C.J. Perry's Blog, page 8
July 13, 2017
#DnD #Pathfinder Resource: Three (New) Half-Races of Loatia
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Half-dwarf:
+1 Strength +2 Constitution, +1 Wisdom, –3 Charisma: Half-dwarves, like Half-elves, are generally outcasts in either society. This makes their already naturally grouchy disposition that much worse than their pure Dwarven relatives.
Medium Size
Starting Age:
Race
Adulthood
Intuitive
Self-Taught
Trained
Half-dwarf
30 years
+1d6
+2d4
+3d4
Aging:
Race
Middle Age
Old
Venerable
Maximum Age
Half-dwarf
60 years
95 years
125 years
125+ 3d20 years
Base Height and Weight:
Race
Base Height
Base Weight
Modifier
Weight Modifier
Half-dwarf, male
4 ft. 10 in.
160 lbs.
2d4
×7 lbs.
Half-dwarf, female
4 ft. 8 in.
145 lbs.
2d4
×7 lbs.
Steady: Half-dwarves have a base speed of 30 feet, just like Humans, but they only suffer half the normal penalties for being encumbered like Dwarves.
Low-light Vision: Half-dwarves can see in low light up to 60 feet.
Latent Greed: Half-dwarves receive a +1 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Robust: Half-dwarves receive a +1 racial bonus on saving throws against poison, spells, and spell-like abilities.
Sturdy: Half-dwarves receive a +3 racial bonus to Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Latent Stonecunning: Half-dwarves receive a check to notice stonework traps and hidden doors, whenever they pass within 10 ft of hidden stonework, actively searching or not.
Languages: Half-dwarves begin play with the Common and Dwarven languages.
Quarterling (Half-Halfling):
+1 /+2 Dexterity, +1 Charisma, -1/-2 Strength: Quarterlings are not as shunned as the other half-races of Loatia. They tend to be hedonistic and good-natured, but sensitive about their height if under five feet, or overly proud of it at above 5 feet. Unlike most races, their heights vary greatly and their size category, strength penalty, dexterity bonus, some racial traits, and movement are all dependent upon their starting height.
Small Size (Under 5 feet): +2 Dex, -2 Str, Movement 20
Medium Size (Over 5 feet): +1 Dex, -1 Str, Movement 30
Starting Age:
Race
Adulthood
Intuitive
Self-Taught
Trained
Quarterling
18 years
+2d4
+3d4
+3d6
Aging:
Race
Middle Age
Old
Venerable
Maximum Age
Quarterling
40 years
65 years
85 years
85+ 3d20 years
Base Height and Weight:
Race
Base Height
Base Weight
Modifier
Weight Modifier
Quarterling, male
3 ft. 10 in.
60 lbs.
3d8
×3 lbs.
Quarterling, female
3 ft. 8 in.
55 lbs.
3d8
×3 lbs.
Heightened Senses: Quarterlings receive a +1 racial bonus on Perception checks.
Sure-Footed: Quarterlings receive a +2 racial bonus on Acrobatics and Climb checks. This bonus is reduced by one if they are medium-sized.
Weapon Familiarity: Quarterlings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Languages: Quarterlings begin play speaking Common and Halfling. Quarterlings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Gelfin (Half-Goblin, Half-Elf):
+4 Dexterity, -2 Charisma, -2 Strength: Gelfin are a hunted race. Elves, Goblins, and Humans alike will typically kill a Gelfin on sight, while other races shun them. This is, in part, because Gelfin are almost always the product of an assault on an elven female.
They have yellow to brown mottled skin, long pointed ears, and are typically skinny. Their dispositions range from shy and untrusting, to downright murderous. For these reasons, Gelfin cannot gain ranks in any skills that require training (even class skills), except under special circumstances approved by the GM. Their hunted status usually forces them into the Rogue class with some severe limitations due to their inability to find someone to train them.
Gelfin are shunned by even the gods, and cannot cast divine spells. It is believed by some fringe scholars that the reason Gelfin can even exist is that Goblins are descendants of Elves cursed by the Night Goddess.
Aging:
Race
Middle Age
Old
Venerable
Maximum Age
Gelfin
55 years
90 years
185 years
185+ 6d20 years
Base Height and Weight:
Race
Base Height
Base Weight
Modifier
Weight Modifier
Gelfin, male
4 ft
65 lbs.
3d4 -1
×2 lbs.
Gelfin, female
3 ft. 10 in.
60 lbs.
3d4 -1
×2 lbs.
Small: Gelfin gain a +1 size bonus to AC and attack rolls, a –1 to their CMB and CMD, and a +4 bonus on Stealth checks.
Fast: Gelfin are fast for their size, and have a base speed of 30 feet.
Darkvision: Gelfin can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Sensitive Ears: Gelfin gain a +4 bonus on Perception checks and take double damage from sound based attacks.
Survialist: Gelfin gain a +4 on Survival checks to forage for food.
Languages: Gelfin begin play speaking Goblin or Elven. Gelfin with high Intelligence scores can also choose from: Common, Dwarven, Gnoll, Halfling, and Orc.
*OPTIONAL TRAITS:
*Tree Runner: Some Gelfin have learned to live in the treetops to hide from those who would hunt them. These Gelfin gain a +4 racial bonus on Acrobatics and Climb checks. This racial trait replaces skilled.
*-OR-
*Cave Crawler: Some Gelfin live in caves and rarely see the light of day. Gelfin with this trait gain a climb speed of 10 feet and the +8 racial bonus on Climb checks associated with having a climb speed. Gelfin with this racial trait have a base speed of 20 feet and lose the fast movement racial trait.
*Gelfin can choose Tree Runner, Cave Crawler, or neither depending on their chosen home, but not both.
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#DnD #Pathfinder (New) Half-Races of Loatia
Half-dwarf:
+1 Strength +2 Constitution, +1 Wisdom, –3 Charisma: Half-dwarves, like Half-elves, are generally outcasts in either society. This makes their already naturally grouchy disposition that much worse than their pure Dwarven relatives.
Medium Size
Starting Age:
Race
Adulthood
Intuitive
Self-Taught
Trained
Half-dwarf
30 years
+1d6
+2d4
+3d4
Aging:
Race
Middle Age
Old
Venerable
Maximum Age
Half-dwarf
60 years
95 years
125 years
125+ 3d20 years
Base Height and Weight:
Race
Base Height
Base Weight
Modifier
Weight Modifier
Half-dwarf, male
4 ft. 10 in.
160 lbs.
2d4
×7 lbs.
Half-dwarf, female
4 ft. 8 in.
145 lbs.
2d4
×7 lbs.
Steady: Half-dwarves have a base speed of 30 feet, just like Humans, but they only suffer half the normal penalties for being encumbered like Dwarves.
Low-light Vision: Half-dwarves can see in low light up to 60 feet.
Latent Greed: Half-dwarves receive a +1 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Robust: Half-dwarves receive a +1 racial bonus on saving throws against poison, spells, and spell-like abilities.
Sturdy: Half-dwarves receive a +3 racial bonus to Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Latent Stonecunning: Half-dwarves receive a check to notice stonework traps and hidden doors, whenever they pass within 10 ft of hidden stonework, actively searching or not.
Languages: Half-dwarves begin play with the Common and Dwarven languages.
Quarterling (Half-Halfling):
+1 /+2 Dexterity, +1 Charisma, -1/-2 Strength: Quarterlings are not as shunned as the other half-races of Loatia. They tend to be hedonistic and good-natured, but sensitive about their height if under five feet, or overly proud of it at above 5 feet. Unlike most races, their heights vary greatly and their size category, strength penalty, dexterity bonus, some racial traits, and movement are all dependent upon their starting height.
Small Size (Under 5 feet): +2 Dex, -2 Str, Movement 20
Medium Size (Over 5 feet): +1 Dex, -1 Str, Movement 30
Starting Age:
Race
Adulthood
Intuitive
Self-Taught
Trained
Quarterling
18 years
+2d4
+3d4
+3d6
Aging:
Race
Middle Age
Old
Venerable
Maximum Age
Quarterling
40 years
65 years
85 years
85+ 3d20 years
Base Height and Weight:
Race
Base Height
Base Weight
Modifier
Weight Modifier
Quarterling, male
3 ft. 10 in.
60 lbs.
3d8
×3 lbs.
Quarterling, female
3 ft. 8 in.
55 lbs.
3d8
×3 lbs.
Heightened Senses: Quarterlings receive a +1 racial bonus on Perception checks.
Sure-Footed: Quarterlings receive a +2 racial bonus on Acrobatics and Climb checks. This bonus is reduced by one if they are medium-sized.
Weapon Familiarity: Quarterlings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Languages: Quarterlings begin play speaking Common and Halfling. Quarterlings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Gelfin (Half-Goblin, Half-Elf):
+4 Dexterity, -2 Charisma, -2 Strength: Gelfin are a hunted race. Elves, Goblins, and Humans alike will typically kill a Gelfin on sight, while other races shun them. This is, in part, because Gelfin are almost always the product of an assault on an elven female.
They have yellow to brown mottled skin, long pointed ears, and are typically skinny. Their dispositions range from shy and untrusting, to downright murderous. For these reasons, Gelfin cannot gain ranks in any skills that require training (even class skills), except under special circumstances approved by the GM. Their hunted status usually forces them into the Rogue class with some severe limitations due to their inability to find someone to train them.
Gelfin are shunned by even the gods, and cannot cast divine spells. It is believed by some fringe scholars that the reason Gelfin can even exist is that Goblins are descendants of Elves cursed by the Night Goddess.
Aging:
Race
Middle Age
Old
Venerable
Maximum Age
Gelfin
55 years
90 years
185 years
185+ 6d20 years
Base Height and Weight:
Race
Base Height
Base Weight
Modifier
Weight Modifier
Gelfin, male
4 ft
65 lbs.
3d4 -1
×2 lbs.
Gelfin, female
3 ft. 10 in.
60 lbs.
3d4 -1
×2 lbs.
Small: Gelfin gain a +1 size bonus to AC and attack rolls, a –1 to their CMB and CMD, and a +4 bonus on Stealth checks.
Fast: Gelfin are fast for their size, and have a base speed of 30 feet.
Darkvision: Gelfin can see in the dark up to 60 feet.
Skilled: +4 racial bonus on Ride and Stealth checks.
Sensitive Ears: Gelfin gain a +4 bonus on Perception checks and take double damage from sound based attacks.
Survialist: Gelfin gain a +4 on Survival checks to forage for food.
Languages: Gelfin begin play speaking Goblin or Elven. Gelfin with high Intelligence scores can also choose from: Common, Dwarven, Gnoll, Halfling, and Orc.
*OPTIONAL TRAITS:
*Tree Runner: Some Gelfin have learned to live in the treetops to hide from those who would hunt them. These Gelfin gain a +4 racial bonus on Acrobatics and Climb checks. This racial trait replaces skilled.
*-OR-
*Cave Crawler: Some Gelfin live in caves and rarely see the light of day. Gelfin with this trait gain a climb speed of 10 feet and the +8 racial bonus on Climb checks associated with having a climb speed. Gelfin with this racial trait have a base speed of 20 feet and lose the fast movement racial trait.
*Gelfin can choose Tree Runner, Cave Crawler, or neither depending on their chosen home, but not both.


June 13, 2017
Dark Communion, by CJ Perry
Click the pic! It’s FREE![image error] [image error]
A cursed line of Minotaurs has kept Ayla’s people enslaved for 200 years. With nothing left to live for and a death sentence in her womb, Ayla trades her soul to a dark goddessfor a chance to break the curse which keeps her people in chains. Armed with only her faith, Ayla leads a revolution against an army of half-beasts led by the immortal son of the Goddess Herself.
5 Star Reviews!
FanGirlsReadItFirst.com – Review by Domoni Greatwater
“The characters are strong and developed. The story is stark yet captivating. I have been surprised by this dark story… There were some surprises along the way that broke my heart and incensed me. But a good book should strike those emotional cords.”
FabulousAndBrunette.blogspot.com – Review by Ally Swanson
“This storyline is something everyone will be anle to connect to – the fight for power and the fight for freedom. This book is a true dark, epic fantasy book that is full of interesting, intriguing, and just down right whoa scenes.”
LoranaHoopes.wordpress.com – Review by Lorana Hoopes
“4.5/5 stars. It was definitely a book that I kept coming back to wanting to find out what happened next.”

Biography
CJ Perry is sarcastic liberal nerd that played too much Dungeons & Dragons in his youth and never learned respect for authority, couth, or how to line dance. He is a NY transplant in the swing state of NC trying to vote it blue. He enjoys; writing, fantasy, writing fantasy, commas, and long, redundant lists.


Goblins, Parents, and Other Monsters, by DC Fergerson
Click the pic! Its just $2.99!
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Ruling a city is hard, especially if all you want to do is make people happy. If Princess Leanna Moonbody has learned one thing, it’s that no good deed goes unpunished. A new group called C.A.L.M. (The Coalition Against Leanna Moonbody) wants her removed, holding Audience Day with her people is like interviews at a madhouse, and her father insists on visiting her for the first time.
Leanna can’t even run from her problems. Dragons, goblins, an unruly pegasus, and a wandering spirit that loves to party all await her in this adventure of The Wicked Instruments!
Biography
Pulling from the rich history of epic D&D fantasy campaigns and a warped sense of humor, I’ve decided to share my madness with the world. My biggest influences are Douglas Adams, Chuck Palahniuk, RA Salvatore, and George RR Martin.


The Princess and the Holy Juggernaut by DC Fergerson
Click the pic! It’s just $2.99[image error]
Leanna Moonbody and Priestess Trixi are back on the road again! After playing to a crowd of thousands in the Saul Amphitheater, Trixi assembles her pilgrimage to the fabled Magic City and Leanna pursues her dream of becoming the most famous singer in the world.
Everything is looking up, if only their pasts would leave them alone. Weevil will not rest until Trixi is dead, and Leanna’s shattered memory might hide a dark secret.
Together with their elven sorcerer, clueless paladin, and shady rogue, they’ll make up the rules as they go along for another adventure.
Biography
Pulling from the rich history of epic D&D fantasy campaigns and a warped sense of humor, I’ve decided to share my madness with the world. My biggest influences are Douglas Adams, Chuck Palahniuk, RA Salvatore, and George RR Martin.


The Singer and the Charlatan by DC Fergerson
5 Star Reviews
“OF COURSE I have to buy the next book in the series when it comes out! Lots of action, magic.”
“For those tabletop gamers out there, you will definitely get a sense of sitting around the game table, waiting for the next roll of the dice.”
“This one was the start of something really weird, to say the least. Charms and curses seem to be the rule not the exception.”
Click the pic. It’s FREE![image error]
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Leanna Moonbody dreams of playing at the Saul Amphitheater. With just one adventure to fund her trip, she meets up with a priestess that dreams of a massive flock to take on a pilgrimage. Together, Leanna will set up the crowds, and Priestess Trixi will bring them to Our Lord.
With an elf, dwarf, rogue, pixie and a paladin on their side, they set out to realize both their dreams. They just have to maneuver past a lovesick noble, the clergy, a deranged halfling that can’t seem to die, and a plague.
What could possibly go wrong?
If you’re a fan of The Hitchhiker’s Guide to the Galaxy, Dungeons and Dragons, legends and lore of bizarre deities, or wizards, you’ll love the fun, lighthearted fantasy world of The Singer and the Charlatan.
Biography
Pulling from the rich history of epic D&D fantasy campaigns and a warped sense of humor, I’ve decided to share my madness with the world. My biggest influences are Douglas Adams, Chuck Palahniuk, RA Salvatore, and George RR Martin.


June 11, 2017
The Pantheons and Gods of Loatia
NOTE: This Outline of the Pantheons of Loatia is still undergoing some play balancing.
Alignment: The Godswar Campaign Setting operates on a “single axis alignment system” as it existed in 1st Edition Dungeons and Dragons. The single axis consists of three alignments: “lawful, implying honor and respect for society’s rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance between the extremes.” (Wikipedia)
This single axis system allows for the idea that no one is completely good or bad, but a mix of both. Feel free to change this for your own game, but to truly get the feel of the world of Loatia, this system works best.
Domains: These are the primary spheres of influence of a given deity. These spells are only limited by the priest’s wisdom score.
Lesser Domains: These spheres are shared from another deity. The temple writings of each deity explains the history behind the pact that allows particular deities access to other deities domains. However, most deities will not allow full access to their sphere to another, so these domains are limited to 0-3rd or 0-4th level spells.
* Denotes: Up to Level 3
** Denotes: Up to Level 4.
The Pantheon of Darkness:
Night Goddess (Dark Mother, Mother of Darkness, The Queen of Darkness, The Dark Queen, The Shade)
Alignment – Chaotic
Domains – Chaos, Darkness, Shadow, Dream, Nobility, Competition, Orc
Lesser Domains – *Charm, *Healing, *Pestilence, *Strength, *Storm, *Courage, *Repose, *Decay
High Priest/Chosen Domain – Herald, Destiny
God of Undeath and Disease
Alignment – Chaotic
Domains – Pestilence, Undeath, Decay, Madness, Hunger
Lesser Domains – *Darkness, *Shadow, *Trickery
Goddess of Storms (The Tempest)
Alignment – Chaotic
Domains – Storm, Windstorm
Lesser Domains – *Healing, *Weather, *Air, *Water, *Sky, *Shadow, *Darkness, *Chaos
(The Goddess of Storms left the Elemental Pantheon to help the Dark Queen in the Godswar)
The Pantheon of Light
God of Light (Palanthor, Father of Light, King of Light, God of Toil, Sun God, God of Justice, Our Lord)
Alignment – Lawful
Domains – Law, Sun, Nobility, Competition, Family
Lesser Domains – *Charm, *Healing, *Protection, *Creation, *Fire, *Courage, *Strength, *Repose
High Priest/Chosen Domains – Herald, Renewal
Goddess of Healing (Awbetta, Goddess of Beauty, Goddess of Life, Life Goddess, Goddess of Peace, Goddess of Beauty, Goddess of Love)
Alignment – Lawful
Domains – Healing, Renewal, Life
Lesser Domains – *Protection, *Plant, *Animal, *Creation, *Repose, *Courage, **Elf
High Priest/Chosen Domains – Herald, Protection
The Elemental Pantheon
God of Elements (Siden, Elemental King, Elemental Lord, God of Craftsmen, God of the Forge)
Alignment – Neutral
Domains – Creation, Artifice,
Lesser Domains – *Earth, *Air, *Water, *Fire, *Plant, *Animal, *Healing, *Weather, *Protection, *Dwarf, *Elf, *Orc
High Priest/Chosen Domains – Herald, Mysticism
Goddess of Nature (Gia, Earth Mother, Elf Mother, Fey Spirit, Moon Goddess)
Alignment – Neutral
Domains – Charm, Plant, Animal, Weather, Elf, Summoner, Moon, Community
Lesser Domains – *Healing, *Storm, *Sun, *Sky, *Earth, *Water, *Fire, *Air, *Strength, *Oracle, *Repose, *Family
High Priest/Chosen Domains – Herald, Mysticism
Goddess of Fire
Alignment – Chaotic
Domains – Fire, Summoner (Fire)
Lesser Domains – *Healing, *Sun, *Craft, *Metal, *Charm, *Moon
High Priest/Chosen Domains – Herald
Goddess of Air
Alignment – Neutral
Domains – Air, Sky, Summoner (Air)
Lesser Domains – *Charm, *Healing, *Weather
High Priest/Chosen Domains – Herald
God of Water
Alignment – Chaotic
Domains – Water, Ocean, Summoner (Water)
Lesser Domains – *Storm, *Weather, *Animal, *Plant, *Charm, *Healing, *Darkness, *Strength, *Moon
High Priest/Chosen Domains – Herald
God of Earth
Alignment – Lawful
Domains – Protection, Earth, Dwarf, Cavern, Metal, Strength, Summoner (Earth)
Lesser Domains – *Plant, *Animal, *Darkness, *Fire, *Healing, *Artifice
High Priest/Chosen Domains – Herald
Independent Gods
God of Trickery (Thistle, The Trickster, God of Commerce, Sales Master, Original Prankster)
Alignment – Chaotic
Domains – Trickery, Luck, Halfling, City, Trade
Lesser Domains – *Chaos, *Charm, *Healing, *Sun, *Shadow, *Retribution, *Undeath, **Madness
Chosen/High Priest Domain: Re-Gifting (see below)
New Priest Domain: Re-Gifting
The God of Trickery steals a ‘gift’ and grants it as a prayer to the priest. What god or sphere he will manage to steal from is a matter of opportunity, and therefore completely random.
Rule: A priest spell is chosen at random from all Domains using dice every time the cleric uses this Domain. First roll for the domain, then the spell. The priest cannot cancel the spell unless the spell states otherwise.
God of Death
Alignment – Lawful
Domains – Death, Repose, Courage, Retribution
Lesser Domains – *Darkness, *Law, *Family
High Priest/Chosen Domains – Herald, Destiny
God of Time
Alignment – Lawful
Domains – Time, Fate, Oracle, Knowledge
Lesser Domains – *Healing, *Moon, *Sun
High Priest/Chosen Domains – Herald, Destiny,
(God of Time is in a cursed slumber, and does not answer prayers.)


Map of Loatia, Godswar Campaign Setting
The map is still undergoing some changes as of 6/12/17. When it was first drawn, some of the distances were a bit unrealistic.
Some Facts:
The World of Loatia is about 1/2 the size of Earth
Thirty-Five Miles equals one degree latitude.
The Tropic Lines (N & S) are located at twenty degrees latitude.
In the “Broken Lands” magic functions as “Wild Magic” and the gods cannot see into it or answer prayers of any faithful within its boundary.
[image error]


May 22, 2017
Rise of The Shadowalker, 3 Part Novella series, or 1 book?
Dark Communion, Book 1 of the Godswar Chronicles came out on October 30th 2016. It has been 7 months, and I am at the conclusion of ACT 1 of Rise of The Shadowalker.
It ties up the initial conflict well, but leaves the overarching plot still in question. It is a satisfying enough ending to make a novella. The idea was posed by more than one person to stop where I am and publish Book 2, part 1 as a novella of approximately 30,000 words.
By my estimation, including editing, Rise of The Shadowalker will not be published as a full novel until late August. If I move forward now, and release ACT 1 as a novella, ACT 1 will be published by the end of June.


May 19, 2017
NOTES For My Alpha Readers
Notes to Alpha Readers 5/19/17
I have completed ACT 1 and cut the original first chapter and the prologue. The relevant scene from the prologue is now in chapter 5: Magic & Traitors. The essential items from the original chapter 1 are going into (the new) chapter 2: Mothers & Brothers.
I split 3 different chapters in half. My intent was to smooth out and speed up the pacing. Some of the transitions will be rough, and the perspective is wrong in Chapter 5 – No Middle Ground. I will be working on it this weekend to see that it is from Justin’s perspective. It will be heavily edited and rewritten.
The Chapter Outline is now available in the folder. The notes for chapter splits are there. There is also a “3 Act Structure Outline” after the “Scene/Sequel” outline (they are in the same document). Check that out for a glimpse into where the story is going. I will update the outline with the appropriate chapters and links by Monday.
Questions:
What unanswered questions do you have as you read? Do I fill in the gaps from book 1 and the deleted chapters?
Is there too much information thrown at the reader at any point?
Do you agree with splitting the chapters mentioned here and in the outline?
Is the plot clear?
If you have read to the end… how do you feel about the romance?
Believable?
How bout that ending?

