Jonathan Moeller's Blog, page 28
November 5, 2024
The Pulp Writer Show, Episode 225: November Writing Challenge, Part I
In this week’s episode we take a look at a November Writing Challenge and offer tips for new writers to develop a sustainable writing habit.
You can listen to the show with transcript at the official Pulp Writer Show site, and you can also listen to it at Spotify, Apple Podcasts , Amazon Music, and Libsyn.
-JM
November 4, 2024
GHOST IN THE TOMBS musings
Before we begin, this post has MASSIVE SPOILERS FOR GHOST IN THE TOMBS! I’m going to talk about some of the ideas and inspirations that went into the book.
So if you haven’t read the book yet, you should probably stop reading this post right now.
One thing that was interesting to me about writing GHOST IN THE TOMBS was that it was my 156th book, and in those 156 books, it was the first time I had ever done a shipwreck plot. Like, ever! In SILENT ORDER, I had some plots with derelict starships and one crashed starship, but that’s not at all the same. I expect that the experience of surviving a shipwreck of a medieval sailing vessel would be very, very different than the experience of crashing an interstellar starship.
But shipwrecks were a very common fact of life in the ancient and medieval world because ships were a vastly superior option over land travel, which seriously sucked in the ancient world. I believe archaeologists have found around 600 Greek and Roman shipwrecks at the bottom of the Mediterranean. St. Paul wrote in his letters that he had gotten shipwrecked three times, and it a possibility those are separate incidents than the one at the end of the book of Acts where he got shipwrecked on Malta. A medieval shipwreck caused a twenty year civil war in England when King Henry I’s son and heir drowned while crossing the English channel.
So I’m not sure why it took me 156 books to do a shipwreck plot, but I did one at last!
Speaking of shipwrecks, the Red Krakens/Caphtori are inspired by the Sea Peoples. Who were the Sea Peoples? It’s well-established that the Bronze Age civilization of the Levant and the Middle East underwent a massive systemic collapse around 1180 BC, and one of the suggested causes was the “Sea Peoples”, seagoing raiders who attacked the Mediterranean coasts. Pharaoh Ramses III had an inscription boasting how he had repulsed the Sea Peoples and saved Egypt from their invasion. Some scholars suggested that the Sea Peoples could be connected to the Philistines in the Bible, though frequently scholars argue that the Sea Peoples may not have existed and could have just been bands of roving pirates. I took the name “Caphtori” from one of the tribes connected with the Sea Peoples.
Regardless of whether or not the Sea Peoples existed, I took the concept of “vast horde of invading seafaring raiders” and used it for the Red Krakens. I sort of described them as Vikings because if the Sea Peoples existed, quite a few of them were likely very early Greeks, but Old Kyrace/New Kyre is already kind of sort of based off ancient Greece.
I did have one reader that was annoyed by the addition of the land of Sokoru. But while the Empire and its neighbors are a big place, the world is even bigger, and there are lots of places Caina hasn’t been or doesn’t know about at all. Sometimes they will impinge on her life. Like, I recently saw on social media someone who was astonished to learn that the Roman Empire and ancient India had official contact, and that a lot of Roman coins have been found in India. But that’s not surprising – Caesar Augustus even boasted in his inscription about receiving embassies from Indian kingdoms, and the Roman Empire exchanged embassies with the Han Dynasty of China, though due to the vast distance between the two empires (and, once again, the difficulty of land travel) only sporadic trade happened. So I think it’s quite realistic that there are large civilizations in Caina’s world that she will only encounter very vaguely.
So those were some of the ideas that went into GHOST IN THE TOMBS.
-JM
November 1, 2024
progress update
I am closing out the week at 90,000 words of CLOAK OF ILLUSION, and am on track to finish the rough draft early next week.
I am also just about to 18,000 words of ORC-HOARD.
In audiobook news, Brad Wills has finished with SHIELD OF CONQUEST, and if all goes well it should start appearing on the various audiobook stores shortly.
-JM
October 30, 2024
Question of the Week: Reading Log
It’s time for Question of the Week, designed to inspire interesting discussions of enjoyable topics.
This week’s question: do you keep a record of the books you have read? Obviously, Goodreads is a giant website designed to do just that, but there are other methods.
The question was inspired by one of the other methods – I was at a Barnes & Noble recently and bemused by the giant wall of “reading journals” that you can use to keep track of the books you have read.
For myself, I’ve kept a spreadsheet of every book I’ve read since 2010, since it felt like I was reading less than I used to, and I wanted to keep track of it quantifiably. So I think in the last 14 years the most books I’ve read in a single year is 110, and the lowest would be around 40, though I think this year I will end up somewhere around 75.
-JM
October 29, 2024
The Pulp Writer Show, Episode 224: Sourcing Ad Graphics
You can listen to the show with transcript at the official Pulp Writer Show site, and you can also listen to it at Spotify, Apple Podcasts , Amazon Music, and Libsyn.
-JM
October 25, 2024
progress updates
As we close out another week, let’s see where my writing projects are at.
-I am 64,000 words into CLOAK OF ILLUSION.
-I am also 15,000 words into ORC-HOARD, which will be the fourth Rivah book.
Several audiobook projects are underway as well. Brad Wills is working on SHIELD OF CONQUEST, and Hollis McCarthy is working on CLOAK OF SPEARS and GHOST IN THE TOMBS.
So that’s where I’m at. Now I’m going to play some STARFIELD or possibly BALDUR’S GATE 3, depending on whether or not the batteries in my Xbox controller are live.
-JM
October 23, 2024
CLOAK OF ILLUSION now underway!
Now that GHOST IN THE TOMBS is out, what’s next?
My next project is CLOAK OF ILLUSION, which will be the twelfth book in the CLOAK MAGE series. I am now 50,000 words into the rough draft, which puts me on Chapter 8 of 21.
Without giving away spoilers, if you read the eleventh book, CLOAK OF TITANS, you know that a fairly significant number of ongoing plot points got resolved in that book.
So what will happen in CLOAK OF ILLUSION?
A movie studio is making an epic film about the life of Kaethran Morvilind called Morvilind: Mage Fall. Nadia absolutely hates the idea and refuses to have anything to do with it, but the High Queen wants the movie to happen, so it’s going to happen. But when there’s a murder on the set, it’s Nadia’s job to figure out what’s going on. And she rapidly realizes that something much more dangerous is happening.
Meanwhile, Victoria Carrow is in a haze of despair and apathy after the events of the last book. She is forced to snap out of it when an obscure power wishes her to steal something for them in exchange for the cancellation of a debt. Except Victoria realizes that the theft is only the first step on the road to something much worse.
If all goes well CLOAK OF ILLUSION should be out in November.
-JM
October 22, 2024
GHOST IN THE TOMBS now available!
I am very pleased to report that GHOST IN THE TOMBS is now available at all ebook platforms! You can get the book at Amazon US, Amazon UK, Amazon DE, Amazon CA, Amazon AU, Barnes and Noble, Kobo, Google Play, Apple Books, Payhip, and Smashwords.
A sinister cult. Deadly assassins. Unless Caina can find their hidden lair, she’s their next target.
Caina has foiled several plots of the Cult of Rhadamathar.
Unless she can find the Cult’s leaders, she and her family will never be safe.
But the Cult’s leaders lurk within the powerful city of New Kyre, and the journey there is filled with dangers.
Dangers that even Caina might not overcome…
-JM
The Pulp Writer Show, Episode 223: Five Writing Lessons From The Nintendo Switch
In this week’s episode, we consider how the Nintendo Switch does the simple things well, and examine how writers can likewise do the simple things well to write excellent books.
You can listen to the show with transcript at the official Pulp Writer Show site, and you can also listen to it at Spotify, Apple Podcasts , Amazon Music, and Libsyn.
-JM
October 19, 2024
The Nintendo Switch’s Lesson For Writers
A common complaint I sometimes see among newer writers it that all the stories have been told already, and that there are no truly original stories. Like, why try writing a mystery novel? Haven’t they all been told? Why try writing a romance novel? How many different ways are there for a woman to meet a man and fall in love? Or why attempt to write an epic fantasy when there’s already LORD OF THE RINGS and MISTBORN and SHANNARA? Haven’t all the stories already been told?
That’s a fair question, but it misunderstands the nature of stories. It’s as profound a misunderstanding as saying that just because you’ve eaten one cheeseburger in your life, there’s no need to have another. Or saying that since Pizza Hut makes pizzas, there’s no need for anyone else to ever open a pizza restaurant or to sell frozen pizzas.
To dispel this misapprehension, let us turn to the Nintendo Switch.
The Switch is one of the most popular game consoles in the world and is likely Nintendo’s second best-selling device of all time. The Switch is also significantly less powerful than its chief competitors, the various Xbox and Playstation models offered from Microsoft and Sony. For that matter, the Switch has only received moderate updates in the seven years it has been on the market – its internal components are basically those of a decent smartphone from 2017.
And yet the Switch has significantly outsold both the Xbox and the Playstation. It was a remarkable reversal of fortune for Nintendo – the Switch’s predecessor, the Wii U, did so badly that the CEO of Nintendo took a fifty percent pay cut to help avoid layoffs. (One thinks American CEOs could stand to learn from his example, but that’s a different topic.) So to go from that to the bestselling console of the last seven years is quite a swing of fate’s pendulum.
So let us ask the obvious question – why did the Switch do better than its competitors, especially when it was so underpowered compared to them?
The answer is simple. The Switch only did the basics, but it did them exceptionally well, and doing the basic, simple things exceptionally well is often much harder than people imagine. It doesn’t have a lot of the more advanced features from the PC, Xbox, and Playstation ecosystems, but it doesn’t really need them. The Switch is easily portable, it has a strong library of first-party titles, the loading speed isn’t great but it’s adequate, it has Switch Online for all the old Nintendo classics, you can play it handheld or docked, and it’s popular enough that developers want to bring their games to it whenever possible.
All that sounds simple, but it’s much harder to do than it sounds, and the basics done well are always a good thing regardless of the field.
In fact, that is traditionally part of Nintendo’s design philosophy. Nintendo has a thing they called “withered technology” (another translation is “lateral thinking with seasoned technology”), which means rather than trying to use cutting edge technology, they used tried-and-true older technology and think about developing unique experiences with it. In other words, they used well-established basic technology to build the Switch (it wasn’t exactly cutting edge even in 2017), and just tried to use it well.
How does this apply to storytelling and writing?
The same approach taken to writing can work out quite well. Don’t try to be fancy or flashy. Focus on the simple things and do them as well as you can, and that will probably work out better than trying to be flashy or being “creative” in a way that only ends up being off-putting to the reader.
So, then. When it comes to writing fiction, what are the simple things that you can do well? What is the “lateral thinking with seasoned technology” you can employ with writing a novel?
1.) Understand the genre you are writing in, and hit the appropriate tropes for that genre.
A lot of writers, when they’re first starting out, try to do too much. Like, a fantasy author tries to write a 12-volume epic fantasy series as their first try. Or someone who tries to write a book that simultaneously a romance, a magical realism coming-of-age story, and somehow also a memoir.
If you can’t clearly state the genre of your book, you’re going to have a hard time selling it, and you might also have a hard time even finishing it.
What do I mean by the appropriate tropes for the genre? That’s just a way of saying the storytelling conventions that readers come to expect in specific genres. In a happily-ever-after clean romance, the readers will expect no explicit scenes and that the heroine and the love interest will end up together by the end of the book. Romance tends to have a lot of very specific subgenres, but the rule holds for many other genres. Epic fantasy readers typically expect a quest, some journeying, and a band of arguing adventurers. Mystery readers expect a mystery with an actual solution at the end. Thriller readers would look forward to some well-executed fight scenes in a secret government building.
Some writers dislike the idea of writing to genre tropes. Think of it this way – if you go to an Italian restaurant and order spaghetti carbonera, but the waiter instead brings out a steak burrito bowl with a side of French toast sticks and maple syrup, you’re going to be disappointed. Are there people who would enjoy a lunch of a burrito bowl and French toast sticks? Almost certainly, but the vast majority of people who go to an Italian restaurant are going to expect Italian food. The same thing applies to genres.
And if you dislike writing to genre tropes, remember that readers dislike books written to genre tropes when it’s done badly. If you do it well, they appreciate it.
2.) A protagonist with a relatable problems.
Another important basic in genre fiction is a protagonist with problems that the reader can find compelling.
There’s an endless tedious discussion about whether or not the protagonist should be likeable or not, and it often degenerates into the Internet Standard Discussion about gender politics about whether or not a female protagonist has to be likeable when a male one does not. That completely misses the point. What makes a character sympathetic to the reader is the character experiencing a conflict or some sort of emotional pain that allows the reader to sympathize with them.
Whether the character is likeable is less important than sympathy.
Let’s take two examples from recent television – Syril Karn and Dedra Meero from the Star Wars show ANDOR are unlikeable but sympathetic characters, while Jennifer Walters from SHE-HULK is both unlikeable and unsympathetic. The difference between them is instructive for writers.
Syril Karn and Dedra Meero are both essentially unlikeable – Karn is a wannabe mall cop with puffed-up delusions of his own importance, and Meero is working for the Empire’s sinister secret police as a mid-level officer. Yet Karn’s circumstances make him emotionally sympathetic – he’s stuck in a dead-end job and living with his cruel mother. Meero is trying to do the best job she can and fighting against her obstinate and clueless colleagues within a cumbersome bureaucracy, something many office workers can empathize with. Indeed, it’s clever how the show sets her up as a strong woman making headway in the male-dominated secret police organization, only to yank away the sympathy when she brutally tortures one of the show’s protagonists.
By contrast, Jennifer Walters is both unlikeable and unsympathetic. She’s a rich lawyer who has rich lawyer problems, which is generally not sympathetic to most people. Indeed, she strongly establishes herself as unlikeable in the first episode when she lectures Bruce Banner (who in past movies tried to kill himself in despair over his condition, was hunted by the US government, held as an enslaved gladiator for two years, and brutally beaten by Thanos) about how much harder her life has been than his. As we mentioned with Karn and Meero, it’s possible for unlikeable characters to be sympathetic, but Jennifer Walters is so unsympathetic that the best episodes of SHE-HULK were when she becomes the Unsympathetic Comedy Protagonist like David Brent from the UK OFFICE or Basil Fawlty from FAWLTY TOWERS and suffers the comedic results of her own bad decisions.
What’s really compelling is when you have a likeable character who has a sympathetic problem. As an added bonus, it’s usually easier to write a likeable character with a sympathetic problem – striking the balance between an unlikeable character with a sympathetic problem is often a challenge. But if the reader likes your protagonist, and the protagonist’s problem inspire emotional sympathy in the reader, then that’s half the battle
What’s the other half of the battle?
3.) A strong conflict.
Conflict is central to storytelling, and if you have a sympathetic protagonist who has a serious conflict, you’ve got yourself the potential for a strong book.
Another way of saying “conflict” is “the problem the protagonist must solve, face, or overcome.” If the protagonist doesn’t have a problem, he or she might as well sit at home playing Nintendo Switch.
Fortunately, it is easy to think up a suitable conflict for your story because in Real Life, the potential causes of conflict are sadly infinite, and you can easily apply that to fiction. Like, if you write epic fantasy, you could have the conflict be the quest to stop the Dark Lord, or if you write scifi, it could be defeating the invasion of Space Bugs. Mysteries have a conflict built-in for the genre – solving the crime, finding the missing person, etc. Thrillers tend to be all about violent conflict. Conflicts don’t even have to be high-stakes – it could be a conflict with a rival at work, or not even involve a person at all, like trying to survive a natural disaster.
It boils down to that the protagonist must have a conflict, and the protagonist must take some sort of action to resolve that conflict. Stories where this doesn’t happen tend to become boring quite quickly.
4.) A satisfactory ending.
The ending is really, really important. You know how a joke isn’t funny if it doesn’t have a good punchline? A story with a bad ending, unfortunately, often becomes a bad story.
What makes for a good ending? The story’s central conflict has to be resolved in a satisfactory way that generates emotional catharsis. In fantasy, the quest needs to be achieved. In science fiction, the Space Bugs need to be defeated. In mystery, the killer has to be caught or the mystery resolved in a satisfactory way. In romance, the heroine needs to end up with her love interest.
Bad endings are ones that don’t resolve the conflict, or resolve the conflict in a way that feels like cheating to the reader. This can include the protagonist solving the conflict through no effort or struggle, or a “deux ex machina” style ending where the conflict is solved simply because the author wants to finish the book.
Granted, this doesn’t mean that a good ending is a happy one. THE LORD OF THE RINGS had a famously bittersweet ending – Sauron is defeated and the One Ring destroyed, but the Elves leave Middle-earth forever, and Frodo is too wounded to return to his homeland and instead chooses to accompany the Elves into the West. There are many other examples – a mystery could have the detective solve the crime but at the cost of his career and his marriage, or the protagonist of a military science fiction story could win the battle but be the only surviving member of his squad.
The ending must resolve the conflict in an emotionally satisfying manner that doesn’t leave the reader feeling cheated.
5.) Clear prose.
Finally, writing clear prose that unambiguously conveys your meaning is one of the vital basics for storytelling.
This is harder than it seems.
An anecdote about the topic – back in 2023, WIRED magazine ran a hit piece on fantasy author Brandon Sanderson about his Kickstarter. One of the criticisms in the article was that Sanderson’s books were written at a “sixth-grade level”, which is debatable, but that’s not the point. The point is that many people have the misapprehension that simple, clearly-written prose is somehow easier to write than more dense or complex prose.
It’s really not, and it’s easily proven.
Think how many people you know in Real Life who struggle to communicate through written communications such as emails and text messages. Think of how many times you have gotten an email from a manager or a client only to have no idea what the person in question is trying to ask for even say. Or how much family drama can be created by a badly-written text message or social media post. In all these examples, people failed to communicate their message through prose.
Therefore, as it happens, developing the ability to write clear, transparent prose that precisely conveys your meaning is a useful skill for anyone, not just fiction writers. It just happens to be especially useful for writers of fiction. When writing fiction, it’s probably best to remain as clear and concise as possible.
Of course, there’s a time and place for ornateness.
Like, you could say:
Write simply and clearly.
Or, depending on the character, you could say:
Therefore, let your prose be clear and unadorned, and not smothered with unnecessary ornamentations, indulgences, and digressions, so that your words may be as a clear pane of glass unencumbered with the grime that obscures the light of your meaning.
Both the say the same thing, but whenever possible, use as few words as possible, but make sure they’re the right words.
CONCLUSION
So, in my opinion, those are the five simple basics for a good book – 1.) understand the genre, 2.) have a protagonist with a relatable problem, 3.) a strong conflict, 4.) a satisfactory ending, and 5.) as clear as prose as possible. All relatively simple things, but if you do them well, I think you will probably have a good book.
-JM