1st Edition Advanced Dungeons and Dragons Players Group discussion
Angus's Campaigns
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The Banked Swamp RP
message 201:
by
Sarah Rose
(new)
Mar 12, 2011 06:30PM

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Yeah shes alright, she can move normally.
"Give me another 45 minutes?" asked Volmer "We could really use everyone at full health."
"Give me another 45 minutes?" asked Volmer "We could really use everyone at full health."


((Now I have to rewire my brain.))

Harny says, "I don't think the split was such a bad idea. The stoic silence was nearly deadly, though. Next time anyone gets in a fight, yell your heads off!"
Ok another 45 minutes has passed. Jaide you can memorize 6 additional spells in the time that volmer has been spamming heal spells.
Orthea is at full HP- 6
Dav is at full HP- 11
Drake is at full Hp- 11
Volmer says, "You can repay me by wreaking vengence in the name of Vidar upon those who hurt you so badly. We shall hunt down the foul lizard-things and avenge the pain that they have caused our comrades."
You guys find enough wood for 2 hours of a fire.
Orthea is at full HP- 6
Dav is at full HP- 11
Drake is at full Hp- 11
Volmer says, "You can repay me by wreaking vengence in the name of Vidar upon those who hurt you so badly. We shall hunt down the foul lizard-things and avenge the pain that they have caused our comrades."
You guys find enough wood for 2 hours of a fire.
Btw ive changed my mind about xp. you can gain story xp, midway through the campaign by doing something befitting of your character I.e picking a lot, casting a spell in a clever way, avoiding combat in a clever way, doing something that should be done ect..
Monster and treasure exp will be given out after the adventure is over.
Monster and treasure exp will be given out after the adventure is over.
((Sorry but the wand lets you cast one free cure light wounds per day and no memorization required. I'm putting in a new house rule. Intellicence score give spell bonus's for magic users just like widsom give clerical spell bonus'.
Therefore you may cast- 2 additional 1st level spells, 2 additional second level spells and 1 additional 3rd level spells. However this doesnt really help you save the extra first level spells because you don't know any 2nd or 3rd level spells!
To KISS- you can cast 3 level one spells per day. Also you don't memorize the cure light wounds from you wand(Which also shoots a second magic missile) and you may memorize the same spell more than once.))
Therefore you may cast- 2 additional 1st level spells, 2 additional second level spells and 1 additional 3rd level spells. However this doesnt really help you save the extra first level spells because you don't know any 2nd or 3rd level spells!
To KISS- you can cast 3 level one spells per day. Also you don't memorize the cure light wounds from you wand(Which also shoots a second magic missile) and you may memorize the same spell more than once.))
((Yes mam! So if you do that your spell list is the following
2 comprhend langauges
1 charm person
1 shield
1 Erase
and you have enough time left to memorize 2 more))
2 comprhend langauges
1 charm person
1 shield
1 Erase
and you have enough time left to memorize 2 more))
Time- 5:00
"We have about an hour or so of daylight left." says Volmer. "How are we going to do watches? Also everyone should oil thier armour and weapons, like Dav did."
"We have about an hour or so of daylight left." says Volmer. "How are we going to do watches? Also everyone should oil thier armour and weapons, like Dav did."


message 218:
by
Angus (Ozzy Zig needs a gig), death to all PC's >:D
(last edited Mar 13, 2011 03:34PM)
(new)
Volmer says "I think we must stay in the swamp for today. We have plenty of supplies and are at full strength! I'll take the second watch."
"I'm already on pins 'n' needles. I'll keep watch while you all settle in."
Harny stays alert, short sword in hand, patrolling far enough out to give warning, but near enough to run for aid.
Harny stays alert, short sword in hand, patrolling far enough out to give warning, but near enough to run for aid.


Orthea sleepily looks up. "Hey, shake me when 4th watch is up. I'll do 5th," she yawns, and then closes her eyes for a long time. Her head bobs, and she falls back down in a sleeping position. ((she's not dead, just suuuuuper tired))
You wake up the next day and made it through the night with no problems.
Time- 7:00 AM
Day- 2
Weather- Cloudy
Time- 7:00 AM
Day- 2
Weather- Cloudy



"I think we can take them, as long as we stay together and get boosted by Dav's spells." says Volmer.
"What does everyone else think?"
"What does everyone else think?"
Harny looks around a bit grumpily as he awakens. His stomach growls as he sits up and digs in his pack for a bite to quell the disturbance in his gut.


Time 8:00am
"Shall we be off?" asks Volmer. He has memorized.
3 Cure Light Wounds
1 Create Water
1 Bless
And all orthea finds is swamp grass.
((BTW I'm just gonna say the party has two weeks of rations and about 1 days worth of water.
"Shall we be off?" asks Volmer. He has memorized.
3 Cure Light Wounds
1 Create Water
1 Bless
And all orthea finds is swamp grass.
((BTW I'm just gonna say the party has two weeks of rations and about 1 days worth of water.

The party follows him. It takes 5 minutes to get over there. The bodies of the lizardmen are still there and have large chunks ripped out of them.




Orthea slogs through the muck and just as she gets out of sitte of the party, she stops. Infront of her is a massive expanse of water.
Catching up, Harny says, "Orthea, after our last encounter, I'd have thought we'd be staying together. Visibility is lousy in this place."
"Yes I agree, rember what happened when we split up last time? Dav and Drake almost died! We need to keep our numbers and focus our attacks and spells." sayd Volmer
