Bill Loguidice's Blog, page 144
July 28, 2011
Nintendo 3DS Getting Massive Price Cut - Existing Owners Getting Free Games
[image error]This has been widely reported, but here's the story on IGN. Essentially, the Nintendo 3DS will now retail for $169.99, and existing owners who paid the launch price of $249.99 will get 20 free virtual console games, which consists of 10 NES and 10 GameBoy Advance titles.
I'm glad they're taking care of their existing owners. Clearly Nintendo priced this not at a price point they had to, but at a price point they thought they could get away with. If they were able to back up the 3DS launch with positive buzz and great software (i.e., software that would excite the masses), they *might* have gotten away with the $250 price point (though I continue to argue the buzz remains with smartphones and tablets, not gaming handhelds), but really, it makes you wonder why this wasn't $199.99 to start with, let alone $179.99, particularly since they're making such a huge drop of $80 already. That's a major mea culpa, and certainly not indicative of business-as-usual for Nintendo, who classically really, really hates to admit that they're wrong about something. I've been talking about this frequently, but there have certainly been some unusual goings-on at Nintendo HQ, from the lack of new titles for their existing platforms to a somewhat unusual presentation of their upcoming Wii U console. Perhaps this will be the first of several steps that Nintendo needs to regain momentum.
July 27, 2011
The Humble Indie Bundle #3 Mach 2 - Another Amazing Deal for Windows, Macintosh and Linux Gamers!
One of our favorite "Pay What You Want", "DRM Free", "Cross Platform", and "Helps Charity" offers, The Humble Indie Bundle, is back for the third time (though, I think they already used #3!). The games in this bundle are Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet It Moves, and they work on Windows, Mac, and Linux (Steam key included!). So, head on over, name your price, and get playing!
July 16, 2011
Dan Gookin Discusses the Motorola ATRIX 4G and Motorola ATRIX For Dummies
My co-author and best selling Dummies author Dan Gookin discusses the Motrola ATRIX 4G and our soon-to-be-released book from Wiley, Motorola ATRIX For Dummies:
June 28, 2011
New Book Deal and Updates on Other Projects
I'm happy to announce that there will be a third new book from the Armchair Arcade team in 2011, this one entitled, TouchPad For Dummies, which will begin production shortly after the HP TouchPad's official release July 1, for an anticipated November 2011 retail availability. This will be written by me and Christina Loguidice, and joins our other book, My Xbox: Kinect, Xbox 360, and Xbox LIVE, which is well underway, as well as Motorola ATRIX For Dummies, which I wrote with Dan Gookin and will see release in August. Of course, Matt Barton and I are still in production on Gameplay: The Story of the Videogame Revolution, from Lux Digital Pictures.
I can't announce any specifics as of yet, but Christina and I are also in negotiations for two Nintendo books, one of which might be written this year. If either of those deals happen, we'll of course let everyone know. Here are the Amazon links to all of the Armchair Arcade team's books to date:
June 22, 2011
5 for $5 Games Bundle for PC and All Proceeds Go Straight to the Indie Developers
Not quite a Humble Bundle, but still pretty neat for PC gaming fans, the 5 for $5 Bundle has no DRM and all of the proceeds go directly to the developers. Each of the five games is a very nifty looking genre mashup of some sort and includes Delve Deeper, Spring Up Harmony, Mactabilis, Steel Storm: Burning Retribution, and Digitanks. Check out the video below, and be sure to visit the Website to purchase:
June 20, 2011
Remarkable Auctions: Ultima II: Revenge of the Enchantress (1982) for the Apple II
Today's remarkable auction is Sierra On-Line's (OnLine Systems), Ultima II: Revenge of the Enchantress, big box version, for the Apple II. Ultima II was Richard Garriott's somewhat divisive sequel to the first Ultima game, and one of the most sought after entries in the series for collectors. There were several different versions of the game, some in large boxes, some in small boxes, and some with Origin as the primary publisher rather than Sierra. Origin also re-released Ultima II in yet another variation, this time in conjunction with Ultima I and III, in a materially scaled back compilation called the Ultima Trilogy. In any case, what makes this particular auction remarkable is not so much the final sale price, which was a relatively fair $257.00 with free shipping, but the fact that the game was sealed, which had the potential to drive the price even higher. As with most of the Ultima games, Ultima II saw release on a wide range of platforms, but the Apple II version was the original, and also was one of the only Western platforms to get a slightly upgraded re-release. I personally own all the games in the Ultima series boxed except for Ultima II, which I only have outside of PC CD-based compilations in the Commodore 64 version of the Ultima Trilogy, though I do have the original disks for the Atari 8-bit version of Ultima II. Though not spectacular, the Japanese-only FM Towns version of Ultima II, is arguably the nicest looking of the official releases.
Check out the video from LordKarnov42 below to see the original Apple II release in action for the RPG game that tasked you with traveling to every planet in the solar system, including Planet X:
June 15, 2011
Remarkable Auctions: Cyborg (198x) for the Apple II
[image error]Cyborg (C-64 version from Sentient Software)Today's remarkable auction is a doozy, Cyborg for the Apple II, Softsmith Software version. Why is it a doozy? Because the Softsmith Software version was the budget-packaged re-release of the Sentient Software original, and , plus shipping and handling. The original Cyborg, from computer game pioneer and sci-fi author Michael Berlyn (also of Infocom fame) and published through the Sentient Software (both of whom also did the more famous, Oo-Topos, which I personally own, which also had a later re-release (and update) through another publisher), was released in 1981 for the Apple II. An Atari 8-bit version followed in 1982, as well as a Commodore 64 version. Cyborg is a science fiction text adventure game in which an artificial intelligence is electronically merged with your body as the result of a scientific experiment. Your mission is to find a source of energy to keep you alive. The game uses a text parser, except for character interaction, during which you choose a question from a predetermined list.
In any case, at some point Softsmith Software got the rights and, apparently without Berlyn's knowledge (and, obviously, consent), created a PC DOS version that, amazingly, had compatibility issues with most true PC's (see the trivia section, here). Though not shown on the Mobygames Website, there was in fact an updated Macintosh version that Berlyn mentioned that was published through Broderbund, shown here. As you can tell and what I find appalling about the final sale price, the Softsmith Software version was packaged in that company's usual generic boxes in as lazy a manner as possible (though of course, even the original version of the game was just a folder with some instructions, but at least a colorful folder with actual artwork). To me, that throws any significant value right out the window, but of course, to us collector's, that's often irrelevant to the end goal of possession.
June 13, 2011
Remarkable Auctions: Shadowkeep (1984) for the Apple II by Trillium
[image error]Shadowkeep as mentioned in the 11/84 Electronic Games magazineThe latest remarkable auction is none other than the legendary computer role playing game hybrid, Shadowkeep, from 1984, by Trillium, for the Apple II, (with free shipping). Trillium was best known for their high quality text and graphics adventures, like Amazon and Dragonworld, that featured solid parsers and excellent graphics, and were typically written in partnership with a famous author. Shadowkeep was something of a departure for the company as it was essentially a lushly illustrated role playing game that had a text-based interface. As for this game's famous author connection, Alan Dean Foster created a companion book for the game with the same title whose existence was advertised prominently on the game box (actually, the company's usual thick multi-fold folder) cover.
Much like with Penguin Software having to change their name to Polarium after Penguin the book publisher took notice, Trillium ended up having to change their name to Telarium after Trillium Press got on their case. That's why today, Trillium versions of the games are worth more than the later Telarium versions, though most releases were otherwise identical. I believe I personally have the complete Telarium Apple II version of Shadowkeep along with the paperback novel, though I'll have to verify if in fact instead it's the Trillium version. In any case, the typical pricing for Shadowkeep has been in the ~$250 range, so for this latest game auction to go for double that is indeed impressive, and is probably due in part to the completeness of the example.
Shadowkeep is also notorious for a few other reasons. First, is an incredibly robust copy protection scheme. Second, is that all of the known Apple II images/ROMs on the Web have been altered. You see, if you play directly on the game disks rather that making play disks, the game is irrecoverably altered. That's right, once you play on the originals, there's no going back to its original state, ever. I have yet to check if my disks are in fact intact or have been played on, and thus, altered. Finally, there's the question of other versions outside of the Apple II version. The Commodore 64 and IBM PC versions were at least ANNOUNCED, and there have been occasional sightings that would make Bigfoot hunters proud, but there's still no credible evidence that those versions of the game were ever actually released.
June 9, 2011
Remarkable Auctions: The Dark Crystal (1983) for the Apple II
Sierravision's The Dark Crystal (Hi-Res Adventure #6), just sold on eBay for the remarkable price of $158.63, plus shipping and handling. As you can tell, Roberta Williams' 1983 release, based on the cult classic Jim Henson movie, is among the most sought after of the original Sierra text and graphics adventures. The game received middling reviews when first released and the graphics are fairly average. The Atari 8-bit version looks almost exactly the same, just with different coloring; I am unfamiliar with the Japanese PC-xx versions. Other translations of the game were planned, but probably due to the lack of relative financial success for both the movie and game, those plans were canceled. However, Al Lowe's mostly forgotten Gelfling Adventure was released a year later in 1984 and is essentially the same game, just with a modified interface and child friendly difficulty level.
Here's some gameplay footage of the Apple II version from YouTube, via Yzzyxz:
June 7, 2011
E3 2011 Viewpoints: Nintendo Wii U and 3DS | (yes, Nintendo's next console is pronounced, "We You")
[image error]After starting off with Microsoft, Sony, and Apple, it's only fitting we conclude with Nintendo, and the biggest announcement of the week: Nintendo Wii U. I'll also talk about how my predictions from April 19, 2011, based on previous rumors, worked out, inline, as appropriate (EDIT: You can read for yourself, actually, so I won't inline comment, I'll just say that I was correct in my prediction that the controller would be the ONLY innovation, in that any other expected innovations would add too much to the cost beyond the fancy controller):
Nintendo Wii U, "equally satisfying for all players" (hardcore and casual). Released some time in 2012 (Nintendo's focus this year is 3DS, with more franchise titles (Mario Kart, Star Fox, Kid Icarus, Mario, Luigi's Mansion)). I'm not sure I'm a fan of the name. I probably like it even less than I did "Wii", which did eventually grow on me. We'll see.
The controller looks a lot like a white tablet. It's generously sized (it has a 6.2" screen--goodness knows what the controller will be priced separately!). Pen-enabled. Also works with a finger. The screen (mock-up or not), looks very nice. It's a motion controller too and can play games stand-alone or in conjunction with a TV. It also has a camera (voice and video chat enabled). Nice!
Nintendo definitely took inspiration from Apple's iPad here. It's like the bastard child of an iPad 2 and Wii, with a little Xbox 360 thrown in for good measure.
It's backwards compatible with all the games and peripherals of the Wii.
Games appear to work differently if a player is using the new controller or a Wii Remote. There looks to be a lot of emphasis on the motion control features of the controller.
It's NOT designed to be a portable game machine, even though it shares some design characteristics. Everything is wirelessly transmitted from the console (no latency).
They talked a lot about HD images on TV or on the controller's screen. So this is definitely HD (EDIT: The console will output 1080p to the TV, but the controller screen will NOT be HD). Based on the non-gameplay and other graphics they showed, it's quite impressive looking, so probably at LEAST a little more powerful than Xbox 360 and PS3.
The Nunchuk port on the bottom of the controller is interesting, as it can also be used to snap the screen controller onto plastic peripherals.
They emphasized video chat and showing photos on your TV.
They talked about the expected interaction between Wii U and 3DS games, with Smash Brothers being the example.
They mentioned ONE game in particular (third parties mentioned others, like Batman: Arkham City and EA Sports stuff), Lego City Stories, a new open world game (exclusive to Wii U and 3DS). Beyond that, they made sure to mention what would be considered hardcore (core) gamer titles.
They talked a bit about online stuff, so hopefully they'll be more committed to the concept this time. The hardware is certainly there for it, at least.
There was no mention of storage or other specifics, so we'll probably have quite the wait for details like that.