Max Davine's Blog - Posts Tagged "addiction"

The Voice Of Pain

You are the entrepreneur of a truth you have not yet found. An oracle, storyteller, philosopher, a guiding light sought by thousands, you can hear me now. I demand that you hear me now.
You call from the mountains. Many heed your cry, many sing your song, your voice is pure and your words are enchanting. Your voice is like the Autumn breeze.
You have volume and the masses come to you. Your body is desired, your coffer growing ever fatter, you live well from the willing gold flung at you, to the foot of your alter.
But my spell is more potent, entwined throughout you, whispered to you softly and carried on the gentle currents. There are none who see me nor feels me but for the slight chill that slivers amidst your warm radiance.
I am reviled, a secret deep within, far from the eyes of others, I am your shame, I am the ache in your heart like an ember resting deep in it's deepest recess and glowing forever.
Your melodies and seductive lyrics are spiked with my scent, though you hate me, it is I who brings you capital, I who am your love, your will, your desire, your hunger, your success, your sweetness, I gave them to you.
I am the spring from which you flow. The ice on the mountain peaks from which your fine tunes shower down.
You deny me, but I am patient, for one day you will hunt for me, need me, desire me, hunger for my flesh, before me there were no things but those which are eternal, and before you were, I waited for you. Idle in the sky and fertilizing your earth, I waited for my perfect host.
You voice will mute. Your masses will lovingly depart. You will be alone with me. Have naught but me.
I will still be here, secreting my venom through you long after there is nothing else left, my whisper will penetrate you, just as it always has.
Just as it always shall.
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Published on July 19, 2014 00:06 Tags: addiction, artist, creatives, pain, sadness, storytelling, vices

Pokemon Methanphetamine

What would you say if you heard that an app simulation had been created in which millennials grab their phones, use them to hunt down invisible, fictional animals, beat them into submission and capture them, and then meet up to have the creatures fight each other, using magical powers and the elements to rend their opponent within an inch of their lives? Would you predict a record-breaking success, surpassing all competing social media platforms from Facebook to Instagram? Would you imagine there'd be psychologists out there saying this CG savagery is good for people, and praising it for enhancing social interactions and getting young folks outside? Would you believe that there are actually people out there quitting their jobs to make a living off trading or training these fictional animals?

Nor would I, but that's why you and I are not billionaire app developers, and I, for one, never sought the high-energy social interaction and instant profitability of a good old-fashioned dog fight, back in the days when you had to get real, flesh and blood animals to do the ripping and tearing.

Pokemon Go has over a billion users, at last glance, and is being regarded fondly by many a concerned doctor of the mind for getting millennials out of the house and into the parks...and the streets, and the busy roads, and other people's backyards, and the biker's clubhouses...but I digress. It's bringing people together. All the better that technology saves many a helpless young rooster from being eviscerated by another, bigger rooster for the sake of a punt.

When video games were first created, it didn't take long for them to take the form of simulated killing, and that they were often done in a young person's bedroom, in absolute isolation, drew much criticism from the outside world. The criticism was about their "message", that is, looking down the sights of a firearm and shooting people-like avatars dead. It was considered desensitizing. A word seldom uttered these days.

Pokemon Go, however, has caused a distinct one-eighty in the trend, and while it has been criticized for the possibility of its abuse at the risk of human lives, it's violent undertones have been duly ignored. There was once a time when we sought beyond the physical and immediate psychological effect of a video game to examine their merits to society, into the long-term moral and empathetic implications of their use, regarding what their stories conveyed.

So, has technology taken a turn for the better? Or have our attitudes become so complacent with regard to technology-driven hobbies that we now see only the immediate effect it has on the users, rather than that elusive, oft-misinterpreted "message"? Or are we just happy this generation is getting some fresh air? Is that perspective...desensitized?

After all, anything that's not crystal methamphetamine must be good, right?
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Published on August 03, 2016 19:34 Tags: addiction, lifestyle, pokemon-go