Supernatural Survival - Original RP discussion
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Ability to enhance or weaken the powers of others
~ no one can truly master this power and takes a lot of practice
~ you can't force another character through your writing that you automatically take control of their power level, be a little more interesting than that
Power Mimicry or Absorption:
Ability to copy or absorb another's powers or skills.
~ Takes a lot of your physical power to do, leaves you weak after.
~ No one really masters it, keep it interesting and not automatic
Ability to cancel the superpowers of others.
~ leaves you weak after
~ don't automatically take them away, make it interesting and a challenge (maybe it doesn't even work sometimes)
Power Sensing:
Ability to sense or recognize superhuman powers.
~ A character cannot exactly pinpoint who the power is coming from unless the other person was the only one in the room with them. Otherwise, it's blurry to who it belongs to.
If you have any suggestions, suggest them here and I'll consider adding them. If you have any questions about any of the specific powers as well, comment here. :)
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Also, new rules with these:
I don't want to constantly be putting down new ones because someone wants it for themselves, so from now on, if you suggest any, you won't be able to use it for your own.
Another rule, the same power can only be used once. I will cross it off when it has been used. There are over 40 here, I'm sure we'll have enough. Also, to make things less complicated, no calling powers before making your charries.

*cough*Telekinesis*cough cough*
*ahem*I call it*ahem*
All rules are now back in place :)

If not, that's okay too. Just askin'.

Sorry guys, I guess you could do what Adena said, but I won't cross it off until they're completely finished. Thanks :)



Also, new rules with these:
I don't want to constantly be putting down new ones because someone wants it for themselves, so from now on, if you su..."
not really....

message 15:
by
E.J., I WOULD WALK 500 MILES AND I WOULD WALK 500 MORE - <3, Kat
(new)
Sublimation - Willow WIsp
Shadow Manipulation - Seraphim
Both are already crossed out from them, but I'm putting them up anyway to help out. :D
Shadow Manipulation - Seraphim
Both are already crossed out from them, but I'm putting them up anyway to help out. :D

I know you already have healing factor, but what about the ability to heal other people, with one of the side effects being that the person with the power takes on lesser versions of the injuries (ie A has broken leg, B has healing. B heals A, but gets a broken leg that's not as severe as A's, but it's still broken.). Also, they cannot 'heal' death.
Flexibility to a point where they are super contortionists. They can bend their body in any way, but unlike elasticity, they can't stretch or shrink their body parts.
Combat skills where as long as they see the move done, they can do it. So if someone does a flip, they can automatically do a flip without thinking about it. If they haven't seen it, or know it from previous experience before the island, they can't do it. So if they saw Chuck Norris do a round house kick on tv before they left, they can't do a round house kick because they happen to remember the scene where he did it.
The ability to manipulate matter. This allows the person to change the molecular matter of an object (ie a scrap of metal to liquid metal by touching it. Or water to solid water (not ice) or water vapor.)
Ability to communicate with the dead. Pretty much speaks for itself, but no body else can see who they're talking to.
Mental erase? If they touch a person, they can erase their memory ranging from either a few minutes to years. They can't see what they're erasing, though, so they could accidentally erase something and they can't give memories back.

Thanks :D. I'll get on it...tomorrow.
Hey I'm new to this group! Can I get superhuman speed for a girl charrie?


Nature-control plants and weather (no natural disasters)
Water- water bubbles, water disasters (wave limit: 30ft), breath under water, fast swimmer
Fire- shoot flames, make fire
Wind- make gusts of wind, smaller tornados, fly
Earth-smaller earthquakes, strong, make/move rocks
Lightning-summon lightning, can throw it as well
Ice- like water but can make hail and slush, throw snow and ice
Time-can stop/slow/speed up time, when time is stopped they can move and others they touch can as well
Animals-can talk,summon, somewhat control animal
Light- blast light beam, make light out of hands, can glow,see in the dark, temporary blindness
Dark-make shadows, temporary blindness, shoot beams of dark
Death-can make people rise from grave (the more people the weaker they get),sense death
Life- can somewhat sense death, make life(plants, animals, people that just died)
Smoke- teleport (limit 3 at once),disappear(the more they do it the weaker they get)make smoke
Mist-make air misty, become mist cloud, disappear(the more they do it the weaker they get)
Gravity-levitation/flying- can turn on and off a rooms gravity
Electricity- can control electricity
Music- make people temporary deaf, temporary hypnotized in music
Fast-can make others and themselves fast
Slow-can make others and themselves slow
Wise-smart
Dumb- make enemies dumb
Weight-can drill up or down
Powers:
Healing Factor:Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character.
~ Also very time consuming, they can't fix a broken arm in one sentence (2 minutes)
Animal Mimicry:Ability to take on the abilities of certain animals.
~ Can only take on the form of animals they can currently see in front of them, no other kind.
Duplication (Physical):
Ability to create physical duplicates of oneself.
~ Yes, there is a limit because if you make too many, everyone of you will evaporate in the air because you've split yourself too thinly. (An example: If you keep water together in a small place, it stays cold. But if you were to spread it really thin on the floor, it'd evaporate A LOT quicker. Same concept.)
Duplication (Temporal):
Ability to bring past and future versions of oneself back to the present.
~ Yes, there is a limit on this. Only 1 from the past and 1 from the future.
~ They will have all of their current memories.
Invisibility:Ability to render the user unseen to the naked eye and/or other forms of perception.
~ Can only stay invisible for so long because it drains their physical energy the more they use it.
Reactive Adaptation/Evolution:
Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect is temporary.
~ Limited time that you can control it.
~ the pain will come back eventually and it doesn't heal them of that injury
Sonic Scream:
Ability to generate vocal sounds of a higher amplitude than a normal human.
~ If used too long, can make people deaf.
Superhuman Senses:
Ability to see, smell, taste, feel and/or hear more than a normal Human.
~ Can only use one of the senses at a time, can't have all five working at once
Superhuman Strength:Ability to have a level of strength much higher than normally possible given their proportions.
~ No, your character cannot pick up a mountain and throw it to Japan. Let's be realistic here.
Vision-Based Powers
Abilities that are based on one's eyes and/or ability to see.
1.
Night Vision:The ability to see clearly in total darkness.
2. X-Ray Vision
Ability to see through solid matter.
3. Heat Vision:
Ability to burn objects with one's gaze.
4.
Telescopic Vision:Ability to magnify and extend one's vision to various levels.
5. Freeze Vision:
Ability to freeze objects with one's gaze.
~ Let's be realistic with all of these please.
~ only one per person.
Wallcrawling:
Ability to adhere to solid surfaces, including walls and ceilings.
~ Trees are included in things they can climb.
Waterbreathing:
Ability to breath in water through your lungs like it was air.
~ It takes a while to transition to the different breathing techniques.
Omni-linguism:Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
~ Yes, they can hear the language, but they can't speak it.
Mental projection:Ability to project one's consciousness/psyche/emotions into the astral plane, into another, or to make them real.
~ They may only do one memory, dream, thought, scene, etc. in a person's mind at a time.
~ Leaves them mentally weak afterwards
Empathy:Ability to read or sense the emotions and/or control the emotions or feelings of others.
~ Example: They can not go tell someone to go jump off a cliff. Instead, they could put the idea in their head that suicide at that moment sounds like a good idea.
Precognition:Ability to perceive the future. It will be expressed in vague dreams while asleep. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
~ It can only be when they're asleep.
~ Most of the time, it's very blurry and confusing, not showing the complete picture
Telepathy:Ability to read the thoughts of, or to mentally communicate with others.
~ They can only hear them in one person at a time.
~ If the person feels as if someone's probing on their mind, they can actually shock them out of their mind.
Animation:Ability to bring inanimate objects to life or to free an individual from petrification.
~ Often can get out of control.
~ Leaves them physically ill/weak.
Magnetism manipulation:
Ability to control and/or generate magnetic fields.
~ Limited to a 50 foot radius around them.
Resurrection:Ability to come back to life after being killed as well as to bring others back to life.
~ It only works once, then you are left powerless again.
~ Cannot give up the power for someone else to live.
Superhuman Speed:Ability to move, run, fly, react, think, and sense at speeds much faster than a normal Human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed.
~ Obviously, they can only go for a limited amount of time.
~ Leaves them very weak physically and mentally after.
Time Manipulation:Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
~ Can only do one of the following abilities at a time.
~ Sometimes, time itself doesn't want to be changed, so it doesn't work.
Teleportation:
Ability to move from one place to another without occupying the space in between.
~ Limited to a 3 mile radius.
~ Be careful, don't teleport directly into a tree.
Flight:
Ability to fly for a limited amount of time in mid-air.
~ Limited time in the air.
~ Always extremely hungry after flight.
Size shifting:
Ability to increase or decrease one's size.
~ Can only do this after a few hours of being normal sized.
Substance mimicry:
Ability to transform into any substance touched.
~ Once they stop touching it, it doesn't work anymore.
~ Limited time that it works.
Sublimation:Ability to transform into a gaseous, mist, or fog-like form.
~ Once they loose their concentration on their substance, it stops working.
~ Danger of being separated from itself, so must be very careful.
Elasticity:
Ability to stretch, deform, expand or contract one's body into any form imaginable.
~ If stretched too far, it starts to hurt
~ There are a few pressure points that can stop this ability from working. Finding them is hard though.
MANIPULATIONS:
Air & wind manipulation:Ability to control, generate, or absorb air or wind.
~ Limited time it can be used.
~ It takes a while before anything like tornadoes can be made.
Cold and ice manipulation:Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
~ Can't make it snow.
~ Can control energy into water, but nothing else to do with water.
~ Limited time it can be used.
Earth manipulation:Ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
~ No plants in this category.
~ Limited time it can be used.
Electric manipulation:
Ability to control, generate or absorb electric fields.
~ Lightning is very dangerous to control, can easily kill the user.
~ Limited time it can be used.
Fire and heat manipulation:Ability to control the kinetic energy of atoms to generate, control or absorb fire.
~ No lava or plasma allowed.
~ Limited time it can be used.
Plant manipulation:
Ability to control, manipulate or animate plant life.
~ Can't manipulate earth.
~ No, they do not come alive and become a green army for you. They need to be controlled.
~ Limited time it can be used.
Water and moisture manipulation:Ability to control, generate or absorb water.
~ Can not control temperature of water (completely different power)
~ Can not breath in water.
Density Manipulation:
Ability to adjust the density of things.
~ Does not work on anything living.
~ Range of how much it will be affected depends on user's strength
Shadow Manipulation:Ability to make the atmosphere darker and solidify shadows into a substance that can be molded to any shape.
~ Only made into inanimate objects.
~ If the sun touches them, they disappear, no excuses.
Light/darkness Manipulation:
Ability to control the value of any given color in the atmosphere.
~ For example: you can change the value of the sun going from lightest of yellows which would almost be white, to almost black yellow which would make everything dark fast.
~ This applies for any object, but mother nature doesn't fancy this power, so it only lasts for minutes at a time.
Sound Manipulation:
Ability to control the volume of anything that is producing sound.
~ Yes, this works on people, but there are a selected few who are immune to this power, depending on their powers.
~ For example, the Sonic Scream is immune to this power completely.
Gravity Manipulation:
Ability to control how hard gravity is being used in a limited area.
~ Emphasis on limited area. It is a radius of 20 feet.
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Mirror Mirage:Ability to exactly mimic/look like something seen.
~ If touched, the power stops working
Spiritual Link (commonly called Dead Caller):
Ability to communicate through the dead at will.
~ They may only speak with one person at a time.
~ The spirit must want to talk to them, not the other way around.
Preflex:
Ability to see visions just before they happen and act a second sooner.
~ Sometimes they visions are completely wrong or change.
~ It only works when you're on a stress-high level.
~ Not everything goes perfectly for them and makes them invincible.
Super Hearing:
Ability to hear beyond normal human's abilities.
~ This is limited of course, by how far they can hear.
~ Most of the time, they can't comprehend what exactly they're hearing.
Eidetic Memory:
The ability to store an expansive amount of knowledge and remembering it all completely.
~ No, they do not remember every single word they hear, only the general idea most of the time.
~ They get headaches frequently, some causing a lot of pain.
Menal Erase:
Ability to take away a memory from a few minutes to years.
~ The longer the memory they're taking, the more energy it takes from them.
~ If they take too much, they can pass out, or even die.
Continued...