C.J. Perry's Blog, page 5

January 3, 2018

#Worldbuilding Dojo – The Hero’s World

We don’t want James Bond foiling bank robberies, and saving the world seems to be above John McClain’s pay grade. So let’s talk about framing your world correctly for the hero you create!



 


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Published on January 03, 2018 21:29

December 23, 2017

Dark Communion, by C.J. Perry

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LOU’S REVIEWS RATING 4/5

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Published on December 23, 2017 23:09

#Worldbuilding Dojo – When It’s Done Wrong: Star Wars – The Last Jedi

Trying something new here, we’re going to look at the rules we’ve covered in past videos and how breaking them is leaving a sour taste in everyone’s mouth.


There are MAJOR SPOILERS in this video. I strongly recommend you see the movie before ever watching this.



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Published on December 23, 2017 22:19

December 5, 2017

Lou’s Reviews: Firebolt, by Adrienne Woods

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Lou’s Reviews rating 4*

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Take a dash of Urban Fantasy, throw in a dollop of Medieval fantasy and mix together, adding equal portions of love, hate, mystery and thriller. Finish off with a surprise topping of dragons and give to a SciFi/Fantasy book lover and leave them in peace for as long as it takes to devour the lot!


I loved this book (and the rest of the series too!). The play between characters, the creativity of the world its set in, there was something different in this book that appealed to me. So, what’s it about?


16 year old Elena has constantly been on the move with her Dad since she was was an infant. Every three months. Seemingly running away from ‘something’. Even her mother couldn’t handle the endless midnight moves and left when Elena was only 2. The only constants in her life are endlessly moving around and the stories her dad has told her since she was little, about a land called Paegeia, full of magic and dragons and Dragonia Academy.


Tonight is different though. Tonight, running will not help. Tonight, the ‘something’ catches up. During their escape attempt, several things happen that cause Elena to doubt her sanity. Firstly, she ‘thinks’ she sees a dragon of all thing chasing them. Secondly, aghast, she watches as her dad turns into a dragon. Then, thirdly, when things can’t get any more weird, Elena finds her self flying through the air, clasped tightly with a dragons claw, until he lets go that is. As she tumbles to the ground, Elena blacks

out. 


Before she can take it all in, Elena finds herself in another world without her father.

Her only knowledge of this bizarre land is from bedtime stories. The only strength she has is solving riddles… now she must learn to adapt and live in Paegeia, because apparently, great things are expected of her!


A wonderful aspect of the world Adrienne Woods has created is that it is so similar to our own; it has cars, museums, shopping malls and modern technology but on an more advanced level. Other parts are purely magical. The characters are interesting. You can guarantee you’ll be able to relate them to your own circle of friends from schooldays (except half of them won’t be dragons in their human form). 


All in all, this is a great beginning to what turns out to be a fantastic series.


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Published on December 05, 2017 09:47

#Worldbuilding Dojo – The Hero’s Origin

From our start as a humble farmboy to the solar-powered space god, we’re looking at how to craft the origin of your hero on the world you’ve made. You might even learn a thing or two about the Master of Kung Fu and Friendship.


 



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Published on December 05, 2017 00:34

November 29, 2017

#Worldbuilding Dojo: MacGuffins

Whether you’re Indiana Jones or Nicholas Cage, if you spend your whole story chasing after something, it’s our buddy the MacGuffin. Let’s see how to use this to our advantage!



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Published on November 29, 2017 07:57

#Worldbuilding Dojo: Cliche vs. Tropes

In the first episode of the new season, we go over how Jacob’s Ladder and Wizard of Oz have more in common than it appears, and how to make story sandwiches.



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Published on November 29, 2017 07:53

October 18, 2017

#RPG #Pathfinder #Witch Covens Fix

The first thing I noticed about the witch character class in Pathfinder is that “Coven” is a hex that can be chosen. While decent if the entire adventuring party is a group of witches from the same coven, it is otherwise fairly useless, or at the very least, very situational. It didn’t, and still doesn’t, make sense to me why it would be a hex. A witch’s coven is more about their background/story than a power that they wield.


Here is how the hex “Coven” reads in Pathfinder:


Coven (Ex): The witch counts as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever the witch with this hex is within 30 feet of another witch with this hex, she can use the aid another action to grant a +1 bonus to the other witch’s caster level for 1 round. This bonus applies to the witch’s spells and all of her hexes.


To me, in the midst of all the other more functional hexes, this sticks out like a sore thumb. Also, the requirement of a Hag seems ridiculous to me. A bunch of witches can’t get together and form their own coven without a Hag? Really? Why? There is no explanation given, or justification for this requirement.


Also, why be a part of a coven at all if the only benefit is a +1 to your caster level with an ‘aid another’ action? All of it seems very arbitrary and under-powered, as does the class in general.


It should not be a hex, but rather a brand new kind of Archetype – one that makes the most out of the idea of having a group of like-minded witches that work together toward a common goal. What that goal is hardly matters, but every reason to gather in numbers basically boils down to one thing: Power. One could argue ‘friendship’, or ‘safety’, or any number of other reasons, but boil those reasons down and it all comes back to power; the power to defend yourself, the power to help a friend, power, power, power.


So, how do we make covens more viable? Well for starters, why do we choose the friends we do? and what makes them ‘friends’ as opposed to acquaintances?



Common interests

Simple enough right? But just because they are all witches, that may not be enough common interest to bind them into a coven – just ask any witch in real life. So in this case, we will say they have the same Patron. (replacing the Hag requirement).


Personal disclosure

Typically, this means sharing personal information. In the case of witches, we will say it is sharing powers.


Reciprocity

A witch in the coven needs to give as much as she receives. Since what we are sharing is power, a witch must sacrifice something of herself to the coven in order to get something from it.



Notice that a proximity of thirty feet is not listed there. The range also makes no sense to me. Friends don’t stop being friends at 31 feet. However, if we don’t see friends for a very long time, the bonds of friendship will weaken. So, at the very least, a witch must return to her coven at least once every lunar cycle. If not, they lose all coven abilities and must rejoin their coven and spend at least one full lunar cycle with them rekindling the lost bond. During that time there will be rituals, feasting, and sacrifices to the coven.


That being said, I present:



The Coven Witch Background/Archetype

(At the DM’s discretion, this can be a background, or a witch can have more than one Archetype to enable things like an “Alley Witch Coven” (See: Alley Witch))


A Coven Witch may borrow new abilities and skills from other members of the coven, or enhance current abilities during their once per lunar cycle gathering. Each time the witch returns to her coven she may choose one of the following. Even if the witch travels with her coven, the trade lasts until the next new moon.


The number of witches in the coven is at the discretion of the DM.




Bonus Hex: The witch may sacrifice a point from an ability of her choice to gain one Hex, 2 ability points from any one ability for a Major Hex, or 3 ability points from any one ability for a Grand Hex. The witch must be appropriate level for the Hex gained.


Ability Score Bonus: The witch may sacrifice a Hex for a bonus ability point to any one ability, or a Major Hex for 2 points in any one ability, or a Grand Hex for 3 points in any one ability.


Caster Level Bonus: The witch may sacrifice one of her spell slots (to another coven member) to gain a bonus to her caster level. (See chart below)


Bonus Spell and Slot: The witch may gain a bonus spell and an extra slot for it (casting per day), but effectively casts all spells as if they were a lower level. (See chart below) Details of spells affected by this change are: Duration, Range, Damage, Opposed Caster Checks, and Target Saving Throws.








Level of Bonus or Sacrificed Spell
Caster Level Reduction/Bonus




1-3
-2/+2


4-6
-3/+3


7-9
-4/+4



Coven Familiar: The coven places hexes on each member’s familiar enabling the familiar to maintain a direct connection to all members of the coven. Every familiar of every coven witch is accessible by the other witches. In other words, when within the normal 1 mile range, any coven member may empathically request access to the witch’s familiar. If the witch grants access (free action) the requesting member of the coven may use the familiar as if it were their own. (ie cast, deliver touch range spells, sight share…)


This power is a two-way street. The witch may, if within range, ask for access to another witch’s familiar. This way, the witches of the coven can watch over one another and help one another from a far greater distance than 30 feet. The possibilities are virtually limitless.


(ie If there are 20 members of a coven, each a mile apart, every inch of an entire mountain pass, city, or forest could be watched over by a coven with each member able to assist at least 2 others.)



Feel free to comment, make suggestions, or contact us. What class, ability, spell, feat or what-have-you do you think needs a fix?


Until next time!


CJ Perry


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Published on October 18, 2017 16:00

Protected: #RPG Witches and Warlocks: Coven Archetype

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Published on October 18, 2017 16:00

October 3, 2017

#Worldbuilding Basics: 6 Tips for Tying it All Together!

This video covers tying your world together. From Midichlorians to Pulp Fiction, learn how to get all your elements combined!



 


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Published on October 03, 2017 08:11