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Book Review: Showcase Presents: The Brave and the Bold: The Batman Team-Ups, Vol. 2

Showcase Presents: The Brave and the Bold: The Batman Team-Ups, Vol. 2 Showcase Presents: The Brave and the Bold: The Batman Team-Ups, Vol. 2 by Bob Haney

My rating: 4 of 5 stars


This book collects Issues 88-108 of Brave and the Bold Batman Team-Ups. All but one are by Bob Haney.

Rather than detail each team up , I'll offer some highlights both good and not so good.

The good:
Jim Aparo takes over the art. While the art in the book was always solid, Jim Aparo took it to a new level as he did the art for nine of the final eleven stories and began an epic run on this title with legendary art.

Wildcat Returns (#88)

Dennis O'Neill only appearance sends Batman into the House of Mystery with art by Neal Adams (#93).

Batman is sent on a mission to recover a wealthy woman's missing husband and brings back a character who hasn't been since the Golden Age of Comics. (#96)

Batman has to deal with ritual sacrifice and discovers the chilling truth about a late friend's family. One of the most disquieting Batman Comics I've read from this era. (#98)

Metamorpho returns to rescue his girlfriend from an assassin and Bob Haney retcons his horrible conclusion to the Metamorpho solo series with something far better. (#101)

A good youth activism story as Batman helps kids positively clean up their neighborhood. (#102)

The Metal Men are feisty because of "robot lib." (Hilarious) (#103)

Batman teams up with mod Wonder Woman to deal with intrigue in a Latin American country. (#105)

An heiress has sold shares of her estate, yet the shareholders are being killed off and Oliver Queen (Green Arrow) is on the list. (#106)

A great team up with Black Canary as they try to foil a $3 million skyjacking. (#107)


The Bad:

Adam Stranges uses a Zeta Beam to accidentally time travel (that's not how Zeta beams work and then hands Batman a news article from the future announcing Batman's own death as casually as one might share a cate photo on Facebook. (#89)

Bob Haney totally disregards the centrality of Batman's parent's deaths and Bruce's many visits to their gravestone for a ghost story about a Portuguese sailor possessing Batman. (#99)

Batman is wounded in a Wheel Chair and decided to play Ironside to bust a drug ring. He gets a team of four heroes to help him. However, Black Canary almost ruins his plan when she goes inside to keep her hair dry. (Horrible treatment of the character.) Denoument ends up disappointing as well. (#100)


The So Bad It's Good:

In a youth rebellion story, teenagers hold Gotham City hostage with nuclear weapons and orders powerful adults thrown in concentration camps and Batman acts like we need to be more understanding. That's our problem. Not a nuclear terrorist juvenile delingquent. (#94)

Batman falls into a well, panics, screams he'll sell to get out, is rescued by a man who claims Batman's soul for evil. Batman finds out that Sergeant Rock believes that the man who bought Batman's soul is Hitler who is still alive.

Overall,there are some great team ups unlock with a few klunkers and some unintentional hilarity. Still, there are far more than good stories than bad . The art is good throughout,, although it goes to another level when Aparo steps in.



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Published on February 18, 2018 23:26 Tags: batman, bronze-age, jim-aparo, teams

Christians and Superheroes

Adam Graham
I'm a Christian who writes superhero fiction (some parody and some serious.)

On this blog, we'll take a look at:

1) Superhero stories
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