Simon Haynes's Blog, page 3

June 15, 2012

Do I regret self-publishing the Hal Junior series?

I like to take stock now and then, reviewing past decisions so I can learn from mistakes and do more of whatever happened to work.

I've said plenty on my reasons for self-publishing Hal Junior, but here's a brief recap for new readers:

1) I can't handle the incredibly long lead times between handing in a finished book and seeing it released.

2) With a trade publisher, once it's published it's done, and everyone moves on to the next shiny. Me, I like to experiment with different ebook covers, add links to new titles to the back of the old ones, maybe refresh the cover art from time to time. I believe books are a living thing, not something you carve out of stone and put on display.

3) This is the biggie. I can't start reading a series unless I have book one. If books one and three are available but book two is out of print, forget it. If there are gaps, I'll walk away from the whole thing. By self-publishing in ebook and print, all my titles are available now, and they always will be.

I've had four books released through a trade publisher (over a period of 5-6 years) and it was fun, educational and exhilarating. By the time book five rolled around I was over it and I wanted a new challenge. It got so bad I put the manuscript on hold and wrote three books in a new series, just for the hell of it.

(I'm not anti trade publishing. I just believe my best move is to establish my new series FIRST. Publishers can approach me with offers whenever they like, and if you're thinking 'that will never happen' ... well, that's exactly how I scored a publishing deal for the Hal Spacejock series.)
So, in hindsight, was self-publishing Hal Junior the right decision?

Answer: of course it was. Nothing has changed since I released the first book.

My goal is to build an audience for this series over time, with worldwide ebook and paperback releases. No threat of cancellation, and no pressure. Just a bit of fun writing them, a bit of fun drawing silly illustrations, and then a lot of fun getting each title ready for release. FUN is the operative word, and while it's fun I'll continue to write and publish new work.

I've just released the second Hal Junior book with no fanfare whatsoever, and it's already started selling. Now I'm putting the finishing touches to book three, and book four is half done as well. I'll keep putting them out there, because I think you need three or four books in a series available before it has a chance to catch on.

If you dream of having your book published by a big-name house, and seeing it available from bookstores across the planet, don't give up. I'm not trying to push one form of publishing over another, I'm just explaining why self-pub was right for this series, and for me.

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Published on June 15, 2012 02:50

June 14, 2012

Progress

Hal Junior 2: The Missing Case just hit Amazon Kindle ($3.99 ebook), with a paperback to follow in the next 2-3 weeks. This is Hal Junior's second adventure, and I had even more fun writing and illustrating this one than I did with The Secret Signal


I've also published a volume of short fiction called Collect One-Two, which will be available soon in paperback. (The same collection is already available on Kindle in two volumes called, naturally enough, Collect One and Collect Two.)


And so, my attention turns to Hal Spacejock 5: Baker's Dough.  Two more editing passes and a cover should do it.
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Published on June 14, 2012 02:45

June 12, 2012

On my plate right now ...

1. Cover art and final edits for Hal Junior 02: The Missing Case

2. Write the final 1/3 of Hal Junior 03: The Gyris Mission
3. Edit Hal Spacejock 5: Baker's Dough
4. Cover art for Hal 5
5. Continue with the big programming project I'm working on under contract
6. Finish an alpha release of the Hal Spacejock PC game (currently on hold)
7. Replace the covers for all my short stories
8. Launch the paperback edition of my new short story collection

NEXT week I'll probably have another similar list.
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Published on June 12, 2012 01:55

June 7, 2012

New cover - Hal Spacejock 4, no free lunch.

I'm very happy with this one ...





Hal Spacejock 4: No Free Lunch
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Published on June 07, 2012 07:27

June 6, 2012

New covers

I bought myself a Wacom Intuos4 drawing tablet last week, and I've spent the past few days learning to draw.

After a bit of practice I decided to have a go at some new covers for my books. I've redone books 2 and 3 so far, and I'll paste book 4 when I replace that one too.

I'm not claiming to be anything more than an amateur, but my goal with these covers was to stand out on Amazon amongst the endless star-filled backgrounds with planets and spaceships.

The other great thing about ebooks is that I can continue tweaking and uploading these covers as I improve my skills.


Hal Spacejock 02: Second Course

   Hal Spacejock 03: Just Desserts

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Published on June 06, 2012 21:37

April 22, 2012

Been Quiet

You probably noticed this has gone a bit quiet, but that's because publishing Hal Junior took a tremendous amount of effort. Once you launch your babies into the world you tend to focus on other projects for a while. In my case, first it was another edit of Hal 5, and now it's the Hal Spacejock PC game.

My favourite PC games are classics like Transport Tycoon or Minecraft, where you start with a blank slate and create whatever you want. Graphics are not important. For me, it's all about the open-ended challenge.

Blockbuster games are released like movies or books, where they have to be perfect from day one. Computer software is different, in that you can build a loyal following by releasing modest early versions and then improve and extend them over time. This is what I did with yWriter (now up to version 5, with tens of thousands of users), FCharts, and all my other Spacejock Software releases.

When I say release early versions, I don't mean they should have bugs. My software is solid & reliable, because that's far more important to me than flashy graphics.

So what's the goal with the Spacejock PC game? The first alpha will dump you on a planet with very little info about why or where. (Hands up if you skip prologues in Phat Phantasy novels.)  Initially, players will explore the surface to discover the various buildings and structures, and eventually they'll figure out how to make a little cash. Along the way they'll pick up a little background, and maybe the threads of a plot.

As long as the initial release handles that part adequately, I'll be happy. I have huge plans for the rest of the game, but I hate spoilers so you won't find out about them from me.

I've only been writing this thing for three weeks now, but a lot of the basics are in place. If you follow the link to the Spacejock PC Game (above) you'll discover a developer diary which I'll update regularly.
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Published on April 22, 2012 20:21

December 23, 2011

Merry Christmas!

I hope everyone has a safe holiday season and a prosperous and productive 2012.

As a special pressie from me, Hal Junior: The Secret Signal (Kindle ebook) will be free on Christmas Day (US time zone) http://www.amazon.com/dp/B005L632RG

If you don't have a Kindle there's always the free Kindle reader app for PC, Mac, smartphones and iThings.

Might keep the kids quiet for a couple of hours after Christmas lunch ;-)
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Published on December 23, 2011 20:00

November 16, 2011

Hal Spacejock 5: Legacy publication date

Earlier today I posted to the Hal Spacejock mailing list, announcing several publication dates. I intend to stick with these, and revealing a deadline in public should do the trick.

First, I'm happy to report that I've finished the first draft of Hal Spacejock 5: Legacy. It still needs editing and polishing, but I'm aiming
for a January/February 2012 release.

I've also finished the first draft of Hal Junior 2: The Missing Case. This one should be out in April/May 2012.

I'm currently working on the first draft of Hal Spacejock 6: Safe Art, which is slated for release in June/July 2012.

Hal Spacejock books 7 and 8 are also in hand.









In each case I'll be releasing ebook editions first, then print.



Apart from my novels, I've just published another couple of stories on Amazon Kindle (Yard Fail and a short-short, Escape Clause), and all of my shorts are now available on Smashwords.

I also have another science fiction short story in the works, and I'm hoping to finish this one in the next few days.

Hey, I almost feel like a real writer again!
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Published on November 16, 2011 23:58

November 14, 2011

Release-a-thon part 2

This is the second batch of shorts I posted to Amazon today, priced at 99c each. Sleight of Hand was published in Potato Monkey issue 1, back in 2000/2001. The other two have never seen the light of day. (And neither will I, once all those epic fantasy authors get hold of me ...)

Sleight of Hand
After a cosy meal, the protagonist retires to his host's workshop for an after-dinner drink ... and becomes the unwitting subject of an experiment.

Thonn Day
Like The Desolator, every time I write a fantasy tale it comes out as a gigantic p-ss-take on the genre. Farm boy ... check. Forbidden Magick ... check. Sage advice from wise elders ... er, not so much.


Billy's Book
Another knee to the fantasy genre's 'nads. Stable mucker-outer Billy Crump has heard all about farmhands becoming powerful wizards, and he wants a piece of that particular pie. Unfortunately this wizarding business is much harder than it looks ...


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Published on November 14, 2011 06:44

Release-a-thon

It's the middle of NaNoWriMo, so what better way to spend two whole writing days than ... editing six short stories into shape, coming up with covers for each one, and publishing them on Amazon Kindle?

I blame Pauline Nolet, proofreader extraordinaire, who nagged me on Twitter after I happened to mention the unfinished short stories cluttering up my hard drive.

Anyway, the first three are available now for the Kindle minimum price of 99c each. None have ever been published before.

Off Course
An alien invasion fleet picks the wrong golf course.

Updown
Social services call on ten-year-old Daniel, intending to take him away from his home. Danny has other ideas.

Catch of the Day
Ken and Steve reluctantly give up their lawnmowing duties for a weekend of fishing, booze and male bonding. Unfortunately the fish aren't biting, supplies are running low and worst of all ... the beer just ran out. Then, without warning, an alien colony ship arrives in orbit, and that's when Ken's problems REALLY start.


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Published on November 14, 2011 00:17