Wil Wheaton's Blog, page 100

February 13, 2013

Guest Blog by Shane Nickerson: Start

Shane Nickerson is a guy on a couch. You can find him at nickerblog.com.


You don’t have to start with something perfect, but you do have to start with something.


As someone who struggles daily to actually believe that I am an artist, I am constantly inspired by people who push through the darkest hour of creating new things: the self-doubt phase. It’s a gloomy time right after you have a big idea, because all of those negative brainbots activate to convince you that it won’t work/isn’t good enough/has probably been done/shouldn’t happen/is stupid. I’ve had an idea, gotten excited about it, let my mind imagine the possibilities, registered a relevant domain name, then murdered the idea in cold blood when that negativity prevails. All in under an hour.


The alternative, which is much more difficult, is to have faith in an idea. That faith, a firm belief in something for which there is no proof, becomes essential when the dark voices start piping up with the “dude, don’t bother!” or the “who are you kidding, you’re not an artist?” It carries me through the murky transitional zone between “ZOMG IDEA!” and “BEGIN BUILDING IDEA.”  Anyone can think of something. Doing something is much more difficult.


If you listen to critics of art and begin to believe them, you will never make anything. Critics are everywhere. They slam movies, writing, ideas, creative decisions, people, past work, future work and at their worst, assume they understand someone else’s motivation for creating something. They’re on Twitter, on Facebook, blogs, at your work, sometimes in your family. These people shit on other people’s efforts because being a critic is easy. It requires no skill, no effort, and no faith. Most of all, being critical justifies those dark voices in their own heads about why their ideas aren’t good enough. If you’re not careful, it will justify your own as well.


One of the loudest voices in my head, the real dick of all the voices, likes to tell me that what I’m making won’t be perfect. It’s an impossible standard to live up to, perfection, and is therefore an effective weapon against my own creativity. I’m often tempted to give up before I begin. But I’ve tried to stop doing that. After 41 years, I’ve finally begun to realize that you have to start. You have to begin to make something before you can worry about how it’s going to end up. If you don’t start, you have nothing.


I want to be like the people who keep pushing forward, in spite of the critics, self doubt, and uncomfortable odds. They try new things. They take risks. They eat shit sometimes. They get back up and try other new things. Their successes are widely embraced. Their misfires are lonely. Most of all, their art is inspiring.


If I’ve learned anything in my shaky life as an artist, it’s that you must stop talking and spinning and whining and start making your thing today. Pick up a camera. Pick up an easel. Open your laptop and turn off your Internet connection while you write. Find a starting point. Ignore the voices. Ignore the critics. Reward yourself for having ideas by valuing them enough to believe in them.


Failure does not exist.




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Published on February 13, 2013 08:58

February 12, 2013

Guest Blog by Stephen Toulouse: Starting a Conversation, Video Games and Violence

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.


Warning: Serious post is serious. I know right?  Should be totally non-controversial.


Yesterday, Nancy Pelosi stated what a lot of us already know and research has shown: That video games don’t instill violent behavior.


Video games are an easy scapegoat for the results of real world violence. Before video games became so realistic, violent films were the scapegoat. Our American culture is unique in its embrace of violence. The entertainment industry is consistent in its reaction to these events, wrapping freedom of artistic expression in the first amendment as the gun industry wraps itself in the second amendment.


I’ve been a gamer all my life and in the industry for the past six or seven years and I think someone needs to say it: As an industry we need to stop turtling up when these terrible events happen and stop insisting that any discussion omit the impact of violent entertainment or culture on those in whom violence may be already present. We need to be part of the conversation and we should not be afraid of where it leads.


Let me tell you a story about why.


Like any discerning gun user, I was noodling over whether I wanted to switch from my SCAR-H to my new Magpul PDW-R. There were important considerations here: stopping power, range, fire rate, recoil, whether I wanted to switch to NATO 5.56 rounds from the larger 7.62’s. I had to think about the number of rounds per magazine, number of magazines I could carry, and whether or not it was a good weapon for close encounter firefights as well as longer range ones. I was hardly going to be an asset in a situation where a gunman surprised me and my friends unless I had the optimal tool for the job!


I’m 40 years old, never owned a firearm, and I’ve never touched an assault rifle. So why do I know so much about assault weapons? Video games. I was choosing the above weapons as my loadouts for Battlefield 3. I have an incredible education and wealth of knowledge about such weapons due to games like Battlefield 3 or Call of Duty. It is an education I would not otherwise have. Likewise I have an education in single or squad combat tactics, understand enfilade and defilade, trigger discipline, conservation of ammo, and suppressing fire.


In short, I have a basic level of combat training that a hundred years ago would only be available to those in the military. (Note that I’m not saying these video game skills would make me an effective combat soldier in the actual terror of a firefight. I’m saying if you wanted to train me to be a soldier, I’m already part way there) Now granted, I could also learn a lot of this from movies, Youtube videos, or books or the Internet in general. But to actually practice the execution of those concepts is easiest through games.


Worse than that, I’ve virtually massacred dozens of innocent people as a mass shooter in a Russian airport in the Call of Duty Modern Warfare 2 mission “No Russian”, an emotionally wrenching mission that I can say I did not enjoy playing but I understand its place in the narrative.


Now, I’m not about to snap. I feel pretty strongly confident about that! But let’s say I began to deteriorate over months, obtain guns and then commit a terrible crime.


Is it unreasonable to ask the question of whether or not I was impacted by entertainment, or made a more effective killer because of it?


I don’t know if the answer is “yes” or “no” to the latter question, but I believe it is not unreasonable to ask it. And yet my industry tends to react with howls of outrage when it’s brought up. To be fair, it’s often brought up alongside the trigger question of “Do video games in and of themselves cause violence?” However the defensive reaction to even the idea that money should be spent looking into this has been as consistent as is the NRA’s opposition to having gun control be a part of the discussion. We (myself included) roll our eyes at having to have this argument again.


I thought a lot about myself when I was choosing those weapons in Battlefield 3. I realized that I contained a lot of knowledge uniquely specific to the killing of other human beings when I was weighing those options in the game, and it bothered me deeply. I do not believe the concept that these games are “murder simulators” (paintball would be more effective at that, video game levels and physics are meticulously designed for fun factor and aren’t terribly realistic). But the idea I had all that knowledge in my head bothered me.


So I think that we as an industry need to be a part of this conversation much more than we are right now, or we can’t expect those we think will have a bigger impact to be a part of it either. I was proud to see Electronic Arts and Activision and other companies talk to Vice President Biden on the issue. I think the reaction so far to the latest round of violence has been far less defensive than before. I also saw a lot of opinion pieces and forums posts stating it’s a waste of money to study it. I still saw some of the old defensiveness.


I think the industry should be leading the discussion, given the success of games centered on combat violence involving guns, especially real life weaponry.


To be clear I know tons of responsible gun owners, I think the problem of violence in our society is complex and multifaceted. There are no easy answers here. And perhaps I’m not seeing the measured voices of reason in the industry who want to take a look at this, or hey maybe I just have this whole thing wrong. I’d love to know what you guys think in the comments.


*One side point, I play and enjoy Battlefield games and Call of Duty games. I’ve assisted in making them and other “shooter” games better during their development. I’m not suggesting they are bad or a threat to society or anything like that. They are used here simply to illustrate a point: that video games can be very powerful educators as well as entertainment. It’s worth looking at what they are educating us on and any impact that might have.




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Published on February 12, 2013 15:38

February 11, 2013

Guest Blog by Shane Nickerson: Your Turn

Shane Nickerson is a great speller, but he makes up his own grammar. You can find him at nickerblog.com


If you live wrong for long enough, you can forget how to get back.


I’ve spent a significant portion of my life trying to impress people who barely know me. It’s a curse, I think. Unjustified vanity. I suppose it’s what drove me into a career in entertainment. It’s also probably why I blog, tweet, Facebook, Instagram, G+, Vine, and [insert new social media fad here]. It’s clearly what’s driving me to write this entry. I’ve heard theories about why certain people spend most of their lives trying to gain all of the social acceptance they missed out on as kids. Alas, understanding the character flaw does nothing to eliminate the character flaw.


Part of getting older is the discovery that there is no end plateau you eventually reach where everything is finally perfect. Maturity is a myth. You spend the first half of your life chasing maturity and the second half figuring out how to be escape it.  By the end of 2012, I was feeling lost. A show that I produced had recently ended after five seasons, I was on the tail end of a six month decline into party/pig mode, and I started to feel like I didn’t have a lot of real friends in my life. Three kids and a busy job make it difficult to invest time into old friendships, and before you know it, years have gone by and you’ve drifted into deep, lonely water.


Wil and I actually don’t see each other very often, IRL. He’s busy, I’m busy. It’s nothing to lament; it’s how life works. He is, however, one of those people who makes it easy to pick up where we left off, even if it’s been months (or years) since actually hanging out. Friends like that are important. They can, in an instant, remind you how to get back. They can help you to remember what matters and who you are. They can make it clear to you that you’ve been spending too much time trying to impress the people you barely know at the expense of the people you actually do. They can do all of these things without even knowing they’ve done them.


In spite of our separate schedules, we’ve always managed to stay in touch via email, Twitter and blogging. Each time I visit WWdN feels like visiting an old friend. I’ll bet most of you feel the same way…


What keeps you coming back here? His writing? His acting? Did TableTop change your life? Is beer also your spirit animal? Did he sign your boobs at a convention? (PIX OR IT DIDN’T HAPZ)


Now’s your chance, while he’s away at sea. What’s your Wil Wheaton story? What is it, specifically that connects you to him?




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Published on February 11, 2013 16:59

Guest Blog by Will Hindmarch: The First RPG

Will Hindmarch is a freelance writer, game developer, and graphic designer.


Listen, I know you’re busy, but let’s talk about how you can help me out.


Some of you, maybe a lot of you, play roleplaying games like Wil and I do. Maybe you’ve just recently given them a shot after seeing things like Dragon Age or Fiasco featured on Tabletop. (You’ve seen those episodes, right?) Maybe you’ve been playing for years and the first RPG you started with has faded into legend.


Either way, I want to axe you two questions:



What was your introduction to roleplaying games?
What do you want in an introductory RPG today?

If you think these questions don’t apply to you, please reconsider. Don’t play RPGs (yet)? How did you first hear about them? What would you want an RPG to be to get you to give it a shot—faster, cheaper, more or less digital, more or less random?


I want to be smarter. Give me your knowledge.


 




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Published on February 11, 2013 08:20

February 10, 2013

Guest Blog by Will Hindmarch: Some of My Favorite Wi(l)ls

Will Hindmarch is a writer, game developer, and graphic designer whose work has appeared in the likes of McSweeney’s Internet Tendency and The Thackery T. Lambshead Cabinet of Curiosities.


Some of my favorite Wi(l)ls are the Wils Wheaton. Those Wils are great. Wil the Actor, Wil the Podcaster, Wil the Host, there’s a whole slew of them out there, working hard. You know them. You dig them, same as me. One of my favorite Wils Wheaton, though, is Wil the Writer.


I’ve dabbled in acting and radio just enough to know they’re tough—enough to know I enjoy them more than I am good at them. So I can look at those Wils as an audience member with just a fine fiber of appreciation for why the work is difficult, even though I mostly don’t know what I’m talking about. I admire those Wils the way I admire a lot of my friends with jobs I cannot do well, by being grateful that other people are better at stuff than I am so that stuff can get done.


But Wil the Writer? I make my living as a writer, so I know the racket territory. I come to Wil’s writing with the appreciation of the cobbler from across the way. I picked up Wil’s books and blog posts and admired their craftsmanship, from the stitching to the gloss, and I instinctively wanted to take them apart to see how they worked.


Here’s what I wanted to recreate: Wil’s capacity for sentimentality without syrupy additives. What the hell does that mean? It means Wil writes frankly about the feels without being being all cloying about it.


Sometimes he dances (barefoot) right at the edge of Sugarsville, but he knows what’s sweet and what’s too sweet and he’s got a honed knack for staying on this side of the saccharine line. He writes honestly. He finds the moments. That ain’t easy.


In 2008, Wil and I were both writing flash fiction at a website called Ficlets. The gist of the site was that you composed little bits of fiction within a limited character count and posted them where others could write prequels or sequels to them, turning any piece of flash prose into this potentially branching, sprawling narrative. (That site eventually burned down, but they built Ficly on the old lot. I wrote a few things at the new site, too.) I don’t know if Wil wants me posting stuff he wrote back when, but let’s see what happens. At the end of January of 2008, Wil wrote this passage of fiction called “A Godawful Small Affair:”



“I want to move to Mars, and open up a bar,” Gregor said.


Matti inhaled deeply, and let a cloud of pale blue smoke surround his head.


“What would you call it?” Matti said.


“Moonage Daydream.” Gregor said.


They sat together on a crumbling balcony, exposed rebar and radioactive dust, and waited for the rocket, three miles distant, to launch.


“What’s it mean?” Matti said. He flicked the butt of his cigarette over the edge, and watched it fall out of sight.


“It’s the title of an old song,” Gregor looked past the rocket, to a horizon he knew he’d never cross, “from about a hundred years ago.”


“Nobody’s going to get it. Why would you pick something that old?”


“Because back then,” Gregor said, “people had hope.”


The ground shook, and they watched the rocket climb into the sky.


Later that day, I wrote a sequel to that passage and called it “Too Small A Planet:”


“There’s still hope,” Matti said. He leaned over the butane bloom at the center of their little cafe table and burned off the tip of a fresh cigarette the color of undyed paper. “Just exported it to Mars is all.”


Gregor rattled half-dead ice cubes around in nicotine-colored scotch water and watched the inverted blue flame at the tail end of the rocket. The jetwash made layer after layer of perfect little upside-down bowls of white smoke. It all vanished into the haze over the city.


Matti exhaled over his shoulder, off the balcony. “Sedina’s up over on Mars, isn’t she?” Matti asked.


Gregor nodded. “Expat,” he said.


“If you’re going to open this bar, you’d need a cook, right?”


“Maybe not that kind of place,” Gregor said. He tried to suck scotch out from around the cubes. “Or maybe nothing that fancy.”


“Okay.”


“Still,” Gregor said, slipping a stirrer into his mouth and chewing. “Hope on Mars, right?”


“Well. They send other stuff up there, too, you know.”


A few weeks later, when I tried to take up podcasting for the nth time, I took a stab at reading both of our stories (for some reason). I read the dialogue in Wil’s part over and over again, overemphasizing things, making it all way too big, underlining everything. I read it real bad.


So I quit. I decided it was too much work, too hard to do, and too much someone else’s skill set. I wanted to be good at it, but I wasn’t good at it—I know because I told me so—so I gave up. Just another thing that other Wils are good at but I am not. No big deal.


Except I’ve quit more than my share of things over the years because I didn’t think I was good at them. Sometimes I was right to quit. Sometimes quitting turned out to be temporary. As I understand it, Thomas Edison said that “many of life’s failures are people who did not realize how close they were to success when they gave up.”


Always I learned a lot about the people who chose to believe in me when I didn’t believe in myself. I’ve been lucky to know a lot of talented, phenomenal people who Know How It Is and have pardoned my foibles and my doubts. I’ve doubted if water is wet, it’s a problem I have. But I am not alone.


For the past couple of weeks I’ve been thinking about something Wil said in this episode of Storyboard, Patrick Rothfuss’s wonderful Google Hangout series for Geek & Sundry. The question (which was mine) was about learning not to give damns about negative opinions of your work. Wil pretty well nailed What It’s Like:


“Here’s forty-thousand people who tell you how amazing you are—all right. Here’s one guy who’s like, ‘You’re a shit pile and I hate you.’ [And you feel like,] ‘Oh my God, he knows! [...] He knows the truth! Augh! I’m terrible, I hate myself! Augh! How did he see through my cleverly crafted façade? It’s the worst thing ever!’”


The thing is, that wasn’t Wil the Writer talking. It wasn’t Wil the Actor or Wil the Host. It was Wil Wheaton. There’s only one.




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Published on February 10, 2013 19:54

Guest Blog by Shane Nickerson: Backstory

shanewilbirds Shane Nickerson speaks bird. You can find him at nickerblog.com.


For some reason, Wil gave me the keys to the whole Internet by allowing me to guest post here on WWdN. WHAT THE WHAT? You can imagine my excitement, as WWdN is hallowed ground for some of us longtime bloggers and blog readers. And TNG fans. Oh my god, the one where Picard gets pwned by that Alien probe and lives a whole other life and learns to play a space flute? Hawesome. Wait, was Wil even in that one? What was I talking about. Oh, right. Keys to the Internet. WWdN. It’s the place we’ve watched a guy we wish we knew from movies and TV turn into a guy we really DO know, thanks to his writing and his willingness to share his life. It’s the blog that spawned thousands of blogs (mine included), and continues to be a fascinating (and generous) glimpse at the path our friend Wil is traveling. From a Geocities Burrito, to the birth of WWdN, to several years of exile, to occasional podcasts, to multiple books and the rebirth of an acting career, we’ve been there with him. We met Anne and watched his kids grow up. We know his pets (and still miss Ferris), we know what’s in his garage, and we see our own humanity in his musings and self discoveries. We shake our fists in solidarity at the trolls and feel his victories as if they are our own. He is our friend, and we keep reading WWdN because, as he makes clear in his writing, we are also his.


I met Wil in 1999 at ACME Comedy Theater in Los Angeles. We performed onstage together and we made each other laugh. A connection. You meet someone who laughs at the same things and BOOM, kinship. My best friends are the ones who laugh the best. I started reading his blog. I started watching Star Trek: TNG. I became a fan after I became his friend.


Fourteen mumblecough years later, Wil remains one of my favorite people. He’s generous, kind, hilarious, crude, surprisingly self aware, extremely smart (like, scary smart), multi-talented, and not at all interested in football. He loves Guinness. He hates reality television. He is obsessed with numbers and odds. He’s probably two steps ahead of you in any given conversation. He doesn’t miss a goddamn thing. Who am I telling? You already know these things.


In December, Wil and I played in a degenerate poker tournament of donkeys in Las Vegas called the WPBT. We traveled together from Los Angeles, and I got to spend the weekend with this guy most of you know from WWdN. We both talked about recounting the whole hilarious weekend on our respective blogs, but neither of us ever quite got around to it. Some experiences are too big and too fun to adequately capture with a bunch of words. Or pictures. Or a video of our friend Ryan drinking one of those two foot tall, antifreeze colored Vegas drinks in under a minute on a prop bet (I lost).


Maybe I’ll tell you that story this week. Or maybe I’ll tell you about the old ACME days, and share some compromising photos. Oh, or about the time we were sitting at a Blackjack table and someone yelled across the casino, “Hey, it’s WIL WHEATON!” and without missing a beat, Wil yelled back, “REALLY? I LOVE THAT GUY!”


I’m delighted to be one of his guest bloggers this week, while he is away drinking all the beer on the big boat. Don’t worry, I won’t play many songs off the new album. I know you’re just here for the hits.




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Published on February 10, 2013 18:05

Guest Blog by Stephen Toulouse: In the style of Wil.

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.


The island was lush and green and beautiful in the distance. It was 80 degrees in the Caribbean in the first week of January, the wind was light and the view from the aft end of the chip was fantastic. Next to me sat Wil and his son Ryan. We each had a fine Cuban cigar in one hand and double scotches in the other. The ship was called the Eurodam, and like most cruise ships during the days at sea it had activities and little contests on the back deck and what not. The DJ had been playing a really obnoxious version of one of these a minute ago with really loud music, but got the hint from the glares of ourselves and others who just wanted to relax. So the silence we were enjoying our cigars in felt brand new and welcome.


We were due into port the next day, and the final concerts and festivities of JocoCruiseCrazy 1 were just a few hours away. I had performed the night before. I had been crazy nervous about it, mainly because I was in the second to the last show and all of the shows were better than the one before. Secondly, up until a couple of hours before the show I still had not picked my final set from amongst my practiced material. So I was a bit of a bundle of nervous nerves that are super nervous. My wife Rochelle and I went on a morning excursion with Wil and his family to swim with dolphins* (!) and I talked over my nervousness with him on the way back. He told me which pieces I should read because they would be the funniest and as it turns out, he was right.


I split off from the group to return to the ship to practice, and unbeknownst to me Rochelle and Wil and company went off to shop where Wil procured the cigars. Suffice to say my performance went off without a hitch (here’s a small segment of it) and so the moment with the cigars was kind of an all-around decompress and celebration.


“That’s Cuba” I said, gesturing to that beautiful island. It’s funny because during the cruise essentially the cruise line, maps, almost everything just ignores Cuba’s existence. I can’t stress enough what a beautiful place it appears to be.


“Yes. Yes it is.” Wil said.


“We’re smoking Cuban cigars and drinking scotch just a mile off the coast of Cuba.” I said.


“Yes. Yes we are.”


After a moment our friend Andrew joined us, then Rochelle and Anne dropped by. We chatted quietly and relaxed and watched Cuba go by. That’s definitely in the top 200 moments of my life.


I mention this moment mainly because I really wanted to be on the boat most of my friends are on right now. But then I stop myself to remember I have been twice, I’m getting to work on some pretty amazing projects at the moment, and I get to guest blog here with Will and Shane. I promise to try and keep it interesting, and also (where possible) humorous.


Titty sprinkles,


Stepto


*Another top 200 life moment.




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Published on February 10, 2013 15:50

February 9, 2013

I’m on a boat: Welcome your guest bloggers!

I’m on a boat! Or, maybe I’m on my way to being on a boat, or I have recently gotten off a boat, or I suppose I was on a boat at sometime in the past. (Boy, covering all the timelines is a lot of work, you guys. I see the benefits of just leaving things in a superposition… or, at least, I think about seeing them. I don’t want to observe them and ruin a perfectly good superposition.)


So.


Last year, while I was on JoCo Cruise Crazy 2: Cruise Harder, I programmed something from my archives to publish once a day. You know, for kids. Well, this year, I didn’t have the time to search for and curate posts, so I’m doing something a little different: I invited some of my friends to take over my blog while I’m gone. They’ve been instructed to post whatever they want as frequently or infrequently as they want, and I’d like to introduce you to them now.


Meet Will Hindmarch. Will is a writer, graphic artist, game designer, and better at all of these things than he gives himself credit for. If you’ve ever played a game from White Wolf, you’ve probably played something Will put his filthy hands all over. If you’ve played the Fiasco playset we played on Tabletop, you’ve played something that Will and I wrote together. If you’ve read Memories of the Future Volume 1, you’ve seen a cover that Will designed. He blogs at wordstudio.net and is @wordwill on the twitters.


Meet Shane Nickerson. I’ve known Shane for mumblecough years, ever since we did shows together at the ACME Comedy Theater. Shane is the executive producer of Rob Dyrdek’s Fantasy Factory and Ridiculousness. Shane is one of the funniest people I know, and that’s saying something. He’s also an incredible father to three kids, never uses Comic Sans, and has paid me off exactly the right number of times in poker games. Shane blogs at nickerblog.com and is @ShaneNickerson on the twitters.


Meet Stepto. Stepto is probably best known as the leader of The Steptos, and as the former banhammer at Xbox Live. Stepto is a wonderful, thoughtful writer, and once pulled a man’s finger in Reno just to watch him fart. He’s the author of A Microsoft Life, and just released a comedy album called A Geekster’s Paradise. He blogs at stepto.com and is @stepto on the Steptos.


Please welcome this team of talented, funny, smart, and interesting people to WWdN, and make them feel at home. I’ll expect a full report when I get home from my trip, and don’t even try to replace the fish if they die. I’ll know.




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Published on February 09, 2013 15:12

February 7, 2013

Tabletop’s Dragon Age RPG Outtakes (Part One)

When I do my gag reel intros for Tabletop, I always get them to my producer on Tuesday, because they need to be edited and uploaded by noon on Wednesday for a release on Thursday.


And you just thought it all happened by magic! For shame. For shame.


I’ve been so busy lately, with various secret projects and w00tstock at Sketchfest and preparations for JoCo Cruise Crazy next week, I completely forgot to record my intro for this week’s gag reel. Nick, my producer, emailed me yesterday morning to remind me that I hadn’t sent it in, and that we were running out of time to get it done. I looked at the clock, realized that I didn’t have time to really put myself together and record it, so I asked Anne if she’d just shoot me for a minute or so at our dining room table.


This was also not as easy as it sounds, because she was doing online traffic school thanks to an epic bullshit ticket (70 in a 65 on the Interstate, no radar, she fought it and lost. Shasta County is corrupt IMHO) and could only take short breaks during the day. (By the way, she aced it: 100% on each section and the final. That’s my girl!)


Well, after seeing this all cut together, I can confidently say: worth it.



Watch Tabletop’s Dragon Age RPG Gag Reel (Part One)




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Published on February 07, 2013 10:31

February 6, 2013

wheatonbot needs moar coffee

When I do my gag reel intros for Tabletop, I always get them to my producer on Tuesday, because they need to be edited and uploaded by noon on Wednesday for a release on Thursday.


And you just thought it all happened by magic! For shame. For shame.


I’ve been so busy lately, with various secret projects and w00tstock at Sketchfest and preparations for JoCo Cruise Crazy next week, I completely forgot to record my intro for this week’s gag reel. Nick, my producer, emailed me this morning to remind me that I hadn’t sent it in, and that we were running out of time to get it done. I looked at the clock, realized that I didn’t have time to really put myself together and record it, so I asked Anne if she’d just shoot me for a minute or so at our dining room table.


This was also not as easy as it sounds, because she’s doing online traffic school thanks to an epic bullshit ticket (70 in a 65 on the Interstate, no radar, she fought it and lost. Shasta County is corrupt IMHO) and can only take short breaks during the day.


Luckily for us and people who enjoy my bed head posts at G+, the stars aligned and we were able to shoot the intro. Here’s the (in my opinion hilarious) thumbnail that my shows up in my finder when I look at the file:


Wheatonbot needs more coffee.

Wheatonbot needs more coffee.


Yes, that’s the bathrobe I wear every day. I got it from Think Geek. It’s as awesome as you think.


You can see the intro I recorded, and the gag reel it introduces, tomorrow at Internet o’clock on Geek and Sundry. You can see a little tease from the gag reel right now.




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Published on February 06, 2013 11:01