Rae Mariz's Blog, page 2
April 11, 2011
Anatomy of the Unidentified
Simmone Howell has a really cool series on her blog where she invites authors to tell some of the behind-the-scenes info about their books. The secret inspirations of the Unidentified are revealed on Anatomy of a Novel.
March 24, 2011
Gaming of Education
This is EXACTLY what I was thinking about when developing the Game.
Click here to view the embedded video.
Here's the full video. I'm going to watch it now because I'm a geek.
Thanks, Cat Hellisen for the link!
March 22, 2011
Synchronicity
This is funny-weird. I didn't write the sound of Kid, Mikey, and Ari's music with anything particular in mind. But in late stages of drafting, I heard Micachu and since then I imagined the characters' music to sound similar to that band's music. There were a lot of tiny synchronicities. I felt like they have similar approaches to creating sound, and similar awkward response to media interest… And look how cool hunters agree!
January 31, 2011
The Unidentified released in Australia today
January 14, 2011
PLAY GAMES #3: THE DARK ROOM
January 7, 2011
PLAY GAMES #2: GROW VALLEY
January 5, 2011
Package from Oz
I just got to see copies of The Unidentified, Australian-style. It'll be released by Text Publishing on January 31. I'm really excited about this, guys.
January 1, 2011
2011
Harpy newt ear, everyone.
I'm going to be doing a lot of traveling this year and my New Year resolution is to ENJOY IT.
Otherwise, the goal is to finish up revisions on the Untitled Mudbook in time for its 2012 pub date. It's a family saga set in the creepily realistic aftermath of climatic catastrophe in the Pacific Northwest. I can't wait to be done with this book and get it out to readers before it's too late . . . duh duh duuum.
Here's to a happy and productive 2011!
*clink*
December 17, 2010
PLAY GAMES #1: UNLOCK
The Game in the Unidentified relies on the players' natural inclination to want to figure stuff out and complete the task. I'll be posting some of my favorite games here, the kind that offer no instruction on how to get started, you just figure it out by playing.
December 13, 2010
School's a game, right?
I saw this video after the Unidentified was already out of copyedits. Have to say, I was crazy surprised to see how Jesse Schell's vision of the future of games and consumerism was eerily similar to what I described in the UnID. ("the games will be tricking you to pay more attention to ads…") His ideas are even creepier though because his areas of expertise probably give him a better idea about the whole thing whereas I was just making stuff up.