Jeff Grubb's Blog, page 10

September 8, 2023

Game: Critical Response

Critical: Foundation  -  Season One by Yohan Lemonnier and Kristoff Valla Gigamic/Hanchette Boardgames, 2022.

It is the distant, dystopian future of 2035. You are an expert in your particular field (Scientist, Data Analyst, Mercenary), recruited to be part of the Icarus Project, an organization whose goal is to ferret out a high-tech conspiracy. It is a corporate-owned world. You stand on the edge of advanced cybertechnology, nanobots, and AI. And it is always raining.

Critical Foundation - Season One is a self-contained boxed RPG designed to be played in a series of short adventures. Think of it as a TV show, and the subtitle of "Season One" makes sense. Each adventure should run about 30 minutes. Think of it as binging an RPG.

The game is minimalist in design. Character generation consists of choosing one of four characters classes, and which side of the character card you want to represent you (Changes only in gender and some personality traits). Task resolution uses special dice listed one to three, with one face being an auto-fail. Roll dice and add the appropriate skill plus any bonuses for weapons, tools, or traits. It is a pretty simple system. There is no real character advancement after the intro adventure.

The presentation, on the other hand is maximumalist. This is a deep box filled with toys. In addition to the custom dice, the is a GM screen with slots to display cards, a deck of card/handouts presenting scenes and clues from the adventure, and all manner of chits and counters for the game itself. There is a lot in the box, and the GM does not need to reach for outside materials (pencils, scraps of paper) in running it. It is self-contained.

The art is key part of the game, and makes extensive use of hand-out and illustrations to sell the mood and feeling of the game. This art is copious but not always useful. Some of the cards hold vital clues (the note in the lab coat in the card showing the lab) while others are just thematic (Here is a car chase in a rainy city, followed by a car chase on a rainy highway, followed by a car chase in a rainy industrial zone), and some feel extraneous (fold-out of the air ducts of a skyscraper). The GM Screen shows a rainy, neon-lit street scene with a prominent sign declaring "Feet In Your Face!"  Needless to say, this became our team's rallying cry.

The adventure itself is linear and episodic. Your team gets an assignment, you get handed cards for equipment, you go to the location(s) of the episode, discover/fight stuff, and hand the cards back in. The guard rails are up and there are a couple places where only one action can move the plot forward. Failure is not published by death, but merely by a less-satisfying conclusion (someone else comes and rescues you). 

But of course, playing games with game designers is like driving with mechanics. We're continually stopping the car to check out that noise from under the hood. We make suggestions. And we kept trying to go off-road. So for us Critical: Foundation played out over three leisurely nights, which is just a tad longer than advertised. We also forced the GM to check between multiple episodes as we jumped the linear track and got ahead of ourselves, and there were places where he said "Yahknow, the game doesn't have an answer for that". And part of the game is set in Seattle, which we know better than the designers, so we are bringing more to the table than usually expected. 

The adventure's ultimate reveal is a blend of Neuromancer and Casino Royale (the one with Woody Allen). It comes up on you suddenly, and you don't have that much of a clue that it is coming. It definitely feels like a setup for future seasons (which aren't talked about on their site yet). 

All in all, Critical; Foundation - Season One is a good, "lite" RPG, and pushes the lower boundaries of what can be called an RPG. You have character identification, minimal character generation, task and combat resolution by a randomized system, and defined roles of GM and players. It does not require a lot of preliminary work by the GM, and does not require a lot of personal engagement by the players in their characters. It is a pleasant break from more involved RPGs, and good for a couple evening sessions. Go have fun.

More later,



 •  0 comments  •  flag
Share on Twitter
Published on September 08, 2023 15:49

August 29, 2023

Game: Hope-less on the High Seas

 Grey Seas Are Dreaming Of My Death: A William Hope Hodgson RPG by Derek Sotak with Kevin Ross and J.R.Hamantashen, 2020

I've previously mentioned (ranted on) the idea that if you're going to review a game, you really should play the game. I didn't run this one, but rather was a player in our regular Saturday Night group, and the adventure was run by Steve Winter. He ran an adventure from out of the booklet itself, so there will be spoilers. 

William Hope Hodgson is not in the first DMG's Appendix N, but is the predecessor and influencer on a lot of them. Most of his work appeared in the first two decades of the 20th century, and Hodgson died in the fourth battle of Ypres in 1918. Yet he was very prolific, and wrote a lot of tales which would influence the later pulp writers. His Carnacki stories set the tone for the "Mystic Detective" character, and his "House on the Borderland" may have influenced the later D&D Module as well as being the inspiration for the pig-faced Orcs. 

But the game concentrates on his Sargasso Sea stories. Hodgson spent many years at sea as a young man, and his maritime experience comes to the fore in his stories. The Sargasso Sea is a region north of the Caribbean where the currents and flora create a region filled with seaweed (sargassum). In the real world, the seaweed is dense but not impassible, but popular imagination (including Hodgson's influence) transformed it to a haunted region of ghost ships, ball lightning, and stranded vessels. 

The game itself keeps the scope small - you are crewmen on a ship. - for our group we had a First Mate, Second Mate, Cook, and Carpenter, but there are other positions available, including Bosun, Cabin Boy, Jonah, and Fungal Human (OK, Steve didn't give that one as an option). Each position has a pregen sheet showing strengths, weaknesses, and a small bennie for that class. The GM acts in the role of Captain, which negates the arguments of who is in charge (mostly). 

The core statistics are Brawn (strength), Nimbleness (dexterity), Perspicacity (wisdom/intelligence), Physique (constitution), Seaworthiness (all ship-based skills), Salt (hit points), Backbone (morale/sanity) and Mettle (luck). Statistics range between 8 and 14, with about 10 being the averages.  Roll Statistic Checks in the game on a d20, rolling low for success, with a 1 being a critical success and a 20 being a critical miss. 

And that is pretty much it. It is not that confusing, though the rule set might make it seem so through extensive use of ALL CAPS and BOLDFACE, for important words, such that the last line of the previous paragraph would read: Roll STATISTIC CHECKS in the game on a d20, rolling low for success, with a 1 being a CRITICAL SUCCESS and a 20 being a CRITICAL MISS. So the system seems tougher than it really is. 

This was a Kickstarter, but we had three copies among the five of us, so we could check rules easily. In addition, most of us are fans of the Master and Commander movie and the various maritime novelists such as Patrick O'Brien and C S Forester, so we were well-positioned in talking a good game (though somehow most of our characters were all named "Jim"). Our ship, the Malandra, was caught in a storm in the Caribbean, and when we fought our way clear, began encountering the remains of ships that were not so fortunate. We found some flotsam. We rescued a half-drowned seaman. We took an abandoned vessel under tow. We found a ship with chanting, mindless cultists on it. And it gets worse.

And that's a thing about Hodgson's stories - they tend to build up slowly to the inevitable final reveal. Something unearthly happens, then there is an attempt to resume normality, then something even more unearthly happens. That's the case here. Kevin Ross, the designer of the scenario, did an excellent job not only capturing the flavor of a Hodgson story, but the pacing as well.

In our case? We all died. TPK. And it was a fair cop. We had access to materials that could have made the situation more survivable, but failed to recognize them at the time. Our GM/Captain is more than willing to allow us to mess ourselves over, neither encouraging or discouraging our decisions (curse you, free will!). However, it made for the an excellent one-evening session, and I would recommend Grey Seas Are Dreaming Of My Death to any RPG group that thrives on Cthulhian horror (before it was Cthulhian).

More later,

 •  0 comments  •  flag
Share on Twitter
Published on August 29, 2023 08:47

August 21, 2023

Game: Cthulhu at Seven

The Bifurcated 7th Edition Call of Cthulhu, Horror Roleplaying in the Worlds of H. P. Lovecraft By Sandy Peterson, with Mike Mason, Paul Fricker, Lynn Willis, and Friends. Chaosium, 7th Edition, 2015

I've said (repeatedly) that to properly review a game you should actually play the game. Otherwise you are reviewing a meal based on the menu, or a movie based on the screenplay. Reviewing without playing can give you some insights, but will not take into account the full product. I will note that there are perils with reviewing RPGs even with playing, as each GM has their own style, and each gaming group has their own strengths and challenges, so one's mileage may differ even within a particular type of review. With all of that in mind, here is my mileage on the mechanics of the most recent edition of Call of Cthulhu.

I have a (mostly) regular Saturday group (when we don't reach quorum, we watch old movies), we have mostly done CoC in its various incarnations over the years, including long sojourns at the Mountains of Madness, on the Orient Express, and girding the globe in Masks of Nyarlathotep. However, we had a interest in taking a new product, Berlin, the Wicked City out for a spin, and that was written for the 7th edition, and I chose to run it in the new edition. We had previous dabbled with it in an organized play adventure, A Time To Harvest, before publication of 7E, but that was run by a colleague, and this was my first chance to run the system myself. 

Most of the earlier editions of the game have been pretty interchangeable - the differences being primarily in presentation and in the skill lists. The game mechanics were pretty well-defined, and old products could easily be run with later editions. I will leave Berlin itself for another review (I have opinions), but let's talk about mechanics of the current Call of Cthulhu

CoC 7 is a different animal than its predecessors. Each edition has been larger than its predecessor, and with 7th it has fully split into two volumes - an Investigator Handbook (Player's Manual) and a Keeper Rulebook (DMG). But the big change is how they evaluate ability scores/characteristics,  which in turn makes changes to combat, and the eliminates the Power/Resistance table. This is a fundamental break with the previous editions, and to the better of the game.

The primary ability scores of earlier editions all built out of a 3d6 roll, like D&D. Some abilities are 2d6 plus 6, but that's a variant. Secondary scores are derived by averaging existing scores, often (Sanity) by multiplying by 5, creating a percentage. Skills are also created as a percentage, and where a skill in not applicable, you multiply a primary score to get a percentage. 

The new edition inverts and unifies that process. You still have abilities in the 3-18 range, but you start off the game by doing the math and multiplying by five for the characteristic. That's your starting percentage. Then you take half of that value and finally a fifth (your original score). All of these numbers go on the character sheet. When you resolve a task, you determine the difficulty and roll percentile dies as before.

That's more numbers on the character sheet, but what this does is create more degrees of success. In 7E we have Regular, Hard, and Extreme degrees of success. This both allow the Keeper (GM) to set levels for tasks, as well as help determine the level of success. I found as a Keeper that I could more accurately describe ability successes in play beyond a binary success/failure. In addition, the player can "push" a failed roll to get another attempt. The push usually consists of some mitigating circumstance in order to allow it, and a second failure indicates something has gone horribly wrong. So we have critical failures, but they are player-instigated.

This is particularly good for opposed rolls, which previously used the Power/Resistance table when dealing with two characters in direct conflict. The Power/Resistance table was a full page table of numbers that could have been an equation (50 + 5 times (Active - Passive characteristic)). The resulting curve (more of a line) sloped off quickly in both directions, such that if your Active Characteristic was more than 3 better than your opponent's, you likely would succeed. Now, each side rolls for against their characteristic, and better degree of success determines who wins. It feels better than the bare-bones comparison of characteristics, and provides a bit more swinginess for evenly-matching opponents.

This methodology also applies to combat as well, and creates a more vibrant combat environment. As opposed to making a direct "to-hit" roll, you can make choices, and your opponent can make choices as well. For the attacker, they can attack, flee, or maneuver (a catch-all category that includes things like grappling, pushing, tripping, disarming and other non-lethal attacks). The defender can choose to dodge, fight back, or maneuver as well. Making the combat round involve decision-making from both combatants improves engagement without bogging too far into tactics. It also means that in some case you can take damage as a result of your attack roll, which some players did not care for, but I found sped up play more. 

Gunfire, by the way, remains as lethal as it ever has been, given the damage that guns inflict versus the weak hit points of the PCs,.

7th Edition also embraces bonus and penalty die, much like advantages and disadvantage in 5th edition D&D. However, this does create the problem that you're hunting for every advantage in every situation ("I have the higher ground, but you've got an aimed shot and has the salad at lunch')  D&D has an advantage in that one penalty die cancels any number of bonus dice and vice-versa, and I use that as a house rule in play. 

7th Edition CoC is like 3rd Edition D&D, where we shook the entire system up and standardized it with a regular (mostly) system. It moves itself further away from the D&Dish roots, but still a clear descendant of early RPGs - The call and response of a GM (Keeper) and players, hit point terminology, character classes, etc...

And in play, it worked out much better than I thought it would on first reading. The rules are very clear, and copious amount of tables (in particular the ones on the GM Screen) help with a minimum of page-checking. I found in play that combat moved fairly swiftly, and allowed me more latitude in describing combats as opposed to standard "roll-to-hit and roll-for-damage", and in addition gives the players more options with the general maneuver rules without requiring specialized rules. It definitely moves the system forward, and (I think) will allow for easy retro-fitting to earlier published adventures. All in all, an excellent job.

More later,

 •  0 comments  •  flag
Share on Twitter
Published on August 21, 2023 18:26

August 17, 2023

Top Ten

I don't pay attention (much) to stats and traffic on this blog, but we've just edged past 20 years, and I got curious. There have been almost 2500 posts on this blog, and over a million views. Most of the entries have had a very short shelf life, in that people catch up on them in the first couple days, then they go into the archives, never to be seen again by mortal eyes. But the platform does indicate which posts get the most traffic. 

This Spelljammer post is the all-time winner, with 12.5 k views. Spelljammer gets attention every so often (particularly around the new release of the setting), so it has perked up.

Here's a writeup of why I left TSR, which pretty much sums up to disappointment over a project that went south (Mystara), new opportunities, and realizing it was my time to move on.

Another big one is my announcement that I was leaving ArenaNet for Amazon Games. No hard feelings on this one - I had a great time and had a great time at Amazon as well (and now I am at Zenimax Online Studios, working on Elder Scrolls Online, for those who are keeping track).

Here's a review of the 5E Player's Handbook. At the time of release I had a credit as a Design Consultant, but the Design Consultant credits were removed from later printings because of ... stuff. That's cool. I have not been asked in on 6th Edition, and that's cool as well. 

I try to wrap my head around why layoffs for TSR and WotC always seemed to hit around Christmas-time. The image to the appropriate Dork Tower cartoon is broken, but you can still click on the space to call it up. Since the Hasbro acquisition, they seem to have calmed down, and now do layoffs and staff reductions throughout the year. So that's ... better, I guess?

I use this space to work out my own thoughts on stuff, and here's one about Tekumel, in which I try to work through the fact that good things can be created by bad people. Still thinking about the separation of artist and art.

The highest-rated non-game review is a book about games - Playing at the World, which was a detailed treatise on the origin of wargames and RPGs from the dawn of time to my first GenCon. Still an excellent book. Go read it.

This post is a reprise on the earlier post about the product that went south at TSR. It was an overview of the Mystara project that I had to abandon. I gave the original manuscript away to a fan who planned to make it available to others, but they ultimately could not get permission from WotC/Hasbro legal. Ah, well. At least I got the manuscript out of the house. 

Similar to the Spelljammer posting at the top, I did one on Marvel Super Heroes as well, giving a peak behind the process of creation. I did one on the Forgotten Realms as well, but that clocked in lower on this list. 

Finally, the sole political post on this showed up, and this one was complaining about advisory votes on the Washington State ballot. I have no idea why THIS one gets the nod - perhaps it caught an algorithmic wave. Ten years later, the legislature is removing these votes from the ballot. They are supposedly making the information available on a web site, but I'm not seeing any roll-out on this. Knowing what your representatives are voting on is good, but this particular process was just sad.

So what do I get out of this? Well, posts about gaming and gaming history seem to do well. Personal stuff is OK with major moves in my life. Missing are theatre reviews, local politics (mostly), and comments about commemorative quarters. But I'm still going to do them, since, you know, I'm doing this primarily for my own benefit. 

See you folks in another decade, maybe.

More (inevitably) later,

1 like ·   •  0 comments  •  flag
Share on Twitter
Published on August 17, 2023 20:56

August 15, 2023

Twenty Years Before the Blog

Not a Hopper piece, but Van Gogh -"Two Crabs" (1889)
I just liked the way it looks.Today, Grubb Street turns 20. The first test post was made at Thursday, 14 August, at 1:50 in the afternoon, PST, followed by , which talked about where the name came from (with more info about it here). And it is a surprise that it has lasted 20 years, particularly in such an ephemeral media as the modern Internet.  Other platforms for medium-length writing have blossomed and faded/disappeared over the two decades - Myspace, Google Plus, Livejournal, Twitter, yet this trusty little Blogger has survived (perhaps Google don't realize they are still running it). Though even this has diminished, as the practice of blogging has receded into the depths of hobbyist activity, like model railroading or HAM radios. Those hobbies are still around, but you never hear from them anymore.

Part this reduced throw-weight is Facebook. You look at the blogroll over to the right and you see a sudden drop about in entries starting in 2011. That was about the time I started in on Facebook, and those spur-of-the-moment bon mots that I dealt with HERE suddenly went over THERE. But mostly, I use Facebook to send people HERE when I make a new posting, chiefly because there is an easy link at the bottom of the entry to do so. Ditto X/Twitter. I actually only have a Twitter account because Stan! set one up for me. And I use it to send people HERE.

But I do pay attention to Twitter, even in its now-diminished times. There are enough people that I find interesting that I follow there, in particular Gail Simone, Jennell Jaquays, William Gibson, and Paula Poundstone. And I find the New York Times Pitchbot amusing (It does headlines you'd actually believe seeing in the NYT - "Cure for Cancer discovered - Why This Is Bad for Biden" plus REAL headlines that sound like the Pitchbot made them up) If they go away, I will probably go elsewhere as well. No, I would never pay for a blue check, and have so far been spared the whackos.

I do pay attention to Facebook, and do my part to train the algorithm. I've been liking every Edward Hopper painting I see, so as a result I'm getting more Edward Hopper (and other art) links. And every so often there are a raft of promoted right-wing links pushing books of dubious nature ("Slavery - think of it as a long-term internship") - they all get reported. I put this down at the level of weeding a lawn - mildly irritating but necessary.

I am paying attention to Reddit more as well. Their /news subreddit gives me different versions of the same story of the day. And I pay attention to subreddits about flags, maps, and leopards eating people's faces. There are two Seattle subreddits - /Seattle if you live in Seattle and like it, and /SeattleWa if you live in Bellevue and want to tell everyone that Seattle is dying. 

Will I join the new kids like Mastadon, Post, and BlueSky? No idea. They may join the roster of Dead Media like MeWe and Tapatalk or not. Haven't gotten a Bluesky invite yet. And I would still use it to post links back to this blog. 

In general, though, it feels like the environment of the Internet has gotten worse. The web pages are laced with pop-ups (which are a relic of the 80s) and adverts, crowding out real content. Useful content moves behind paywalls. Wikipedia and Internet Archives have survived, but seem to be under constant threat. Library access has gone up as a result. 

And lest you think I am just bagging on the newer tech, "traditional" television has pretty much died as well. I haven't been a "sit down and veg in front of the tube" guy for years, but when I do get on, there always seems to be SOME cable station that is running Harry Potter, LotR, or the Pirates movies. Those channels which used to have some sort of theme are all doing the same thing, and those that remain are just doing blocks of old content. I don't remember when the last time there was music on MTV or heres-how-you-cook shows on Food Network.  I still pay attention to television for sports, but even that has diminished with Apple+ taking the rights to Major League Soccer.

And when they split the cable feeds to create new channels, those feeds filled up with cheap reruns of old shows from the last century. Yeah, that's where the H&I, Retro, and ME TV stations came from. Cheap content. But, on the good side, Son of Svengoolie is back, who I haven't seen since WGN stopped broadcasting out here. 

I know, I'm sounding like the new age version of the old guy shooing kids off the lawn. So be it.

The blogroll has shrunk over the years. Colleagues and friends have slowly drifted off from media, but I keep them there only because they may sometime come back to life. I keep most of the other links available since I check on them semi-regularly. A lot of the local news links have soft gates - after visiting a certain number of times they cut you off and hit you up for a subscription. And the comics section is still there, though webcomics can be sporadic as well, since they're mostly run by the creatives. 

Does this environment have a future for me? I dunno. I'll probably keep going. I have a couple books in the till that need to be review. I do plays, book, and game reviews. I cannot avoid continuing my look at collectable quarter designs, which is something that I just can't seem to break the habit. Politics I tend to deal with in election season, and then keep it to stuff I can actually vote on. There are still SO many political blogs out there, so I don't think you need one more, and watching the GOP fall down the stairs yet again is SO EXHAUSTING after a while

And that's about it. I think I'm in this until they shut down the service, and doing this primarily for my own amusement. You're more than welcome to tag along.

More later, 

 •  0 comments  •  flag
Share on Twitter
Published on August 15, 2023 07:46

August 3, 2023

The Political Desk : Summer Rush Results

 I usually wait a day or three for things to settle before posting election results. Washington State has mail-in ballots, and requires postmark by election day, so things will filter in over the next few days, final numbers change, and often there is a late surge or position that is "hanging fire" - too close to call. Usually for this end of the state, all this means that late voters who trend younger and more progressive.

Over in Seattle proper, every candidate for city council that made it into the top-two November election was endorsed either by The Stranger or The Seattle Times. In fact, the Stranger's candidates received the most votes in five of the seven positions (for those keeping score). So the general election over there will be between a progressive-ish candidate and a central-ish candidate. So there's that.

And 22.5% of registered voters in the County voted. Which is ... not horrible for an off-season election, but still kinda sucky.

So, for the stuff that I am paying attention to, here's what I have:

King County Preposition No. 1 Veterans, Seniors and Human Services Levy -   APPROVED at 70%. Not bad for a popular levy already approved a number of times already that had no opposition. Of course, that means that 30% will vote against a levy on general principles.

Port of Seattle Commissioner Position No. 5 -  Incumbent FRED FELLEMAN (55%) versus JESSE TAM (27%)

City of Kent Council Position No. 3 -  JOHN BOYD (36%) versus KELLY WIGANS-CRAWFORD (23%)

Kent School District No. 415 District No. 415, Director District No. 3 -  LESLIE KAE HAMADA (49%) versus DONALD COOK (24%). Got a late mailer from Hamada's campaign which had a big globby typo on it ("Oustanding" instead of "Outstanding"), but that the only news there.

And with that The Political Desk is retiring to the back deck with a rum & cola. Be back in October.

More later,

 •  0 comments  •  flag
Share on Twitter
Published on August 03, 2023 18:11

August 1, 2023

Life in the Time of the Virus: Long Hot Summer

 So, how are we doing?

People in the Sun, Hopper, 1960

Not that bad, actually. The last time we talked about these things was back in March, and now we live at the start of August. The world has adapted and moved on - we're now worried about the fact that the planet is baking itself, the Atlantic Conveyor is about to fail, and the Mariners have moved from "This is the Year" to being happy that we're playing .500 ball. 

But, of course, COVID is still out there. Globally (per the World Health Organization) there have been 800,000 new cases and 4800 deaths over the past month, which is bad but not too bad (globally speaking). Official numbers so far are 6.9 Million deaths globally, which is horrible (globally speaking). In King County, reported COVID deaths have dropped below that of Flu deaths, and only about 2% of hospital beds are being used for COVID patients. The NYTimes is still tracking things nation-wide here. The numbers have been going down, with the note that we have fewer reported cases in part because a lot of people have stopped testing and, worse yet, stopped reporting. Further, as I dug through the numbers on this, different sites authorities report the numbers slightly differently. But by any metric, the numbers are going down.

But it is still with us, and probably will take a jot upwards as we move out of this particularly hot summer and into the fall, particularly in my age cadre (Senior Discount at the AMC Category). Facebook still reports people coming down with it. Every major convention I have heard of ends with a report of people hit with the virus. Numbers are small, the damage is miserable but lessened, but it is still present.

Media coverage has also moved on. I'm no longer seeing as much of the "I don't believe in masks"/"The person who wrote this has been intubated" duality on the 'net. I am seeing a tic upwards of the nutbar "COVID is a hoax"/It's the vaccines that are dangerous"/"My brother's dentist got vacced and died the next day"/"He was hit by a bus"/"But the BUS DRIVER had been vaccinated, which proves my point" discussions on the Internet. Oh yeah, and there have been sporadic reports of "Number of folk who don't believe in COVID are on the decline because a lot of them have died of COVID". But a lot of the COVID-deniers have swapped back to being climate-deniers, with similar results as their electric grid fails and they start slow-baking.

Personally? I'm doing masks rarely now, primarily because theatre season is over, but even there there people have returned to normal. I tend to be unmasked when shopping except when picking up prescriptions, but that's more of a solidarity thing with the people working the pharmacy (and the likelihood that someone picking up prescriptions will be, you know, sick).

We shuffle, now as the seasons change, towards flu season and the probable uptick of numbers. Get your flu vac and keep yourselves safe.

More later, 

 •  0 comments  •  flag
Share on Twitter
Published on August 01, 2023 12:04

July 14, 2023

The Political Desk: Summer Rush Edition

 So, the King County Voters Pamphlet showed up a few days ago, but I chose to wait to post only because I tend to make my comments based on what I actually can vote on, and only rarely (though occasionally) wander out into other jurisdictions. 

The 2023 elections are already being overshadowed by the 2024 elections in this state. That's not just because of the Presidential Election is next year (though Washington State is reliably blue), but because the Governor of the past 12 years is not running for re-election. As a result, a leading contenders on the Dem side are the current state's Attorney General and Commissioner of Public Lands. And as a result of THAT other candidates are leaving THEIR jobs and running for THOSE positions. In other words, it is like entire elected state government is a big Boggle Cube and we've hit it with a hammer. But that's not what I need to talk about.

Similarly, the City of Seattle is currently having a big thing this year in that they have 7 open seats, and so we have a raft (45 candidates) of newcomers vying for their positions. But I don't vote in Seattle's city elections, so while I will point you in the direction of people who DO talk about it, I have no further advice.

And FURTHERMORE, there are a number of seats on the King County Council that are up, but they are in even-numbered districts, and Grubb Street is an odd-numbered district, so, again, there is no election for us.

And this is why I DON'T like the idea of moving major elections to even-numbered years. From a marketing side, I want people to go vote. Without big-ticket elections, everyone else gets a short shrift. The biggest matchups I'm seeing this cycle are things like Port Authority. A lot of school board stuff, and council seats at the micro-local level. These are the solid, working, effective positions - not particularly glitzy, but really important. They just don't have the glitz.

Let's make matters even worse. The day for the Primaries is 1 August. So a lot of people will not worry about it because "it's next month" and then get surprised when election day goes zipping past them at high velocity.

So the bad news is that not of lot of people are paying attention here. The good news, such as it is, is that YOUR vote, should you vote, is worth just a tiny bit more than otherwise. So, you know, go vote. It doesn't even cost you a stamp. Fill it out and mail it back, or drop it off in a plethora of election drop boxes scattered around the county. That simple.

But the smallness of this election creates one further difficulty for the small-time elections. We DON'T have a lot of info on the candidates on this level. We have their Statements in the Voters' Pamphlet, and maybe see some yard signs and MAYBE read something about them in the hyper-local media. So the chances of people running under false flags or not being entirely honest with the voters is high. A few elections back we had someone running for Hospital Board who attended the 6 Jan protests (but not, so far as we know, the riot that followed).. And we had a candidate for School Board that sounded good in the Voters' pamphlet until he chose to reveal the horrors of CRT in the local newspaper. 

So let's keep our eyes open around here. Check endorsements (though candidates can be untruthful about those as well). See who is fronting the money (The Chamber of Commerce, while not an alarm, is a red flag). Take things with a hunk of salt.

Here are some other people's recommendations. The Seattle Times trends further right that most of its readership, is much more pro-business, and just fired a new member of its editorial board for tweeting that Hitler was not THAT bad a guy. The Stranger is a little to the left of its readership, and disappointed that retiring socialist Kwana Shawant is not running for every position. Neither one gets this far south. Here is the Progressive Voters' Guide for the City of Kent. Here are endorsements from Crosscut, which again concentrates on the big urban centers. The Capitol Hill Blog asks a lot of questions to the candidates for District 3 here. Here is covereage from the West Seattle Blog.  Here are endorsements from the Seattle Transit Blog which worries about, well, Seattle transit.  Here and here a couple from the various Democrats. And from the Republicans I have ... nothing. The one I checked said they were putting up a new web site Real Soon Now. 

So what about my recommendations. Well, my own ballot arrived, and it is ... scant. Four items only. See, I told you.

COUNTY

King County Preposition No. 1 Veterans, Seniors and Human Services Levy. This is the second renewal of a levy that has already done well in previous elections and has proved effective. No one showed up to argue against it in the Voter's Pamphlet - APPROVED.

PORT OF SEATTLE

Port of Seattle Commissioner Position No. 5, There's always a good scandal at the Port, but of late its challenges have been mostly the result of their own success. The airport is too crowded. Traffic to the airport is a mess. The cruise ships dump thousands of tourists (and their vacation money) at Pike Place Market. Fred Felleman is the man on the scene, has a good environmental record, and wants to offload air freight to nearby JBLM to the south until they finally build a new airport. Yeah, re-elect FRED FELLEMAN

CITY

City of Kent Council Position No. 3. From the Voter's Guide, it seems like requirement for this position is children in the Kent Schools and at least one ancestor in Saar Pioneer Cemetery. All candidates want to make a better, safer, more unified Kent. All good things. I'm going with endorsements on this one and voting for JOHN BOYD.

SCHOOL

Kent School District No. 415 District No. 415, Director District No. 3. Again, everyone looks good on the Voters' Guide. No red flags or buzz words. Challenger Stephanie Lawson looks good, but incumbent Leslie Kae Hamada has not blown things up, which in these days is a definite plus. For this round I'm going to go with LESLIE KAE HAMADA

That is it for me. The rest of yinz are on your own.   

More later, 

 •  0 comments  •  flag
Share on Twitter
Published on July 14, 2023 19:57

July 1, 2023

Theatre: Turned to 11

 Hedwig and the Angry Inch Text by John Cameron Mitchell, Music and Lyrics by Stephen Trask, Directed by Eddie Dehai, Arts West, through 23 July.

Let me give you the bad news first - The sound volumes were a problem. Punk rock levels within a small venue. As a result, both the Lovely Bride and I lost a lot of the words to this musical. Which is a problem, if you expect the lyrics in a musical to help define the characters and move forward the plot. 

And it is a pity, since actors are excellent and their voices are both strong and powerful. Nicholas Japaul Bernard captures Hedwig's talent, ego, and anger in every motion, while Kataka Corn is stellar as suffering husband Yitzhak. Michael B. Maine fills out the trio on stage running multimedia and boards, acting both as quiet support and counterpoint to the leads. 

Here's the plot. Hedwig escapes East Germany by marrying a US Army officer, but to do so, must undergo gender-reassignment surgery, which is badly botched. A year later the marriage breaks up, stranding Hedwig in Kansas. Hedwig rebuilds a life as a singer, teams up with another man who goes onto greatness without her, and marries Yitzak on a European tour. 

And Hedwig is a jerk. Hedwig treats Yitzak as Hedwig had been treated, reducing Yitzak to a Renfield-like supporter, denied their own agenda as Hedwig sings, sashays, and rages their way into a total breakdown. Bernard as Hedwig quips their way through their personal history as their anger within them grows to the final psychotic break. Bernard's music and performance leans more to Tina Turner than David Bowie, and their jokes and asides lean heavily on Seattle references for the local crowd. Corn as Yitzak has the more powerful voice, ultimately, but that's part of the point of the musical. The live band has been replaced with multimedia, which is at its best when it supports and counterpoints the play as opposing to dominating it. 

Ultimately?  Great performances dealing with a limited space. The musical evokes such now-classic era rock operas like Tommy and Rocky Horror Show. The passion is in competition with sheer volume. And that sheer volume sometimes overwhelms and leave the audience battered as opposed to comprehending. It is a good production, but be warned.

More later, 

 •  0 comments  •  flag
Share on Twitter
Published on July 01, 2023 19:26

June 14, 2023

Book: All Hail the Great Macaroni

 If I Were Dictator by Lord Dunsany, Methuen & Co, Ltd. London, 1934

Provenance: This is from the collection of John Rateliff, better known as Sacnoth. It is a honest-to-gosh rare book, and John's copy is actually a hand-bound copy, photocopied, reassembled, and bound with a sturdy plastic clip. The original may be found in the University of Wisconsin library, and had been checked out all of four times, in 1975, 1976, 1986, and 1990. I'll put money on the idea that the 1990 check-out was by Sacnoth. 

Review: In 1933 E. V. Lucas, publisher approached a number of intellectuals in England with the question - what would you do if you were dictator of England? There has been something similar in a series of articles in America run by The Nation, but it's unknown if Lucas knew about it. The results came out in a series of short books in 34 and 35. Most of those who wrote things up were serious scholars in a variety of fields, and took their assignments fairly seriously. Dunsany? Not so much. Maybe.

Mind you, in 1934, Dictator did not have quite the negative connotations that it picked up during the war. (I found that Studebaker had a car called the Dictator at the time, with no push-back). The term Dictator in those days was closer to its initial Roman definition - an individual invested with absolute power to solve a particular immediate problem that would defy group consensus (like war). In cases of emergency, the Senate would take its hands off the wheel and let someone on the scene make the decisions. When the emergency passed, the Dictator would step aside. Not only the Romans did this - the Japanese Shogunate did as well, and the Native American tribes had "war chiefs" whose main province was battle. In the Roman Republic's case, they had 80-some dictators. Sulla, one of the last ones, grabbed power militarily, but even he stepped down after he re-orged the government. Julius, who was his student, decided to hang onto it full-time as dictator in perpetua and Rome moved fully onto its Empire phase. 

At the time this volume was written, the best-known dictator was Mussolini. Hitler and his Nazis were recognized as running Germany, but would graduate to full-fledge authoritarian Dictator-hood with the death of Hindenberg late in late1934. Dunsany probably had Mussolini in mind as his model for ultimate authoritarian, since he dubbed himself "The Great Macaroni" in detailing his plans for England.

And his plans? for the most part, pretty pedestrian, and in some cases advanced, all presented with tongue deeply inserted in cheek. Cars involved in fatal accidents should be confiscated and use for more peaceful purposes, Advertisers should be punished for false claims, people adultering products should be horse-whipped. The League of Nations? Briefly touched on as a good thing. But he's got a few things that makes one think he is pulling your leg - Fox-hunting should be permitted, since fox-hunting in inefficient, and without people would find more effective ways of killing foxes. The solution to the English in India is a modest proposal to remove all the English from India, all the Indians from England, and all the Europeans from America, just to keep things fair.

And here's an intriguing one" the solution to unemployment would be to remove all farm-machinery. Removing labor-saving devices would increase the need for labor, and send everyone in cities into the hinterlands to live richer, more fulfilling lives. I think this is meant in jest, but then, Dunsany is the 18th Lord Dunsany, complete with manor house and family lands in Ireland.

Finally, the Great Macaroni has declared that editors should not change the words or meaning of the original author. The Death Penalty, in this case, is reserved for those changing the words of  the Great Macaroni. In this, of course, he is being absolutely serious and should be implemented at once. 

In general, it feels like Dunsany is treating the brief as a bit of a lark, suitable for a late night comedy show. Indeed, it feels similar to his jibes on religion found in his early works on the Gods of Pegana. But I have to ask how much of are things that Dunsany truly believes, dressed up in amusing terms terms. 

Ultimately, Dunsany's If I Were Dictator is an interesting view into the pre-war years, where everyone is sure something bad is about to happen, but are still normalizing authoritarian views as being worth civil discussion. It makes me wonder how our era in turn will be so viewed. 

More later,

 •  0 comments  •  flag
Share on Twitter
Published on June 14, 2023 20:35

Jeff Grubb's Blog

Jeff Grubb
Jeff Grubb isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Jeff Grubb's blog with rss.