A Theory Of Fun For Game Design Quotes

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A Theory Of Fun For Game Design Quotes
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“If your goal is to keep things fun (read as “keep the player learning”), boredom is always the signal to let you know you have failed.”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“Boredom is the opposite of learning. When a game stops teaching us, we feel bored.”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“Fun is all about our brains feeling good — the release of endorphins* into our system. There are a variety of complex cocktails of chemicals that result in different sensations. Science has shown that the pleasurable chills that we get down the spine after exceptionally powerful music or a really great book are caused by the same sorts of chemicals we get when we have cocaine, an orgasm, or chocolate.”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“the more rigidly constructed your game is, the more limited it will be.*”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“They have more in common with how our brain visualizes things than they do with how reality is actually formed. Since our perception of reality is basically abstraction anyway,*”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“with. In a very real sense, we do not see the world — we see what our brain tells us we see.”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“Our perception of reality is basically abstraction”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“One of the releases of chemicals triggering good feelings is at that moment of triumph when we learn something or master a task.”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“In other words, games serve as very fundamental and powerful learning tools.”
― Theory of Fun for Game Design
― Theory of Fun for Game Design
“how we think we know what we think we know.”
― Theory of Fun for Game Design
― Theory of Fun for Game Design