Andrew Reeves's Blog - Posts Tagged "character-design"

CALLING ALL CONCEPT ARTISTS! FANCY HELPING BRING A BOOK TO LIFE...?

Some of you may remember me as Several Sided Sid; I used to build downloadable multiplayer levels for Lucasarts' PC game Jedi Academy, way back in its heyday.

You can check my portfolio out here:

https://www.facebook.com/SeveralSidedSid

Since then I have returned to my original love of writing, and have written and self-published my debut sci-fi novel, THE EMPTY WORLD (The Segnimedia Project Book 1). I had agent representation for this for quite a while but it's so hard to get into traditional print that I have put it out on Amazon and have been trying to tell people about it ever since. I've built some locations from the book using the Doom 3 editor, showing the dark metal corridors that my teenage hero Danny Ringrose discovers beneath his garden.

(Intrigued? Check the book out here:)

http://www.amazon.co.uk/EMPTY-Andrew-...

Young Danny's father was a world renowned scientist who went missing a year ago. He had been laughed out of the scientific community shortly before Danny's birth, for claiming he had discovered the secret of cloning stones. Since then Danny's father Robert Ringrose has been working in secret in a hidden facility known as Project Control underneath his garden, the entrance to which is disguised as a long-delayed building site right next to Danny's house, unbeknownst to Danny and his little sister Jayney, and Robert hasn't just succeeded in cloning stones... he has created a carbon copy of Planet Earth (called Segnimedia), 'the Re-Creation of Creation', which he has had to house in its very own manmade parallel universe (also created by his cloning process, known as ‘non biologic particle multiplicity’) to keep it secret until it is ready to become a brand new home for all Mankind!

It's exciting stuff, the science in it explains that it's entirely (theoretically) possible to do what Robert's done (okay, a little suspension of disbelief is required, as with all science fiction) and the book will give way to a whole series in its wake. I've already drafted out the plots for Books 2 and 3, THE BIG BANG MACHINE and SPACE TIME ZERO, in every detail, and I'm well on with the manuscript for THE BIG BANG MACHINE.

What I'm looking to do next is create a compelling trailer for the book, and maybe use it to plug the screenplay adaptation which I have also written. I've put seven years plus into this project so I'm not about to stop! If any environment modellers, mappers, 3D artists or traditional artists of any medium would care to help me conceptualize the locations, incredible machines, or even the central characters, it could be an amazing thing.

It's not something I could pay you for, but it would be something you could put in your portfolio, and who knows, if THE EMPTY WORLD ever became the success I have always believed that it can be, then wouldn't it be great to say you'd been a part of it from the start? There's a lot of fodder for invention in its pages.

As far as the locations and machines that you would be building (just picking one would be fine, if I end up with several designs of the same location or machine, that's not a problem, it might help me to arrive at a final concept) here's a list of the things I am looking for plans for. They might not make a lot of sense without reading the book, but will hopefully pique your interest nonetheless:

Earth-based:
The building site and the entrance pit (beside Danny’s house).
The abandoned terraces on Ravenstone Crescent.
The brand new retail complex which suddenly replaces the building site almost overnight (beside Danny’s house).
Danny’s house interior.
Danny's back garden and the boarded up outhouse (another secret entrance to the research facility below).
The corridors beneath the garden (Project Control).
The modifications chamber where Danny is biologically upgraded.
The medical suite where Danny awakes.
The Rec Room and adjoining conference room for the Project Control scientists.
The Smash-Hypo’ hatch and pipe tunnel area (the Smash-Hypo', which is an abbreviation of Smash-crastiplated Hypo'eccentri-gestor, is the terrifying transmitter which sends a person to the Empty World of Segnimedia).
The Smash-Hypo' itself (a detailed description is included in the book).

Empty World-based:
The elevator station and touch-activated staircase to the woods.
The hidden entrance in the woods.
The house at the edge of the woods.
Machine Town (a crazy refinery which creates the atmosphere on the Empty World) and the Sanctum Tower (a tall communications turret at the centre of Machine Town).
The Sanctum Tower medical room where Danny awakes.
Comms control room at the Sanctum Tower.
ATMOS’ control room at the Sanctum Tower.
The Northern Airlock of the great glass habitation dome known as the Bubble, which keeps Machine Town’s residents safe from the deadly air outside.
The Botany Bubble (about one fifth the Bubble's size and housing vegetation).
The Blast Steeple platform and stalactite caves (housed two miles beneath the ground in a sunken chasm known as the Throat of the World, this is the power source for the Smash-Hypo', drawing natural energy from the planet's Core).
Atmospheric Reporting Post ARP Slash Seventeen (a lonely shelter lost on the moors).
The Eye (control room underneath the Empty World's Bubble Complex facility housed beneath the woods).
The Sanctum Tower foyer and lifesuit locker room.
The Buggys and the Auto bots in the fog (all is explained in the book).
Bubble Two - the L-shape pipe cell.
Bubble Two – Jayney’s prison block.
Bubble Two – the electric courtyard.
Bubble Two – the buggy chase route through Machine Town Two.
The wormhole crater (the only possible route home from the Empty World)...

Reading the book is the only way to get a feel for these locations and how they fit together. I am hoping some of you might want to get on board...?

Looking forward to your thoughts,
Andrew Reeves
(aka Several Sided Sid)

You can email me on:
sssid@hotmail.co.uk

Or DM me on Twitter:
@AndrewReeves_
or
@SeveralSidedSid

Many thanks for reading!
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Published on December 29, 2015 07:30 Tags: character-design, concept-art, environment-modelling, pre-production