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The Blueprint for Advanced Rendering & Shader Programming : Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games The Blueprint for Advanced Rendering & Shader Programming : Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games by Avis Gabe
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