Bill Loguidice's Blog, page 142

November 30, 2011

Issue 56 of Commodore Free magazine is now available!

[image error]The latest issue, 56, of the excellent Commodore Free magazine is now available in the usual PDF, ePUB, MOBI, HTML, TXT, SEQ, and D64 disk image formats. Get your copy in the format of your choice here!


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Published on November 30, 2011 07:06

November 28, 2011

The Weight of Things - Over Consumption of Videogames, Computers, and Technology

[image error]I want you... to buy more stuff!After checking out the latest, typically profound Stuff No One Told Me comic, The weight of things, it got me thinking yet again about my own life and habits, and in particular an area that relates to Armchair Arcade's mission, which is primarily to chronicle the complete history of videogames and computers. As a co-founder of Armchair Arcade, I've obviously been a part of shaping said mission, which is no surprise as it's clearly a reflection of my own life. As I used to like to say, I have three basic loves in my life: family, working out, and of course, technology, with a big focus on videogames and computers.


As you probably know by now, I have a ridiculously large videogame and computer collection--more stuff than can be appreciated in one lifetime, stuff I've been accumulating for the better part of my 39 years on this planet in one way or another. It is in that particular area that that comic speaks most to me, as, as much as my collection brings me joy, it also feels like the beast I must constantly tend to, and, most sad of all, constantly feed, with little time available to stop and smell the actual "roses," which is usage of the very items that elicit the warm and fuzzies in me, both in recollections of positive childhood memories (again, as in the comic) and to satisfy my present desires.


I think as much as we'd like to think otherwise, I do believe we can have all of the same feelings of "weight" about digital goods, i.e., items that only exist as bits of information stored somewhere other than a physical medium we retain all rights to, like a record, cassette, disk, optical disc, etc. Again, there's a certain burden of guilt of lack of usage because there's simply not enough hours in the day. It's part of the reason why I avoid any and all MMORPGs--not for fear of addiction, but rather for fear of not being able to put time into it to make it worth the effort. "First world problems" as they say...


Naturally, abundance in that area also breeds indifference. I always like to use MAME as an example. It's something we would have practically murdered for as kids in the 1980s, but shortly after gaining the ability to replicate literally thousands of arcade games in the late 1990s, we as a whole became somewhat indifferent to the idea. It's there, it's free, it's accessible, it's everything we hoped for, but the "chase" is over. The dream has been realized and it's overwhelming. In other words, it's all in our possession without barriers and it somehow became far less special than when we had to plunk down .25 or more per play. In fact, digital subscriptions like Netflix and OnLive can feel like that too, where we can somehow complain about the lack of selection despite hundreds or even thousands of possible on demand selections that we couldn't possibly have the time to explore even a portion of.


So, can I rid myself of my possessions like in the comic and set myself free? Although I've fantasized about it, probably not. I don't think most of us could or ultimately would want to. You'd have to be at a very specific point in your life with very specific responsibilities. I guess all I - all we - can do is acknowledge the problem, try to keep it under control, and for goodness sake, try and really enjoy this trip through life a bit more. To put it another way, think about and smell those "roses" now and again, whatever form they may take...


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Published on November 28, 2011 07:54

November 9, 2011

Que: Xbox 360 Fall 2011 Dashboard Update Features and Expectations

[image error]My new article for Que, Xbox 360 Fall 2011 Dashboard Update Features and Expectations, has now been posted. If you still haven't read about all the new features coming to the Xbox 360 with the pending update, then be sure to check it out. If you're in the beta program, the update should hit within the next few days, with a wide release for all Xbox 360 owners expected within the next several months. Finally, our new book, My Xbox: Kinect, Xbox 360, and Xbox LIVE, is now targeted for a February 2012 release, in order to incorporate all the latest and greatest information on the platform.


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Published on November 09, 2011 06:46

November 4, 2011

Boulder Dash "Perfect" to see release on Atari 2600 soon!

Programmers Andrew Davie and Thomas Jentzsch, in association with publishers AtariAge and First Star Software, Inc, have announced that the original game in the Boulder Dash® series, Boulder Dash® Volume 1, will be available for purchase for the Atari 2600 Video Computer System (VCS), exclusively from the AtariAge Store, in time for Christmas 2011. The price is $75 and includes the cartridge, box and manual. What makes this game special is that, among other things, the cartridge will contain 16K of RAM, which will allow for as perfect a conversion of the original game as possible, and in some ways - like with the color palette - a bit better. As many of you know, First Star Software was founded in 1982 by Richard Spitalny and Fernando Herrera and was responsible for developing and publishing several classics, including Astro Chase and Spy vs. Spy. The company has stayed in business ever since and is one of the only original companies to continue to support classic platforms, with this licensed version of Boulder Dash being their most recent example.


Here's the thread on AtariAge for more information on the game. Pre-orders are supposed to start soon and a label contest is already underway. Check out the video below for an idea of how the final game looks and sounds:


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Published on November 04, 2011 08:21

Issue 55 of the Commodore Free magazine is now available!

[image error]The latest issue, 55, of the excellent Commodore Free magazine is now available in the usual PDF, ePUB, MOBI, HTML, TXT, SEQ, and D64 disk image formats. Get your copy in the format of your choice here!


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Published on November 04, 2011 07:31

October 24, 2011

GunLord for the Neo Geo MVS and AES, and Sega Dreamcast, released!

Pre-orders for GunLord, a Eurostyle Platformer with emphasis on exploring huge worlds and blasting enemies, are now available for the Sega Dreamcast, SNK Neo Geo MVS, and SNK Neo Geo AES. The game features 8 stages of exciting 2D game play with over 45 unique enemy types: Blast yourself through giant landscapes, explore caverns and reveal all secrets!


Fans of classic games like Turrican will feel right at home here. GunLord looks and plays like an original full commercial release--on the Neo Geo platforms it even has the price to match!



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Published on October 24, 2011 11:14

Archon:Classic for PC - Quick Impressions

I finally got around to playing my Steam copy of Archon:Classic on my PC over the weekend, a game I had bought when there was a sale on it several months back (good news: it's still a reasonable $9.99). I used an Xbox 360 controller to play the game, which, while playable with a keyboard, is only for Apple II die-hards. Or masochists. In any case, to put it simply, this is exactly the Archon remake/update we were always hoping for, particularly after being crushed by the travesty of Archon Ultra - which never felt right, despite being from the original developers - and games like Wrath Unleashed, which unnecessarily made everything 3D, including the board.


This is Archon in its purest form, 2D, with combat that feels exactly like it did back in the game's 8-bit heyday, which any original fan will tell you is absolutely key to the experience. What's nice is that after the developers of Archon:Classic tuned the game to perfection, they also added in features and modes from all the other versions of the game (secondary attacks, different boards, etc.), and even some additional modes, like concurrent four player, that really enhance the game tremendously. While I haven't tried every mode and feature - yet - according to the trailer, you can even replace the modern visuals with the classic sprites, a fact that I didn't even notice considering the myriad of options to choose from:


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Published on October 24, 2011 08:10

October 21, 2011

October 17, 2011

Prince of Persia for Commodore 64 Released!

A stunning conversion of the Apple II original, Prince of Persia, has been released for the Commodore 64. As original Prince of Persia author Jordan Mechner himself states on the site, back in 1989, he could never get anyone interested in doing a C-64 conversion because the 8-bit computer market was considered moribund at that time (it was certainly an accomplishment just getting Broderbund to put out the Apple II original at that time, despite the game's quality). Since the Apple II source code was lost, conversion author "mrsid", actually pain stakingly did a memory capture of the Apple II version and then reverse-engineered everything. Extraordinary! Check out the videos below and be sure to go to the site to download the cartridge image!





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Published on October 17, 2011 08:19