Wil Wheaton's Blog, page 96
April 9, 2013
Forever All The Time Always
Will Hindmarch (@wordwill) is a writer, designer, and occasional guest blogger at WWdN.
Twitter is kind of a big deal to me. I (over)use it to stay connected with people that I am not near geographically. I use it to eke out little clarifying thoughts about my day and the way I work. I use it for jokes, for serious contemplative bits of text, for exchanges with people both known and unknown to me so I don’t feel quite so lonely at my desk all day. It helps me refine ideas down to morsels that can be terse, poetic, witty. I’ve been using it like a short-form diary for years. I love Twitter.
So when I finally got my Twitter archive feature activated, I was delighted. I wanted to go back in time and see how I’d changed, see what I’d forgotten, see if I could detect a difference in my writing from 2007 to now. I opened up my archive and dove in, expecting to see myself. In those tens of thousands of tweets, I discovered two things.
First, despite the migration of various comedic bits through my timeline, I haven’t changed that much as a writer.
Second, I needed help.
That’s not sass. I’m not being flip. I got a look at myself in a weird mirror and found lots of my tweeted messages came with tiny memories. Aspects of myself came into alarming focus. Much to my surprise, part of the secret was hidden in my hashtags.
I’m proud of my hashtags. Silly, maybe, but they’ve brought some amusement and some benefit to people I like, so I like my hashtags.
You might’ve seen #icmf, an acronym involving adult language, which serves as a space-saving intensifier. That’s probably the most popular model of hashtag to come out of this factory:
“Be safe and joyous where you are. See you in the future. #icmf” —Tweet from Dec 31, 2012
We also have #honkahonka, which is meant to represent the sad honking of a sad clown’s sad horn, indicating that a tweet which seems maybe sad is also funny, also a joke (except… maybe not a joke at all):
“Tomorrow’s an experiment in traveling light. (Except something something emotional baggage.) #honkahonka“ —Tweet from Oct 5, 2012
“There are no dues. There’s just the popularity of your current project. That’s all you are. #honkahonka“ —Tweet from Oct 19, 2012
And then there’s #hyperb, my hashtag for hyperbole, whether it’s blatant or insidious or serious or jokey. It’s good for those grandiose conclusions you draw from everyday little cues:
“It’s been a while since we used #hyperb. It’s been forever. All the days have passed since we used it last. We’ve never used it. Not ever.” —Tweet from July 2, 2012
“No one has ever understood how you feel. Not really. #hyperb“ —Tweet from Mar 13, 2012
When you want to post about how everything is the worst, that’s when you use #hyperb. When Twitter’s character count forces you to generalize comically, and you regret it, that’s when you use #hyperb. When you’re reminded, in the middle of the day, that you’ve ruined everything you’ve ever tried to improve because your touch is poison, that’s when you use #hyperb. When the dog starts barking and you realize that you’ll never get 10 solid minutes of writing time ever again or when you break a glass and panic because you’ll never be able to handle glass again without breaking it or when you realize that you have never and will never accomplish what you wanted to do to be the person you wanted to be or or or… that’s when I use #hyperb.
Except… not a lot of people use #hyperb. Why is that? Maybe your brain doesn’t make the leap so quickly from “I made a bad play” to “I lose every game” to “I am a total loser all that time at all things.”
Mine does, sometimes.
When I can’t sleep, I say to my wife, “I have never slept. I have never been asleep and may never sleep again.” It really irks her, I think. It irks me, too. For all that I like a good mantra or pithy quote, I’m not a big fan of generalizations. I love nuance and variety and plurality — I disappoint myself the most when I fail to embrace or uphold those ideals. My brain feeds me disappointments, though, with some frequency. One way it does it is through overgeneralization.
I’m not a doctor. As I understand it this kind of overgeneralization, this explosion of little ideas into big, desperate conclusions is symptomatic of the kind of depressive episodes I experience. If you experience depression, see an expert. I am not a doctor.
The awful certainty of things in the mind is what gets me. My brain’s got negativity down to something like muscle memory, intuitive and instinctive. I don’t always get worked up about these ideas; why would I? They’re simple as facts: water’s wet and I am a failure. Sky’s blue; I am not entitled to pride. Coffee’s great; I suck. I know better most of the time but there they are, frank as can be.
We know that depression lies. This is just one way that depression lies. I know these are lies, but there they are, in my head.
Depression tells me that everyone else knows things I don’t know about how to be happy. Depression tells me that I alone know the truth about my nature as an arrogant jerk. Depression tells me that everyone else is always able to detect what’s wrong with me and — individually and together — don’t tell me I’m not one of them because they don’t think I can handle it. Everyone, no one, always. #hyperb, #hyperb, #hyperb.
“No one has ever felt any of the things I have felt because I am uniquely and especially awful and you are not. #hyperb #honkahonka #icmf“ —Tweet from Jul 12, 2012
I don’t know if these thoughts ever go away for good. I’m on medication, I’ve done therapy, they’re still around. It’s not resolve or practice that keeps depression from getting to me. It does get to me. It probably always will. This isn’t something I expect to get past, really. It’s something I manage. It’s something I work through. It’s something I expect to wrestle with for the whole trip. That’s just the way it is. This is me.
Some people have chronic back pain. Some people have arthritis. My brain hurts. That’s just the way it is. It is okay to seek help and talk about our pain. We shouldn’t be ashamed of it.
My first instinct, seeing my tweets, was to hide. “Everyone can see you,” I thought, “so you’d better do better at faking normalcy and quick.” What a shit notion that is — normalcy. I can get behind the idea of being healthy, though, and I’m unconvinced that hiding my pain is going to make me, or anyone else, healthier. This is me.
I’m not changing the way I write on Twitter. Sometimes — sometimes — I find that writing helps soften the pain. Even if it doesn’t, I try. I used to do it because I wanted to talk about my pain more than I felt comfortable doing it. I do it from here on out because I want it to be okay to talk and write about this stuff, for me, for you, for anyone who’s in pain. I want you to know that you’re not alone.
So, yes, sometimes my tweeter feed is a glum bummer. We’ve known that for a long time. So it goes. This is me.


April 8, 2013
He found what was to his surprise a golden morsel
This post was supposed to be about Planet Comicon this weekend, but it ended up being about something different.
When I was 20, I grabbed the yoke of my life and yanked it in an entirely unexpected direction. I was frustrated with everything about myself, unhappy, confused, and only certain of one thing: I didn’t like the person I saw when I looked in the mirror.
After meeting a the people who were NewTek during a Christmas party in 1991 or 1992, I felt inspired by their efforts to fundamentally change the way television was made with the Video Toaster. See, in those days, if you wanted to make anything to put on television, it was insanely expensive, and profoundly complicated. Someone who wanted to make a show or even a short film needed tens of thousands of dollars and an experienced editor who could help them work with huge, complex, expensive machines. And there was no such thing as digital.
The Video Toaster was hardware and software that could, for about five grand, put the same tools professionals used — at a cost ten times greater — into the hands of regular, creative people. It was amazing, and it thrilled me to be part of what we knew was a fundamentally changing who was allowed to make television. We did that, but until there was online video streaming, the revolution never actually happened. I left the company when I was 22ish, and returned to Los Angeles to complete my Jedi training. Soon after, NewTek fractured, and I lost touch with the people I worked with for those years. I think about them often, and what an important influence they were on me.
It was a tumultuous time in my life. I was angry at a lot of things the way a young person who is trying desperately to get the XP necessary to level up to adult is, but I like to think that I had some of the self-awareness needed to work on changing who I was so I could get on the path to who I am.
During those years, I flew in and out of Kansas City International Airport (MCI) a lot. Like, three times a month a lot. It was something like a two hour drive from Topeka (where we lived and worked for NewTek), on a highway that just kept going and going and going and. It was not a drive I looked forward to making, but the world was at the end of it, and knowing that kept me going.
This weekend was the first time I’ve been in that airport since 1993, and it didn’t seem to have changed at all. On my way out of the airport, I looked back across almost 20 years of memory and saw the garage where I parked my car whenever I was there, and a flood of memories nearly drowned me. It was a tumultuous time, as I said, but it was also, on balance, a very good time. I’ll write about some of my memories one day, when I can sort them all out.
I don’t know how my life would have turned out if I hadn’t lived in Topeka and worked for NewTek when I did. I don’t know who I would be or where I would be if I hadn’t turned off the autopilot of my life and learned to fly while I was already in the air, during a thunderstorm … but I’m glad the flight path I took ended up eventually landing me back in Kansas City this weekend.
I have a lot of memories to visit and process.


April 1, 2013
Another Tabletop Day success
WARNING: FEELS AHEAD.
This was submitted to As Seen On Tabletop:
When I first heard about International Tabletop Day, I was very excited. Every day I typed the postcode of my nearest city into the page and was thrilled when I found an event listed. Growing up in regional Australia meant that I wasn’t exposed to gamer culture growing up – as an adult living in a city means there are opportunities to find other like-minded people and to share the joy of gaming with friends and family.
But when the date drew near I realised that International Tabletop Day was on Holy Saturday. I couldn’t attend the big function I was so excited about. The Easter Holidays have always been spent at my parent’s house in a small coastal town. And this Easter was going to be a particularly difficult one. My father passed away suddenly and unexpectedly in December, just before Christmas He was only in his early 60’s, and seemed healthy. His death has devastated our family, especially my mother. She has really struggled to come to terms with his death. There have been a lot of challenges in the past few months, especially with my younger sister leaving for a semester studying abroad in America just three weeks after Dad’s funeral. So this Easter would not only be spent without Dad, but without my sister as well.
The rest of the family all headed down to Mum’s house for Easter. I wondered what could be done to make it less of a gloomy occasion. Inspiration struck – International Tabletop Day could still be marked. After dinner everyone sat around the dining room table and played Fluxx. It was suitably chaotic (I was the only person who had played Fluxx before) but soon everyone was laughing and groaning when the rules got more and more complex. Even though Mum had never played the game before, she won every game but two. I hadn’t seen her laugh so much or so hard since before Dad died. It helped bring everyone together for something joyous, a fitting was to pass the Vigil before the joys of Easter Day.
So thank you, International Tabletop Day, for helping make our first Easter without Dad that little bit easier.
Stories like this just keep coming in, from all over the world, and I honestly don’t know how to fully process them. At the moment, all I can do is smile, weep joyfully a little bit, and feel immense gratitude to all the people who helped make Tabletop Day happen.


March 31, 2013
Tabletop Day Success: “I just spent 9 hours with complete strangers playing games I have never seen before, and not once did I feel uncomfortable.”
I went through my Tumblr queue this morning, and approved over 325 submissions from people who did things on Tabletop Day to As Seen On Tabletop.
This is a lovely note I got from an anonymous Tabletop Day participant. It made my heart grow three sizes, so I wanted to share it.
Keep an eye on Seen on Tabletop for the next couple of weeks. There are a lot of great stories and pictures in the queue that will hopefully inspire you to play more games.


March 28, 2013
A little Felicia Day for your Tabletop Day
Due to popular demand, Lar created and sent me this Felicia Day standup to go with the other stand ups he made for Tabletop Day.

Click to download the PDF.
You’ll have to make your own Doctor Hannah, however. I suggest crumpling up some foil and stomping on it.


March 27, 2013
More #TabletopDay awesomeness
I was talking with my pal and Tabletop Day Super Make It All Happen Guy, Boyan, a bit earlier today, about what people will get when they go to one of their Friendly Local Gameshops to play games on Tabletop Day this Saturday.
Here’s what he sent me:
7 WONDERS — Catan Civilization Board
BELFORT — Promo cards
CASTLE PANIC — Multi-color Hero promo card
D&D — Drizzt promo card
DIXIT — Dragon promo card
DOMINION — Promo cards
ELDER SIGN — Promo card
EVIL BABY ORPHANAGE — Promo cards
FLUXX — Promo card assortment bundle
GLOOM — TableTop Day promo pack
MAGIC — Free Magic: the Gathering Cards
MAYFAIR — A whole sheet of promo tiles
MUNCHKIN — Killer bookmark
RESISTANCE — FULL GAME & promo card set
SPARTACUS — Promo card
SPOT IT — Spot It promo pack
TSURO — Tsuro of the Seas promo tiles
Some of you may be asking yourselves, “How do I get all this awesome free stuff?”
Easy! You just go to www.tabletopday.com and search events that have stars as their icons. These are stores that are guaranteed to have the #TableTopDay retail launch kit. Stores that are listed with a playing card icon may have them, but it’s not guaranteed. We’re not sure how each store will decide to give away their various promotional items, but I’m fairly certain it will involve some sort of gaming experience.
What’s that? You want even more awesome stuff? Okay, how about a TabletopDay bundle from DriveThru RPG, that’s an entirely free set of RPG PDFs that includes quickstart rules for A Song of Ice And Fire RPG, Brass & Steel, Leverage RPG, Savage Worlds, D&D 4th Edition, and Mistborn? Or maybe you’d be interested in playing ACTION CASTLE, the first adventure in the Parsely system!
There’s a ton of free stuff and it’s all free to celebrate Tabletop Day. Also, it’s free. Because we love you. Also, don’t forget to download, print, paste, and cut out your very own stand-up me and Tabletop Trophy Of Awesome!
I have to say thank you to all the publishers who got on board with us, and are giving these amazing things to our fellow gamers, and to all my fellow gamers out there who are participating in something that’s so huge and epic, I’m having a hard time wrapping my head around it.
This is going to be so freaking great, you guys. Until TableTop Day … PLAY MORE GAMES!


March 26, 2013
How about a couple of cutouts for your Tabletop Day event?
I really wanted something like this to be part of Tabletop Day, so I commissioned these awesome print-and-paste-and-cutouts from my friend Lar Desouza (of Least I Could Do and Looking For Group fame, among other things).

Click to download a PDF of this image.

Click to download a PDF of this image.
These images are released under the Creative Commons Attribution Non-Commercial Share-Alike 3.0 license, so feel free to print them out, share them with people, and most of all … take pictures of them in action and submit to As Seen On Tabletop!


March 25, 2013
Announcing Tabletop Season Two!
Finally! I can announce that Season Two of Tabletop will premiere on April fourth! I’ve wanted to talk about this for months, but I couldn’t, because of reasons.
But now we can talk about it, so…
We have some amazing guests this season, including Jeri Ryan, Seth Green, Bobak Ferdosi, Ashley Clements, Patrick Rothfuss, and my son, Ryan Wheaton.
We have some amazing games this season, including Smash Up, Star Trek Catan, Shadows Over Camelot, Lords of Waterdeep, and The Resistance!
Back in January, I wrote a post called Thinking About Tabletop. It turns out that everything I want to say today, I already said then. So, take it away, me from a few months ago:
About a year ago, I finished shooting the first season of my show Tabletop, and had a few weeks off before we began editing the games we played into hopefully entertaining television.
I don’t remember what I did during those weeks — probably slept a whole lot — but when we got into editing, I clearly remember how terrified I was that the show wouldn’t work. The first cut of the first episode was (following my direction) too long, tough to follow, and just not as interesting as I wanted it to be. Luckily, Felicia Day was in the edit bay with me, and she knew exactly how to fix it. She gave notes and advice to the editor (who was amazing), and when we came back two days later to watch the second cut, it was an entirely different show. It was funny, it was entertaining, it captured how much fun it was to play the game. It was what I had always hoped Tabletop would be.
For the next few weeks, we cut the entire season, three episodes at a time, with three amazing and talented editors. By the time we got to the end of everything, we almost knew what we were doing!
As we got closer and closer to the premiere, I kept looking for the familiar nervous anxiety about how people would react, but it wasn’t ever there. I believed in the show in a way I’d never really been able to believe in myself, and I just wanted to share it with the world.
Tabletop’s premiere was a huge success that exceeded my wildest dreams. I think we got close to half a million views almost immediately, and the feedback was overwhelmingly positive. My friend John Rogers says that you should expect comments to be weighted 3:1 in favor of people hating on a thing, because someone who loves a thing goes “I loved that! I guess I’ll go back to my life now!” instead of going “I loved that! NOW I WILL ENGAGE ALL CAPS TO TELL THE PERSON WHO MADE IT HOW MUCH I LOVED IT.” Even with that adjustment, we were at like 10:1 positives to negatives.
As the season unfolded, I began to hear from game shop owners. When we played a game on Tabletop, it sold out. I heard from designers that when we played their games, they sold thousands and thousands of them. I heard from a distributor that one of the games we played sold out and had to go into a new printing — they thought 30,000 copies of the game would be enough, and they were wrong.
But the most amazing thing, that I didn’t even expect or think about even a little bit, were the personal stories from people who had been inspired to start up their own game nights with their friends and families because of Tabletop. One father told me that his tween kids spent every evening in front of their own computers or televisions, and after dinner he pretty much didn’t see his family until breakfast. But after watching Tabletop together, the kids were inspired to start a family game night. Tabletop, he told me, literally brought his family closer together.
There are dozens of parents of special needs children who have emailed me or talked to me at conventions, thanking me for giving them something that helps their children.
I even heard from a guy who felt like his marriage was drifting apart until he watched Tabletop with his wife and they started playing games together.
My ulterior motive with this show has always been to make more gamers by showing how much fun it is to play games, and I’m pretty confident that I can declare that effort an unqualified success.
Tabletop means more to me than I ever thought it would, and the community that has grown around it makes me incredibly proud, but I didn’t do Tabletop alone. We had an incredible crew who could film people playing games in a visually interesting way. We had an incredible director who kept us together and focused on what was important. We had friends who came to play with me just because I asked, and game publishers who took a chance on our show without knowing exactly what it would end up being. I had an incredible creative partner in Felicia Day. I had a tremendously talented team of producers who pulled together an equally talented team of editors, who are the true unsung heroes of this entire effort.
And then there’s the community, which is as much a part of the success of Tabletop as anything. Whether you’re posting in the Geek and Sundry forums, sharing your stories and pictures on the Seen on Tabletop Tumblr I made, talking about games we played at Board Game Geek, or actually playing games with people who are important to you, you’re part of something wonderful.
And speaking of wonderful things, we’re working really hard to make International Tabletop Day the best celebration possible of the tabletop gaming culture we love. At the moment, there are 2,250 events in 55 countries, and more people are joining and adding their own every day. I want to point out that a few hundred events would be considered an epic success by any measurement, and a thousand events was something we never dreamed would happen — in a year or two, sure, but right away? No way. The point is, you, the Tabletop audience, my fellow gamers, my fellow geekdads and gamerdads and geekmoms and gamermoms … your enthusiasm and joy of gaming has built a truly global community. We are all part of something amazing, now, and I hope you feel as good about it as I do.
I really excited for you to see Season Two, and I hope we live up to your expectations.
Trust me when I say that this wouldn’t have happened without you … so thank you for watching, and until next time, play more games.


March 21, 2013
another batch of pictures from disney world
I know this is not an original idea, but I don’t care, because I am easily amused and it was lots of fun to take these pictures while we were at Walt Disney World.















March 20, 2013
in which 16 year-old me plays Teen Win Lose Or Draw
This is … uh … a thing that happened.
This last weekend at MegaCon in Orlando, I met contestant Keri again, and she reminded me that we did this in 1989 when I was at the Disney Studios in Orlando. I asked her if she had a copy of it, and her husband told me they had it on VHS, but she was embarrassed by it and didn’t want anyone else to see it. He and I communicated in the secret language of husbands, and he risked sleeping on the couch to share it with us. I’m really glad he did, because unlike pretty much everything I’ve seen from this part of my life, I’m not mortified by it*. I think it’s pretty cute, and it’s obvious that we’re all having a whole lot of unselfconscious fun.
BUT! There is a cautionary tale, here: Kids, this is what we looked like when we were teenagers in the late 80s. I keep seeing that some fools are trying to make these fashion trends come back for you damn kids today. LEARN FROM OUR MISTAKES. DO NOT REPEAT THEM. WE WORE NEON SO YOU DON’T HAVE TO.
*except when I’m hollering at 16 year-old me to give the fucking obvious answer you moron!

