Chris Chan's Blog, page 17
December 23, 2022
Escape Room Review– Solve Escape Rooms– Waukesha, Wisconsin
Escape Room Review– Solve Escape Rooms– Waukesha, Wisconsin
Solve Escape Rooms in Waukesha, Wisconsin is a new business. It has two rooms open with two more planned in the future. My friends and I have played one of them, and I can’t wait to see the rest.
The room we played is “Capone’s Cabin.” When you begin your experience, you’re led into a lounge area and shown a brief video featuring a deceased relative, telling you to check out an old cabin that may have been a hiding place for Al Capone, and he may have hidden a cache of gold bars there. You have one hour to find the gold.
First of all, the production values are great. It really looks like an actual cabin, and it reminded me a bit of the presentations at the Milwaukee Public Museum. First you find your way inside the cabin, and then you work on the puzzles. One thing I appreciated about the room is that it was nice and spacious– there’s plenty of space to move about, and there’s lots of light so you can see what you’re doing.
What’s also fun is how the clues come in through a television set. We only needed a few hints here and there, but most of the puzzles were reasonably challenging but never frustrating. Some points needed a little more explanation to be put into context, but everything made sense– no huge leaps of logic or overly simplistic problems, and nice, big props– I hate it when most of the objects are tiny little keys that are easily lost or misplaced. We finished with lots of time to spare.
The game master was terrific as well, and what’s nicest of all is that if you win your room, they will donate $25 to a charity such as The Food Pantry, The Alzheimer’s Association, or The American Foundation for Suicide Prevention. Our $25 went to help people with diabetes.
The other existing room that we haven’t played yet is “14 Floors Below,” where your new landlord has stolen the Declaration of Independence and you have to snatch it back. If the puzzles and designs are as good as “Capone’s Cabin,” I can’t wait to play it and their upcoming rooms.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
December 16, 2022
Escape Room Review–Catch-22 Escape
Escape Room Review–Catch-22 Escape
Catch-22 Escape is in Brookfield, Wisconsin, and it’s an independent escape room business that currently has four open rooms. Two of them have been played by me and my friends. One of their existing rooms, “Mysteries at the Museum,”is a pair of identical museum-themed rooms where two teams can battle to finish the room first. Or, if you like, all the members of your party can play in the same room at once. I haven’t played it. “Lost in Space” is an astronaut-themed room that is just for young children– aged 9-12. As I’m too old for that room, I haven’t played that one, either. Catch-22 is available for young people’s birthday parties as well.
One room my friends and I played and won was “Nana’s Study,” but apparently it’s no longer available, and Catch-22 must be replacing it with something else. The goal was to search your late grandmother’s room to find a hidden cache of money. The room was fun, but it was actually quite small, and not suited for more than four people, otherwise it would get too crowded. It also required crawling at one point, and the presence of the second venue in the game didn’t seem to fit tonally. It was a simple room, but fun.
Another room we played that is still there was “Cell Phobia.” It’s a classic escape room premise. You and your friends are stuck in two adjoining cells. You can’t see the contents of the other cell, so you have to communicate well with your next-door partner(s). Then you must find your way out of the prison in seventy-five minutes, not sixty. It’s a classic premise, but there were some serious technical issues. One early portion of the game is far more disgusting than it should have been. It’s just gross. Next, at one point, we were supposed to use one instrument to complete a task, but it was too flimsy, and just didn’t work. We lost a lot of time on that, and it wasn’t due to our error, but due to poor equipment. Also, the mechanism that was supposed to lead to the final section jammed. After our time ran out, our game master tried to show us how to make it work, but it didn’t. When you can’t win due to technical issues, I believe you can dub it a moral victory. I stand by that position and would defend it in front of the Supreme Court if necessary.
Finally, “The Monster” is a Frankenstein-themed room, and in terms of design, it’s brilliant. It looks like something out of a classic horror movie, and you must complete the Doctor’s work. The puzzles are varied and tricky, but nothing’s too hard. There’s some clever use of technology, with a good use of lighting and atmosphere as well. One dexterity puzzle jammed and I had to complete it multiple times before it worked. At one point, one of my friends had to stick his hand into some unpleasantly sticky water, so that was a minus. Otherwise, we finished the game in time (but you have to save one point until the very end, so you must be absolutely certain you have everything perfect before performing one last action. Unfortunately, the final special effect, which would have been a great final touch, didn’t work, so we weren’t sure whether we’d won or not until our game master told us that yes, we did win, but technical issues prevented the satisfying ending. Even after our game master tinkered with the final task, it didn’t work.
I would go back to Catch-22, especially if a new fifth room opens, but be wary of “Cell Phobia.” Please call ahead to confirm that the mechanism leading to the ending is working.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
December 9, 2022
Escape Room Review–Escape the Room Milwaukee
Escape Room Review–Escape the Room Milwaukee
Escape the Room Milwaukee, unlike City 13 and 60 to Escape, is a chain of escape rooms. (Yes, 60 to Escape has another branch in Gurnee, Illinois, but the two branches have entirely different rooms.) Therefore, branches around the country have similar rooms, and this review ought to apply to those branches as well.
Located in the Third Ward, Escape the Room Milwaukee has four rooms. When you walk inside, there’s a small waiting area with a bunch of nice puzzles and games to play if you get there early. My friends and I visited three times (playing two games one after the other the last time), and on each occasion the staff was friendly, supportive, and did a nice job creating a positive experience for players.
For three out of the four rooms we played, we had to share the room with strangers, which made for some… interestingplaying experiences, some of which were better than others, some of which were quite memorable. In the wake of the pandemic, I believe that Escape the Room has instituted a “no strangers– private group rooms” policy, though I don’t know if this is still universal and how long this policy will last.
The first game we played was The Dig, which is great for fans of Indiana Jones. The goal is to make your way into an underground archaeological site and then solve puzzles to recover a lost treasure. My friends and I thought we’d be playing this room alone, but we wound up playing with several men who had just left a Christmas party and had enjoyed several potent potables each. Take note escape room companies: if you’d like to create a more difficult interactive experience, hire actors to play inebriated fellow players, stumbling around, messing up puzzles you just spent five minutes assembling, loudly asking questions, losing discovered keys and props, and locking themselves in portions of the room and needing to be rescued, especially when you’re afraid that they’re in a state when they’ll mistake a chapel’s confessional for a restroom stall and all the members of the group will be charged equally for the cleanup, then this may be a memorable way to make escape rooms more challenging for expert players. Or you could just let the actors get genuinely blasted, though that might prove to be more expensive, especially when you have to keep paying for taxis and rideshares to get your employees home safely. Seriously, our fellow players were friendly guys and I bear them no malice– after all, looking back, my memories of the game are shaded with laughter at the increasingly farcical nature of the experience, and there were numerous times when our compatriots helped us a lot by approaching the puzzles in ways we never thought to consider while sober.
The Dig probably has the best production values and special effects of the four rooms, from the opening setting to the underground dig site, filled with Indiana Jones references, puzzles, lights, and all sorts of other details. A couple of the final puzzles aren’t exactly intuitive, and one solution might make as much sense as the official one, which is why we needed a hint in the right direction. Yet we solved this room just in time– as we did all four rooms. I recommend at least three players for this room, probably four, of an experienced group that works well together.
The second room we played, The Rec Room, is my least favorite of the rooms, and the one with the least impressive production values. You’re in a 1980’s themed rec room and must escape before you’re lost to time. It’s complete with games, 80’s movies posters, and some decorations, some of which were specific to Milwaukee, meaning that some of the details and clues might be different from city to city. The initial puzzle which is necessary to move forward is actually easy to miss and kind of time-consuming, so if you don’t catch the clues at first, you might fall way behind. Another problem lies in a time-consuming game you think you have to complete but don’t actually need to finish to win. Some players might be used to the “one and done” rule, where there’s just one use for an item you find and then you’re done with it, but one easy-to-discard clue has multiple uses and requires a bit of outside-the-box thinking and a bit of 1980’s political knowledge, so be careful.
The worst aspect of The Rec Room is one point that isn’t a puzzle so much as a frustration, where you have to retrieve a certain object using a not-particularly helpful tool. We spent over twenty minutes completely stalled in this game, unable to move forward. Thankfully my friend Blake earned MVP status and thought creatively as to how to solve the problem, completing the objective with about three minutes left in the room. After a few frenzied final moments, we managed to escape with seconds to spare, making for a happy ending to a room that had a bunch of fun, clever puzzles and a lot of aggravation.
We played this game with a very nice family of four, although the father lost interest in the game and spent the latter half of the hour sitting on the furniture and looking at his phone.
In our third and last visit, the first room we played was The Apartment, where you’re let inside a nice little apartment, and you must retrieve keys, solve unusual puzzles, and other standard fare. The first thematic drawback is that the ultimate objective is vague, and I don’t recall a thematic contrivance to create any sense of urgency to solve all these puzzles in an hour. Yet despite these issues, the puzzles are fun and not too challenging, and even though it was just the three of us, we solved everything with no problems. If I remember correctly, we solved this room with the most time to spare. Take note– experienced escape room players may be following the “no cell phones rule,” but a cell phone is actually necessary to solve the room– perhaps on two occasions if there’s a gap in your knowledge of a certain historical mathematical subject. This may be my second favorite room because it had the least frustrating moments.
We played the fourth and last room, The Agency, with a father and son who were strong players who worked well with us. The spy-themed room has you searching for codes and clues, and there are a lot of tricky puzzles– some of which lost me and I was never clear on how my peers solved them, though the production values are right up there with The Dig. It’s easy to overlook critical clues, so double- and triple-check every item and location. Please be warned– once again, a smartphone is actually crucial to solve one clue, though we didn’t realize this and solved the puzzle through simple trial and error. Also, towards the end, if you do something wrong twice, you automatically lose the game, so watch your step. Due to some frustrating puzzles that require you to repeat a cycle if you miss something, it’s my third-favorite room, but it was still a fun experience with a great setting and design.
When we last visited Escape the Room Milwaukee, we were told that it was possible that at some point in the future one of the existing rooms might be replaced with another one from the chain’s collection, or perhaps additional space would be rented or another venue opened. If that happened, I’d go back to play the new rooms. It’s not as fresh and imaginative as some of my favorite locations, but I always had a good time, despite some aforementioned low points. If you’re an escape room novice, start with The Apartment, and save The Dig and The Agency until you’ve had a bit of experience with the genre.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
December 2, 2022
Escape Room Review– 60 to Escape Milwaukee
Escape Room Review– 60 to Escape Milwaukee
As part of my recent series on escape rooms, I’m going to review one of the best escape room companies in Milwaukee: 60 to Escape. Located in Southridge Mall, 60 to Escape has another branch in Gurnee, Illinois, which I have not yet visited. The Milwaukee branch opened a few years ago, and over the past year and five months my friends and I have played and won all five of their rooms. All are great, with terrific, immersive production values.
Invasion!
In the first room we played at 60 to Escape, the premise seems very simple. You’re part of a neighborhood baseball team, when an errant hit sends your baseball through the window of a mysterious house. When the young boy who helps your team disappears after trying to retrieve it, the rest of you are forced to figure out how to get inside the creepy, dilapidated house and find your friend and your baseball.
It’s arguably the hardest room of the five, and one where it really helps to have a group of at least four people to complete it. There’s one room that requires bending or crawling to get into, and players have to pass through it at least twice. If that’s a problem, a special accommodation can be made to go through a different door, but players with mobility issues should ask ahead of time.
One of the rooms makes you go “Wow!” once you walk into it, and there’s even an animatronic that’s crucial to the game as well. The puzzles are complex and sometimes require the players to go beyond the obvious. There’s even a decision players have to make at the end that shapes the entire tone of the conclusion, and it’s interesting to think about what makes player pick the decisions that they do.
Filled with moments and details that make you go “Wow!,” “Invasion!” is a great room for experienced players with teams that work well together.
Pirate’s Curse
Here, you go down into a subterranean grotto to search for lost pirate’s treasure. Once again, the setting is brilliant, especially an optical illusion midway through that may make some people very nervous, and there’s a jump scare early in the game that people should be prepared for, but it all adds to the fun of the game.
The regular play of the game probably won’t take the whole hour, but there are five small bonus puzzles to complete. You don’t need to finish them all to win, but successfully completing them nets you a little bonus prize.
The one problem with this game is that it’s dark. It’s so dark that it was impossible for me to see one of the bonus puzzles, even when I knew where it was. Otherwise, it’s arguably my favorite of the rooms.
Casino Heist
In this game, perhaps the smallest of the rooms, you go to an underwater casino in order to steal gold bars from the safe. After finding a way to get your “submarine” to the target, you must play a number of gambling game-based puzzles to find your way inside the safe. There’s a great twist towards the end that will have players wondering “Whoa! How did they do that?” It’s fun, interesting and challenging, leaving you with a deep appreciation for the game makers and designers.
Warning: Features a little smoke at one point.
Merlin’s Legacy
Here, you go to a magical world and fight a dragon. You begin in a wizard’s laboratory filled with spell books and wants and potions and magical artifacts, and your quest takes you through some dark and sinister places until it culminates in a climactic battle. Once again, this isn’t just a bit of office space with some pre-bought puzzles. The production values are insanely good, especially one giant animatronic. The puzzles are challenging but not too hard at first, though some of the puzzles in one room are a bit harder due to the limited light. We still managed to win with plenty of time, and the music that was very close to the Harry Potter soundtrack but not quite– you gotta avoid that copyright infringement– added nicely to the magical atmosphere.
Warning: At one point there are flashing lights that may bother some players, and a little smoke as well.
The Storm
In the most recent room, you play members of a gang of hopeful would-be henchmen for a supervillain who has developed a device that can control the weather. You need to fix the broken machine, because right now it’s stuck on “tornado.” You find yourself exploring a slightly weather-beaten barn and farmhouse, figuring out how to find the machine and fix it. Of all five games, this is by far the easiest. My team and I finished with over sixteen minutes to spare. The puzzle style is a bit different, as there are some more intuitive puzzles, and the problems are a bit simpler. At times I anticipated a more complex twist, only to find that the obvious solution was the correct one. I do note that in the other four rooms, there was a board to write clues upon, and there wasn’t one in “The Storm.” It’d be an easy fix to provide one.
Given the relative ease of this room, I’d recommend it for newcomers to escape rooms and younger players.
Warning: At one point, a player will have to crawl on one’s hands and knees, and at one point there will also be a lot of odd-smelling smoke. A powerful wind machine will blow throughout the game.
In conclusion, if you’re an escape room fan and you’re in Milwaukee, you can’t go wrong with 60 to Escape.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
November 25, 2022
Of Course He Pushed Him, Volume 2 Is Out in Paperback!
Of Course He Pushed Him, Volume 2 Is Out in Paperback!
Happy Thanksgiving, everybody! Volume 2 of Of Course He Pushed Him is out in paperback this week! If you haven’t seen it or the complete collection yet, please take a look!
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
November 19, 2022
A Little-Known Dorothy L. Sayers Book…
A Little-Known Dorothy L. Sayers Book…
I’m a big fan of the mystery writer Dorothy L. Sayers, but later in her career she switched to playwrighting and religious apologetics. Here’s a link to my review of her book The Christ of the Creeds & Other Broadcast Messages to the British People during World War II, a collection of radio broadcasts she made during the Second World War to boost people’s spirits. Take a look if you’re interested, please!
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
November 12, 2022
Escape Room Review– City 13
Escape Room Review– City 13
I’m a big fan of escape rooms. Ever since a friend introduced me to them several years ago, my friends and I have visited numerous rooms around the Milwaukee, Wisconsin area, with a remarkably high success rate, if you’ll forgive a bit of bragging.
Most of the escape rooms in Milwaukee are pretty good, but a few are absolutely brilliant. One of the best is City 13, a collection of four small escape rooms that can be played individually at one hour apiece, or as a combined four-hour experience with additional venues.
All good escape rooms have a theme, and City 13’s general theme is that you’re a team of superheroes battling a gang of villains known as The Steam in a post-apocalyptic city. The villains are out to obtain a number of valuable items, and you have to stop them. When you visit City 13 in Oak Creek, you enter into a large lounge, with a comfortable seating area, a pool table, a popcorn machine with additional snacks, and a small display of games, puzzles, and merchandise for sale. There’s also four lockers for your personal belongings.
When you’re ready to play, your game master gives you an overview, along with a little video to get you into the spirit of the game. As you walk through the doors, you’re amazed by the care and detail that went into the project. This isn’t a square of rented office space with a few props thrown together carelessly. The production values are great, and it actually looks like a dilapidated urban center, with dark alleys filled with garbage cans and rubber rats. If you do individual rooms, you’re led to one of four large buildings and let inside.
The first room, The Armory, is the smallest and easiest of the rooms. It’s a room filled with crates and lockers, and you have to find items, work mechanisms, and solve puzzles to retrieve four weapons before the villains can get them. In City Reserve, you’re let inside a battered bank, and you need to find four gigantic diamonds in time. Cyber Station puts you in an abandoned train station, and you need to get the train up and running. Finally, the Neon Light Diner is a greasy spoon that hides four valuable items.
The technology that goes into these puzzles is amazing. Lasers, pneumatic tubes, magnets, flashing lights, moving floors, and other special effects make for an immersive experience. The puzzles are also complex– they go far beyond the usual “find a key, open a lock, find another key, open another lock, find yet another key, open yet another lock– no, not that lock, a different lock” puzzles. You need attention to detail, hand-eye coordination, keen observation, and memory skills. Some puzzles require ducking and bending, so some dexterity is needed, and you need to be prepared to think way outside the box.
If you choose the four-hour Escape the City puzzle (and I recommend you start by playing the four rooms individually, and then coming back a bit later after some of the details of the puzzles have faded from your mind), you begin in the dark alleyways, and you must study posters and graffiti and other clues in order to make your way into each of the four rooms. Most of the original puzzles are repurposed, changed slightly so as to make for an experience that’s both familiar and fresh, and not only that, with many new puzzles added into the mix. There’s even a fifth, small room you have to finish at the episode’s climax when you actually have to save the city from annihilation.
City 13 is a wonderful experience for escape room fans, and I hope that they come up with additional puzzle experiences to keep players coming back after all of the existing games are completed. I’ve made three trips there, playing the first three games in a marathon, the Diner several months later when it opened after the others, and the Save the City four-hour experience last Thanksgiving. My friends and I won every single game, but each room was an exhilarating challenge. I’d love an opportunity to play again.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
November 4, 2022
This Week in Reviews– November 4th, 2022
This Week in Reviews– November 4th, 2022
Following up on last week’s capsule reviews, I will continue that this week.
The Private Life of Sherlock Holmes, by Vincent Starrett
In this casual “biography” of Sherlock Holmes’ life and career, Starrett summarizes the great detective’s life based on little snippets and comments from the original stories, along with historical background from Conan Doyle’s writing, as well as the early stage productions of adaptations featuring Holmes. It’s an interesting look at the “life” of Holmes, addressing issues such as contradictions in dates and characterization, as well as providing profiles on how Dr. Joseph Bell inspired Holmes, and other real-life details connected to the development of Holmes. Definitely of great interest for Sherlock Holmes fans, though given my extensive knowledge of the subject, I already knew most of what was in the book. Though they share a title, this book is quite different from the Billy Wilder movie.
Not Quite Dead Enough, by Rex Stout
The Nero Wolfe novels by Rex Stout novels span from the Great Depression to Watergate, and about twenty percent of the way through the series, Nero Wolfe and his assistant Archie Goodwin are investigating crimes connected to World War Two. In the titular story, the first of two novellas that compose the volume, Archie’s serving in the armed forces, and he’s tasked with convincing Wolfe to perform investigations to help the war effort. The problem is, Wolfe is obsessed with the idea of getting in shape and becoming a soldier. Archie, seeing the folly of such a plan, realizes the only way he can get Wolfe to become a detective again is to frame himself for a murder he didn’t commit and force Wolfe to clear his name! The second story, “Booby Trap,” has Wolfe investigating the death of a military man, killed by a grenade. Both are entertaining stories, and this is a terrific use of a wartime setting.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
October 29, 2022
This Week in Reviews– October 29th, 2022
This Week in Reviews– October 29th, 2022
I read and watch a lot of interesting things, and I often want to recommend them, but I don’t have enough time for full reviews. That’s why I’m starting a new occasional feature– capsule reviews of books and movies and TV shows I’ve enjoyed recently.
The Power Broker, by Robert Caro
This classic, award-winning biography is the story of Robert Moses, the man who reshaped New York into his preferred image through his control of parks, roads, and public housing. Some people revered him, others despised him. Caro covers the rise and fall of not only Moses, but New York City as well, discussing the problems plaguing the city at the start of the final third of the twentieth century. It’s a massive tome where every page is fascinating. It may just be paper, but it’s done as much to shape the legacy of Robert Moses as all of his parks and bridges combined. I could write a review that’s nearly as long as the 1,160 page book, but I’ll just say that it’s a morality tale, a cautionary tale, and an American epic. I don’t know how accurate Caro’s psychological portrait of Moses is, and I’m sure that too much nuance would have muddled the story arc Caro wanted to tell, but there’s real power in this tale, exploring how one man became an unaccountable bureaucrat who could only be defeated by even more raw political power and his own hubris. Highly recommended for everybody.
The Stone, The Cipher, and the Shadows, by Brad Strickland
I have loved John Bellairs’ books since I was in Lower School. His Gothic mysteries have long been among my favorites, and after his untimely death, Brad Strickland completed some remaining manuscripts and wrote some original novels featuring Bellairs’ characters. The twelfth book in the Johnny Dixon series came out in 1999, and after over two decades of with no new entries in the series, it seemed a fair bet that we’d seen the last of Johnny, Professor Childermass, Fergie, Father Higgins, and the rest of the gang. So it was surprising when, without any fanfare, a thirteenth Johnny Dixon adventure was released as an ebook.
It’s clearly inspired by current events, as the 1950’s New England setting is battling a nasty flu pandemic. Although some of the pandemic references can be a little on the nose, causing the first half of the book to be a bit slow, the second half becomes more exciting as a mysterious supernatural figure threatens the town, and there’s an actual mystery over which of three suspects is the mystical villain. It’s not the best-paced entry in the series, but it’s good to see old fictional friends again, long after it seemed like they had their final bow.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.
October 21, 2022
Story Profile– The Adventure of Mack the Chipper
Story Profile– The Adventure of Mack the Chipper
A little while ago, Derrick Belanger invited me to write a story for an upcoming anthology, The Novellas of Solar Pons. In this authorized collection of mysteries featuring August Derleth’s classic pastiche of Sherlock Holmes, the detective investigates mysteries that are 15,000 words or longer.
In my story, “The Adventure of Mack the Chipper,” Pons hunts a serial killer who targets prominent men. The villain gets his unofficial nickname from the fact that at every crime scene, he leaves a serving of fish and chips. What is the reason for these crimes? Is there a pattern or are the crimes random?
I wanted this to be a twisty mystery, that seemed to be going in one direction but then veered off into a very different but still connected direction. It was meant to be a little offbeat and a little odd, but hopefully fun to read.
–Chris Chan
Chris Chan’s anthology Of Course He Pushed Him and Other Sherlock Holmes Stories Volumes 1 & 2 was released on June 22nd. His first novel, Sherlock’s Secretary, was released by MX Publishing. His Agatha-nominated book Murder Most Grotesque: The Comedic Crime Fiction of Joyce Porter was published by Level Best Books. His first non-fiction book, Sherlock & Irene: The Secret Truth Behind “A Scandal in Bohemia” is available for sale at Amazon.com and the MX Publishing website, as well as at Book Depository (with free worldwide shipping there). It is also available in a Kindle edition.


