance! Share your thoughts on the first game in the comments below.
Buy Kingdom Hearts (original) from Amazon
Buy Kingdom Hearts 1.5 Remix from Amazon
Buy Kingdom Hearts 1.5 Remix from Play-Asia
Did you enjoy this post? Be sure to share it with your social networks!
The post Kingdom Hearts: A Door Worth Unlocking appeared first on Samantha Lienhard.
October 9, 2015
Celebrating All Things Spooky: Amnesia: The Dark Descent
Apologies for the awkward post title caused by the colons.
It’s about time we talked about this game.
Amnesia: The Dark Descent is a huge name in the modern horror market. Many people don’t even seem to realize Frictional Games made other horror games before it (which we’ll get around to eventually).
We’ve discussed its free DLC, Justine, several times, but never the main game itself.
Amnesia was one of the first survival horror games I played. I bought it before I knew about Steam, which feels crazy now. And when it came out, the “helpless protagonist” style of horror wasn’t as widespread as it is today.
Today, first-person horror games with protagonists who must hide and flee are common. Five years ago, they weren’t, and I believe Amnesia represents an important milestone in the history of survival horror because of that.
(Whether that’s good or not is a topic for another time, though I’m pleased some games have returned to the fight-or-flight style instead.)
We’re here to discuss Amnesia on its own merits, but it’s important to bring that up to explain how it earned its moments of heart-pounding terror. As I fled through dark halls with this song to remind me of my pursuit, cowered behind barrels, and OH GOSH IT CAN BREAK DOWN DOORS, I’d never experienced such a game before.
It was terrifying and exhilarating, and best of all, it came accompanied by psychological horror and themes inspired by H.P. Lovecraft.
Told through journal entries and memories alongside the more overt plot events as you explore Brennenbug Castle, Amnesia slowly reveals a Lovecraftian story made all the more horrifying by what it says about Daniel. The monsters and chases create moments of panic, but the lasting dread comes from Alexander and Daniel themselves.
That’s something I feel many Amnesia clones lack. Being vulnerable wasn’t the true source of Amnesia’s impact. Neither was its sanity effects or horrific imagery.
Amnesia: The Dark Descent used psychological horror to amplify everything else and give it a strong–and disturbing–human element.
Gameplay itself is fairly basic. While you have to run from enemies, you also must balance whether you should stay in darkness (to hide) or use your limited resources to cast light (Daniel suffers from nyctophobia and loses sanity in darkness). There are minor puzzles to solve, slightly more practical than those in most survival horror games, but not as thought-provoking as the clever riddles found in some.
Some areas seemed far too easy to get lost in, but that might just be me. Overall, Amnesia: The Dark Descent is a frightening and enjoyable survival horror experience, especially if you want a Lovecraftian game.
Did you enjoy this post? Be sure to share it with your social networks!
The post Celebrating All Things Spooky: Amnesia: The Dark Descent appeared first on Samantha Lienhard.
October 7, 2015
Aurion: Legacy of the Kori-Odan is an African Fantasy RPG
In a market where video game homogenization is a common fear, it’s always nice to see a game try something new. Aurion: Legacy of the Kori-Odan is one of those games.
To most people, RPGs come from either Japan or the West (a nebulous collection of regions that in practice means “not Japan.”)
Aurion, however, is being developed by an African indie team, Kiro’o Games. It draws upon African legends and lore to create a new RPG setting not often seen.
You play Enzo, the King of Zama whose throne was taken by his brother-in-law. Alongside his new wife, Erine, Enzo must fight to reclaim his kingdom. To do so he’ll summon ancestral energy called the Aurion, and fight enemies in a battle system similar to the Tales series.
The older, 2D Tales games, to be precise.
It addition to 2D combo-based battles, the game features special Aurionic abilities, NPCs and side quests, and my favorite: A WORLD MAP.
Yes, I was already interested, but when I saw the latest update describe a world map like those found in classic Final Fantasy or Chrono Trigger, I could barely contain my glee. I like world maps, I miss them, and I want more RPGs to return to them.
Then I went to the website and downloaded the demo. Check out the first part of my Aurion demo playthrough.
I unintentionally damaged my enjoyment of the demo because I used a mouse and keyboard instead of a controller. Combat would have been much better if I had a controller.
While the dialogue had some grammar issues that should be fixed in the final, polished version and it occasionally felt like Enzo moved slower than he should in an action RPG, I enjoyed the demo overall. NPC interactions are entertaining, the main characters are interesting, and I’m curious about where the plot will go.
Story and characters are my priorities when it comes to an RPG, but I also found the combat enjoyable.
Aurion: Legacy of the Kori-Odan has crossed the halfway point of its €40,000 funding goal, but it only has 12 days to make the rest. Head over to Kickstarter and help this unique action RPG become a reality!
(And yes, I’ll admit the first reason it caught my attention is because “Aurion” is my favorite Tales of Symphonia character’s last name.)
Did you enjoy this post? Be sure to share it with your social networks!
The post Aurion: Legacy of the Kori-Odan is an African Fantasy RPG appeared first on Samantha Lienhard.
October 5, 2015
Super Mario Maker: Ace Attorney Levels
I’ve been pretty hard on Super Mario Maker.
My thoughts about it during E3 2014 were “I don’t really care.”
One year later, I criticized its heavy presence in Nintendo’s E3 show and said, “I didn’t care about it last year, and I still don’t.”
Since the game came out, though, I’ve seen a lot of great Super Mario Maker videos. From cool automatic levels to super hard levels to unique shout-outs, fans have taken this game in all different directions. I’m tempted to get it myself.
And as a huge Ace Attorney fan, the Ace Attorney levels caught my attention the most. That’s right, fans have used Super Mario Maker to pay tribute to Ace Attorney.
Here are a few Super Mario Maker Ace Attorney levels I’ve found:
The Fragrance of Dark Coffee
ID: BE94-0000-006D-51CD
This musical level is simple, focused on an homage to a popular Ace Attorney song. Even though I dislike Godot, I still appreciate his theme… and this level is pretty cool.
Ace Attorney Objection!
ID: 2EF8-0000-006E-17EB
Another musical level features one of the most iconic Ace Attorney songs – the “Objection!” theme.
Objection! 2001
ID: B967-0000-004C-FF33
Since I don’t have the game yet, I wasn’t able to compare this to the previous one, but two different takes on the same Ace Attorney song should be interesting.
Mario Mario: Ace Attorney
ID: 18C2-0000-004F-B452
By far the most interesting Ace Attorney Mario Maker level I’ve seen yet, this one focuses on gameplay rather than music and creates a simple Ace Attorney case Mario-style. Check it out for yourself, or watch this fun video from GameXplain to see how it all works.
Stuff like this is almost enough to make me want to get Super Mario Maker, to play levels if not to create them. If you know of more Mario levels inspired by Ace Attorney, let us know in the comments below!
Did you enjoy this post? Be sure to share it with your social networks!
The post Super Mario Maker: Ace Attorney Levels appeared first on Samantha Lienhard.
October 2, 2015
Year 3 of Celebrating All Things Spooky
It’s time for something special.
Each October, I devote certain posts to “Celebrating All Things Spooky.” This usually means horror, but not always. Last year, one article featured Pokémon (and a giveaway).
And of course, for the readers among you, I highlight my own spooky stories.
Spooky Stories
My horror/comedy novella The Accidental Zombie has been revised since last year, so it’s worth looking into. My Lovecraftian serial The Book at Dernier ran into some formatting issues with the website, but I’ve added links to help you navigate it.
Two new stories have been added to the list. “Sand,” available in The Mad Scientist Journal tells a story of a scholar who delves into the dark secrets of an ancient civilization. It was inspired by H.P. Lovecraft and Professor Layton.
“Lovecraft meets Layton” isn’t a combination you encounter often.
Next, check out Wicked Words Quarterly to read “Rokurokubi,” inspired by the yokai from Japanese mythology.
And of course, you can find links to all my short stories and flash fiction right here. Let me know your favorites.
What to Expect
Okay, in past years I haven’t exactly stuck to a schedule for Celebrating All Things Spooky.
This year, we’ve got one. Come back every Friday for a new article. The Monday and Wednesday posts will be normal articles for the site.
Expect a focus on video games… but maybe another movie will sneak in, like when I reviewed Grinch Night and Arsenic & Old Lace.
Comment on and share the articles you like the most, and this year we’ll have a special incentive…
Giveaway
To thank you for your participation, you have a chance to win one of my favorite modern survival horror games, Alien: Isolation.
The winner will be from the list of eligible entries on November 1. There are several ways to enter:
Leave a non-anonymous, non-spam comment on any regular article (1 entry)
Leave a non-anonymous, non-spam comment on a Celebrating All Things Spooky article (2 entries)
Recruit a friend who leaves a non-anonymous, non-spam comment mentioning you (2 entries)
Read any one of my stories and leave a non-anonymous comment (on this or another relevant article) about it (3 entries)
Share a link to one of my blog posts on Twitter, up to 3 per day (3 entries)
Write a review of one of my stories and send me the link (5 entries)
If you are the winner, I will announce it and contact you so I can send you a Steam copy of Alien: Isolation.
As far as I know, Isolation is region-locked, so make sure you can play North American Steam games.
If you win and have no interest in Alien: Isolation, we will work out an equivalent game reward.
Good luck, and Happy October!
Did you enjoy this post? Be sure to share it with your social networks!
The post Year 3 of Celebrating All Things Spooky appeared first on Samantha Lienhard.
September 30, 2015
Mario & Luigi: Dream Team – Great Writing, Bad Pacing
Do you have any “instant-buy” video game series?
The Mario & Luigi RPG series is one of my few “instant-buy” series, where I have enough faith in it to buy a new game as soon as it becomes available.
But after the devastating addition to another Mario RPG series and a disappointing sequel to an old favorite, I was a little nervous about the latest game.
Add in criticisms leveled at it for tutorial-heavy gameplay, and I went into Mario & Luigi: Dream Team prepared for the worst.
But I did not get the worst. I got a game that is flawed, but overall worth playing.
I was quite conflicted as I played it. At times, I thought it was tedious and weak. Other times, it made me laugh out loud and I wanted everyone to play it. So let’s take a look at the good and bad of the latest Mario RPG.
Mario & Luigi: Dream Team is tutorial-heavy. My favorite was when, over 20 hours into the game, they carefully explained to me how to open my menu and read a list of key items. Thanks, game. I couldn’t have figured that one out.
Part of it is that there are so many gameplay features. In addition to the field abilities fans of the series are familiar with, there are a number of “Luiginary” skills usable only in the Dream World. Almost every one included a tutorial, and I’d have been happier if it focused on the core Luiginary moves and cut the others.
The abundance of tutorials factors into another problem. Dream Team has big pacing issues. The early parts of the game felt tedious and drawn-out. My opinion of it was low as I trudged through certain plot points… but at about the halfway mark, it really picked up. It kept up a good pace until the final dungeon, which was just a couple of areas too big. Without a lot happening, it felt more like filler than anything else.
During that early part, when I thought to my dismay that this might be the most tedious game in the series, one thing kept me going: the writing.
The Mario & Luigi games have great writing, and Dream Team is no exception. This game is funny. While its story is fairly basic (though a couple well-written plot twists took me by surprise), the interactions and wacky NPCs are fantastic. From the mountain-climbing tour guides obsessed with muscles and beef, to Mario and Luigi themselves, the characters bring hilarious life to this game.
Starlow returns as the player’s guide, but a second guide comes in the form of Prince Dreambert. While his character isn’t as fleshed out as I would have liked, I found him entertaining and preferred him to Starlow.
The antagonists are a good mix of sinister and silly, and while some fans dislike Bowser’s return to straight villainy, at least he is a character and has dialogue unlike in a certain game.
Antasma never reached the same depth as previous series villains, but that may have been intentional since Bowser shares the villain spotlight. He does have a good (oddly Layton-esque) theme song, though.
Dream Team has great music. I loved the soundtrack throughout the game. The boss theme kept me entertained through many long, frustrating battles.
I don’t mean that as a criticism of the battles. For the most part, it’s the usual mix of turn-based combat and action commands used in the series, but it seemed much more punishing. At the same time, you can save anywhere and try battles again once you lose. Although I died many times, I only ever lost progress due to a game-freezing glitch.
Speaking of glitches, let’s talk about the gyro. The Giant Battles force you to use the 3DS’s gyroscope. I dislike forced gyro controls in general, but Dream Team’s occasionally glitched. I lost one battle when Luigi drifted up to the corner of the screen and refused to move no matter what I did.
I disliked the Giant Battles because of the gyro and how scripted they seemed, but I loved them for their contribution to Luigi’s character development.
When Dream Team was first announced, some fans hoped the role of Luigi’s dreams would take us into the darker parts of his psyche. While that never happened, the focus on Luigi’s mind makes one thing clear: he’d do anything to protect his brother. When Mario encounters a major threat in the Dream World, Luigi’s inner “Luiginoids” fuse together into Giant Luigi, accompanied by this epic theme and thoughts like “Gotta help my bro!”
Mario is usually the strong of the two, but Luigi’s unwavering defense of him–no matter how scared he is–adds some heartwarming character development.
Mario & Luigi: Dream Team suffers from definite flaws, but it’s a good game overall with a lot to enjoy. Let’s hope they keep the strong writing for Mario & Luigi: Paper Jam so the crossover can rise above Sticker Star’s disaster.
What do you think of Dream Team and the future of the Mario & Luigi series?
Buy Mario & Luigi: Dream Team from Amazon
Buy Mario & Luigi: Dream Team from Play-Asia
Did you enjoy this post? Be sure to share it with your social networks!
The post Mario & Luigi: Dream Team – Great Writing, Bad Pacing appeared first on Samantha Lienhard.
September 28, 2015
Alien: Isolation – Nostromo Edition on Sale at Play-Asia
I fully expected to review Mario & Luigi: Dream Team today, but I didn’t finish it in time because the final dungeon goes on for far too long. So as an emergency replacement topic, let’s talk about the weekly sale at Play-Asia!
And Alien: Isolation.
Alien: Isolation is one of the best modern survival horror games I’ve played, both for its unrelenting tension and the way it brings classic survival horror gameplay into a modern game.
If you’re a survival horror fan and you haven’t played it yet, you really should. And if you’re a fan of the original Alien movie, this sale will especially appeal to you, because it’s the Nostromo Edition. The Nostromo Edition lets you play as Ripley, Dallas, or Parker and try to survive one of the key moments of the film.
Play-Asia only lists the Xbox One version as part of the weekly special, but a search shows that the PS3, PS4, and Steam versions are also available at discounted prices (sorry, Xbox 360 players), though the deal isn’t as good. The Nostromo Edition is difficult to find anywhere else.
For those of you who have already played it or don’t care, Alien: Isolation isn’t the only game on sale this week, just the one I can speak about the most.
Resident Evil: Revelations 2 is a game I intend to play someday, though I have low expectations. I have yet to play the original Devil May Cry games, let alone the reboot. I’ll try Final Fantasy Type-0 HD eventually, but although the deal is tempting, I don’t have a PS4 or Xbox One yet to play it on. I already have Super Smash Bros. for 3DS, I’ve heard mixed things about Natural Doctrine, and while I may play the Tomb Raider reboot someday, I don’t have a PS4 to play the Definitive Edition on.
My vote on what to buy from this Play-Asia sale goes to Alien: Isolation, but share your thoughts on the rest of the weekly special items in the comments below.
Did you enjoy this post? Be sure to share it with your social networks!
The post Alien: Isolation – Nostromo Edition on Sale at Play-Asia appeared first on Samantha Lienhard.
September 25, 2015
Tales of Zestiria PC Live Stream
Tales of Zestiria has seen a fair share of controversy among fans, mainly related to Alisha. Let’s not get into that.
Other players dislike the camera angles, the 30 FPS frame rate made many angry, and still others condemn Bandai Namco for offering special Steam pre-order bonuses, because giving players incentive to pre-order is apparently a terrible thing.
The battle system also gets a fair share of criticism, but don’t worry. If you dislike the Fusionic Chain Linear Motion Battle System (I love Tales battle system names), I’m sure the next game will try something new.
Yesterday, Bandai Namco held a Tales of Zestiria PC live stream, as well as a sneak peek of Symphonia on PC.
If you missed the Zestiria live stream, like me, you can still watch the archived video to see how Tales of Zestiria plays.
What I saw in the live stream impressed me. Graphically, the game reminds me of Xillia, and as much as people complain about the fusion system, I think it looks pretty cool.
Sorey came across as a pretty cool protagonist here (which I didn’t expect), and I’m more interested in the story now. It hinted a couple of times that he would be a devastating force if he turned evil, so I definitely want him to face a descent into darkness.
The camera got a little wacky in the later fights because of the multiplayer system, but not enough turn me away… especially since I play alone. Overall, I was impressed. Zestiria is still one of my most-anticipated games, and I can’t wait to play it.
Share your thoughts on the live stream of Tales of Zestiria in the comments below.
Pre-order Tales of Zestiria on Amazon
Pre-order Tales of Zestiria on Play-Asia
Pre-order Tales of Zestiria on Steam
Did you enjoy this post? Be sure to share it with your social networks!
The post Tales of Zestiria PC Live Stream appeared first on Samantha Lienhard.
September 23, 2015
Yokai Watch Anime Debuts October 5
When I’ve discussed yokai in the past, it’s usually been one of two topics: my yokai horror story or the Yo-kai Watch video game.
When Yo-kai Watch’s release date was announced, however, I referenced all of the other Yo-kai Watch media being localized, including the anime. At the time, we only had a fall release window for the anime, but the official date has been revealed.
Yo-kai Watch debuts on the Disney XD channel in just a few weeks, on October 5.
The Yo-kai Watch anime started airing in Japan in January 2014, as part of the Yo-kai Watch craze sweeping the country. When the anime movie was released, it had the highest grossing opening weekend of any Japanese movie since 2000.
Level-5 hasn’t said anything about the movie yet as far as I know, but if the game, manga, and anime (and toy line) does well in the West, it seems likely the rest of its media will follow.
Check out the first Yo-kai Watch anime trailer.
I’ve never really watched much anime, and I’m not even sure I get the channel this will be shown on. Maybe I’ll look into it later if it’s particularly well-received, but for now I’m most interested in the game.
The anime debuts on October 5, with the manga releasing on November 3 and the video game on November 6. Are you interested in Yo-kai Watch in any of its forms?
Did you enjoy this post? Be sure to share it with your social networks!
The post Yokai Watch Anime Debuts October 5 appeared first on Samantha Lienhard.