Howard Andrew Jones's Blog, page 28

October 17, 2016

Playtesting B-17 Flying Fortress Leader

hornet-leader-2Until recently, Dan Verssen’s “Leader” game line has concentrated on various air war subjects. Given that my shelves are primarily filled with fantasy novels or books about pre 10th century eras I didn’t find them initially intriguing no matter my growing interest in solitaire board games, but Marco Arnaudo’s enthusiastic review of Hornet Leader won me over.


Even after I snagged a copy I didn’t take to Hornet Leader immediately, though. There were so many different armaments and so many different planes that I remarked to my friend Dean Brown that I felt like I was playing “Armament Leader” because I had to spend so much time choosing which kinds of bombs to put on my aircraft. I gather that happens to some players. I decided it wasn’t really for me, but for people who really liked knowing minute details about planes and bombs, and traded it away, but then, talking with Dean, I got to wondering if I’d really given it a fair shot. I decided to trade for a new copy last winter. After I played again and took more time with it I was hooked, and enjoyed several campaigns from December to March. And that left me in good shape to understand what a Leader game was all about, probably a good thing for a playtester for the upcoming B-17 Flying Fortress Leader game…


u-boat leader…Except that I didn’t have much interest in bombers. As an ancient history guy, I really didn’t have much interest in World War II, although I’d been curious about German submarine warfare ever since watching Das Boot during its American theatrical release in the ‘80s. DVG hit my sweet spot with a product that combined my interest in solitaire games and U-boats with U-Boat Leader, which is how I met Dean Brown in the first place. I was quite impressed with his add-ons and modifications to U-Boat Leader that he posted about on Board Game Geek, and we struck up a friendship over the course of our exchanges. When he told me he was developing a new leader game, I happily signed on board. I might not have held much initial enthusiasm in World War II bombers, but I was pretty certain Dean would design a good game. And besides, he needed some help.


hornet-leader-1In previous air games from the Leader series players choose among several campaigns then determine that campaign’s length (short, medium, long, usually about 3, 6, or 9 days) and choose pilots. Each campaign – say, the ’91 Iraq War – has certain requirements, for instance how many pilots you have, how skilled they are, which targets are close, near, or long range, and how many and what sorts of weapons your planes can carry. (Click to enlarge the campaign card to the left for a more detailed example.) Each pilot has six different skill levels, ranging from newbie to ace, and as they fly missions, their abilities (like coolness under fire, air-to-air modifier, and air-to-ground modifier) improve. Not all pilots improve in the same way or at the same speed, though, and each has different strengths and weaknesses. Moreover, you start each campaign with several pilots at different levels of ability – so many at newbie, so many at green, a few veterans, and maybe an ace, along with the levels between.


hornet-leader-3Each campaign consists of the drawing of multiple targets over multiple missions, which are printed on cards. Normally several mission cards are drawn before each flight and you choose the one you wish, although some present you with situations that must be addressed immediately, and others continue to have an effect on game play until the card’s target is eliminated. On the way to the target, you draw from another deck to see if there are any unexpected events, and you randomly determine the target’s defenses as well, be they extra enemy planes or missile installations.


hornet-leaderThere’s even more than that, but I’ll cut to the chase. The result is a lovely tactical puzzle/brain burner for every mission, and there’s an added bonus in that careful management and play of your pilots sees them rise in skill. A narrative develops and if you’re not careful (frequently I’m not) you find yourself setting up for the next mission and then playing it, and then telling yourself you’ll just set up for the next to play for tomorrow and then playing it… Moreover, there’s just a lot of variety in the number of campaigns, for each has different situations further changed by permitted plane and armament types, and challenges, not to mention the endless randomization of those die roll results. You can see the campaign cards in the right of this accompanying image, and even a handful more are available online.


I’m not entirely sure how long a campaign of Hornet Leader or B-17 Flying Fortress Leader takes a reasonable person, since I frequently binge played, but I do know that a single mission takes about a half hour or less once you know the system. If you have a spot where you can leave the game set up, and you have better self control, you can look forward to a week or two of engaging challenge every evening until the campaign concludes.


b-17-1B-17 Leader has some overall similarities to Hornet Leader but it’s very different – and equally compelling, at the least. No matter what B-17 campaign you select, you’ll always have to contend with the Luftwaffe. Whether you’re playing the oil campaign (where you’re attempting to cripple the Reich’s war efforts by bombing their oil holdings and plants) or whether you’re waging a campaign against the German V-2 sites (amongst many other campaigns – these, though, are the two I primarily play tested), you’ll still need to spend some time contending with Luftwaffe airfields or aircraft plants. If you focus solely on the campaign targets, the Luftwaffe will continue to hammer you, and new squadrons will continue to be placed on the map. Trying to decide just how often you need to worry about the aircraft plants versus how many campaign-specific targets you want to take on is just one of many player challenges.


The campaigns in B-17 Leader have an even greater variety than those in the previous games – every one of them feels quite different. For instance, the oil campaign doesn’t play exactly like the V-2 campaign, where target cards continue to launch missiles at you every week – if those missiles hit, they lower the player’s operational points that are used to resupply. There are other differences as well, partly dependent upon what year of the war the campaigns are set in. I think players will be pleasantly astonished by the diversity. You’re basically getting a box stuffed with a whole slew of different games that use the same engine. It’s impressive.


Playtest components

Playtest components



Every time you send your bombers and escorts out, the Luftwaffe sends different kinds of randomly drawn planes against them, each with different statistics, and depending upon who the Luftwaffe commander is, they may use different tactics as well. Some Luftwaffe commanders are more likely to send out additional squadrons, too, adding to the variety and chaos. And the Luftwaffe commander may well be recalled or replaced every month or so, randomizing the situation even further.


While each “plane card” offers a range of skills from newbie up to ace (like other DVG air leader games) and has piloting skills (air-to-air, air-to-ground, and speed) the cards represent not individual planes/pilots, but entire air groups. Both bomber and fighter groups are available; all types used by the allies in the European theatre (and for “what if scenarios” Dean even included at least one that was used only in the Pacific). Each group can be upgraded by the further expenditure of operational points – you can purchase a commander, and different ones come with different tactics. For instance, a fighter group commander might come with Fast, or Out of the Sun as a tactic, giving you a bonus when you have to fight off the Luftwaffe.


b-17-3Additional upgrades can be purchased with operational points, too, including reinforcement for a bomber’s “chin,” chaff that can be dropped to help against shrapnel, and other goodies. Of course operational points also can be used to pay for more powerful bombs or reconnaissance flights. A successful recon flight can provide a huge bonus against a target, although the recon planes can be shot down.


There’s a tremendous amount of fun to be had with this game, and it was a pleasure to play. You have to pick squadrons and manage those operation points every week. Do you have enough points to buy a recon plane, or special bombs for that hard-to-crack target, or to reinforce your plane or add a new group or get a good commander? Should you have gone for that better protected target or that one over there under stormy skies and get more victory points if you destroy it? Once you get over target, did you bring enough armaments to destroy it? Should you have packed an incendiary?


There are countless other decisions, and of course the other conditions and enemy movements run by the system: Will the weather over the best target hold? Will any of the Luftwaffe squads be diverted by that mission you flew to the phony target? What event card will you pull on your way to the target or back? How will the Luftwaffe commander react? If he’s replaced, will the new commander order his pilots to use more deadly tactics? At the end of the week, how many new Luftwaffe squads will be sent against you on the western front? And if you’re attacked in flight, what kind of fighters will you face, and which bombers will they try to down? Will you lose any of your groups to flak over the target?


b-17-4It’s agonizing and spellbinding and a heck of a lot more fun than I would ever have expected. I can hardly wait to see what the finished product looks like, and look forward to playing it this winter, always my prime game time.


Dean came up with a sort of mini-game to help test out a couple of features and even that was so enjoyable that I lobbied hard for him to expand it and include it in the base game. I think he was already leaning that way himself, though – which is part of the reason you’ll find it in the box when the game’s released later this year. (The other reason is that the game kept smashing its Kickstarter goals and an additional reward or two was needed!)


In short, this is a grand game, worth every penny. And as an added bonus, it got me interested in the era and the efforts of those heroic plane crews.


B-17: Flying Fortress Leader can be pre-ordered from NWS Online, along with numerous DVG titles and other fine games. A preview video created by the game designer, Dean Brown, can be viewed here. It demonstrates the near final game play with prototype components only. The final game will have a mounted board and much finer pieces.

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Published on October 17, 2016 07:17

October 12, 2016

Sad News

bob-wLast last month Bob Weinberg passed away. Pulp scholar, anthologist, writer, and all-around great guy, Bob has been a fixture in science fiction, fantasy, and pulps for longer than I’ve been alive. My heart goes out to his family and friends.


I didn’t know Bob well, but I had the pleasure to meet with him several times over the years. I was first introduced to him a little before he wrote the introduction to one of the Harold Lamb anthologies I edited (Swords from the West). I got to know him better when I met him at conventions over the years. He was one of the few people I knew at my first World Fantasy Convention, and greeted me warmly. And he was always there at every single pulp convention I attended, smiling, witty, sometimes curmurdgeonly, though in a gentle and teasing way. He was extremely knowledgeable about the fields of fiction I love, and always had a good story to tell about some of my genre heroes.


I liked him, a lot, and falsely assumed that he’d always be a fixture at the conventions. Certainly he seemed to have boundless energy the first few times we interacted. He’d appeared tired the last two times I bumped into him, and I saw on Facebook that he’d had some recent medical issues. I also thought I’d seen that he’d pulled through them. I wish I’d kept closer track.


Locus has a detailed obituary detailing all of this fine man’s accomplishments, including his winning of the Stoker Award. He will be missed.

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Published on October 12, 2016 07:13

October 7, 2016

Setting Course

hulk computerJust when I thought I couldn’t get busier, I got busier. It’s good stuff, though. In addition to working on line edits, I’m now suddenly contemplating cover ideas and even initial cover copy. That’s exciting.


So it looks like the new book really will be titled For the Killing of Kings. It’s projected to be the first of three, and I’m not completely sure what the series will be called. I hope to have some sketches and other news about it to share with you next week, along with a bunch of other cool things. For now, though, I need to get back to line edits and work on some cover copy.

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Published on October 07, 2016 08:23

October 3, 2016

Savage Lincoln

savage-lincolnFor the 5th year in a row my wife and I drove over to Louisville Kentucky this October to wander around the St. James Court Art Fair. There’s lovely artwork, crafts, and jewelry of all types, not to mention delicious food and some fine music — and the beauty of the neighborhood buildings, many of which are turn of the century mansions. One of these years I’m going to take the time to grab a tour that’s offered by a handful of them.


My wife purchased some swell necklaces and earrings. Me, I picked up another great refrigerator magnet.


rough-riderLast year I stopped at the booth of David Frohbieter and had a blast contemplating his paintings of covers from non-existent, historically inaccurate comic books. I purchase a fridge magnet of Zombies on the Ohio, where it has continued to amuse me nearly every time I open the refrigerator. This year I snagged a new one wherein Holmes and Teddy Roosevelt seek out the Headless Horseman, and the “cover” is emblazoned with great phrases like “Two Heads are Better than None!” You can’t see me, but I’m still grinning as I type this.


You can get a closer look at both pieces of artwork and all the fun details either by selecting and enlarging the images, or by clicking this link to David’s website on Etsy. He’s a cool guy with a great sense of humor.


 

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Published on October 03, 2016 08:00

September 30, 2016

Staying Busy

Not much new to report here. I’m head down over a new manuscript but super busy with home stuff at the same time. I’ve been reading a lot of great RPG supplements I’ll tell you about when I get to catch my breath, and I remain super excited about some board games I’ve been perusing/playing. Alas, covering all of these things in the detail they deserve takes more time than I currently have. So I’ll simply leave you with this:


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Published on September 30, 2016 08:52

September 28, 2016

Carter & de Camp Pastiche

savage-sword-4A few months ago I pulled down my old Conan paperbacks to re-read what I’d remembered as a pretty decent pastiche, de Camp’s “Halls of the Dead.” The bones of the story were pretty good, most likely because they were from a very detailed outline Robert E. Howard himself had set down (now popularly known as “the Nestor fragment). But man, was the execution terrible.


And in the past few months I’ve been exposed to more de Camp pastiche than ever as I worked through various Savage Sword of Conan volumes. On the whole, they’re just not very good, even in outline form.


The only exception I suppose I have is when de Camp changed names and settings in one El Borak story and turned it into a Conan tale. Even that isn’t entirely successful — until it makes its way into comic form in a Savage Sword story, at which point, in the hands of Buscema and Thomas “Sons of the White Wolf” kicks an awful lot of sword-and-sorcery butt.


Do any of you enjoy the de Camp and Carter pastiches? If so, which ones?

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Published on September 28, 2016 08:32

September 23, 2016

Link Day

Copyright Darian Jones

Copyright Darian Jones



Well, my energy’s approaching normal again, but I remain super busy. So while I have a moment to think about the web site, I still don’t have time to tackle a couple of cool subjects I’ve been planning.


Instead, here’s some Friday links, courtesy of Link Man!


First, here’s an interview I held with the talented Peadar O’Guilin about his new novel, The Call.


Second, here’s a link to an upcoming sword-and-sorcery audio book that looks pretty cool.


Third, I received a copy of the first issue of Skelos magazine and can hardly wait to get started reading it. If you’ve been living under a rock, you may not have heard that there’s a new fantasy/horror/sword-and-sorcery mag out there. Here, go read more.

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Published on September 23, 2016 07:53

September 21, 2016

But Wait, There’s More!

deckerWhew! Is it 11:00 already? It’s been a busy morning. Guess I’d best keep things short.


First, I’m proud to announce that after years of practice, I’ve finally qualified for my second degree black belt. Hopefully this level of fitness will help delay the ravages of middle age!


Second, I’ve just had an article published in REH: Two-Gun Raconteur on one of my favorite, and under-appreciated, Robert E. Howard stories. You can check it out, along with a bevy of great articles, at the link.


Third, the sleep issues seem finally to be settling down. Fingers crossed that it’s finally under control!

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Published on September 21, 2016 09:05

September 19, 2016

Various and Sundry

the-callThere’s a lot going on here, so I’ll keep from any attempt at a long, profound post.


Here’s the highlights reel from the last few days:


1. Finally saw “Stranger Things,” and found it almost as good as I’d been promised it would be. Those actors were fantastic, and the pacing and script were excellent. Highly recommended — unless you work with traumatized kids, in which case maybe not. I deliberately had kept from learning anything about the plot, so wasn’t able to forewarn my wife, who was having some tough times by the end of episode three.


2. I read, nay, devoured Peadar O’Guilin’s The Call, and hope to talk about this excellent YA book in detail in the near future, and to interview Peadar over at Black Gate soon.


legion-of-shadow3. I’ve been reading/playing a book that’s a little like one of those old “choose your own adventure” books and a little like a programmed adventure and I’m enjoying it. The book in question is The Legion of Shadow by Michael Ward. I hear the second one’s even better, so I’m going to hold off final comments until I get to that one, or at least get further in THIS one.


4. Whilst organizing the basement I apparently dislocated a toe. I wasn’t aware of exactly what I’d done when it happened — all I knew was sudden pain when I tried to put weight on my foot. Some 45 minutes later, after icing, while flexing and trying to decide why my toe wouldn’t move right, there was a loud pop, and suddenly I had full mobility once more. So, bad, but then good. I was afraid I’d broken my toe and would have to skip out of my test for second degree black belt Tuesday. As I’ve been looking forward to that happening for two years, I was understandably concerned. Also, the not being able to walk without limping thing wasn’t fun.

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Published on September 19, 2016 08:53

September 13, 2016

Getting Better

HortaI’m happy to announce that with some medicinal aid I’ve managed to get three decent nights of sleep in a row. Not great, but decent, and even that feels amazing. I don’t want to become dependent on sleep-aids, so after a week I’m going to taper off and see if I have “reset” into some kind of normalcy.


I knew the sleep dep was having an effect on my writing, but I didn’t quite realize how severe it was. I made some changes to a chapter last week, and when my wife was looking it over Sunday night she was flabbergasted. Almost ever change had made things worse. Sometimes I had actually added two or three instances of word echo to a paragraph rather than, you know, eliminating them. It was sort of like allowing Jethro Bodine to perform brain surgery.


Anyway, on to cheerier things. I hope to announce soon that I’ve signed a contract for a new series. It’s taken a long time for the contract to move through the system. Even though I’m 98% certain everything will go through, I don’t want to prematurely announce what I expect to happen.

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Published on September 13, 2016 07:10

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