Brian Yansky's Blog, page 12
March 4, 2016
Write like You. Who can do that better?
Most important? Write like you. Who can do that better? Find your way of expressing your way.
It's hard at first. New writers often want to write like the writers they love. They mimic them in various ways. That's OK. Writers will get past trying to be the writers they admire if they keep writing. You can't be those writers. Only they can so...
How?
Write what you love. Write what you love to read and watch. But also write from your passions, things that you care about, people, your life. You are unique and you will write in a way that is like no one else.
Put your quirks into your writing. The details of you will help shape the details in your writing.
Keep experimenting, evolving, trying new things that are just beyond your abilities. Being you doesn't mean you write one way. It means you write with all the complexity that is you. And you grow and change as a writer. Embrace that.
Tell the stories that you have to tell, that call to you at a particular moment in time. They're the ones you have to find a way to get on the page or screen or whatever. They're the ones that are most likely to teach you how to write them and others like them.
Writing is a journey. It's a life-long journey and the journey is what's most important. You may never find the perfect you or the perfect story but the search--frustrating, rewarding, infuriating, troubling, engaging--is one of the things that puts life in life.
It's hard at first. New writers often want to write like the writers they love. They mimic them in various ways. That's OK. Writers will get past trying to be the writers they admire if they keep writing. You can't be those writers. Only they can so...
How?
Write what you love. Write what you love to read and watch. But also write from your passions, things that you care about, people, your life. You are unique and you will write in a way that is like no one else.
Put your quirks into your writing. The details of you will help shape the details in your writing.
Keep experimenting, evolving, trying new things that are just beyond your abilities. Being you doesn't mean you write one way. It means you write with all the complexity that is you. And you grow and change as a writer. Embrace that.
Tell the stories that you have to tell, that call to you at a particular moment in time. They're the ones you have to find a way to get on the page or screen or whatever. They're the ones that are most likely to teach you how to write them and others like them.
Writing is a journey. It's a life-long journey and the journey is what's most important. You may never find the perfect you or the perfect story but the search--frustrating, rewarding, infuriating, troubling, engaging--is one of the things that puts life in life.
Published on March 04, 2016 04:43
February 7, 2016
Take What Your Stories Give You
Big Believer in Boom Factor
I've written about the martial art of writing. I've done martial arts and I noticed that writing is like it in this way: you have to do a lot of things at once without thinking when you write. You can do this because you've studied each skill separately and because you've practiced a lot. I still think this is true. But I was thinking as I walked Merlin the dog

(which is where I do some of my best thinking, such as it is, which is why one of my best pieces of advice for becoming a writer is that you get a dog and that you walk your dog) that even though I now pre-write more than I used to and plan --as I'm working along but still--a lot more than I used to, I STILL DISCOVER new connections and twists and turns in plot and character and new setting ideas as I go along. I think this is because it's the mix, the way the various elements of writing interact (language, characters, story, setting, conflict) and the way this creates new insights and new--the technical term is BOOMS--BOOMS in the manuscript. You have to allow this to happen, throw out all your plans and plotting and whatever when it does. Because these booms--or sometimes just tiny and subtle shifts--help you to take your story to places you couldn't have imagined until you do-
To me, this is why formulas do not solve all writing problems as their proponents sometimes claim. It's a big reason why fiction writing can't be reduced to Step 1, Step 2...there's this constant interaction and it creates NEW. The writer has to react to NEW. If she/he does it well, finds the right moves, the manuscript improves. If not--
Learning skills, practicing skills will help you make those right moves but you have to be open to taking what your story gives you, too.
Published on February 07, 2016 03:53
November 1, 2015
How do you finish a first draft? Low Expectations
The trick to writing and finishing a first draft of a novel is simple. Ready? Low expectations. I’m not saying you should adopt this as a philosophy for life, but for a first draft of a novel, absolutely. A first draft is a pale version of what you will eventually revise your novel into. If you accept that, you can allow yourself, give yourself permission, to write it, to progress onward through the fog. Yes, the draft will be very much less than you want. Yes it will be so much less than the best you can do. Yes, yes. But constantly stopping to revise, being disappointed by the awkward language or the less than compelling narrative or the development of character, can wear you down and cause you to give up. And that means never finishing. LOOK, of course, sometimes you should give up. Sometimes the draft just isn’t working. But many times writers quit simply because they get discouraged by how much less their first draft is than the vague but compelling first vision they had for their story. Don’t let that stop you.
DEVELOP LOW EXPECTATIONS.
One way I think about this is my first draft is like a movie that is out of focus, and with a soundtrack that’s a little off--bits of dialogue going in and out, the wrong songs…you get the idea. My first draft might have nice moments here and there but overall it’s an embarrassment. My next drafts are my attempts to bring the story into focus. I do this in a number of ways. I make my description more concrete, more sensory. I tighten info dumps. I give dialogue subtext. I work on the precision and flow of my language. I go through the plot for weak moments. I deepen characters. I try to make motivations clearer and on and on…there are so many things I do. And I get to do this because that’s what REVISION is. And for me writing is revising. I get something on the page and then I work with it and work with it and it gets closer to that vision that inspired me to want to write the story in the first place. But to get to that I have to endure the first draft, parts of which, by the way, are very fun because I discover all kinds of things. That said, it’s never easy—low expectations.
DEVELOP LOW EXPECTATIONS.

One way I think about this is my first draft is like a movie that is out of focus, and with a soundtrack that’s a little off--bits of dialogue going in and out, the wrong songs…you get the idea. My first draft might have nice moments here and there but overall it’s an embarrassment. My next drafts are my attempts to bring the story into focus. I do this in a number of ways. I make my description more concrete, more sensory. I tighten info dumps. I give dialogue subtext. I work on the precision and flow of my language. I go through the plot for weak moments. I deepen characters. I try to make motivations clearer and on and on…there are so many things I do. And I get to do this because that’s what REVISION is. And for me writing is revising. I get something on the page and then I work with it and work with it and it gets closer to that vision that inspired me to want to write the story in the first place. But to get to that I have to endure the first draft, parts of which, by the way, are very fun because I discover all kinds of things. That said, it’s never easy—low expectations.
Published on November 01, 2015 06:33
October 2, 2015
Characters Who Surprise
There are so many things to talk about when you get to thinking about character. We want characters who surprise us--in a good way. By that I mean not in a WTF way--that character would never act like that. Or, I don't understand at all why that character would do what he did or think what he thought. One of the surest ways to lose a reader is to have them feel a character is inauthentic, that he is doing things because the author needs him/her to do them. But a real surprise that fits with the character, those can really involve a reader.
One way to do this is to have the character play against a certain Trope. See this clip from Firefly for a great example of this. The hero acts in a very different way than most heroes and it both reveals characters and entertains...
https://www.youtube.com/watch?v=NPRlHwwVIug
Another way to do this is to make a character act against some controlling belief they have in themselves. Like they think they're evil and they have done lots of evil things because of this. But some shift in the plot causes them to see the event or time that makes them believe themselves evil in a different light. This causes them to do something that is surprising and different and that also makes their character grow. Anytime a character's actions can advance both character and plot, that's a good thing.
Another way to make a character different (and so surprising) is just to put a character in a situation that would usually be taken by a different kind of character. Make a Buffy a vampire slayer instead of the heroic warrior or make a detective have some personality trait that seems like it would make it hard for them to do the job but, in fact, also helps them to do it. For example, MONK. Not your usual tough-guy detective and interesting because of that.
In screenwriting there is this idea that audiences love the familiar and strange in plot. They want to recognize the type of story they're being told but they want to have twists to it that make them feel they're watching something that is also completely new. I think this is something to shoot for with characters. And one aspect of that is creating surprises.
One way to do this is to have the character play against a certain Trope. See this clip from Firefly for a great example of this. The hero acts in a very different way than most heroes and it both reveals characters and entertains...
https://www.youtube.com/watch?v=NPRlHwwVIug
Another way to do this is to make a character act against some controlling belief they have in themselves. Like they think they're evil and they have done lots of evil things because of this. But some shift in the plot causes them to see the event or time that makes them believe themselves evil in a different light. This causes them to do something that is surprising and different and that also makes their character grow. Anytime a character's actions can advance both character and plot, that's a good thing.
Another way to make a character different (and so surprising) is just to put a character in a situation that would usually be taken by a different kind of character. Make a Buffy a vampire slayer instead of the heroic warrior or make a detective have some personality trait that seems like it would make it hard for them to do the job but, in fact, also helps them to do it. For example, MONK. Not your usual tough-guy detective and interesting because of that.
In screenwriting there is this idea that audiences love the familiar and strange in plot. They want to recognize the type of story they're being told but they want to have twists to it that make them feel they're watching something that is also completely new. I think this is something to shoot for with characters. And one aspect of that is creating surprises.
Published on October 02, 2015 07:26
September 7, 2015
Story ideas are everywhere
When people learn I'm a writer (at a party or some social event--not a writing function), they often tell me they have an "idea" for a story. It is a great idea they tell me. An idea so original that they are certain it will make them a million dollars. They simply don't have time to write it. Maybe I would like to write it and we'll split the profit 50/50?
HA!!!!
Their idea--if they manage to tell me over my protests that I couldn't possibly rob them of half their million dollars simply for writing a few hundred pages --is usually very bad. It frequently isn't even an idea, just a vague notion or a family anecdote.
But even good ideas are fairly common.
An idea for a story, to me, involves a character in some kind of situation. In my writing class last week, after some examples, I broke my class up into four groups and gave them each ten minutes to come up with ten story ideas. All four groups did and two of them came up with more than ten. In ten minutes, the class had 45 story ideas. Granted, not all of them were stellar, but many of them were pretty darn good. This just illustrates how ideas are everywhere. The hard part is not coming up with ideas but developing them into a full story. If you find the right idea--one you can be passionate about as a writer, one that engages and interests you--that is a great start to writing a story.
Or so I think today.
HA!!!!
Their idea--if they manage to tell me over my protests that I couldn't possibly rob them of half their million dollars simply for writing a few hundred pages --is usually very bad. It frequently isn't even an idea, just a vague notion or a family anecdote.
But even good ideas are fairly common.
An idea for a story, to me, involves a character in some kind of situation. In my writing class last week, after some examples, I broke my class up into four groups and gave them each ten minutes to come up with ten story ideas. All four groups did and two of them came up with more than ten. In ten minutes, the class had 45 story ideas. Granted, not all of them were stellar, but many of them were pretty darn good. This just illustrates how ideas are everywhere. The hard part is not coming up with ideas but developing them into a full story. If you find the right idea--one you can be passionate about as a writer, one that engages and interests you--that is a great start to writing a story.
Or so I think today.
Published on September 07, 2015 08:43
July 10, 2015
give yourself time--- between drafts and revision
If you're like me you have a love/hate relationship with your work. You get really excited about a sentence you write or a cool idea or a cool new character. You feel good about it all. Then you feel really bad. Then good again. It's great. It's terrible. But as you work through drafts, you feel better. The story seems to come together. Many aspects of the work that were out of focus are more in focus. You improve your sentences. Your characters are more in the scenes, more real, more developed. They have depth--yes they do. It all seems to be going somewhere. Hallelujah.
And then there comes the moment when you think you are finished. You have done everything you can. You're done.
Probably not.
Do not be fooled.
If you're like me, you're seeing a manuscript that has been greatly improved by many drafts. You're seeing something that is so, so much better than that first draft. You're thinking about the cool things in the manuscript and accepting the weakness as not all that weak. You want to believe they're small and of little consequence, like a few tiny chips in armor. Nothing to worry about. And the cool things. Come on, so cool--it's good--a good story.
This is the point where you need at least a month to get far enough away from the manuscript that you can see that though the cool things might still be cool, those weaknesses of the manuscript are real and need to be worked on. And you will also see that there are other problems you couldn't see before. Sure, it's a little disappointing that after many drafts there are still a lot of areas that need work. But doing this final revision, working on these weaknesses, can be the difference between a pretty good manuscript and a very good one.
Give yourself time and distance from your work AFTER you think it's ready to go. Doing this has really helped me.
And then there comes the moment when you think you are finished. You have done everything you can. You're done.
Probably not.
Do not be fooled.
If you're like me, you're seeing a manuscript that has been greatly improved by many drafts. You're seeing something that is so, so much better than that first draft. You're thinking about the cool things in the manuscript and accepting the weakness as not all that weak. You want to believe they're small and of little consequence, like a few tiny chips in armor. Nothing to worry about. And the cool things. Come on, so cool--it's good--a good story.
This is the point where you need at least a month to get far enough away from the manuscript that you can see that though the cool things might still be cool, those weaknesses of the manuscript are real and need to be worked on. And you will also see that there are other problems you couldn't see before. Sure, it's a little disappointing that after many drafts there are still a lot of areas that need work. But doing this final revision, working on these weaknesses, can be the difference between a pretty good manuscript and a very good one.
Give yourself time and distance from your work AFTER you think it's ready to go. Doing this has really helped me.
Published on July 10, 2015 05:48
June 3, 2015
"And know the place for the first time"
from T.S. Eliot “Little Gidding”
"We shall not cease from exploration
And the end of all our exploring
Will be to arrive where we started
And know the place for the first time"
I was thinking about the Hero's Journey and the way that some writers use it as a method of story structure and I saw this quote and I thought--yeah, that's it. The stages and the specifics of the "journey" structure can be somewhat helpful if not followed too closely, but this right here is what I'm trying to get at with my quest story.
"We shall not cease from exploration
And the end of all our exploring
Will be to arrive where we started
And know the place for the first time"
I was thinking about the Hero's Journey and the way that some writers use it as a method of story structure and I saw this quote and I thought--yeah, that's it. The stages and the specifics of the "journey" structure can be somewhat helpful if not followed too closely, but this right here is what I'm trying to get at with my quest story.
Published on June 03, 2015 13:16
May 20, 2015
Bad Writing Advice: write what you know
If we could only write what we know there would be no Harry Potter, no One Hundred Years of Solitude, no Red Badge of Courage. So many great novels would have never been written because the writer tried to stay on the narrow road of his own experience. Don't write what you know. Write what you can imagine. OK, you can write what you know--sure. BUT you don't have to.
I do think this advice has some truth in it. You have to be emotionally engaged in what you write and you have to find experiences in your own life that will help you be emotionally engaged. These experiences might come from actual life but they can also come from things you've read or watched in a movies or over-heard at a party. Whatever you use, it is only raw material. For me, at some point, imagination will transform these kernels of experience into something very different, something that fits in the story.
Write what you know is, for some of us, like wearing a straight-jacket. We might as well be coloring by number. Our characters and our worlds won't breathe. There will be no life. Write what you want: What you know, what you can imagine, what you over-hear, read, see, whatever gets your work done.
Or so I think today.
I do think this advice has some truth in it. You have to be emotionally engaged in what you write and you have to find experiences in your own life that will help you be emotionally engaged. These experiences might come from actual life but they can also come from things you've read or watched in a movies or over-heard at a party. Whatever you use, it is only raw material. For me, at some point, imagination will transform these kernels of experience into something very different, something that fits in the story.
Write what you know is, for some of us, like wearing a straight-jacket. We might as well be coloring by number. Our characters and our worlds won't breathe. There will be no life. Write what you want: What you know, what you can imagine, what you over-hear, read, see, whatever gets your work done.
Or so I think today.
Published on May 20, 2015 08:10
May 12, 2015
Here's a link to a post I wrote on why character is not p...
Here's a link to a post I wrote on why character is not plot. I'm thinking about plot a lot lately because I struggle with it so much and because I see other writers struggle with it so much. You have to be able to do a lot of things to get novels published and plot is one of them. But plot was hardly mentioned at all in any of the writing classes I took in college. I think part of that was most of the teachers didn't understand it and part of it was they thought it didn't belong in a discussion of "serious" fiction. But look at the best books. They're good stories first. All the other pleasures come out of that. There are a few that are primarily about other things, like language, but these are the exception. Most good and great novels are good stories first.
Here's some thoughts on plot and character:
http://www.adventuresinyapublishing.com/2015/05/character-is-not-plot-by-brian-yansky.html
Also, a new video for my novel, UTOPIA, IOWA. Thanks for watching.
Here's some thoughts on plot and character:
http://www.adventuresinyapublishing.com/2015/05/character-is-not-plot-by-brian-yansky.html
Also, a new video for my novel, UTOPIA, IOWA. Thanks for watching.
Published on May 12, 2015 06:52
April 27, 2015
Why do they do what they do?
Sometimes I think a very large part of writing is figuring out my characters' motivations. Why do my characters do what they do? Yes, it has to do with what they want and who and what stops them from getting what they want. And it also has to do with how they see themselves and how that changes when they get involved in the plot.
Being true to the motivation for all characters--even villains who, naturally, see themselves as the hero of their story-- can take you a long way down the narrative path.
But this motivation question is not just about the big events. Every scene, every gesture, every conversation and silence, has motivation in it and can, if done right, reveal character. Every little thing done by every character has to be accounted for. And when you have main characters who are on stage in a scene and act in ways that feel inauthentic, it is usually the unfortunate failure of motivation that is behind their inauthenticity.
Why do my characters do what they do in both small and large ways? I try to keep coming back to this question. A lot of discovering and revealing the secrets of character lies in motivation.
Being true to the motivation for all characters--even villains who, naturally, see themselves as the hero of their story-- can take you a long way down the narrative path.
But this motivation question is not just about the big events. Every scene, every gesture, every conversation and silence, has motivation in it and can, if done right, reveal character. Every little thing done by every character has to be accounted for. And when you have main characters who are on stage in a scene and act in ways that feel inauthentic, it is usually the unfortunate failure of motivation that is behind their inauthenticity.
Why do my characters do what they do in both small and large ways? I try to keep coming back to this question. A lot of discovering and revealing the secrets of character lies in motivation.
Published on April 27, 2015 16:12