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Angus (Ozzy Zig needs a gig), death to all PC's >:D
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Feb 07, 2011 08:36AM

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Name-Harny Gilderson
Class- Fighter/Thief
Level- 1
Age- 100
Race- gnome
Racial abilities: +4 MR bonus (+5 total), IV 60', can communicate w/ any burrowing mammal, when w/in 10' can: det slope 80%, det unsafe structure 70%, determine depth 60%, determine direction underground 50%
Alignment- NG
Languages- common, gnomish, goblin. kobold, dwarvish, halfling, hill giant, brownie
Proficiencies- short sword, dagger, short bow, throwing ax
Thief abilities: PP 40%, OL 45%, FRT 35%, MS 30% HS 25%, HN 20%, CW 100%, RL 0%
Special Features- long frizzy hair, bulbous red nose
To Hit/ Damage Bonuses- 0/+1
Str- 16 (0,+1,+350, 1-3,10%)
Intelligence- 12 (2 (gnome) addt'l languages))
Wisdom- 15 (+1 mag. att. bonus)
Dexterity- 18 (+3/-4)
Constitution- 15 (+1/91%/94%)
Charisma- 12 (5/0/0)
Exp- 0
Treasure- 5 sp
Equipment-
short sword
short bow
dagger
arrows, 12
ax
thieves tools
leather armor
waterskin
lg. pouch
Armour Class- 4
Hit Points- 6
Spell Book- n/a
Class- Fighter/Thief
Level- 1
Age- 100
Race- gnome
Racial abilities: +4 MR bonus (+5 total), IV 60', can communicate w/ any burrowing mammal, when w/in 10' can: det slope 80%, det unsafe structure 70%, determine depth 60%, determine direction underground 50%
Alignment- NG
Languages- common, gnomish, goblin. kobold, dwarvish, halfling, hill giant, brownie
Proficiencies- short sword, dagger, short bow, throwing ax
Thief abilities: PP 40%, OL 45%, FRT 35%, MS 30% HS 25%, HN 20%, CW 100%, RL 0%
Special Features- long frizzy hair, bulbous red nose
To Hit/ Damage Bonuses- 0/+1
Str- 16 (0,+1,+350, 1-3,10%)
Intelligence- 12 (2 (gnome) addt'l languages))
Wisdom- 15 (+1 mag. att. bonus)
Dexterity- 18 (+3/-4)
Constitution- 15 (+1/91%/94%)
Charisma- 12 (5/0/0)
Exp- 0
Treasure- 5 sp
Equipment-
short sword
short bow
dagger
arrows, 12
ax
thieves tools
leather armor
waterskin
lg. pouch
Armour Class- 4
Hit Points- 6
Spell Book- n/a
Sweet! I'd like to have at least 6 level 1's for this quest(It can be a bit challenging) or if maggie enters Carya you'd be fine with her +3 level ones.

Class- Magic-user
Level- 1
Age- 34
Race- Human
Alignment- ?
Languages- Common Tongue
Proficiencies- Cabinetmaker/Woodworker
Special Features- N/A
To Hit/ Damage bonuses- N/A
Armour class: 10 (meep)
HIT POINTS: 4
TREASURE: 197gp, 12sp, 2cp
EXP: 2262
Strength- 13
Intelligence- 17
Wisdom- 17
Dexterity- 13
Constitution- 14
Charisma- 10
Equipment-
-2x 50 ft rope
-small silver mirror
-leather backpack
-good wine
-cloak
-hard high boots
-2 weeks' iron rations
-scabbard
-3x axe handles
-nasty shirt (yes, I still have it.)
-nice necklace
-wagon
-2 grey, white-spotted mushrooms
-key
-knife
-wand
Spell Book-
-charm person
-comprehend languages
-dancing lights
-detect magic
-enlarge
-erase
-friends
-hold portal
-magic missile
-push
-shield
-light
-find familiar
-heal light wounds (1x per day, doesn't use up allotted spells)
OTHER: Barq Barkleson {Dog (HP 8; AC 6; Atck 1; Dmg 2-8; THACO 16)}
Are you starting these off past 1st level? I'll adjust Harny if need be.Ah, missed the earlier post to Maggie.

Class-Fighter
Level-1
Age-22
Race-Human
Alignment-NG
Langauges-Common
Proficiencies-long sword,morning star,dagger,long bow
Special Features-
To Hit/ Damage Bounus's-
Str-16 (0:+1:+350:1-3:10%)
Intelligence-12
Wisdom-12
Dexterity-14
Constitution-16(+2:95%:96%)
Charisma-14
Exp-
Treasure- 5gp 150cp
Equipment-
Back Pack
Longsword and Scabbard
Waterskin
torch
tinder box
1 week iron rations
daggerand scabbard
long bow
24 arrows
small helmet
quiver
Armour Class- Scale Mail + Shield = 5
Hit Points-11
Spell Book-
(there now we got the human shield haha!)

Because I wasn't thinking?
message 15:
by
Angus (Ozzy Zig needs a gig), death to all PC's >:D
(last edited Feb 16, 2011 01:41PM)
(new)
(Npc)
Name- Volmer
Class- Cleric (Vidar)
Level- 1
Age- 23
Race- Half-Orc
Sex- Male
Alignment- Chaotic Neutral
Langauges- Common Tongue, Orc, Chaotic Neutral
Proficiencies- + Two 1st Level Cleric Spells, + Two 2nd Level Cleric Spells
Special Features- Infravision
To Hit/ Damage Bounus's- +1 Damage
Str- 16
Intelligence- 9
Wisdom- 16
Dexterity- 9
Constitution- 14
Charisma- (7)9
Exp- 0
Treasure- 19 Gold 9 Silver 19 Copper(Yes I really did roll 3 1’s for his gold…)
Equipment-
Hammer, Backpack, Tinderbox, Torch,
Leather Armour
Wooden Shield
Holy Symbol
Armour Class- 7
Hit Points- 4
Spell Book- All 1st Level Spells
Name- Volmer
Class- Cleric (Vidar)
Level- 1
Age- 23
Race- Half-Orc
Sex- Male
Alignment- Chaotic Neutral
Langauges- Common Tongue, Orc, Chaotic Neutral
Proficiencies- + Two 1st Level Cleric Spells, + Two 2nd Level Cleric Spells
Special Features- Infravision
To Hit/ Damage Bounus's- +1 Damage
Str- 16
Intelligence- 9
Wisdom- 16
Dexterity- 9
Constitution- 14
Charisma- (7)9
Exp- 0
Treasure- 19 Gold 9 Silver 19 Copper(Yes I really did roll 3 1’s for his gold…)
Equipment-
Hammer, Backpack, Tinderbox, Torch,
Leather Armour
Wooden Shield
Holy Symbol
Armour Class- 7
Hit Points- 4
Spell Book- All 1st Level Spells
Wow! How did Jaide get so rich? And I chose a cleric because a lot o' folks don't want to run the healing machine, but now we have one fighter, one magic-user and two clerics? I can adjust Harny to accommodate either another fighter or a thief or even make him a half-elf and multi-class.

a) They'll need his experience if he ever gets to level 2...
b) because he has lots of money and special items already, and
c) because on our last quest, my brother and Angus's brother's characters leveled up, and I want Jaide to get extra exp. Haha.
message 19:
by
Angus (Ozzy Zig needs a gig), death to all PC's >:D
(last edited Feb 16, 2011 01:47PM)
(new)
bloodymage wrote: "Wow! How did Jaide get so rich? And I chose a cleric because a lot o' folks don't want to run the healing machine, but now we have one fighter, one magic-user and two clerics? I can adjust Harny to..."
Do whatever you want! If youd rather be anything else then be it! But I just put in another cleric so you guys can have an extra cleric.
If you'd rather be anything else then be it.
And no I'm not gonna give you any tips as to what you guys should be, that's your job ^_^
Do whatever you want! If youd rather be anything else then be it! But I just put in another cleric so you guys can have an extra cleric.
If you'd rather be anything else then be it.
And no I'm not gonna give you any tips as to what you guys should be, that's your job ^_^
There we go, Harny the gnome, a missile specialist fighter/thief.
Now, since my neighbors are home, I need to clean this machine and go fritter around somewhere else in this rotten house.
Now, since my neighbors are home, I need to clean this machine and go fritter around somewhere else in this rotten house.


Gender- Female
Class- Thief
Level- I
Age- 167
Race- Elf
Alignment- I don't understand
Langauges- Elvish, gnomish, halfling, goblin, hobgoblin, gnoll, orcish and common tounge.
Proficiencies- +10% to picking pockets
+15% to opening locks
+ 5% for finding traps
+10% for moving silently
+10 for Hididng in shadows
Special Features-Infravision, Move silently, find doors 2/6 and surprise 2/3%.
To Hit/ Damage Bounus's- I don't speak DnD
Str- 18
Intelligence- 13
Wisdom- 17
Dexterity- 18
Constitution-18
Charisma- 15
Exp- 1
Treasure- 120 gold (4 gold, 16 silver left.)
Equipment- small shield. chainmail. rope. thief's. pouch, belt, large. sword, short. Torch. 4 gold, 15 silver left
Armour Class- 4
Hit Points- 8
Spell Book- ?????
Yus. Ok I'll do up to 8 people. If no one else has entered by saturday we'll fire this bad boy up.
What times are good for everyone to play? I was thinking saturday nights at around 8ish Eastern?
What times are good for everyone to play? I was thinking saturday nights at around 8ish Eastern?
Ok once we get 1 more person, I think you guys will be able to handle this. A warning though: Its not going to be easy by any means. You're going to have to be very careful and all that.

Class- Fighter
Level- 1
Age- 41
Race- Half-Elf
Gender- Male
Alignment- Neutral Good
Languages- common, elf, goblin, orc
Proficiencies- Glaive specialization (+1 to hit, +2 damage), light crossbow proficiency, long sword proficiency, weaponsmithing
Special Features- 30% resistance to sleep/charm, Infravision, secret and concealed doors find,
To Hit/ Damage Bonus’s- +3/+6(weight 335, max prss 480, doors 16 (6 for locked, barred, or magically held doors), bend bar 40%
Total To hit/Damage Bonus's (with glaive)- +4/+8
Str- 18 (100) (I promise I actually rolled this)
Intelligence- 15( #lang: 4)
Wisdom-11
Dexterity- 16 (reac adj: +1, Misl Adj: +1 Def Adj: -2
Constitution-15 (System Shk:90%, Res: 94%,)
Charisma- 11
Exp-
Treasure- 7gp 0sp 8cp
Equipment-
chain mail
Small shield
Glaive (held in hand)
Dagger and scabbard
backpack
x2 Small belt pouches
rope (50ft)
x2 Torch
1 week Standard Rations
Waterskin
Armor Class- 2
Hit Points- 11
Spell Book- n/a
Character Description: A young able warrior who is always looking to prove himself in a fight. Has dreams of heroics and treasure. Lacks common sense and therefor is always willing to charge into the fray even in the face of sure destruction especially if there is a promise of treasure.
Might as well. I kind o' hate pokin' at this computer after dark, but...
Ok so were ready to go! For OOC use (( ))
If you need to buy anything use your PHB. If you need water assume to fill up your skins at the town well before you leave.
The rest is up to you!
If you need to buy anything use your PHB. If you need water assume to fill up your skins at the town well before you leave.
The rest is up to you!
