It wasn’t very good. As a game designer myself, there was very little new or interesting insights to be garnered here.
I’m not even sure what the purpose of the book is, besides to say- there’s lot of types of uncertainty in games?
But the author peanut butters everything possible as uncertainty, to the point it feels overly stretched, at times you’re left wondering if he was just coming up with more for fu
— Sep 24, 2024 09:58PM
Add a comment