Herbert Wolverson's Blog, page 3
February 10, 2021
Bracket-lib - Version 0.8.2 Updates
I’ve updated bracket-color, bracket-geometry, bracket-random, bracket-noise, bracket-algorithm-traits and bracket-pathfinding on crates.io. The terminal and master library will update as soon as I’ve got confirmation that problems with display scaling on Macs are resolved.These releases don’t change any existing APIs. Highlights include: bracket-color has gained a few more internal tests, and bugfixes. bracket-geometry uses the latest version of Ultraviolet, which in turn uses wide for fast SIMD calculations. bracket-random now exposes a get_rng function to allow you to use the underlying random system.
Published on February 10, 2021 08:34
February 8, 2021
From Flappy Dragon to Flappy Bonus
In the Build Your First Game With Rust chapter of Hands-On Rust I finish by suggesting some improvements to the game - and provide the source code for an improved version in the flappy-bonus directory of the book’s source code. As you have have guessed, I originally planned to include some of these enhancements in the book itself, but page count concerns led to it being cut.In this article, I’ll walk you through the changes involved in creating the bonus content.
Published on February 08, 2021 10:46
Hands-On Rust is now on Goodreads!
I was thrilled to find Hands-On Rust on Goodreads.com. It even has its first rating. You can find the Goodreads.com entry here.I like GoodReads. It helps me find fun things to read, share my views, and connect with authors. I’ve setup an author profile, I look forward to seeing you there.
Published on February 08, 2021 03:46
January 26, 2021
Beta 5 of Hands-on Rust is now available
Full list of changes: The fifth beta of Hands-On Rust is now available. It includes the new chapters Combat Systems & Loot, Finishing Touches and a Rust Cheat Sheet. This chapter delves into data-driven design; define your game objects in external data files and map them into the game’s Entity Component System. This lets you quickly enhance the game without needing to recompile.Data-Driven design is central to fast design workflow, especially if you are collaborating with a team.
Published on January 26, 2021 03:46


