Andrew Seiple's Blog: Transmissions From the Teslaverse - Posts Tagged "characterization"
Find Their Voices
When I run RPG's, I usually try to give each non-player-character their own distinctive voice. Accents, tones, ways of speaking, stuff like that. It adds flavor to the game I find, helps the players visualize the person they're talking to. And honestly, it's pretty darn fun. The voices don't have to be perfect, so long as they're memorable.
I carried that technique over to me when I write. My characters all have their own voices, and ways of speaking. The goal is to make it so that you can recognize who's talking without quite as many "he-said, she-said's" on the page. I don't always succeed at that goal, but that's fine. It's still fun, and it helps me visualize the scenes that I'm writing.
And a funny thing happens, if you can find their voices... dialogue becomes easy. You don't plot out what they're going to say anymore, you just put the characters in a scene and let them talk about it. Often I'm surprised by how they banter, or go off on a subject that I didn't expect because, well, they would. It's just how they talk and act.
It was a bit scary letting them do this at first, since I was giving up control... but the more I went back and read the scenes where I tried it, the more I realized that they felt natural. Unforced. It felt more REAL.
So yeah. This technique might not work for everyone, but if you ever get the chance, I recommend that you try it. What've you got to lose?
Let your characters talk as they will. You might be pleasantly surprised at what they're saying.
I carried that technique over to me when I write. My characters all have their own voices, and ways of speaking. The goal is to make it so that you can recognize who's talking without quite as many "he-said, she-said's" on the page. I don't always succeed at that goal, but that's fine. It's still fun, and it helps me visualize the scenes that I'm writing.
And a funny thing happens, if you can find their voices... dialogue becomes easy. You don't plot out what they're going to say anymore, you just put the characters in a scene and let them talk about it. Often I'm surprised by how they banter, or go off on a subject that I didn't expect because, well, they would. It's just how they talk and act.
It was a bit scary letting them do this at first, since I was giving up control... but the more I went back and read the scenes where I tried it, the more I realized that they felt natural. Unforced. It felt more REAL.
So yeah. This technique might not work for everyone, but if you ever get the chance, I recommend that you try it. What've you got to lose?
Let your characters talk as they will. You might be pleasantly surprised at what they're saying.
Published on February 05, 2016 07:31
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Tags:
characterization, roleplaying, voices, writing
Transmissions From the Teslaverse
This is a small blog by Andrew Seiple. It updates once every couple of months, usually.
If you wish, you can sign up for his mailing list at
http://eepurl.com/bMPrY1 This is a small blog by Andrew Seiple. It updates once every couple of months, usually.
If you wish, you can sign up for his mailing list at
http://eepurl.com/bMPrY1 ...more
If you wish, you can sign up for his mailing list at
http://eepurl.com/bMPrY1 This is a small blog by Andrew Seiple. It updates once every couple of months, usually.
If you wish, you can sign up for his mailing list at
http://eepurl.com/bMPrY1 ...more
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