Samantha Lienhard's Blog, page 145
September 5, 2016
Root Letter Officially Compared to Ace Attorney
Back when we first looked at Root Letter, an upcoming visual novel/adventure game about an old mystery, I compared it to Ace Attorney.
Now the comparison is official, as the publisher’s CEO described it as “Phoenix Wright for adults.” (Although I’m not sure I’d say Ace Attorney is for kids.)
A preview from Rice Digital shows more clearly how the gameplay resembles that of the Ace Attorney series.
In Root Letter, you receive a 15-year-old letter from an old pen pal, Aya, who disappeared around the time she sent it. In the letter, she says she killed someone. You decide to investigate the murder as well as Aya’s disappearance by looking through your old letters and questioning seven of her classmates.
Gameplay is divided into three types:
Letters
Investigation
Questioning
We discussed the letter gameplay before. You look through the letters for clues and also choose the responses you sent to Aya 15 years ago.
Investigations sound similar to Ace Attorney’s investigation sections. You search the Shimane Prefecture for clues, talk to other characters, and try to learn the identities of Aya’s classmates.
In the Questioning segment, you confront a character and present evidence to expose their lies. You can eventually enter “max mode” in order to crack their lie and learn the truth. (It sounds like a mix of Ace Attorney’s cross-examination and Psyche-Locks.)
Root Letter sounds pretty interesting, especially for Ace Attorney fans like me. It will be out for the PS4 and Vita later this year. Like Steins;Gate 0, Root Letter has a release date listed on Amazon (October 28), but it hasn’t been officially announced.
What do you think about Root Letter? Are you looking forward to solving an old mystery and learning the truth about Aya?
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September 2, 2016
Yo-Kai Watch 2 Version Details: Bony Spirits or Fleshy Souls?
During yesterday’s Nintendo Direct, Nintendo explained the differences between the two versions of Yo-Kai Watch 2, which will be out on September 30.
Despite their absurd localized titles, Yo-Kai Watch 2: Bony Spirits and Yo-Kai Watch 2: Fleshy Souls are supposed to be much improved over the fun, but flawed Yo-Kai Watch.
In particular, they adjusted the befriending mechanic so it isn’t as random.
Due to time travel antics, you learn the origins of the yo-kai watch itself and join a conflict between two rival factions of yo-kai.
The Bony Spirits faction is led by Arachnus, while the Fleshy Souls faction is led by Toadal Dude. Really, I’m not joking.

Right: Arachnus
Left: Toadal Dude
A few other version-exclusive yo-kai are also shown, although they aren’t called out by name. For example, it looks like Venoct is exclusive to Bony Spirits while Kyubi is exclusive to Fleshy Souls.
Two special yo-kai are also exclusive to the digital versions, as well. Robonyan F (Bony Spirits) and Sailornyan (Fleshy Souls).
Finally, the first retail run of Yo-Kai Watch 2 comes with a physical medal you can use to unlock a special Soultimate move for Jibanyan.
I’m pretty much set on getting Bony Spirits now, because Arachnus looks great and I liked Venoct a lot in the first game. And while I’d rather have Robonyan F than a new Soultimate move, I’ll probably still get a physical copy of the game. Hey, since yo-kai trading is a thing, maybe someone will trade me a Robonyan F someday!
What do you think: Bony Spirits or Fleshy Souls?
If you’re unsure about the games, a demo for Yo-Kai Watch 2 will be available later this month. The Yo-Kai Watch demo wasn’t a great representation, though, so we’ll see what it’s like. In the meantime, share your thoughts and questions on Yo-Kai Watch 2 in the comments below.
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August 31, 2016
Kingsglaive is an Epic Lead-in to Final Fantasy XV
Physical copies of Kingsglaive: Final Fantasy XV won’t be available until October 4, but digital copies are available now.
To say there is a difference of opinion between critics and fans about this movie would be an understatement. Critics seem to hate it, while Final Fantasy fans love it.
I watched Kingsglaive yesterday, and I enjoyed it. It would struggle to stand on its own, since it has many loose ends and unanswered questions, and that’s probably why it’s not a hit with the critics. But as a lead-in to Final Fantasy XV? It’s epic.
Kingsglaive is fully CGI, but it mostly escapes the uncanny valley. The visuals are impressive, as is the majority of the voice work. As for the action, it’s flashy and exciting.
The movie’s fast pace causes some difficulty with character development. Aside from a few core characters, you don’t have a good chance to really get to know the cast. In particular, Ravus feels as though he’s there solely to set up his role in Final Fantasy XV, and he could have been cut from the movie without much changing.
Click for Kingsglaive spoilerCrowe also felt mishandled, since dies so early on. It was hard for me to really empathize with Nyx and Libertus over her death. The scene was written as though I should feel sad, but I didn’t know her well enough> Instead, I just felt puzzled about why the writers killed her off so soon.
But don’t take that to mean Kingsglaive is all action and no substance. On the contrary, the plot is exciting and often tense. I wanted to know what would happen next, and some of the character interactions were great. In particular, I loved the conversation about the “theft” between King Regis and Emperor Aldercapt, and it gave me a greater appreciation for the emperor as a villain.
There’s also a twist I never saw coming, which I won’t spoil.
Kingsglaive also sets up some intriguing situations for Final Fantasy XV to handle. For example, Regis consistently prioritizes Noctis over anyone else, and while it’s understandable (both because Noctis is his son and because of repeated hints that Noctis’s destiny is key to saving the world), it means many of his people don’t trust or like him.
Additionally, it gives a taste of the lore of Final Fantasy XV’s world, which I’m excited to see more of.
Kingsglaive: Final Fantasy XV isn’t a perfect movie, but it’s an epic lead-in to Final Fantasy XV that has me looking forward to the game more than ever. If you plan to play Final Fantasy XV, I highly recommending watching Kingsglaive, either digitally now, or physically in October.
Have you seen Kingsglaive? Do you want to? Share your thoughts or questions about Kingsglaive: Final Fantasy XV in the comments!
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August 29, 2016
Why Final Fantasy XV’s Second Half Will Be More Linear
The news that Final Fantasy XV isn’t fully open world is still causing heated debates among fans. We’ve already discussed why you shouldn’t panic over it, but now we know why the second half is more linear, which should clear up concerns.
During the recent Dengeki PlayStation Premium Event, Tabata explained (warning: the summary contains information you might consider spoilers) that the party will travel by train during the second half.
You won’t be able to veer of the path if you’re on a train, so it can’t be as open as the earlier parts of the game.
Before you worry about this being a last-minute change, trains have been a part of Final Fantasy XV for quite a while. They’ve shown concept art of a transcontinental train, and in the Jump Festa 2015 trailer, there is a brief scene of Noctis in a snowy train car.
(Train at 2:00.)
When asked about it in a Q&A back in December 2014, Tabata clarified that “somewhere in the world, there’s a place that you get to by train.” He also said you can move freely around the train during the trip.
This all suggests the second half of the story requires you to travel somewhere only accessible by train. There is no reason to believe you won’t be able to explore and do side activities once you’re there. And remember, we know you’ll eventually get a flying car.
In other Final Fantasy XV news, Kingsglaive (digital) and Justice Monsters Five will both be available tomorrow. In fact, Kingsglaive is already out in the UK today!
Now that the reason has been given, how do you feel about Final Fantasy XV’s structure?
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August 26, 2016
Why You Shouldn’t Panic Over FFXV Not Being Fully Open World
Square Enix has tried to distance Final Fantasy XV from being described like a Western open world game, and back in May Tabata said outright Final Fantasy XV isn’t fully open world.
But today, when fans learned Tabata said in a new interview that the second half of the game has a linear progression, panic ensued.
People claim Square Enix lied, Final Fantasy XV will have Final Fantasy XIII’s structure in reverse, and that this dooms Final Fantasy XV.
None of this is true.
First, if you believed Final Fantasy XV would be a true open world game, you should have started panicking a while ago. Again, Tabata already clarified the game’s structure a couple months ago:
The game isn’t set in an open world where you can freely go wherever you like. Since there is a main quest, the more you progress, the more places you’ll be able to go.”
He said it wasn’t fully open world the way players thought it might be. My takeaway from that explanation was that it was a semi-linear structure, similar to traditional Final Fantasy games (although without a world map).
With that out of the way, here is Tabata’s new statement:
The entire game structure for Final Fantasy XV consists of both open-world and linear parts. The first half keeps going as an open-world, but the story in the second half’s is led by a linear path. That way, you won’t get bored of an open-world as the rest of the game tightens, so we made it in a way that you’ll also get to advance through it as you have in conventional Final Fantasy games. If you play through the first half and only the main route of the second half, I believe the estimated play-time sits at around 40 to 50 hours.”
Now, let’s break it down and see why you shouldn’t panic over Final Fantasy XV not being fully open world.
“The entire game structure for Final Fantasy XV consists of both open-world and linear parts.”
At first glance, this is different from what he said before. However, it adds up with what we’ve seen. We know from Tabata’s earlier statement that Final Fantasy XV is not full open world. At the same time, they’ve shown open areas that allow a great deal of freedom and exploration.
Together, it suggested there were open world areas within a linear structure. This isn’t new.
“The first half keeps going as an open-world”
The open nature we’ve seen so far will be the first half of the game. Since Final Fantasy XV was estimated to have a 40-50 hour story plus 100 hours of side content, players shouldn’t worry about not having enough to do.
“but the story in the second half’s is led by a linear path.”
The wording here is vital. Unlike how it’s been reported, Tabata did not say “the second half is linear.” He said the story is led by a linear path.
It doesn’t become Final Fantasy XIII’s hallways. Its story follows a linear progression. This is normal for the Final Fantasy series and many other RPGs.
That way, you won’t get bored of an open-world as the rest of the game tightens
Some open world fans might object to the idea that an open world could ever be boring, but this re-emphasizes the previous point, that the change in structure is meant to support a tighter, more focused story progression.
“so we made it in a way that you’ll also get to advance through it as you have in conventional Final Fantasy games.”
This goes back to the implications of Tabata’s comments in May, that Final Fantasy XV’s structure is actually akin to conventional Final Fantasy games.
Note, he did not say Final Fantasy XIII.
Past Final Fantasy games have a semi-linear structure where new areas open up as you advance in the story. You have options, places to explore, and side content, but the story itself follows a linear path and the entire world isn’t free to explore.
That’s what Final Fantasy XV’s second half will be like.
“If you play through the first half and only the main route of the second half”
One key word stands out here: only.
If you play through only the main route of the second half.
This should clear up any lingering fears that the second half of Final Fantasy XV will be fully linear. If it’s possible to play only the main route, then there must be content in the second half aside from the main route.
In other words, Final Fantasy XV’s second half still contains side content.
“I believe the estimated play-time sits at around 40 to 50 hours.”
This goes back to the playtime estimate, and it’s interesting to note that the 40-50 hour range previously cited for the main story is how long Tabata feels it will be if you play through the first half and the main route of the second half.
It’s strange that he mentions “the first half” as a whole as part of that time estimate, which either means most of the side content actually is in the second half, or he’s just considering the story parts of the first half without saying so.
Either way, there’s one important thing to take away: Final Fantasy XV has a lot of content.
Finally, there’s one more reason you might panic over these comments, so let’s clear that up as well. Since the second half is the one with the linear story path, some fans worry this they’ll be railroaded to the end from that point on, unlike traditional Final Fantasy games which open up before the final boss.
Back when Tabata first mentioned the semi-linear structure, he also said “you can return to areas you’ve previously visited so long as it’s before the last boss.” Therefore, backtracking will be possible.
More importantly, Tabata told Game Informer that you’ll get the ability to fly “near the end of the game as an additional challenge.”
We’ve seen the Regalia flying across numerous environments.
This shows you’ll be able to freely travel through the world once you can fly. You won’t be able to fly until near the end of the game. Therefore, you’ll still be able to backtrack and explore in the game’s second half.
Final Fantasy XV may not be fully open world, but that doesn’t mean it will be linear, either. In fact, from everything they’ve said so far, Final Fantasy XV’s structure will in many ways resemble the structure of traditional Final Fantasy games.
Any other reasons you’re worried about this new revelation? Do you still think Tabata and Square Enix are trying to deceive fans? Let’s discuss it in the comments.
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The post Why You Shouldn’t Panic Over FFXV Not Being Fully Open World appeared first on Samantha Lienhard.
August 24, 2016
Spirit of Justice Demo Out Tomorrow, DLC Confirmed
The demo for Phoenix Wright: Ace Attorney – Spirit of Justice will be available to download tomorrow, and Spirit of Justice’s eShop page is live.
It’s also led to much excitement that Spirit of Justice’s DLC will be available in the West, as one of the screenshots includes a menu with three choices:
Episode Select
Extras and DLC
Options
Of course, it doesn’t specify what extras and DLC it has. Japan received a set of alternate costumes, two free short bonus episodes, and a full-length case called Turnabout Across Time.
In Dual Destinies, the “Extras and DLC” section contained cutscenes, illustrations, and costumes, along with an option to visit the eShop to check out the DLC. Once bought, Turnabout Reclaimed had its own option on the menu.
So really, the eShop screenshot doesn’t necessarily confirm Turnabout Across Time will be released here. Nevertheless, if Spirit of Justice follows Dual Destinies’ path, we should get both Turnabout Across Time and the costumes.
As for the short episodes, we’ll have to wait and see.
Spirit of Justice’s demo comes out tomorrow and the full game will be available from the eShop on September 8. All our questions will be answered then.
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August 22, 2016
Final Fantasy XV English Voice Actors Announced
Today, several of the English voice actors for Final Fantasy XV were revealed.
Noctis is voiced by Ray Chase, who has been in several other things, including Xenoblade Chronicles X as L.
Ignis (my favorite party member so far) is Adam Croasdell, who isn’t in anything else I’m familiar with, but sounds good as Ignis.
Prompto is Robbie Daymond, whom I know best as Sorey in Tales of Zestiria.
Gladio is Chris Parson. He isn’t in anything I’ve played, but he’s Junkrat in Overwatch.
King Regis is Jim Pirri in the game, who I’m also not familiar with.
Luna is Amy Shiels in the game (and I’m not familiar with her past roles, either).
Cor is Matthew Mercer, who has done many voices, including McCree (Overwatch), Lao (Xenoblade Chronicles X), Alvin (Tales of Xillia), and Henry (Professor Layton and the Miracle Mask).
Ardyn is Darin De Paul, who is yet another Overwatch character (playing Reinhardt) and sounds like he’ll be fantastic in this role.
And finally, Aranea is voiced by Kari Wahlgren, whose numerous voice credits include Raine from Tales of Symphonia, Shelke from Dirge of Cerberus, and many other roles.
A special new trailer introduces these voice actors (except for Kari Wahlgren) and has them give their thoughts on the characters.
There are several characters whose voice actors we still don’t know, including some of the villains, but I’m happy with what we’ve seen of the cast.
(Not that I get too worked up over voice acting… I’d never survive Baten Kaitos if I did.)
What do you think about the newly-revealed English voice actors for Final Fantasy XV? Who is your favorite so far?
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August 19, 2016
The Cabinet of Curiosities Returns to Relic’s Standard
Almost three years after I read the fantastic novel Relic, and a year and a half after I read its less-stellar sequel Reliquary, I finally moved on to the third book in the Agent Pendergast series, The Cabinet of Curiosities.
In The Cabinet of Curiosities, 36 bodies are discovered beneath New York City, victims of a serial killer who lived over a century ago. Nevertheless, Special Agent Pendergast takes an interest in these old murders… and soon identical killings begin to take place across the city.
Like Relic, this book is tense and gripping. It kept me glued to the pages and thinking about it at night (plus the occasional nightmare, but don’t worry, it’s more a thriller than horror).
It leaves behind most of the previous characters to focus on new ones, although Smithback returns… as does Pendergast.
The focus on science isn’t quite as strong, but Pendergast is in top form. Almost too much so. I have to admit, I struggled to suspend my disbelief the first time he did a “memory crossing” and mentally transported himself to another time through studying and meditation.
(It’s basically the MASON System from Apollo Justice, except using Pendergast’s mind instead of a computer simulation.)
Superhuman Pendergast or not, he’s still up against a dangerous foe and his extraordinary detective skills don’t eliminate the sense of danger.
He’s definitely the star of the show, but the other main character, an archaeologist named Nora Kelly, also takes a good role. As for Smithback, he’s as infuriating-but-well-intentioned as he was in the previous novels. And you have to love how his reaction to seeing Pendergast is to wonder what horrible nightmare is about to happen this time.
But the plot itself takes precedence over the characters to some degree, and it’s an exciting ride. Interestingly, while it lays out enough pieces early on for you to have suspicions about what’s happening, it keeps the mystery strong until the end.
Some parts of the conclusion are slightly underwhelming, but that can be forgiven when the journey to get there is so enjoyable.
If you liked Relic, or just enjoy thrillers in general, I highly recommend less-stellar sequel Reliquary, I finally moved on to the third book in the Agent Pendergast series, The Cabinet of Curiosities, and I can’t wait to try the next in the series.
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August 17, 2016
The Good, the Bad, and the Weird of Gamescom 2016
Gamescom 2016 has begun! Unlike E3, where I cover as much as possible, I usually only cover the Gamescom announcements that stand out to me the most. But just because there aren’t many big press conferences this year doesn’t mean we don’t have a lot to look forward to!
I’ll update this post throughout the day if necessary.
First, Final Fantasy XV is playable at Gamescom (and a 53-minute gameplay video is available, although it may contain spoilers. 52 fantastic new screenshots were also revealed.
Kingdom Hearts HD 2.8 Final Chapter Prologue is playable again, as well. I’ve heard positive reactions to both.
Before we move on from Square Enix, NieR: Automata is coming to Steam in addition to the PS4.
…So weird.
During E3, we briefly discussed an upcoming Souls-like sci-fi game called The Surge, from the developers of Lords of the Fallen. Here’s the new gameplay footage shown at Gamescom.
I’m not entirely sure if I want to play The Surge, at least not until I’ve played more Souls and Souls-like games, but it definitely looks interesting.
And speaking of games similar to Dark Souls, Koei Tecmo announced a new demo for Nioh. It will be available to download from August 23 through September 6, and includes changes made based on feedback from the alpha demo.
A new trailer was also shown for ReCore, which has more shooting than I expected, but still looks interesting.
(I’m not entirely sure why people compare it to Mega Man, but maybe they mean Mega Man Legends?)
Unfortunately, while I was curious about Rare’s Sea of Thieves when it was announced, the newest gameplay footage didn’t give me any reason to be more interested in it than in other online games.
On the other hand, if I get any more excited for Yooka-Laylee, I might explode.
The Banjo-Kazooie vibes are so strong!
Now that we’ve had some wonderful Yooka-Laylee footage to boost our spirits, let’s brace ourselves to take a look at the newest game in the Metal Gear series… in which wormholes form an alternate timeline for a… co-op survival game with… zombies…?
You know, I wondered how Konami would continue the series without Kojima, but I don’t think anyone could have predicted alternate universe zombie-fighting.
This probably is one of the “bad” announcements and it’s definitely one of the weird ones. I have so many questions. Chief among them is “why?” Why?
Let’s move on to a game that should have zombies and see what Capcom had to show from Resident Evil 7!
I’ll admit, it doesn’t look a lot like Resident Evil. However, it does look like horror, and that’s something the series sorely needs.
Capcom has been evasive about what Resident Evil 7 itself will play like. The Beginning Hour demo isn’t necessarily indicative of the main game, and this new trailer shows a “found footage” tape you’ll find in the game.
I’m undecided about whether this is good or bad… but it’s the most interested I’ve been in a Resident Evil game in quite a while. Is it hypocritical to be optimistic about Resident Evil 7 and negative toward Metal Gear Survive?
Well, let’s move on to more horror: a trailer for the creepy new game we discussed recently, Little Nightmares.
According to Bandai Namco, Little Nightmares tells the story of a girl named Six as she tries to escape the Maw, “a vast, mysterious vessel inhabited by corrupted souls looking for their next meal.” It’s creepy, weird, and definitely one to keep an eye on.
Bandai Namco also showed a trailer for a game called Get Even, which is also horror. I’m not sold on it yet, but it’s worth a look.
These are the most interesting (or weird) things I’ve seen from Gamescom so far. What about you?
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August 15, 2016
The Bright Side of Final Fantasy XV’s Delay
Today, Square-Enix made the rumors official. Final Fantasy XV has been delayed to November 29. Tabata explained why in a special video, which has subtitles available.
To summarize, they finished Final Fantasy XV the other day. This is the version that would have been released on September 30. However, to bring it up to its full quality, it would have required a day one patch.
Since not everyone plays with an Internet connection, they decided to delay the game so everyone can have that content without a patch. It will also give Square Enix time to further improve the quality, and Tabata feels they would have regretted releasing the current version on September 30.
Many fans are understandably disappointed about the delay, but let’s set aside the negativity and look at the bright side and benefits.
Better Quality
The main purpose of the delay is to make Final Fantasy XV even better. That’s a good thing! We want the best game possible. Remember, The Witcher 3 was delayed, too. It doesn’t always mean doom and gloom.
No Day One Patch
Today, most developers seem to assume all players have a solid Internet connection for their consoles. Even many games that don’t require you to be online to play have substantial patches and updates, including day one patches.
Tabata knows there are still players out there who don’t have reliable Internet access. Final Fantasy XV might still receive other downloadable content, but the main game at the time of its launch will be the same great experience for everyone.
Your Schedule is Free for Steins;Gate 0 (and Others)
Final Fantasy XV was possibly the biggest game set for September, but it wasn’t the only one. Dragon Quest VII comes out on September 16, Steins;Gate 0 appears to have a September 27 release date, and Yo-Kai Watch 2 shared its September 30 date.
Not to mention, if you live in Japan or import games, Persona 5 will be out on September 15.
October brings even more potential competition (if not in sales, at least for players’ time), including World of Final Fantasy on October 25. Now you’ll be able to settle down and enjoy your long RPGs (and epic visual novel, Steins;Gate 0) without trying to manage Final Fantasy XV at the same time.
With a November 29 release date, it’s still competing with Pokémon Sun and Moon (November 18) and possibly Kingdom Hearts 2.8 (sometime in December), but right now it looks less crowded.
And finally…
Square Enix Fulfills Its Accidental Prophecy
If there’s one thing that makes this delay feel worse than other delays, it’s that Square Enix held a massive event to reveal Final Fantasy XV’s release date. Other cool information was announced at Uncovered, as well, but the release date was the major focus, with hype and fanfare and…
…and a joke that now feels prophetic.
When Square Enix announced it, the counter stopped on November 30 and lingered for a second before switching to the then-true release date of September 30.
It’s surreal now to watch that moment, even if November 29 is one day earlier.
But a Little Disappointment is Fine
Silliness aside, it’s disappointing to know we have to wait an additional two months to play Final Fantasy XV. Nevertheless, it is what it is. We can’t change it. All we can do is try to see the bright side.
Tomorrow, Square Enix will release a 30-minute gameplay video based on the current version of the game, the one that would have launched in need of the patch. Final Fantasy XV will also be playable at Gamescom.
What are your feelings on the delay? Do you think it’s worth it to avoid the day one patch? Will you fill the time with other major releases? Let me know in the comments.
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