The Sword and Laser discussion
TV, Movies and Games
>
Free to Play Gaming Model
date
newest »


I kind of like the Guild Wars model: buy the game, so you get a really well produced game, then it's free to play.


Although, with all the competition, I'm not sure which games will last.
Wha..."
World of Tanks is a great success and a a superb example of how a free to play model can work.

It surprised me that Tiny Tower was the game of the year. I enjoy it quite a bit, but I could imagine that in-app purchase of bux is a factor.

I played the *heck* out of DC Online when it first came out, but it was a total ghost town, and I played the whole thing solo. Since going free to play, apparently it's much more packed. I plan to check that out again soon to see the difference.

I think we can safely say they made a tidy profit ;)



I know micro-transactions in a free-to-play game make business sense, but I think it can ruin a game as well. The folks that spend more money rather than time within the game generally become more powerful faster, but historically speaking, real-money transfers (RMTs) tend to devalue virtual items within the game. Thus, inflation can get completely out of control, making it almost impossible for newcomers to have fun with the game since everything costs so much.
I don't play as many MMOs as I used to, but I try to stay away from those that allow RMTs as a general rule. It'll be interesting to see how Blizzard handles the RMTs in Diablo III, which is not a "free-to-play" game, but one that will cost $60 and be free thereafter, with micro-transactions if the player so desires.
Although, with all the competition, I'm not sure which games will last.
What are your thoughts?
What are your favorite free to play games?
-STH