Robin D. Laws's Blog, page 91
December 9, 2011
That Tagline Earned Him Three Refresh Tokens
"You lost a good opportunity to shut up."
Upon hearing that Nicholas Sarkozy recently said this to David Cameron, the obvious became evident: the current Euro rescue talks are a Skulduggery play pack waiting to happen.
You play leaders of European nations attempting to prevent an implosion of the continental and/or global economy while at the same time pursuing your localized political goals. Sadly, that font of comedy inspiration, Silvio Burlesconi, has decamped for the moment, but there's no shortage of potential PCs. Where the restructuring effort is concerned, the Sarkozy player aims to divert the burden to Germany and the credit to France. Straight-laced Angela Merkel must ensure that everyone but the German banks pays for their irresponsible loans. Cameron plays to Euro-Skeptics back home. Whoever's running Greece this week complains about taxes he has no intention of paying.
European readers whose leaders have not been mentioned above are invited to characterize their underlying goals for the scenario.
It's a natural for your holiday pick-up gaming!
December 8, 2011
The Two Fundamental Elements of RPG Design
Or, How To Design RPGs the Robin Laws Way (Part One of Several)
I've been asked to describe my process of RPG design, so let's kick off what will surely be a series of posts illuminated by your further questions. Should this need be said, this is my process and not a commandment for others to do likewise. If it sometimes seems like I'm making Olympian pronouncements it's because qualifiers are boring and I will have no truck with them.
Sometimes I pitch a game to a publisher (Feng Shui, Mutant City Blues, Ashen Stars); other times I am presented with a brief and asked to develop an approach (The Esoterrorists, Rune, HeroQuest.) The distinction between these two starting points is not always clear-cut.
The first step is to refine the initial brief, by identifying the design throughline and the core activity. Without the second, resulting game will be hard to pitch to gamers and to play. Without the first, it has little reason to exist in the first place.
The core activity I've talked about before. It tells you who the characters are and what they're doing. You're heroes fighting to shape the turning of an age in a world where myth takes on fantastic reality. You play troubleshooters for hire on a war-ravaged fringe of an interstellar empire. You lead an isolated tribe of raiders at the dawn of the iron age.
The design throughline is the central concept underlying game play, and your reason for creating a new rules set (to the extent that you are.) The game evokes the spirit of Jack Vance's stories of the Dying Earth. Or streamlines investigative play, so that the solution to mysteries depends not on finding clues but putting them together. Or provides a simple framework for the building of dramatic storylines.
December 7, 2011
The Birds: Shakespearean
December 6, 2011
Lowering Cain
I enjoy observing politics—that is, the politics of nearby other countries whose results I suffer only indirectly —as a venue for real-life drama, of clashing personalities and personal flaws heightened by stakes and pressure.
When it comes to men of power, no flaw is more classical than hubris. It takes that and chutzpah, too, to know that you've been carrying on a long-term affair and had a series of sexual harassment claims filed against you, and to think that you can run for President without either of these things coming to light. You might think that the solipsistic miscalculation of a Herman Cain is somehow off the charts. And it is, insofar as it got him hoisted from nominal front-runner to footnote.
According to this podcast interview, of controversial Republican campaign manager Ed Rollins, conducted by Alec Baldwin, hubris might almost be a prerequisite of the mindset required to run. [Engage paraphrase engines!] Rollins says that the first thing a would-be campaign manager asks a prospective candidate is if they have any skeletons in their closet. And they all lie.
(The seasoned campaign manager, Rollins continues, knows this and hires a private investigator to dig up the truth on his own client, as it will otherwise come out from an unfriendly source, timed at the worst possible moment.)
True tragic heroes must not only be afflicted with the flaw that brings about their downfall—they must also embody greatness, lending piteous significance to the final plummeting. In an age of political cable and radio, a candidate can get close to the sun free of that pesky quality. Instead he can shape himself into a hot button cartoon character, vivid enough for TV but without the dimension for drama, and rise at least to the level of primary contender. At first blush, this seems to add entertainment value to the proceedings. But as Aristotle might tell us, it's not as profound when the players come pre-satirized.
December 5, 2011
All the Investigative Men
Rewatching Zodiac recently, I was struck by the desire to see David Fincher similarly tackle the Mothman incidents of 1966-1967. This is no swipe at Mark Pellington's The Mothman Prophecies, which I quite like for the way it evokes the enveloping paranoia of paranormal inquiry. It does, however, impose a cinematic structure and sense of resolution on a series of bizarre incidents distinctive for their lack of either quality. Zodiac, however, stands as a masterpiece of negative capability, focusing as it does on a mystery that seems explicable but always tantalizingly out of reach.
I then happened to move onto the underrated Breach, the 2007 film about the apprehension of FBI mole Robert Hanssen. Although investigation occurs in the background, the dramatic action focuses on the relationship between Hanssen (Chris Cooper, in a brilliant performance) and the young agent assigned to get close to him by acting as his assistant.
The two movies share a stylistic touchstone: All the President's Men, the classic recreation of the Woodward and Bernstein investigation into the Watergate break-in. Zodiac even employs its composer, David Shire. Alan J. Pakula's brilliant direction wrings incredible suspense out of simple phone calls, in the heroes press reluctant witnesses to cough up essential scraps of information.
Throughout the film, we see Robert Redford and Dustin Hoffman, as the two protagonists, use a full range of GUMSHOE-esque interpersonal investigative abilities. Like Mutant City Blues or Ashen Stars characters, who must not only figure out what's going on but be able to prove it, they have to confirm what they know by wringing confirmations from multiple sources. We see them use Flattery, Flirting, Bureaucracy, Inspiration, Reassurance, and even a touch of Intimidation. Bullshit Detector comes out as official denials are issued. They also use social discomfort to get information out of people. By simply refusing to take no for an answer, or to do the polite thing and go away, they exert a subtle pressure on their sources, one distinct from real Intimidation. A journalism-focused GUMSHOE iteration might add this as a new interpersonal ability—perhaps called something like Journalistic Chutzpah.
December 2, 2011
Olympian/Cyclopean
When seen as concept drawings or CGI animations, Wenlock and Mandeville, the mascots of the upcoming London Olympics, look merely bizarre. As if they, like the 2012 logo, sprang from an advertising agency in-joke run disastrously out of hand. Or perhaps resulted from a concerted effort to create the most peculiar and unrelatable mascots in sports history. However, now that they're all over the city of London in plush toy form, their Lovecraftian heritage becomes all too apparent. I mean, one of them has a head full of tentacles, for Hastur's sake!
Over the course of Dragonmeet, Ken, Simon, Steve Dempsey and I strove to pin down their exact rugose branch of the Cthulhoid family tree. Finally, over tagine and rosé, we worked it out. Wenlock and Mandeville can only be an advance delegation of the insane flautists who orbit around Azathoth, reflecting back on him in atonal, aural form his limitless madness. In other words, I think we'd better check the alignment of the stars for ominous coincidence with the date of next summer's opening or closing ceremonies. I wasn't placing any credence in this whole Mayan end date business, until I saw at bin full of these fuzzy horrors by the exit to Foyle's bookshop.
December 1, 2011
The Birds: Catch Phrases
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November 30, 2011
Dragonmeet Panel Audio
The fine, rugose folks at Yog Radio have kindly supplied to a waiting public a surprisingly clear audio recording of the "Ken and Robin and Simon Talk About Stuff" panel from Dragonmeet 2011. Hear us discuss new Pelgrane hotness, flintpunk, the deceptive allure of a GUMSHOE compendium, the psychology of the point spend, and more.
Also, check out Paul of Cthulhu's interview with Ken and Simon.
November 29, 2011
In Which I Accidentally Survive
Check out the latest edition of the Accidental Survivors podcast, wherein I am interviewed about DramaSystem, tailoring RPG design to the material, the differences between gaming work and fiction, and the genesis of projects from GURPS Fantasy II to GUMSHOE, and more. We wrap with a discussion of Aki Kaurismaki, Werner Herzog, and 3D cave paintings.
November 28, 2011
See P. XX
In a burst of understandable pre-Dragonmeet zeal, High Pelgrane Simon Rogers dropped the latest issue of the See P. XX on American Thanksgiving, an event many of you surely missed on account of turkey-induced torpor. Said zeal provoked him to unleash a veritable floodgate's worth of columns by your humble correspondent:
How to do costly successes with GUMSHOE's information-gathering mechanic
How the game's ability to get information into character hands makes mysteries richer
Plus a round-up of GUMSHOE GM troubleshooting
Is that all? Of course not! We get some Ashen Stars actual play, Will Hindmarch's intro to the new GUMSHOE game he's doing for Evil Hat, and a WWII Trail of Cthulhu setting from Michael Daumen. As always Simon updates us on the progress of myriad projects, And the Black Book GUMSHOE character generator makes its debut.