David Baron's Blog - Posts Tagged "gamedev"
Writing a 2nd Edition
I want to announce that I'm currently writing the 2nd edition of my first book Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#. I'm redesigning this edition based on reader feedback from the previous version. Please don't hesitate to contact me with suggestions; I always take the time to read my reader's comments.
I can confirm the 2nd edition will be focused on building concrete systems of a fully playable prototype of a game. This approach will permit you to have a genuinely contextual understanding of how you can use standard software design patterns to implement game systems in Unity.
In other words, in this edition, we will focus on the 'hands-on' approach to programming games in Unity while working on an actual game project.
I can confirm the 2nd edition will be focused on building concrete systems of a fully playable prototype of a game. This approach will permit you to have a genuinely contextual understanding of how you can use standard software design patterns to implement game systems in Unity.
In other words, in this edition, we will focus on the 'hands-on' approach to programming games in Unity while working on an actual game project.
Published on February 02, 2020 14:21
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Tags:
gamedev
Blade Racer
During the writing of the 2nd edition of "Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#", I'm taking into consideration all the feedback I'm receiving from readers, including the negative reviews. And so I'm structuring the content of this new edition based on the input that I'm getting.
For example, for this new edition, each of the code examples presented in the book will be sampled from a complete code-base of a fully playable prototype of a racing game. The game in question is named "Blade Racer," and you can see screenshots of a very early demo here.
The end goal of this approach is to give the reader as much context to each code example presented and showcase how we can use individual software design patterns to structure the code-base of an entire game. This strategy will hopefully make the content of the book more practical and useful to developers that are building their games in Unity.
For example, for this new edition, each of the code examples presented in the book will be sampled from a complete code-base of a fully playable prototype of a racing game. The game in question is named "Blade Racer," and you can see screenshots of a very early demo here.
The end goal of this approach is to give the reader as much context to each code example presented and showcase how we can use individual software design patterns to structure the code-base of an entire game. This strategy will hopefully make the content of the book more practical and useful to developers that are building their games in Unity.
Published on April 20, 2020 19:00
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Tags:
gamedev
Kindle Notes & Highlights
I've started sharing my Kindle notes and highlights from my first book in hopes it will interest some of my readers and give a little more context to what I've written. I'm also adding notes about some upcoming content that I will include in the 2nd edition.
Please feel free to leave comments or suggestions for the next edition.
You can find the 1st edition of my book here:
Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#
Please feel free to leave comments or suggestions for the next edition.
You can find the 1st edition of my book here:
Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#
Published on June 14, 2020 12:36
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Tags:
gamedev
Post-Morterm — Hands-on Game Development with Unity 2019
I'm currently working on the 2nd edition of my first book, so I thought it was the right moment to write a post-mortem about my first book, which you can read here:
Post-Morterm — Hands-on Game Development with Unity 2019
Post-Morterm — Hands-on Game Development with Unity 2019
Published on September 30, 2020 14:06
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Tags:
gamedev


