Donald A. Norman's Blog, page 12

December 17, 2011

Videos and Interviews

Pointers to my talk videos, podcasts, and interviews.
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Published on December 17, 2011 11:44

October 24, 2011

The Silicon Jungle: A Novel of Deception, Power, and Internet Intrigue

This novel portrays a possible, unfortunate future, where privacy is gone and large search companies and governments can track people's every deed, even if they don't do them. The author, Shumeet Baluja, works at Google, and the startup culture depicted in the opening chapter as well as the life in the (fictitious) search company Ubatoo, are well done and extremely realistic. I've seen it all myself. Read it: you will learn how modern search takes place and the various uses to which it is being deployed. Not a pretty picture, even though we all find the results useful. The real question is whether we want this much power in the hands of powerful companies and governments. Note that the companies have much more powerful computational resources than government agencies. We have learned not to trust the government: why should we trust private, profit-driven companies?
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Published on October 24, 2011 17:58

August 27, 2011

Design Education: Brilliance Without Substance

We are now in the 21st century, but design curricula seem stuck in the mid 20th century. In the 21st century, design has broadened to include interaction and experience, services and strategies. The technologies are more sophisticated, involving advanced materials, computation, communication, sensors, and actuators. The products and services have complex interactions that have to be self-explanatory, sometimes involving other people separated by time or distance. Traditional design activities have to be supplemented with an understanding of technology, business, and human psychology. With all these changes, one would expect major changes in design education. Nope. Design education is led by craftspeople who are proud of their skills and they see no reason to change. Design education is mired in the past.
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Published on August 27, 2011 06:14

August 19, 2011

Gesture Wars

At the start of almost every technology transition, chaos rules. Competing competitors create confusion, often quite deliberate, as they develop their own unique way of doing things incompatible with all others. Today, the long-established, well-learned model of scrolling is being changed by one vendor, but not by others. Gestures proliferate, with no standards, no easy way of being reminded of them, new easy way to learn. Change is important, for it is how we make progress. Some confusion is to be expected. But many of the changes and the resulting confusions of today seem arbitrary and capricious.
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Published on August 19, 2011 10:45

July 31, 2011

Act First, Do the Research Later

Think before acting. Sounds right, doesn't it? Think before starting to design. Yup. Do some research, learn more about the requirements, the people, the activities. Then design. It all makes sense. Which is precisely why I wish to challenge it. Sometimes it makes sense to act first, think afterwards.
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Published on July 31, 2011 16:16

July 1, 2011

Digital Light Field Photography

Radical changes in the nature of photography are underway in the research labs all across the world. The first fruits of all this research are about to be released in a product available to everyday photographers. Ren Ng's thesis demonstrates a practical system for taking the photograph now and deciding what should be in focus later. And, of course, he has already started a company to make this available to everyone. Read the thesis: easy to read, enjoyable, and it will demonstrate a completely different view of photography: Don't capture an image, capture the light field.
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Published on July 01, 2011 22:52

The Encyclopedia of Human Computer Interaction (HCI)

High recommendations for the Encyclopedia of Human-Computer Interaction now being assembled by Mads Soegaard and the team at Interaction-Design.org. The chapters that are now available are all excellent. In addition, Soegaard sent me the Table of Contents (not available to the public) and the breadth and depth of the invited contributions are quite impressive: 56 chapters covering an extremely wide range of topics, all with highly qualified authorities as authors.
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Published on July 01, 2011 22:35

June 17, 2011

The Design Dilemma: Dismay vs. Delight

I frequently find myself in a state of simultaneous dismay and delightful admiration about the end product of designers. This state can be described by contrasting the way a designer and an engineer would solve the same problem. Designers evoke great delight in their work. Engineers provide utilitarian value. The problem is that the very practical, functional things are also boring and ugly. Good designers would never allow boring and ugly to describe their work: they strive to produce delight. But sometimes that delightful result is not very practical, difficult to use, and not completely functional. Practical versus delightful: Which do you prefer?

Designers approach the world with charming naiveté, coupled with artistic elegance and the art of examining issues in novel, unconstrained ways. Their solutions provide a graceful elegance and new insight, perhaps because of their lack of knowledge, their naiveté. Designers are trained as craftspeople, without any substantive knowledge of the content areas in which they do their work. This very lack of knowledge can produce profound insights that lead to advances in understanding, hence my delight. Having too much knowledge can lead to following the failed footsteps of those who preceded you.
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Published on June 17, 2011 22:52

May 3, 2011

Safety Design In -- An Interview

Jeremy Anwyl,CEO of Edmunds.com, called me up to ask if I would like to be interviewed while reviewing the new SYNC control system for Ford Motor Company. summary: The modern car is far too complex, thus creating potential dangerous conditions. Instead of concentrating on the road, the driver controls the entertainment and comfort system: lots of controls, lots of menus, and screens that have to be watched to ensure the right item is selected.
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Published on May 03, 2011 16:42

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