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message 1: by [deleted user] (new)

Kanohi

Kanohi are forged from konoka discs, which are only found in Metru Nui.

Turaga

A toa becomes a Turaga after his/her destiny is achieved so that they can teach the next generation of toa. Turaga have no elemental powers, but can use limitted mask powers.


message 2: by [deleted user] (new)

Toa

Toa are the defenders of the matoran and Turaga, and the enemies of Makuta. They have two powers: Elemental and Kanohi mask powers. Only great masks can have the powers that toa use. Great masks turn into noble masks if their wearer becomes a turaga.


message 3: by [deleted user] (new)

Dark Hunters

Dark hunters are found in all species, shapes, mutations, and sizes. They're a band of mercenaries working for anyone with deep enough pockets. The currency in the bionicle world is called widgets.


message 4: by [deleted user] (new)

Makuta
Makuta were once creatures of light, working under Miserix. But Teridax sent Miserix to a prison island and siezed control of the Brotherhood of the Makuta. Now they are evil creatures of shadow.


message 5: by [deleted user] (new)

The Great Spirit Mata Nui
Basically, he made this world, got sent to sleep by Makuta's spell of shadows, and can't help us out anymore.


message 6: by [deleted user] (new)

History
Akilini was said to have been invented by Kodan, the Po-Matoran Chronicler of Metru Nui. Numerous legends arose about how he first came up with the idea or how he first set up a crude Akilini field in a Po-Metru canyon. However, over the years other Metru insisted that the idea for the sport actually came from one of their Matoran. In the resulting confusion, no one was really certain anymore who deserved the honor. After Kodan disappeared and was presumed deceased, a monument was erected to him in Po-Metru giving him credit for the invention.

The original version of Akilini featured a ball and later evolved into a popular sport played with Kanoka disks; matches drew hundreds of spectators. When there were no official games being played, Matoran all over the city would play on their own, often causing chaos in their efforts to dodge obstacles, even playing in the Archives. Street Akilini became so popular and such a menace to pedestrians that the Vahki eventually had to crack down on it.


The Akilini field at the Coliseum being activatedAkilini tournament games were played at the Coliseum, where the floor was designed to shift, creating obstacles for Akilini players. Retractable Chutes were also installed above the Coliseum to aid in Akilini maneuvers.

There were three tiers of Akilini play in Metru Nui. These tiers were defined by the Kanoka used in play. The lowest group used Kanoka with power levels of one to six. The second tier used level seven Kanoka. The third tier, comprised of the best Akilini players, used level eight Kanoka. As an honor for tournament winners, the Kanoka used by a winning team would be shipped to Ta-Metru and crafted into Kanohi. Four times a year, a massive game of Akilini of at least six teams was held in the Coliseum, and presided over by Turaga Dume. Each team has twelve players. The Kanoka of the winning team gets made into a Kanohi Mask in Ta-Metru.

When the Matoran of Metru Nui escaped to Mata Nui, the game of Akilini was lost and would soon be replaced by Kolhii. Kolhii was continued to be played after the return to Metru Nui.

Rules of Akilini
1.Akilini matches are played between more than one, but not more than four, teams.
2.An Akilini team consists of at least two, but not more than six, players.
3.At least one player on each team must serve as a defender. A defender is forbidden to take shots and may only launch disks to deflect the shots of opponents. A maximum of two players may serve as defenders.
4.At least one player on each team must be a launcher. If the team has more than two players, a maximum of four players may serve as launchers.
5.One point is scored for every disk that passes cleanly through an opposing team's hoop. Disks that strike the hoop are not considered goals.
6.Akilini tournament play ends when one team reaches twenty-one goals.
7.Disks in play may be retrieved by any launcher or defender from the launching team but may not be recovered by opposing players.
8.Disks that leave the playing field are considered to be open to all and may be retrieved by players from any team.
9.Players must keep at least one foot on their transport disk at all times. Transport disks may not be launched. Launching disks may not be used for transport.
10.Players who go more than one bio outside of the field of play on any side will be considered out of bounds. However, players may go as far above or below the field of play as they wish and still be considered in bounds.
11.Players may not make physical contact with a defender at any time.
12.Players may make physical contact with launchers, but only after their disk has been launched. Striking, tackling, or otherwise making physical contact with a launcher in the process of making a shot is considered "roughing the launcher" and will cost the offending team one launching disk.
13.Players may not use disks from other Metru. For example, only Po-Matoran may use disks made in Po-Metru (This rule came into existence because players of other Metru often went to Hewkii, a Po-Matoran disk maker, to get Kanoka to play with since his were considered of the highest quality).
Trivia
Originally, Akilini was planned to be a form of Kolhii and to use the same name, but the story team later changed it to be a different sport. By the time this took effect, however, Mystery of Metru Nui had already been written, and as such it referenced Kolhii multiple times in the book.


message 7: by [deleted user] (last edited Nov 05, 2011 10:06AM) (new)

Kolhii

Matoran Game
Equipment Kolhii Stick, Kolhii Ball, Kolhii Shield
Location Po-Koro, Kolhii Fields across Mata Nui
Pronunciation KOAL-lee


Kolhii was the most popular Matoran game on Mata Nui, being to the Matoran of Mata Nui what Akilini was to the Matoran of Metru Nui.

Contents [hide]
1 History
1.1 Kolhii Tournament
2 Rules of Kolhii
3 Equipment
4 Game Information
5 Quotes
6 Trivia
7 Appearances

History
The first game of Kolhii on Mata Nui was the inspiration of Turaga Onewa and Turaga Whenua. It was meant to settle a clash between Onu-Matoran miners and Po-Matoran carvers after one of the miners commented on the quality of particular carvings.

The Po-Matoran took offense at the statement and blamed the miners for poor quality stone. The dispute worsened until rocks, shovels, and hammers started being hurled between the two camps, forcing the Turaga to intervene.

To settle the conflict, they developed the idea of a competition, according to 10 basic rules. The 11th Rule, or the so-called "New Rule," came into place when some fields began to suffer from attacks by dangerous Rahi. The rule was further expanded with the Onu-Koro Addendum after an incident involving the local Ussalry during a Mounted Crab match.


The original version of KolhiiOn Mata Nui, Kolhii (known as 'Koli' at the time) was originally played primarily in Po-Koro, and it involved simply kicking a stone ball into another players' goal post. There were usually four goals, and hence four players, in each game. Shortly after the arrival of the Toa, a Po-Matoran Trader named Ahkmou began selling a new Kolhii Ball called the Comet, which was very popular and of excellent quality according to the local players. Shortly afterwards, a terrible sickness took hold of the Po-Matoran. It was later discovered by Takua the Chronicler that the Comet balls were infected and came from a Nui-Jaga nest. Takua and Pohatu destroyed the nest and the present Comet balls. The balls in the village were thrown into the sea and the Po-Matoran taken ill recovered. Ahkmou briefly disappeared after the incident.

During the time of the Bohrok Swarms, the game developed into what is now called Kolhii. This changing of the game is commonly attributed to an incident that occurred during the Pahrak invasion of Ga-Koro, when Hewkii saved Macku from a falling rock with a Ga-Matoran Fishing Staff. Since then, players have taken up the use of the Kolhii Stick and the rules have been changed accordingly.

Kolhii has become a staple of Matoran life, and a great occasion for celebration. Variants of the sport include an Onu-Koro version played on Ussal crabs and an aerial version played by Le-Matoran flying on Gukko birds. Many believe it to be a fitting representation of the Three Virtues. It is particularly important to the Po-Matoran, who had become undisputed champions season after season. Pohatu, Toa of Stone, is the patron Toa of Kolhii.


The Kolhii TournamentKolhii Tournament
After the defeat of the Bohrok-Kal, the Turaga announced a great Kolhii Tournament to celebrate the newfound peace for the Matoran of Mata Nui. The event ended after it was won by Ga-Koro at the Ta-Koro Kolhii Stadium.

Rules of Kolhii
1.Teams number more than one but no more than six.
2.Teams may include any number of players greater than one, but no team will have more players than any other team.
3.All teams agree to the number of goals needed for victory.
4.The first team to reach the number of goals agreed is the winner.
5.All goals are good goals provided they are not own goals, as own goals are not goals.
6.Each team is allowed one defender who may carry a shield, but no other player may use that shield (other than in cases of 11th rule).
7.All players may carry one Kolhii staff, and one only.
8.Any number of Kolhii balls may be played, but balls in play must number less than either the number of teams, or the number of players per team, whichever is the smaller number.
9.Any player who strikes another player did not play well. Shield and staff strikes are excluded from this rule as those indicate the players are playing well.
10.Any player who does not play well brings dishonor to their village.
11.Any pitch invasion by Rahi, or other beasts, postpones the completion of the game until the problem is dealt with.
Equipment

Kolhii equipment, as seen in Mask of LightThe equipment used in the current game of Kolhii are the Staffs, Shields, and Balls. The staffs are sticks with a hammer on one end and a hurler on the other. The shields are used by the goal-keepers, and are often decorated with symbols representing their village. The players are allowed to use these and any part of their bodies, except their hands. Kolhii Balls are made from lightweight airstone bound in steel, and are ejected from the middle of the field during the game.


Pohatu is the patron Toa of KolhiiGame Information
The original version of the game can be unlocked in BIONICLE: Quest for the Toa by entering "5MG834" as the name of one of the saved files.

Trivia
A strong effect that Kolhii has on Matoran society is the expression Kolhii-Head, which is used by many Matoran to refer to their colleagues and friends when they have done something particularly stupid.


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