Luke Green's Blog - Posts Tagged "character-profile"

Lucretia Character Profile

World Setting: Bystander

Status: Published

Drivethru: http://rpg.drivethrustuff.com/product...
Amazon: http://www.amazon.com/dp/B0040GJBS2

Birth Name: Unknown

Aliases: Lu (friends), Bystander (Kali), Kimono (Jason)

Age: Unknown, the law puts her at 25, other estimates put her 2-3 years younger

Height: 5'2"

Weight: Between 96 and 125 lbs

Hair: Silver

Eyes: Blue

Complexion: Pale

Ethnicity: Presumed French-Canadian/Japanese

Nationality: American

Home: Seattle, Washington

Occupation: Librarian

Languages: English, Japanese, French, Thai, Arabic, Latin.....many others


Quotes:

"Bardus res magis perturbo quam libri in ventosus dies. Quam operor populus lego illa res?"

"I could lift this car if I had to. Makes me little bit of extra baggage up front about as heavy as crap in comparison."

"If you want a research aide, listen to the research aide. If you don't want an aide, don't ask for one."

"Shimatta! The bank robbery has been over pour...for...forty minutes! How long does it take after a robbery to get a check deposited?!"

"Jurassic Park, Crichton, Michael, check out October 1st, 2035, turned in November twentieth, sans cover and stained with something I do not want to identify!"

"Truth? Like there's only three hundred soldiers in the valley truth? Some truth is deception."

"I am not that usual."


Abilities:

Strength: Can reliably lift in excess of two tons. But gets stronger in cold weather.

Stamina: Extremely durable and heals very fast. Immune to all known diseases and resilient to all known toxins.

Heat Senses: Sees temperature changes, this can overwhelm her normal spectrum vision at times.

Electrical Senses: Can see electricity signals, this also tends to overwhelm her normal vision.

Awareness: She knows you're watching her and how.

And ***SPOILER***

and unprinted ***SPOILER***

***SPOILER***

and lots more ***SPOILER***


Skills:

Manipulation: She's very good at getting people to come to faulty conclusions, at least on the short term.

Thievery: Lu is an exceptional pickpocket, lock pick and is very stealthy.

Librarian/Researcher: Lucretia is surprisingly skilled at doing detailed research.

Weaknesses:

Low Heat Tolerance: Burns easily and suffers both heat exhaustion and heat stroke earlier than average people.

Electrical Reaction: Lu gets a bit giddy and slightly off when in very strong electrical fields.

Alcoholism: Knows, but hasn't admitted it yet, rarely drinks save when there is emotional stress. Binges when she drinks. Commonly has blackouts.

Fighting "skills": Lucretia's fighting ability is such that all things considered, a handful of untrained, unpowered average joes were able to toss her in a garbage compactor.

Vision: Her various senses make reading signs and books difficult at times.

Appearance: Lucretia's ethnicity is hard to identify, most of the time she seems Asian with a touch of Caucasian, but her features seemed to shift subtly to match different appearances. Most people, including Lucretia usually assume it's a trick of the light. If asked, she'll insist she's Japanese/Canadian. Lucretia alters her hair to match whatever outfit she's wearing, but always has two braided forelocks coming down in front of her ears and resting on her chest. She keeps these braids even if they don't really fit the rest of the outfit.

Lucretia always dresses in high-necked, long-sleeved dresses which extend low enough to hide her feet. These dresses are varying quality depending on whether she wears them for work or spare time. Her spare time dresses are of extremely high quality and modeled off of various traditional costumes from around the world ranging from kimonos and hanbok to poodle skirts and Victorian dresses.

She tends to appear ethereal and almost not there right up until she opens her mouth to talk and the coarse nature of her vocabulary and her normally poor grammar crashes that image.

Personality: Lucretia is very acerbic and coarse in speech. She frequently curses or swears and shows little to no shame about her conviction for attempted grand theft and destruction of property. Quite often she will flirt with people around her but states that if you have to touch the other person or show any skin then it's not being done right. She prefers raw food and eats in ways that most would consider unhealthy, taking advantage of her superhuman resilience. Food is not so important to her save that it means she's no longer hunger after eating it.

Lucretia is an intense history buff, primarily in terms of economic and political histories. She prefers reading books in their original language and knows tons of languages. She also has a good interest in modern day spy novels. It is a very bad idea to damage any book that Lucretia feels is her responsibility. She will find ways to get you back for that.

Lu has trouble with leaving dangerous situations alone. If she will involve herself in things that she is afraid might result in someone's death. Usually, she'll try to involve herself in a way that most people don't figure out that she is trying to help. Despite her criminal and homeless background, Lucretia tends to be more conservative politically speaking.

Around younger children, Lucretia's personality shifts fairly sharply to become a lot less coarse and abrasive. She is very kind and protective of children, and tends to be kind and big-sisterly with them.

Background: Lucretia was homeless up until she was arrested for her attempted bank robbery. At the time, the courts ruled that she was nineteen and her current legal age is based on that. There were some concerns that she was actually a minor at the time, and the case is still studied for the arbitrary assignment of age. She spent three years in prison, during which time she earned her Library Science degree and one other and also ended up being part of a research project run by Stannich Research. When prison guards interrupted a vivisection with her as the subject, the research was halted and some of the involved parties were arrested. Lucretia filed a lawsuit against Stannich for an unstated but substantial amount of money and also was granted early parole.

Bystander
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Published on December 29, 2011 15:19 Tags: character-profile

Eija Semezou Character Profile

World Setting: Divine Blood

Status: Published:
Amazon: http://www.amazon.com/dp/B006ESG092

DrivethruRPG: http://rpg.drivethrustuff.com/product...

Age: 16

Height: 5'2"

Weight: 106 lbs

Hair: Black

Eyes: Red

Complexion: Pale

Ethnicity: Greek-Japanese

Nationality: Australian (by descent)

Home: Vollstahl

Languages: Greek, Japanese, English

Quotes:

"I like herbology and painting, actually. I do not have any shapeshifting abilities nor do I have much use for blood rites....Did I say something wrong?"

"Lockers go boom."

"I...I was acting like my sister does around blondes. I can't believe I..."

"B...but I'm not a goth! And I don't have minions!"

"No, really!"

Abilities:

Lifeforce Channelling: While not as skilled as her two siblings, Eija is trained in focusing and channeling her life force in order to enhance her physical capabilities and perform other seemingly superhuman feats.

Lifeforce Cloak: Eija can almost completely cloak herself from living perception, however, she is not able to perform both a cloak and enhance her physical capabilities.

Body Hardening: Not to the standards of the rest of her family, but small caliber bullets would still need to be accurately placed in order to do more than bruise her.

Lifeforce Shaping: Eija is by far the most skilled shaper of her siblings. She focuses more on curse breaking than on placing curses, however. She is also capable at creating seals.

Death-Seer: Eija can see and talk to ghosts as well as help them to cross over. She is also able to tell whether other people have witnessed or caused death and has some sense over the manner of those deaths. She is also able to sense what is most likely to kill a person in front of her, she is able to use this to either treat medical conditions or inflict lethal damage depending on her current need.

Magic: Of the three siblings, Eija is the most practiced with magic and the most willing to suffer the consequences of the family curse in order to make use of this skill. She prefers white magic.

Skills:

Medicine: Eija has fairly extensive knowledge of Chinese medicine for her age. She is qualified to give emergency treatment via both Western and Eastern philosophies. Her apprenticeship in more advanced medical studies is spotty, however, as some of her previous teachers objected to her using her knowledge for self-defense as well as to treat injuries. As such, she tends to depend upon magic for healing, especially in emergencies.

Martial Arts: Eija has studied Stav, Savate, Pankration, Juijutsu and Karate. The Juijutsu and Karate are mostly through her mother, the other styles are from family acquaintances through Psyche and other means. She leans toward a blend of Stav and Juijutsu.

Feng Shui: Eija is reasonably skilled with conventional Feng Shui, but she is not to the point that she can reliably make use of it to enhance her psychic abilities yet. At best she can create an environment to encourage lifeforce healing.

Artist: Eija is a talented artist, but tends to be uncertain and produce more sketches than finished works. She tends to wander from subject to subject on a single page.

Cook: Eija is a skilled chef of Greek recipes. Her Japanese fare is good, but not as good as her Greek and her Western food tends to be merely passable.

Weaknesses:

Family Curse: Eija suffers from a family curse which severely limits the amount she can use magic. Essentially, while casting magic, she suffers lifeforce damage as per using much more power than she really is.

Uncertainty: Outside of dealing with the dead or a medical situation, Eija is slow to take initiative. She's uncertain, nervous about hurting people and nervous about being hurt. She's very much afraid that she'll mistake an innocent action for an attack and seriously hurt or even kill someone that didn't mean any harm.

Fear: Eija scares people, for the most part this is limited to the average person only so it rarely serves as a benefit against men or women used to dangerous situations while it constantly causes issues in having normal interactions on a day to day basis with other people.


Appearance:

Eija has her mother's face and height for the most part, being slightly taller, but her build is much more the classical hourglass than either her mother or her sister. She keeps her black hair long enough that when it comes time to cut it, she can do it herself. She really hates to have her hair cut by other people because the scissors make her nervous when someone else is holding them. Most of the time, Eija can be seen wearing a pair of dark John-Lennon sunglasses to protect her light-sensitive eyes. She prefers to wear Chinese style dresses when not in her school uniform.

Personality: Eija is always friendly and polite to people she deals with, but she tends to be reserved and quiet. She does not initiate conversation if she doesn't have to and feels rather uncomfortable when she does. The fact of her fear-aura always makes her feel guilty for frightening the people around her even though she can't stop it. In addition, she hates to look at herself or her siblings while having her death-seer eyes all the way open so that the blood appears on people's hands. She is probably the most mature of the siblings, but might be the least well-adjusted to living.

In her spare time, Eija very thoroughly enjoys drawing pictures as well as studying herbalism, gardening and cooking. However, she sometimes blames herself for engaging in such "frivolous" activities even when her mother encourages them. She is most comfortable with speaking Greek, but her English and Japanese are equally good.

Given a direction or task, Eija will do her best to complete it and does not need any micromanaging. However, she prefers to leave the overall decision making to other people and tends not to dwell on her own opinions much.

Background: Eija is one of three fraternal triplets born to Mao Semezou. She has lived in several places around Europe ranging from Greece to Iceland. Around the time she and her siblings were ten years old, there was a traumatic event that she still has issues dealing with. When she comes to Bravura Academy, it is the first time she will be in a classroom without a brother or sister present.

Divine Blood: Semester Start
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Published on December 29, 2011 15:23 Tags: character-profile

Sightseer Character Profile

World Setting: Bystander

Status: Published:

Amazon: http://www.amazon.com/dp/B0040GJBS2
DrivethruRPG: http://rpg.drivethrustuff.com/product...

Birth Name: Eldon Dwyer

Aliases: Sightseer

Age: 38

Height: 5'9"

Weight: 192 lbs

Hair: Brown

Eyes: Brown

Complexion: Healthy tan

Ethnicity: Caucasian

Nationality: American

Home: Seattle, Washington

Occupation:

Languages: English,


Quotes:

"Too young, she had to be a minor when she went in. There had to be a better option."

"I can't take him out, Sergeant. He's not in the missions specs you gave us."

Abilities:

Projection: Sightseer is a stronger projector than the average person, but has not developed that talent and thus has no telepathic ranking or license.

Skills:

Sniper: Sightseer is a skilled sharpshooter.

Stealth: While he stands out of a crowd, Sightseer has developed his skill to remain hidden from sight and thus usually takes the role of "angel" or overwatch-far support when working with Robles.

Weaknesses:

Noticeable: Sightseer's undeveloped projective abilities cause him to stand out of a crowd even when he's dressed and styled to look as average as he can manage to appear as. As such, he usually tries to adopt the attitude of someone not-native to the region in the hopes that people will overlook him. This resulted in his nickname/codename.

Appearance: Sightseer is deliberately bland. He wears basic clothes and cuts his hair to a basic, average cut. His one step away from that is the inclusion of dark glasses to cover the color and shape of his eyes in order to make identification more difficult. Despite this average appearance, he stands out due to his higher than average projection rating.

Personality: Eldon tends to be very reserved and serious, but does have something of a sense of humor that appears occasionally, such as his response to Robles asking if he needed to "step down" after a possibly dangerous fall: "not thanks, already did." He is very principled and sticks strongly to his morales.

Lucretia reminds him of his own younger sister and as a result he tends to be very protective of her. He is very much aware that she has more than a little interest in him but rarely comments on it for fear of encouraging the crush. He has made the fact of his sexual orientation clear to her and she has respected that for the most part.

Background:
Sightseer was accepted into the army sniper program before testing for psychic ability was developed. When the tests were refined and applied to various branches of the military and special forces, he was found to have a level of projection ability considered too high for a good operative despite having no training with that ability. Simply speaking, he was considered too noticeable despite being one of the better operatives they had to that point.

Following his return to the regular army, he was given first a deskjob and then he dropped his enlistment. He later found himself picked up by the "Temple" run by the Goddess code-named Tlazotoetl: Genevive Robles. He spent the last half of the Cartel Wars running operations for her in Mexico, the Caribbean, Texas, Californian and New Mexico. When the Goddess program was blown as an operation run by the North American Military Alliance, NAMA, Robles was cut loose and the Temple was supposedly dissolved. Since then he and a handful of others who'd worked with Robles have done common mercenary jobs throughout the Americas.

Bystander
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Published on December 29, 2011 15:26 Tags: character-profile

Naiki Semezou Character Profile

World Setting: Divine Blood

Status: Published:
Amazon: http://www.amazon.com/dp/B006ESG092

DrivethruRPG: http://rpg.drivethrustuff.com/product...

Age: 16

Height: 5'10"

Weight: 186 lbs

Hair: Green

Eyes: Green

Complexion: Healthy tan

Ethnicity: Greek-Japanese

Nationality: Australian (by Descent)

Home: Vollstahl, Australia

Languages: Greek, English, Japanese


Quotes:

"Okay, do I pack the glasses with the..." *crash* "Uhhh...okay, we're not packing the glasses...I'll get the broom."

"Oh, please, it's just school. There's nothing dangerous or worth worrying about."

"But I'm not part of the average class, so we're fine. Next class was history, right?"

"uhhh...well...I guess...maybe I should...apologize?"

"Uh, do I have to clean that up?"

"Well, it's always the dream, isn't it? Normalcy. No monsters. No witches. No cultists. No ghosts. Just....living. Blond on each arm. Like anybody else."

"He should have known who the bigger shark was."

"Wait....what?"


Abilities:

Life-Force Channeling: Of the three siblings, Naiki is the most capable channeler, capable of driving her chi to enough of a density that it appears black rather than green. She also tends to use her second type of life-force with more frequency and capability than the other two siblings.

Aquatic: Naiki breathes water and has no trouble maneuvering in deep water. In someways she is actually more comfortable underwater. Most assume her to be a "Deep One" but like most people with aquatic natures, she considers the term to be a racial slur.

Smell: Naiki has intense levels of smell which she has trained with, enough to be able to get a picture of maneuvering individuals in a busy crowd within a large building. She is also able to identify blondes and non-humans by scent, but she isn't able to tell psychic humans apart from non-psychic humans. Her sense of smell is better in the water.

Vibratory and Electrical Sense: Naiki can sense electrical fields nearby within air and out to several yards underwater. She is also able to target based on the vibrations given out while under water.

Earthquake: Naiki is able to induce seismic events within her area. As unsubtle a power as this is, Naiki is able to shape it fairly fluidly toward different levels revealing that she isn't as unpolished as she seems at first.


Skills:

Martial Arts: Naiki is not the best technical fighter of the three Semezou siblings, but her enthusiasm, the proficiency she has in enhancing her physical stats and her general instincts mean she's the most dangerous and destructive of the three. Naiki's combat abilities are easily within the range of some of the more inexperienced Psyche secretaries.

Weaknesses:

Reckless: Naiki's primary weakness is herself. She tends not to hold back in battle and pushes more for power than efficiency, especially if stressed, which means she burns herself out quickly and often suffers self-inflicted wounds based on trying channel more power than she is really capable of.

Focus: Most people think Naiki is unfocused and borderline ADD, however, the reverse is actually true. She has difficulty in thinking of multiple things and can sometimes get so focused on one thing that she forgets everything else. The most obvious result of this is her recklessness above which results from focusing on defeating an opponent while forgetting about her own safety.

Blonds: Naiki is more than a little obsessed with blonds, such that she can be distracted in even life and death combat by beautiful or handsome blond men or women.

Fear of Flying: This isn't fear of heights, but fear of riding in an airborne vehicle. This is due to a traumatic childhood incident.

Appearance: Naiki is tall, with broad shoulders and a generous bosom. She does not have the classic hour glass figure, and her face isn't especially remarkable save for the sharp teeth. Her muscles are honed to a slim, predator's perfection. She keeps her hair in a "shark tail" braid the bottom of which is split into two other tails similar to the way a shark's tail looks. Most people don't realize how athletic she is or spend much time noticing her teeth because Naiki is very genuinely friendly.

Personality: Naiki considers fighting to be a game. She is always ready to respond to a perceived "threat" though she holds off on going offensively all out unless she decides that an opponent really is a threat. This is partially a way of dealing with the sort of near-paranoid alertness that the rest of her family has developed due to their frequently dangerous lives. By looking at things like a game, she can relax and still keep sharp. At least she tells herself tht.

Naiki does not like to think too much if she can avoid it. If pushed to consider things to deeply, she tries to change the subject and avoid the other. This habit has resulted in her focus problems as noted above. She isn't unintelligent, being able to pass Bravura's curriculum despite her lax way of doing things.

Of the three Semezou's, Naiki is probably the least mature and the most well-adjusted.

Background: Naiki is one of the Semezou triplets. Like the others, she's lived in various places all over Europe. She's been involved in life or death battles since at least the time she was ten and somehow managed to try to keep as innocent as she is.

When she was ten, her sister was almost killed in a tense situation, and a lot of Naiki's personality has grown out of her reaction to what happened in that incident.

Divine Blood: Semester Start
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Published on December 29, 2011 15:30 Tags: character-profile

Yoon-Ji Jeon Character Profile

World Setting: Divine Blood

Status: Published:
Amazon: http://www.amazon.com/dp/B006ESG092

DrivethruRPG: http://rpg.drivethrustuff.com/product...

Age: 16

Height: 5'7"

Weight: 112 lbs

Hair: Black (Fake Color) - Royal Purple (True Color)

Eyes: Brown

Complexion: Healthy tan

Ethnicity: Korean-European(unknown ethnicity)

Nationality: Korean

Home: Vollstahl, Australia

Languages: Korean and English


Quotes:

"The one European thing I could have appreciated was the figure."

"...are you going to apologize before I start getting creative?"

"I swear, one of these days, the whole badass thing is going to fall flat on its face and one of these giants is going to pancake me!"

"Dngsn"

"Don't call my mum an evil stepmother."

"Uh, I blew you up and tried to hide from your family."

"I know where all of you live."

"It's a Raske debate...it's like a Rorschac test, but it's more subjective."

Abilities:

*SPOILER*

Charisma: Yooji has an immense amount of Charisma and willpower.

Skills:

Statistics and Probability: Yooji is a skilled mathematician with a leaning toward using the analysis to make predictions about the results of events. She has used this knowledge to program a very useful analysis program she's called "survey says" with which she plans out things as much as possible.

Backscratcher of Imminent Beatdown: Whatever Yooji believes, she honestly is one of the better fighters in Bravura. Especially, she has gotten creative with the use of her backscratcher, which has acquired a nickname despite her best intentions. She's good enough to deal with common thugs (though she herself thinks her ability here is pure bravado) but not with complete certainty.

Intimidation: Yooji, through sheer force of reputation and personality is comparably intimidating to Eija's fear aura.

Weaknesses:

Doesn't Like Surprises: Yooji doesn't deal with things turning out differently than she expects. She has to face this a lot.

Sleeping Disorder and Headaches: Yooji suffers from a difficulty in waking up regardless of when she wakes up or how long she sleeps. She also occasionally has intense headaches, possibly seizures.

Appearance: Yooji has dyed her hair black to hide their weird color and tries her absolute best to maintain a straight-haired Korean hairstyle. By the end of most days, her hair goes back to being curly again. She is very slender, almost rail thin though she has an athletic muscle definition. She can commonly be seen carrying her beaten up metal backscratcher and dressing in basic, everyday clothes.

Personality: Yooji is a very order driven, rather humble personality who has grown frustrated during her years in dealing with the strangeness of Karl Raske. She believes herself to be jaded, though she is actually one of the more sheltered characters. Indications are that her massive amount of will and initiative are recent developments as a result of having to deal with Karl and Amber.

Yooji commonly puts herself off as a tough girl despite her desire to be seen as a normal, Korean young lady. This act is because of a fear that letting the act slip will cause her to be sought out and beaten up by a growing list of bullies and such that she has faced down over the last three years.

Background: Yoon-Ji was an abandoned child who was raised in the Korean system until she was four years old and adopted by industrialist Kyung-Suk Jeon despite the qualms of his somewhat more purist wife, Eun-Mi. Yoon-Ji was sent to the Bravura boarding school three years ago and, until recently, was the only heir to her parents' property.

Divine Blood: Semester Start
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Published on December 29, 2011 15:30 Tags: character-profile

The Woman With No Name Character Profile

World Setting: Zodiacs

Status: Published:

Amazon: http://www.amazon.com/Zodiacs-Siege-a...

DrivethruRPG: http://rpg.drivethrustuff.com/product...

Height: 5'6"

Weight: 112 lbs

Hair: Black, Yellow and Red

Eyes: Green

Complexion: Pale

Race: Zodiac - Snake

Nationality: Star Republic

Home: None

Languages: Republican, Horder, Bharitan, Ryouiki

Quotes:

"Time to go."

"Humans deserve to face their own butchery."

"(Red meets yellow,) kills a fellow."

"I'm no ranger."

"I guess I'm lucky."

"I'm fixin' a problem that's mostly solved by a bullet or two."

Abilities:

Heat Sense: Like most snakes, she has heat pits that allow her to sense the variance of temperatures around her.

Venom/Poison: Zodiac snake venom is usually fatal within minutes if injected, but hours if ingested. Since she lacks fangs, she is no longer able to inject the poison efficiently. Like most snakes, she rarely uses her venom as a weapon, recognizing that it provokes more extreme emotional responses than a bullet.

Skills:

Medicine: The woman is an extremely skilled pharmacist and doctor, having been involved in drug research based on snake venom from a very young age and then trained for three years as a Republican combat medic, which has some of the most advanced medical knowledge of the area. In reality, she is much more skilled than a simple medic, and is probably one of the better healers of the world. Primarily, she is skilled with venoms and anti-villains and drugs that can be created out of her own venom.

Firearms: As a Republican, this woman has training in the use of rifles and pistols. She is an extremely talented pistoleer with a very fast draw and her skills at quick loading are almost second to none.

Knifework: She tries to avoid fighting close up due to her physical fragility, but she is proficient in the use of knives.

Wilderness Survival: As a bounty hunter, she has honed her skill at living off the land and following trails.

Weaknesses:

Fanged: Her damaged venom-sacs continually leak venom into her system leaving her physically wracked and requiring daily injections of anti-venom to avoid a worsening state of health.

Appearance: Like all snakes, her hair comes in three colors, red, yellow and a third. In her case, the third color is black. She is very skinny and looks as if she hasn't been eating enough. She has been losing weight regularly since leaving the Republican military and going onto the road. She has a pair of long scars through her lips.

Personality: She is a reserved, angry person who can often be found talking to her horse as if it understood her. Often these conversations seem to be some sort of way to justify a decision. Very rarely does she reveal any emotion other than anger. She commonly expresses an intense disdain, even hatred, for humanity. It is uncertain how much of this is a front or act since she seems to have trouble following through on her coldest decisions. Like most snakes, she considers children sacred and will step in to protect them reluctantly or otherwise.

Background: She was found wandering the Hordelands by the Amelatu clan, but at about the same time, her yellow and red hair were starting to come in and she was recognized as a snake. Fearful of what she might do once her fangs came in, they quickly brought her to the Republican lands and left her in the care of a human apothecary.

She spent the next few years as the man's assistant and research subject. He was trying to create an anti-venom for the venom of zodiac snakes and had barely reached success when a group of bandits working for Lady Adrasteia came by to collect some research the researcher owed her. The bandits killed the apothecary but decided to leave the girl alive after ripping open her lips and tearing her fangs out. They expected her to die within the year, but she also knew how to craft the anti-venom from her own venom and has been able to medicate herself.

When she turned sixteen, she went into the Republican military despite her disability, she was expected to remain as a career officer. However, she chose to leave the military after an incident with another soldier where a shared kiss resulted in him being hospitalized. She has since been on the road looking for the men that maimed her as a child.

Zodiacs: Siege at Berutuha
Zodiacs Campaign Guide
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Published on December 29, 2011 15:38 Tags: character-profile

Damir Milos Character Profile

World Setting: Divine Blood

Status: Published:

Series: Divine Blood
Volume 1
Title: Semester Start
Format: Novel - Three Acts
Genre: Sci-Fi - Paranatural
Holiday Kindle Price: $1
Print Price: $16.95

Amazon: http://www.amazon.com/dp/B006ESG092

DrivethruRPG: http://rpg.drivethrustuff.com/product...

Lulu-Print: http://www.lulu.com/product/paperback...

Age: 16

Height: 5'10"

Weight: 189 lbs

Hair: Brown

Eyes: Brown

Complexion: Average

Ethnicity: Croatian

Nationality: None

Home: Vollstahl, Australia

Languages: English, Greek, Croatian, Russian, Czech, German, Arabic, Burmese

Quotes:

"I have a civilian class C upright operations license...Which I have only used for construction work, and only in the last year."

"Why would openly threaten a clearly superior enemy? It makes no sense."

"There is an issue."

"Survival training indeed carries an extreme desire for working plumping."

"I am aware that democracy is the preferred mode of government, but is it really efficient for teenagers to be making such decisions for themselves?"

"It is no longer an issue."

Abilities:

No particular supernatural abilities beyond Mao recognizing some good potential

Skills:

Upright Pilot: Damir is an exceptional pilot, good enough to be on the Dunadan unit with Sgt Whelan and Sgt Major Desai. He makes a habit of studying the operating limits of his machines and good instincts for how far he can stretch their limits. He probably doesn't have Eowyn's level of skill, but he tends to lend toward more spectacular feats than she usually appreciates.

Soldier: Damir is a long-time soldier honed in the chaotic battlefields of Eastern Europe since the fall of the Soviet Union. Of the students at Bravura, he is very much the best skilled fighter when it comes to pure martial skills, enough so that he is approximately as dangerous in combat as Naiki Semezou.


Weaknesses:

Social Understanding: Damir has very little understanding of life outside of the battlefield. This results in him feeling uncomfortable and nervous when going about things on a day to day business in what most would consider a normal life.

Appearance:

Damir is a tall, wiry young man with dark hair and pale skin. He has a semi-circular scar over his left eye. He moves as economically as possible, with very little wasted motion. Though it is not often visible, he also has an electrical scar along his left arm from a faulty upright interface. He dresses in uniforms primarily, and rarely appears in anything that could be called casual wear. He rarely smiles and usually has a rather bland expression on his face.

Personality: Damir is very straightforward and it is hard to tell sometimes whether or not he has a sense of humor since he sometimes says things that could be taken as evidence of a dry wit while appearing to have no awareness of the potential humor value of his own statements. He is very cautious and reserved, not only for his own sake but for the sake of those around him. Barring any instructions to the contrary, he tends to default towards protecting the people around him and acting like a body guard of sorts. He prefers to not expose civilians towards witnessing the necessities of combat if at all possible.

Background: In the wake of the fall of Soviet Union, the various member states of Warsaw Pact started struggling to fill in the void left by the Soviet Union while other groups tried to break away from the domination of their countries. In Yugoslavia, a number of ethnic Croatians rose up against the government seeking to shrug off the yokes of their rule. They eventually stooped to using child soldiers in their rebellious activities and one of those soldiers was Damir, who has learned from an early age the use of weapons and the operation of military vehicles to a masters level. He has experienced easily as much fighting as the Semezou triplets put together, and probably has close to the same years of experience as Eowyn. At about the time he was twelve years old, he came across the path of Gaetana Trolleti who was, at the time, an asset for the Path of the Golden Dawn. The circumstances of their meeting resulted in Gaetana's successful escape from the Golden Dawn and joining Avalon while Damir slipped out into the wider world. Damir met Gaetana again two years later when he was scouted and recruited by Avalon, probably thanks to Gaetana's suggestions. He has since worked his way into the Dunadan elite unit and has been there for over a year.

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Note: Kickstarter project for the Divine Blood Roleplaying Supplement has reached $186/$1000.

See the site for details: http://kck.st/t6fJxK

Divine Blood: Semester Start
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Published on December 29, 2011 15:46 Tags: character-profile

Dobrek Character Profile

World Setting: Greenwater

Status: Published:

Amazon Part 1: http://www.amazon.com/dp/B0040JHT1U
DrivethruRPG Part 1: http://rpg.drivethrustuff.com/product...

Amazon Part 2: http://www.amazon.com/dp/B0040JHT0Q
DrivethruRPG Part 2: http://rpg.drivethrustuff.com/product...

Age: 37

Height: 5'8"

Weight: 169 lbs

Hair: Brown

Eyes: Brown

Complexion: Dark

Ethnicity: Drenon Ffolk

Nationality: Confederacy

Home: None

Languages: Ffolk, possibly others

Quotes:

"Excuse me, sir, I do believe that was an insult. Perhaps you think in my current situation, that an armed fellow like yourself could handle me quite easily."

"There is war here, and where there is war, there is opportunity."

"Indeed, I can imagine it would require a certain state of mind for you to consider challenging me? Did you not find a tavern last night?"

"Forgive my rudeness, Peer Dagnon, but I did not think much of your guest."

"Mipeer Dagnon, do you see Goblins in the woods?"

Abilities:

Nothing supernatural

Skills:

Master Swordsman: Where he acquired his skill isn't quite known, but Dobrek is certainly a master swordsman who is never seen quite losing his cool in the midst of a fight.

Insight: In addition to being a master swordsman, Dobrek has a keen eye for looking at the hidden motives and situations in the world around him.

Appearance: Dobrek is a typically Drenon Ffolk, of mixed ancestry between Confedrate Core Ffolk and the Rolsarni. He has dark skin and an overall slender build, though he is a bit taller than pure-blooded Rolsarni. He dresses according to his circumstances, not appearing to have much care for what sort of clothes he wears, though he keeps them in good, comfortable repair.

Personality: Dobrek is erudite and speaks well above the station he appears to have as one of Drenon's peasantry. He tends to speak in a dry tone and doesn't let himself get worked up very often. He clearly has a sense of humor that borders on the snarky, but at the same time shows as being used to and comfortable with life as a soldier where as most of the criminals he was volunteered with remain recalcitrant and rebellious. He especially protective of the young Morriga Dagnon, the aristocratic archer who has also volunteered as a scout, though he has not explained why or even admitted that he does.

Background: Dobrek is a duelist, a man who makes his money by being paid to trick people into provoking a fight so that he might kill them in self-defense. He was among the group of criminals that Drenon sent south to Greenwater as "volunteers". There isn't much known of his past before becoming a hired duelist, but his speech betrays a clear education and his attitudes seem to indicate that he has done military service in the past.

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Note: Kickstarter project for the Divine Blood Roleplaying Supplement has reached $186/$1000.

See the site for details: http://kck.st/t6fJxK

Greenwater Part One: Leaving Home
Greenwater Part 2: Setting the Board
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Published on December 29, 2011 15:49 Tags: character-profile

Adrasteia Character Profile

World Setting: Zodiacs

Status: Published:

Title: Siege at Berutuha

Link to purchase on Kindle: http://www.amazon.com/Zodiacs-Siege-a...
Link to purchase on Lulu: http://www.lulu.com/product/paperback...

Title: Zodiacs Campaign Guide

Link to purchase on Kindle: http://www.amazon.com/Zodiacs-Campaig...
Link to purchase on Lulu: http://www.lulu.com/product/paperback...
Link to purchase on DrivethruRPG: http://rpg.drivethrustuff.com/product...

Name: Adrasteia of House Apopka

Aliases: Shiva-Chudail, the Bharita Witch

Age: At least 90

Height: 5'4"

Weight: 99 lbs

Hair: Greying Black

Eyes: Brown

Complexion: Dark

Ethnicity: Kshatriya

Nationality: Bharita, formerly

Home: Unknown

Languages: Many

Quotes:

"Heaven will stop me, eventually."

"Really, it took me ten years to build a servant valuable enough that her death would warrant such a display, and you were not part of that plan."

"Ahh, the whispered taste of innocence. I remember well these days of harmless, pointless rebellion."

"There is very little in the world that I am still tied to. I cannot afford to lose any more such connections."

"I don't seek redemption. I merely seek to escape punishment."

"Ah, an illness would imply that these choices are not my own, that I am deluded, unaware of the consequences, and we both know that is simply not true."

Abilities:

Magician: Adrasteia is a magician and has trained in many traditions. She started with studying the destructive spells and rituals of the Shiva-chudail from Bharita, and then acquired some grimoire from a Republican magi family. After that she stole secrets from an Imperial Wu Jen and studied the spirit summoning of the Horder rakbu. Legends say she studied with the mythical Hekate before she began her fall from grace and she has since studied the blood-magic of some of the most hated Maho-Tsukai in Ryouiki. The only tradition she hasn't drawn from are the Volstagg enchanters.

Mirrors: Mirrors are a primary magical tool of Adrasteia's. She can project herself into them and cast spells on objects reflected in them. To a lesser extent she can do this with any reflective surface. The extent of her ability to use mirrors is largely unknown.

Dreams: Adrasteia is able to enter dreams and shape them to her desires so as to give people false prophetic visions.

Fear: Her first ability and primary weapon, Adrasteia is able to instill fear heavy enough to cause heart attacks and death.

Skills:

Manipulation: Adrasteia plays with people's emotions and motivations as if they were musical instruments. This is what truly makes her dangerous, to her the magic she wields is simply one more tool towards the end of making people act the way she expects them to act.

Whips and Knives: Adrasteia is very skilled with the use of knives and whips, though her age does limit her ability in this regard.

Ancient Knowledge: Adrasteia has a large amount of knowledge of the world and the true nature of the ancient empires that stood on these lands ages before her own was even thought of. This extends to the use of several machines left behind by said ancients.

Appearance: Adrasteia appears as an aged, Bharita noble woman who is a well-preserved 60. She seems quiet and reserved even when angry. She is slim and has occasional bouts of coughing such that it seems that she is dying. Everything about her is cold but not uncaring.

Personality: Adrasteia considers herself damned and primarily is motivated to put off the moment of her final death as long as possible. She believes that final success is impossible and that she will eventually have to pay for her crimes. In her youth, she was a free-thinking young aristocrat with a friendly and calm nature, however, the societal measures isolating chudail seem to have eventually weighed her down and eroded most of her concern for other people.

Background: Adrasteia was born to a Kshatriya warrior clan and acquired an interest in ancient myths and legends as well as fighting skills, which were forbidden to women even of her caste. She was eventually revealed to be a "chudail" or magician and had her identity and status stripped from her even as she was given leave and allowance to do all manner of things as she was now a tool of the heavens. She insisted on keeping her name despite all warnings, threats and other measures and eventually came to perform many heroic deeds. Unfortunately, she then murdered her brother and staged a crippling revolution in Bharita before moving on to stir up trouble in the rest of the world. No one is quite certain what actually drove her fall into darkness, but one thing is certain. Everyone now knows her name and assigns it to her.

**************************

Note: Kickstarter project for the Divine Blood Roleplaying Supplement has reached $186/$1000.

See the site for details: http://kck.st/t6fJxK

Zodiacs: Siege at Berutuha
Zodiacs Campaign Guide
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Published on December 29, 2011 15:49 Tags: character-profile

Deimosu Semezou Character Profile

World Setting: Divine Blood

Status: Published:
Amazon: http://www.amazon.com/dp/B006ESG092

DrivethruRPG: http://rpg.drivethrustuff.com/product...

Lulu-Print: http://www.lulu.com/product/paperback...

Age: 16

Height: 6'

Weight: 215 lbs

Hair: Blond

Eyes: Blue

Complexion: Healthy tan

Ethnicity: Greek-Japanese

Nationality: Australian (by descent)

Home: Vollstahl, Australia

Languages: English, Greek, Japanese

Quotes:

"Well, this is off to a wonderful start."

"Without respect behind it, manners are just another sort of insult. Since I'd rather not be insulting, I'll just be rude."

"And Okaasan is going to nail her hide to the wall."

"Are you planning to blow anything up today? Or should I say anyone?"

"You really have no idea about my mother."

"Why don't we have that challenge now?"

Abilities:

Channeling: Deimosu is a very talented and skilled channeler, primarily using the skill to enhance his own physical abilities and sometimes a protective aura. He most certainly knows how to produce blasts, but seems to prefer using his own inborn abilities of electrokinesis.

Cloaking: Deimosu is unable to form a perfect cloak the way Eija can, but can dilute his presence so that he is harder to see at a distance. Also, due to the imperfect nature of the cloak, he is still able to use other channeling effects.

Electrokinesis: He is able to sense and control electrical energy and impulses around him to a very fine degree of control ranging from bolstering or interfering with electrical equipment to launching lightning bolts.

Skills:

Martial Artist: Similar to his sisters, Deimosu is a well-trained martial artist. His family style has roots in jujutsu and has been supplemented by pankration, savate, stav and a few other styles. He leans more toward a practical mix of the hard styles. Of the teenagers, he has the most technical skill with martial arts.

Weaknesses:

Arrogance: Deimosu is overprotective of his sisters, especially Eija. He tends to lose sight of the fact that he is capable of making mistakes.

Appearance: Deimosu is tall, well built blond and blue-eyed. He doesn't smile all that much, when he does it is usually a smug sort of smirk. He tends to watch things very carefully. His taste in clothes is very practical. He has a few scars from past battles, but they are all rather faint. His skin is a very healthy, almost bronze tan. He doesn't show much of his Japanese heritage save a little about the eyes.

Personality: Deimosu is an overbearing, self-assured and self-appointed guardian. He has a very definite tendency towards anger especially when someone is doing something that offends his sense of morality or harms one of his sisters. He does have a gentle-side that is rarely seen. Deimosu never lets his guard down and he is always aware of what he calls the "ragged world", by which he means the dangerous people and things within the world that most people don't usually pay attention to. He is uncomfortable with the way Naiki never seems to pay attention to dangers around and is even more uncomfortable with the way Eija seems to be trying to turn away from looking at it.

Background: Deimosu is one of the three Semezou triplets and has lived most of his life moving from place to place in Western Europe. At one point around the age of nine or ten an incident occurred which almost resulted in Eija's death and he feels as if he is directly responsible for it. Since then, he has devoted himself to improving his skills and staying aware of all the danger around him and his family.

Divine Blood: Semester Start
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Published on December 29, 2011 15:53 Tags: character-profile